pokemon-showdown/lib/repl.js
Guangcong Luo ab1f995daa Rewrite Process Manager
Process Manager is now lib/process-manager.js

It's been entirely rewritten to reflect what I think a process manager
API should look like.

In particular, there are now two Process Managers, QueryProcessManager
and StreamProcessManager.

Pass QueryProcessManager a pure-ish query function (sync or async) that
takes a JSON value and returns a JSON value, and PM.query() will
execute that function in a subprocess, and return a Promise for its
return value.

StreamProcessManager is the same idea: Pass it a function to create an
ObjectReadWriteStream, and PM.createStream() will create a stream in a
subprocess and return a stream connected to it.
2018-01-18 03:34:16 -06:00

134 lines
3.3 KiB
JavaScript

/**
* REPL
*
* Documented in logs/repl/README.md
* https://github.com/Zarel/Pokemon-Showdown/blob/master/logs/repl/README.md
*
* @author kota
* @license MIT
*/
'use strict';
const fs = require('fs');
const path = require('path');
const net = require('net');
const repl = require('repl');
const Repl = {
/**
* Contains the pathnames of all active REPL sockets.
* @type {Set<string>}
*/
socketPathnames: new Set(),
listenersSetup: false,
setupListeners() {
if (Repl.listenersSetup) return;
Repl.listenersSetup = true;
// Clean up REPL sockets and child processes on forced exit.
process.once('exit', code => {
Repl.socketPathnames.forEach(s => {
try {
fs.unlinkSync(s);
} catch (e) {}
});
if (code === 129 || code === 130) {
process.exitCode = 0;
}
});
if (!process.listeners('SIGHUP').length) {
process.once('SIGHUP', () => process.exit(128 + 1));
}
if (!process.listeners('SIGINT').length) {
process.once('SIGINT', () => process.exit(128 + 2));
}
},
/**
* Starts a REPL server, using a UNIX socket for IPC. The eval function
* parametre is passed in because there is no other way to access a file's
* non-global context.
*
* @param {string} filename
* @param {(input: string) => any} evalFunction
*/
start(filename, evalFunction) {
if ('repl' in Config && !Config.repl) return;
// TODO: Windows does support the REPL when using named pipes. For now,
// this only supports UNIX sockets.
if (process.platform === 'win32') return;
Repl.setupListeners();
if (filename === 'app') {
// Clean up old REPL sockets.
let directory = path.dirname(path.resolve(__dirname, '..', Config.replsocketprefix || 'logs/repl', 'app'));
for (let file of fs.readdirSync(directory)) {
let pathname = path.resolve(directory, file);
let stat = fs.statSync(pathname);
if (!stat.isSocket()) continue;
let socket = net.connect(pathname, () => {
socket.end();
socket.destroy();
}).on('error', () => {
fs.unlink(pathname, () => {});
});
}
}
let server = net.createServer(socket => {
// @ts-ignore
repl.start({
input: socket,
output: socket,
/**
* @param {string} cmd
* @param {any} context
* @param {string} filename
* @param {Function} callback
* @return {any}
*/
eval(cmd, context, filename, callback) {
try {
return callback(null, evalFunction(cmd));
} catch (e) {
return callback(e);
}
},
}).on('exit', () => socket.end());
socket.on('error', () => socket.destroy());
});
let pathname = path.resolve(__dirname, '..', Config.replsocketprefix || 'logs/repl', filename);
server.listen(pathname, () => {
fs.chmodSync(pathname, Config.replsocketmode || 0o600);
Repl.socketPathnames.add(pathname);
});
server.once('error', /** @param {NodeJS.ErrnoException} err */ err => {
if (err.code === "EADDRINUSE") {
fs.unlink(pathname, _err => {
if (_err && _err.code !== "ENOENT") {
require('./crashlogger')(_err, `REPL: ${filename}`);
}
server.close();
});
} else {
require('./crashlogger')(err, `REPL: ${filename}`);
server.close();
}
});
server.once('close', () => {
Repl.socketPathnames.delete(pathname);
Repl.start(filename, evalFunction);
});
},
};
module.exports = Repl;