mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-01 13:17:07 -05:00
This filters out characters commonly used for impersonation. It's based on the one used in Main, but now the rest of you can enjoy it too! This also filters zalgo and other annoying characters out of pokemon names as well as usernames.
345 lines
13 KiB
JavaScript
345 lines
13 KiB
JavaScript
'use strict';
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// The server port - the port to run Pokemon Showdown under
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exports.port = 8000;
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// proxyip - proxy IPs with trusted X-Forwarded-For headers
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// This can be either false (meaning not to trust any proxies) or an array
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// of strings. Each string should be either an IP address or a subnet given
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// in CIDR notation. You should usually leave this as `false` unless you
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// know what you are doing.
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exports.proxyip = false;
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// Pokemon of the Day - put a pokemon's name here to make it Pokemon of the Day
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// The PotD will always be in the #2 slot (not #1 so it won't be a lead)
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// in every Random Battle team.
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exports.potd = '';
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// crash guard - write errors to log file instead of crashing
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// This is normally not recommended - if Node wants to crash, the
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// server needs to be restarted
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// Unfortunately, socket.io bug 409 requires some sort of crash guard
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// https://github.com/LearnBoost/socket.io/issues/609
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exports.crashguard = true;
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// login server data - don't forget the http:// and the trailing slash
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// This is the URL of the user database and ladder mentioned earlier.
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// Don't change this setting - there aren't any other login servers right now
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exports.loginserver = 'http://play.pokemonshowdown.com/';
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exports.loginserverkeyalgo = "RSA-SHA1";
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exports.loginserverpublickeyid = 2;
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exports.loginserverpublickey = "-----BEGIN RSA PUBLIC KEY-----\n" +
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"MIICCgKCAgEAtFldA2rTCsPgqsp1odoH9vwhf5+QGIlOJO7STyY73W2+io33cV7t\n" +
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"ReNuzs75YBkZ3pWoDn2be0eb2UqO8dM3xN419FdHNORQ897K9ogoeSbLNQwyA7XB\n" +
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"N/wpAg9NpNu00wce2zi3/+4M/2H+9vlv2/POOj1epi6cD5hjVnAuKsuoGaDcByg2\n" +
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"EOullPh/00TkEkcyYtaBknZpED0lt/4ekw16mjHKcbo9uFiw+tu5vv7DXOkfciW+\n" +
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"9ApyYbNksC/TbDIvJ2RjzR9G33CPE+8J+XbS7U1jPvdFragCenz+B3AiGcPZwT66\n" +
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"dvHAOYRus/w5ELswOVX/HvHUb/GRrh4blXWUDn4KpjqtlwqY4H2oa+h9tEENCk8T\n" +
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"BWmv3gzGBM5QcehNsyEi9+1RUAmknqJW0QOC+kifbjbo/qtlzzlSvtbr4MwghCFe\n" +
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"1EfezeNAtqwvICznq8ebsGETyPSqI7fSbpmVULkKbebSDw6kqDnQso3iLjSX9K9C\n" +
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"0rwxwalCs/YzgX9Eq4jdx6yAHd7FNGEx4iu8qM78c7GKCisygZxF8kd0B7V7a5UO\n" +
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"wdlWIlTxJ2dfCnnJBFEt/wDsL54q8KmGbzOTvRq5uz/tMvs6ycgLVgA9r1xmVU+1\n" +
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"6lMr2wdSzyG7l3X3q1XyQ/CT5IP4unFs5HKpG31skxlfXv5a7KW5AfsCAwEAAQ==\n" +
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"-----END RSA PUBLIC KEY-----\n";
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// crashguardemail - if the server has been running for more than an hour
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// and crashes, send an email using these settings, rather than locking down
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// the server. Uncomment this definition if you want to use this feature;
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// otherwise, all crashes will lock down the server.
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/**exports.crashguardemail = {
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options: {
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host: 'mail.example.com',
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port: 465,
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secure: true,
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auth: {
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user: 'example@domain.com',
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pass: 'password'
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}
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},
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from: 'crashlogger@example.com',
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to: 'admin@example.com',
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subject: 'Pokemon Showdown has crashed!'
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};**/
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// basic name filter - removes characters used for impersonation
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// The basic name filter removes Unicode characters that can be used for impersonation,
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// like the upside-down exclamation mark (looks like an i), the Greek omicron (looks
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// like an o), etc. Disable only if you need one of the alphabets it disables, such as
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// Greek or Cyrillic.
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exports.disablebasicnamefilter = false;
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// report joins and leaves - shows messages like "<USERNAME> joined"
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// Join and leave messages are small and consolidated, so there will never
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// be more than one line of messages.
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// If this setting is set to `true`, it will override the client-side
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// /hidejoins configuration for users.
