pokemon-showdown/test/sim/misc/trapmoves.js
Guangcong Luo f6f4467265 Turn on prefer-const for .js files
Not having prefer-const on the JS side makes JS -> TS refactors really
unreadable. This commit just auto-fixes it so we're using
`prefer-const` everywhere.
2020-04-23 11:37:47 -07:00

198 lines
8.8 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
const trappers = ['Block', 'Mean Look', 'Spider Web', 'Thousand Waves', 'Anchor Shot', 'Spirit Shackle'];
const partialtrappers = ['Bind', 'Clamp', 'Fire Spin', 'Infestation', 'Magma Storm', 'Sand Tomb', 'Whirlpool', 'Wrap'];
describe('Trapping Moves', function () {
afterEach(function () {
battle.destroy();
});
for (const move of trappers) {
it('should prevent Pokemon from switching out normally', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'prankster', moves: [toID(move)]}]});
battle.setPlayer('p2', {team: [
{species: "Tangrowth", ability: 'leafguard', moves: ['swordsdance']},
{species: "Starmie", ability: 'illuminate', moves: ['reflecttype']},
]});
battle.makeChoices('move ' + toID(move), 'move swordsdance');
assert.trapped(() => battle.makeChoices('move ' + toID(move), 'switch 2'));
assert.equal(battle.p2.active[0].species.id, 'tangrowth');
});
it('should not prevent Pokemon from switching out using moves', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'prankster', moves: [toID(move)]}]});
battle.setPlayer('p2', {team: [
{species: "Tangrowth", ability: 'leafguard', moves: ['batonpass']},
{species: "Starmie", ability: 'illuminate', moves: ['reflecttype']},
]});
battle.makeChoices('move ' + toID(move), 'move batonpass');
battle.makeChoices('', 'switch 2');
assert.equal(battle.p2.active[0].species.id, 'starmie');
});
it('should not prevent Pokemon immune to trapping from switching out', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'prankster', moves: [toID(move)]}]});
battle.setPlayer('p2', {team: [
{species: "Gourgeist", ability: 'insomnia', moves: ['synthesis']},
{species: "Starmie", ability: 'illuminate', moves: ['reflecttype']},
]});
battle.makeChoices('move ' + toID(move), 'move synthesis');
battle.makeChoices('move ' + toID(move), 'switch 2');
assert.equal(battle.p2.active[0].species.id, 'starmie');
});
it('should stop trapping the Pokemon if the user is no longer active', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [
{species: "Smeargle", ability: 'prankster', moves: [toID(move)]},
{species: "Kyurem", ability: 'pressure', moves: ['rest']},
]});
battle.setPlayer('p2', {team: [
{species: "Tangrowth", ability: 'leafguard', moves: ['roar']},
{species: "Starmie", ability: 'illuminate', moves: ['reflecttype']},
]});
battle.makeChoices('move ' + toID(move), 'move roar');
battle.makeChoices('move rest', 'switch 2');
assert.equal(battle.p2.active[0].species.id, 'starmie');
});
it('should free all trapped Pokemon if the user is no longer active', function () {
battle = common.createBattle({gameType: 'doubles'});
battle.setPlayer('p1', {team: [
{species: "Smeargle", ability: 'prankster', moves: [toID(move)]},
{species: "Cobalion", ability: 'justified', item: 'laggingtail', moves: ['swordsdance', 'closecombat']},
]});
battle.setPlayer('p2', {team: [
{species: "Tangrowth", ability: 'leafguard', moves: ['synthesis']},
{species: "Starmie", ability: 'illuminate', moves: ['recover']},
{species: "Cradily", ability: 'suctioncups', moves: ['recover']},
{species: "Hippowdon", ability: 'sandstream', moves: ['slackoff']},
]});
if (move !== 'Thousand Waves') {
battle.makeChoices('move ' + toID(move) + ' 1, move swordsdance', 'move synthesis, move recover');
battle.makeChoices('move ' + toID(move) + ' 2, move closecombat -1', 'move synthesis, move recover');
} else {
battle.makeChoices('move ' + toID(move) + ', move closecombat -1', 'move synthesis, move recover');
}
battle.makeChoices('move swordsdance', 'switch 3, switch 4');
assert.equal(battle.p2.active[0].species.id, 'cradily');
assert.equal(battle.p2.active[1].species.id, 'hippowdon');
});
if (trappers.indexOf(move) < 3) {
// Only test on moves that existed in gen 4
it('should be passed when the user uses Baton Pass in Gen 4', function () {
