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It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:
0df0d234f2
So apparently everyone else just kept on using `strictEqual`.
This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.
A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:
https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452
But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.
Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.
`assert.ok` is also deprecated now.
38 lines
1.6 KiB
JavaScript
38 lines
1.6 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Gravity', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should ground Flying-type Pokemon and remove their Ground immunity', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Aerodactyl', ability: 'pressure', moves: ['gravity']}]});
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battle.setPlayer('p2', {team: [{species: 'Aron', ability: 'sturdy', moves: ['earthpower']}]});
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battle.makeChoices('move gravity', 'move earthpower');
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assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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});
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it('should ground Pokemon with Levitate and remove their Ground immunity', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Rotom', ability: 'levitate', moves: ['gravity']}]});
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battle.setPlayer('p2', {team: [{species: 'Aron', ability: 'sturdy', moves: ['earthpower']}]});
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battle.makeChoices('move gravity', 'move earthpower');
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assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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});
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it('should interrupt and disable the use of airborne moves', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Spiritomb', ability: 'pressure', moves: ['gravity']}]});
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battle.setPlayer('p2', {team: [{species: 'Aerodactyl', ability: 'pressure', moves: ['fly']}]});
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battle.makeChoices('move gravity', 'move fly');
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assert(!battle.p2.active[0].volatiles['twoturnmove']);
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assert.cantMove(() => battle.makeChoices('move gravity', 'move fly'), 'Aerodactyl', 'Fly');
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});
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});
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