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// This feature can lag larger servers - turn this off if your server is
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// getting more than 80 or so users.
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exports.reportjoins = true;
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// report joins and leaves periodically - sends silent join and leave messages in batches
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// This setting will only be effective if `reportjoins` is set to false, and users will
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// only be able to see the messages if they have the /showjoins client-side setting enabled.
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// Set this to a positive amount of milliseconds if you want to enable this feature.
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exports.reportjoinsperiod = 0;
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// report battles - shows messages like "OU battle started" in the lobby
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// This feature can lag larger servers - turn this off if your server is
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// getting more than 160 or so users.
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exports.reportbattles = true;
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// report joins and leaves in battle - shows messages like "<USERNAME> joined" in battle
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// Set this to false on large tournament servers where battles get a lot of joins and leaves.
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// Note that the feature of turning this off is deprecated.
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exports.reportbattlejoins = true;
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// whitelist - prevent users below a certain group from doing things
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// For the modchat settings, false will allow any user to participate, while a string
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// with a group symbol will restrict it to that group and above. The string
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// 'autoconfirmed' is also supported for chatmodchat and battlemodchat, to restrict
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// chat to autoconfirmed users.
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// This is usually intended to be used as a whitelist feature - set these to '+' and
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// voice every user you want whitelisted on the server.
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// chat modchat - default minimum group for speaking in chatrooms; changeable with /modchat
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exports.chatmodchat = false;
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// battle modchat - default minimum group for speaking in battles; changeable with /modchat
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exports.battlemodchat = false;
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// pm modchat - minimum group for PMing other users, challenging other users, and laddering
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exports.pmmodchat = false;
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// forced timer - force the timer on for all battles
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// Players will be unable to turn it off.
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// This setting can also be turned on with the command /forcetimer.
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exports.forcetimer = false;
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// backdoor - allows Pokemon Showdown system operators to provide technical
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// support for your server
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// This backdoor gives system operators (such as Zarel) console admin
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// access to your server, which allow them to provide tech support. This
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// can be useful in a variety of situations: if an attacker attacks your
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// server and you are not online, if you need help setting up your server,
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// etc. If you do not trust Pokemon Showdown with admin access, you should
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// disable this feature.
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exports.backdoor = true;
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// List of IPs and user IDs with dev console (>> and >>>) access.
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// The console is incredibly powerful because it allows the execution of
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// arbitrary commands on the local computer (as the user running the
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// server). If an account with the console permission were compromised,
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// it could possibly be used to take over the server computer. As such,
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// you should only specify a small range of trusted IPs and users here,
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// or none at all. By default, only localhost can use the dev console.
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// In addition to connecting from a valid IP, a user must *also* have
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// the `console` permission in order to use the dev console.
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// Setting this to an empty array ([]) will disable the dev console.
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exports.consoleips = ['127.0.0.1'];
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// Whether to watch the config file for changes. If this is enabled,
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// then the config.js file will be reloaded when it is changed.
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// This can be used to change some settings using a text editor on
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// the server.
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exports.watchconfig = true;
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// logchat - whether to log chat rooms.
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exports.logchat = false;
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// logchallenges - whether to log challenge battles. Useful for tournament servers.
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exports.logchallenges = false;
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// loguserstats - how often (in milliseconds) to write user stats to the
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// lobby log. This has no effect if `logchat` is disabled.
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exports.loguserstats = 1000 * 60 * 10; // 10 minutes
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// validatorprocesses - the number of processes to use for validating teams
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// simulatorprocesses - the number of processes to use for handling battles
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// You should leave both of these at 1 unless your server has a very large
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// amount of traffic (i.e. hundreds of concurrent battles).
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exports.validatorprocesses = 1;
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exports.simulatorprocesses = 1;
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// inactiveuserthreshold - how long a user must be inactive before being pruned
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// from the `users` array. The default is 1 hour.
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exports.inactiveuserthreshold = 1000 * 60 * 60;
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// Custom avatars.
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// This allows you to specify custom avatar images for users on your server.
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// Place custom avatar files under the /config/avatars/ directory.
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// Users must be specified as userids -- that is, you must make the name all
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// lowercase and remove non-alphanumeric characters.
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//
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// Your server *must* be registered in order for your custom avatars to be
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// displayed in the client.
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exports.customavatars = {
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//'userid': 'customavatar.png'
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};
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// Tournament announcements
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// When tournaments are created in rooms listed below, they will be announced in
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// the server's main tournament room (either the specified tourroom or by default
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// the room 'tournaments')
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exports.tourroom = '';
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exports.tourannouncements = [/* roomids */];
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// appealurl - specify a URL containing information on how users can appeal
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// disciplinary actions on your section. You can also leave this blank, in
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// which case users won't be given any information on how to appeal.
