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It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:
0df0d234f2
So apparently everyone else just kept on using `strictEqual`.
This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.
A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:
https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452
But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.
Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.
`assert.ok` is also deprecated now.
48 lines
2.0 KiB
JavaScript
48 lines
2.0 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Foresight', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should negate Normal and Fighting immunities', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'owntempo', moves: ['foresight', 'vitalthrow', 'tackle']}]});
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battle.setPlayer('p2', {team: [{species: "Dusknoir", ability: 'prankster', moves: ['recover']}]});
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battle.makeChoices('move foresight', 'move recover');
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battle.makeChoices('move vitalthrow', 'move recover');
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assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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battle.makeChoices('move tackle', 'move recover');
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assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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});
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it('should ignore the effect of positive evasion stat stages', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'owntempo', moves: ['avalanche', 'foresight']}]});
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battle.setPlayer('p2', {team: [{species: "Forretress", ability: 'sturdy', moves: ['synthesis']}]});
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battle.makeChoices('move foresight', 'move synthesis');
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battle.boost({evasion: 6}, battle.p2.active[0]);
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for (let i = 0; i < 7; i++) {
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battle.makeChoices('move avalanche', 'move synthesis');
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assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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}
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});
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it('should not ignore the effect of negative evasion stat stages', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'owntempo', moves: ['zapcannon', 'dynamicpunch', 'foresight']}]});
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battle.setPlayer('p2', {team: [{species: "Zapdos", ability: 'owntempo', moves: ['roost']}]});
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battle.makeChoices('move foresight', 'move roost');
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battle.boost({spe: 6, evasion: -6}, battle.p2.active[0]);
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for (let i = 0; i < 7; i++) {
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battle.makeChoices('move zapcannon', 'move roost');
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assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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}
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});
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});
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