pokemon-showdown/data
Marty-D 8a6ef0d792 Implement Metronome item slightly less incorrectly
This is still wrong because spamming a Fire attack in Primordial Sea
should not boost damage, but then you run into the problem of boosting
multiple times against multiple targets.
TODO: fix this
2018-05-14 09:50:27 -04:00
..
abilities.js Update Mummy description (#4626) 2018-04-26 16:31:11 -04:00
aliases.js Update item aliases 2018-04-28 16:43:09 +00:00
bss-factory-sets.json BSS Factory: Remove unnecessary set properties (#4623) 2018-04-26 10:51:57 -04:00
factory-sets.json Battle Factory: Prevent double Megas (#4628) 2018-04-26 19:33:39 -04:00
formats-data.js RU: Unban Entei (#4650) 2018-05-08 15:50:29 +08:00
items.js Implement Metronome item slightly less incorrectly 2018-05-14 09:50:27 -04:00
learnsets.js Add new event Pokemon 2018-04-29 10:12:09 -04:00
moves.js Fix Defog and Splash-likes being erroneously counted as failures (#4627) 2018-04-27 21:59:52 -05:00
pokedex.js Add new CAP prevos 2018-04-13 10:32:58 -04:00
random-teams.js Random Battle: Fix Exploud/Deoxys-A with no STAB 2018-05-09 16:29:01 +08:00
rulesets.js Fix Nickname Clause 2018-05-01 21:55:37 +08:00
scripts.js Fix Baton Pass fail message (#4637) 2018-05-02 18:47:54 -05:00
statuses.js Gen IV: Fix Disable/Encore interaction with switching effects (#4519) 2018-03-27 22:30:23 -04:00
typechart.js Typescript data/ and config/formats (#4513) 2018-03-26 09:50:51 -05:00