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exports.appealurl = '';
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// replsocketprefix - the prefix for the repl sockets to be listening on
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// replsocketmode - the file mode bits to use for the repl sockets
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exports.replsocketprefix = './logs/repl/';
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exports.replsocketmode = 0o600;
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// permissions and groups:
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// Each entry in `grouplist' is a seperate group. Some of the members are "special"
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// while the rest is just a normal permission.
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// The order of the groups determines their ranking.
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// The special members are as follows:
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// - symbol: Specifies the symbol of the group (as shown in front of the username)
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// - id: Specifies an id for the group.
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// - name: Specifies the human-readable name for the group.
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// - root: If this is true, the group can do anything.
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// - inherit: The group uses the group specified's permissions if it cannot
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// find the permission in the current group. Never make the graph
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// produced using this member have any cycles, or the server won't run.
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// - jurisdiction: The default jurisdiction for targeted permissions where one isn't
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// explictly specified. "Targeted permissions" are permissions
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// that might affect another user, such as `ban' or `promote'.
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// 's' is a special group where it means the user itself only
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// and 'u' is another special group where it means all groups
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// lower in rank than the current group.
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// - roomonly: forces the group to be a per-room moderation rank only.
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// - globalonly: forces the group to be a global rank only.
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// All the possible permissions are as follows:
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// - console: Developer console (>>).
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// - lockdown: /lockdown and /endlockdown commands.
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// - hotpatch: /hotpatch, /crashfixed and /savelearnsets commands.
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// - ignorelimits: Ignore limits such as chat message length.
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// - promote: Promoting and demoting. Will only work if the target user's current
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// group and target group are both in jurisdiction.
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// - room<rank>: /roompromote to <rank> (eg. roomvoice)
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// - makeroom: Create/delete chatrooms, and set modjoin/roomdesc/privacy
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// - editroom: Set modjoin/privacy only for battles/groupchats
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// - ban: Banning and unbanning.
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// - mute: Muting and unmuting.
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// - lock: locking (ipmute) and unlocking.
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// - receivemutedpms: Receive PMs from muted users.
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// - forcerename: /fr command.
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// - redirect: /redir command.
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// - ip: IP checking.
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// - alts: Alt checking.
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// - modlog: view the moderator logs.
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// - broadcast: Broadcast informational commands.
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// - declare: /declare command.
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// - announce: /announce command.
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// - modchat: Set modchat.
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// - potd: Set PotD.
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// - forcewin: /forcewin command.
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// - battlemessage: /a command.
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// - tournaments: creating tournaments (/tour new, settype etc.)
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// - tournamentsmoderation: /tour dq, autodq, end etc.
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// - tournamentsmanagement: enable/disable tournaments.
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exports.grouplist = [
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{
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symbol: '~',
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id: "admin",
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name: "Administrator",
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root: true,
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globalonly: true,
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},
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{
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symbol: '&',
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id: "leader",
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name: "Leader",
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inherit: '@',
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jurisdiction: '@u',
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promote: 'u',
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roomowner: true,
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roommod: true,
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roomdriver: true,
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forcewin: true,
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declare: true,
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modchatall: true,
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rangeban: true,
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makeroom: true,
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editroom: true,
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potd: true,
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disableladder: true,
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globalonly: true,
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tournamentsmanagement: true,
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},
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{
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symbol: '#',
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id: "owner",
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name: "Room Owner",
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inherit: '@',
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jurisdiction: 'u',
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roommod: true,
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roomdriver: true,
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editroom: true,
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declare: true,
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modchatall: true,
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roomonly: true,
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tournamentsmanagement: true,
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},
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{
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symbol: '\u2605',
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id: "player",
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name: "Player",
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inherit: '+',
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roomvoice: true,
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modchat: true,
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roomonly: true,
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editroom: true,
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joinbattle: true,
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},
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{
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symbol: '@',
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id: "mod",
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name: "Moderator",
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inherit: '%',
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jurisdiction: 'u',
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ban: true,
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modchat: true,
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roomvoice: true,
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forcerename: true,
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ip: true,
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alts: '@u',
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tournaments: true,
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},
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{
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symbol: '%',
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id: "driver",
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name: "Driver",
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inherit: '+',
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jurisdiction: 'u',
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announce: true,
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warn: '\u2605u',
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kick: true,
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mute: '\u2605u',
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lock: true,
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forcerename: true,
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timer: true,
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modlog: true,
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alts: '%u',
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bypassblocks: 'u%@&~',
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receiveauthmessages: true,
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tournamentsmoderation: true,
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jeopardy: true,
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joinbattle: true,
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},
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{
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symbol: '+',
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id: "voice",
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name: "Voice",
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inherit: ' ',
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alts: 's',
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broadcast: true,
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},
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{
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symbol: ' ',
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ip: 's',
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},
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];
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