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Previously, we split gen 2-5 egg move validation into two phases, `checkLearnset` where we searched for a valid father, and `reconcileLearnset` where we made sure the father could learn the move combination. Egg move validation has now been completely moved out of these functions and into `validateSource`, which calls `findEggMoveFathers`. The new algorithm no longer requires `C` moves to be hardcoded into `learnsets.js`, now doing a more thorough check validation for the father's move combination. This should be slower than before, but net performance should be massively improved due to two other optimizations in this refactor: - We no longer do any father-searching if the moveset can be obtained any other way - in particular, this means no more father validation in gen 6+ where all egg move combinations are legal anyway. - We only check fully-evolved pokemon as fathers (because anything a prevo can learn, its evos can learn, too - yes, we remember to make exceptions for Salazzle, Combee, and future-gen evos) In addition, `/learn` should now provide significantly better information for egg move breeding, since it uses a more thorough check instead of the validator's short-circuiting the moment it finds a valid father. This also improves some baby-only move validation, specifically fixing the issue with Seismic Toss Charm Chansey.
14 lines
368 B
JavaScript
14 lines
368 B
JavaScript
'use strict';
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/**@type {{[k: string]: ModdedFormatsData}} */
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let BattleFormats = {
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standard: {
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effectType: 'ValidatorRule',
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name: 'Standard',
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ruleset: ['Sleep Clause Mod', 'Freeze Clause Mod', 'Species Clause', 'OHKO Clause', 'Evasion Moves Clause', 'HP Percentage Mod', 'Cancel Mod'],
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banlist: ['Dig', 'Fly'],
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},
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};
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exports.BattleFormats = BattleFormats;
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