pokemon-showdown/data/mods/gen1/rulesets.js
Guangcong Luo 2adc80efe4
Improve egg validator (#5854)
Previously, we split gen 2-5 egg move validation into two phases,
`checkLearnset` where we searched for a valid father, and
`reconcileLearnset` where we made sure the father could learn the move
combination.

Egg move validation has now been completely moved out of these
functions and into `validateSource`, which calls `findEggMoveFathers`.

The new algorithm no longer requires `C` moves to be hardcoded into
`learnsets.js`, now doing a more thorough check validation for the
father's move combination. This should be slower than before, but
net performance should be massively improved due to two other
optimizations in this refactor:

- We no longer do any father-searching if the moveset can be obtained
  any other way - in particular, this means no more father validation
  in gen 6+ where all egg move combinations are legal anyway.

- We only check fully-evolved pokemon as fathers (because anything a
  prevo can learn, its evos can learn, too - yes, we remember to make
  exceptions for Salazzle, Combee, and future-gen evos)

In addition, `/learn` should now provide significantly better
information for egg move breeding, since it uses a more thorough check
instead of the validator's short-circuiting the moment it finds a valid
father.

This also improves some baby-only move validation, specifically fixing
the issue with Seismic Toss Charm Chansey.
2019-10-09 00:59:24 +11:00

14 lines
368 B
JavaScript

'use strict';
/**@type {{[k: string]: ModdedFormatsData}} */
let BattleFormats = {
standard: {
effectType: 'ValidatorRule',
name: 'Standard',
ruleset: ['Sleep Clause Mod', 'Freeze Clause Mod', 'Species Clause', 'OHKO Clause', 'Evasion Moves Clause', 'HP Percentage Mod', 'Cancel Mod'],
banlist: ['Dig', 'Fly'],
},
};
exports.BattleFormats = BattleFormats;