pokemon-showdown/test/sim/moves/gravity.js
Guangcong Luo a65faf263f
Stop using assert.strict.strictEqual (#7515)
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:

0df0d234f2

So apparently everyone else just kept on using `strictEqual`.

This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.

A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:

https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452

But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.

Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.

`assert.ok` is also deprecated now.
2020-10-14 01:19:03 -07:00

38 lines
1.6 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Gravity', function () {
afterEach(function () {
battle.destroy();
});
it('should ground Flying-type Pokemon and remove their Ground immunity', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Aerodactyl', ability: 'pressure', moves: ['gravity']}]});
battle.setPlayer('p2', {team: [{species: 'Aron', ability: 'sturdy', moves: ['earthpower']}]});
battle.makeChoices('move gravity', 'move earthpower');
assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
});
it('should ground Pokemon with Levitate and remove their Ground immunity', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Rotom', ability: 'levitate', moves: ['gravity']}]});
battle.setPlayer('p2', {team: [{species: 'Aron', ability: 'sturdy', moves: ['earthpower']}]});
battle.makeChoices('move gravity', 'move earthpower');
assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
});
it('should interrupt and disable the use of airborne moves', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Spiritomb', ability: 'pressure', moves: ['gravity']}]});
battle.setPlayer('p2', {team: [{species: 'Aerodactyl', ability: 'pressure', moves: ['fly']}]});
battle.makeChoices('move gravity', 'move fly');
assert(!battle.p2.active[0].volatiles['twoturnmove']);
assert.cantMove(() => battle.makeChoices('move gravity', 'move fly'), 'Aerodactyl', 'Fly');
});
});