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In most other similar systems, like TeamValidator, we use `thing.dex` instead of having it extend `ModdedDex`. Battle has always extended `ModdedDex`, though. This changes Battle to match the others. This should fix an issue with `Battle.data` not being cached. This also frees up Battle to extend ObjectReadWriteStream<string> in a future update. |
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| .. | ||
| moves.js | ||
| README.md | ||
| rulesets.js | ||
| scripts.js | ||
| statuses.js | ||
Stadium
This mod inherits from gen 1, which inherits from gen 2, and then applies the Stadium changes upon the gen 1 engine.
List of major changes:
- Sleep lasts between 1 and 3 turns.
- Hyper Beam does recharge after a faint.
- Critical hits happen way less.
- Substitute now blocks all status ailments and draining.
- It allows tradebacks.
- Partial trapping moves miss and stop their duration upon target switch.
- Focus Energy actually works.
- Stat calculations are done properly, burn and para drop are lost if you lose status.