battle = common.gen(4).createBattle();
battle.setPlayer('p1', {team: [
{species: "Smeargle", ability: 'prankster', moves: [toID(move), 'batonpass']},
{species: "Shedinja", ability: 'wonderguard', moves: ['rest']},
]});
battle.setPlayer('p2', {team: [
{species: "Tangrowth", ability: 'leafguard', moves: ['synthesis', 'roar']},
{species: "Starmie", ability: 'illuminate', moves: ['reflecttype']},
]});
battle.makeChoices('move ' + toID(move), 'move synthesis');
battle.makeChoices('move batonpass', 'move synthesis');
battle.makeChoices('switch 2', '');
assert.equal(battle.p2.active[0].species.id, 'tangrowth');
battle.makeChoices('move rest', 'move roar');
battle.makeChoices('move batonpass', 'switch 2');
assert.equal(battle.p2.active[0].species.id, 'starmie');
});
}
}
});
describe('Partial Trapping Moves', function () {
afterEach(function () {
battle.destroy();
});
for (const move of partialtrappers) {
it('should deal 1/8 HP per turn', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'noguard', moves: [toID(move), 'rest']}]});
battle.setPlayer('p2', {team: [{species: "Blissey", ability: 'naturalcure', moves: ['healbell']}]});
battle.makeChoices('move ' + toID(move), 'move healbell');
const pokemon = battle.p2.active[0];
pokemon.heal(pokemon.maxhp);
battle.makeChoices('move rest', 'move healbell');
assert.equal(pokemon.maxhp - pokemon.hp, battle.modify(pokemon.maxhp, 1 / 8));
});
it('should prevent Pokemon from switching out normally', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'noguard', moves: [toID(move)]}]});
battle.setPlayer('p2', {team: [
{species: "Blissey", ability: 'naturalcure', moves: ['healbell']},
{species: "Starmie", ability: 'illuminate', moves: ['reflecttype']},
]});
battle.makeChoices('move ' + toID(move), 'move healbell');
assert.trapped(() => battle.makeChoices('move ' + toID(move), 'switch 2'));
assert.equal(battle.p2.active[0].species.id, 'blissey');
});
it('should not prevent Pokemon from switching out using moves', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'noguard', moves: [toID(move)]}]});
battle.setPlayer('p2', {team: [
{species: "Blissey", ability: 'naturalcure', moves: ['batonpass']},
{species: "Starmie", ability: 'illuminate', moves: ['reflecttype']},
]});
battle.makeChoices('move ' + toID(move), 'move batonpass');
battle.makeChoices('', 'switch 2');
assert.equal(battle.p2.active[0].species.id, 'starmie');
});
it('should not prevent Pokemon immune to trapping from switching out', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'noguard', moves: [toID(move)]}]});
battle.setPlayer('p2', {team: [
{species: "Dusknoir", ability: 'frisk', moves: ['sleeptalk']},
{species: "Starmie", ability: 'illuminate', moves: ['reflecttype']},
]});
battle.makeChoices('move ' + toID(move), 'move sleeptalk');
battle.makeChoices('move ' + toID(move), 'switch 2');
assert.equal(battle.p2.active[0].species.id, 'starmie');
});
it('should stop trapping the Pokemon if the user is no longer active', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [
{species: "Smeargle", ability: 'noguard', moves: [toID(move)]},
{species: "Kyurem", ability: 'pressure', moves: ['rest']},
]});
battle.setPlayer('p2', {team: [
{species: "Blissey", ability: 'naturalcure', moves: ['roar']},
{species: "Starmie", ability: 'illuminate', moves: ['reflecttype']},
]});
battle.makeChoices('move ' + toID(move), 'move roar');
battle.makeChoices('move rest', 'switch 2');
assert.equal(battle.p2.active[0].species.id, 'starmie');
});
it('should stop trapping the Pokemon if the target uses Rapid Spin', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [
{species: "Smeargle", ability: 'noguard', moves: [toID(move)]},
{species: "Kyurem", ability: 'pressure', moves: ['rest']},
]});
battle.setPlayer('p2', {team: [
{species: "Blissey", ability: 'naturalcure', moves: ['rapidspin']},
{species: "Starmie", ability: 'illuminate', moves: ['reflecttype']},
]});
battle.makeChoices('move ' + toID(move), 'move rapidspin');
battle.makeChoices('move ' + toID(move), 'switch 2');
assert.equal(battle.p2.active[0].species.id, 'starmie');
});
}
});