pokemon-showdown/test/sim/abilities/unaware.js
Guangcong Luo a65faf263f
Stop using assert.strict.strictEqual (#7515)
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:

0df0d234f2

So apparently everyone else just kept on using `strictEqual`.

This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.

A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:

https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452

But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.

Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.

`assert.ok` is also deprecated now.
2020-10-14 01:19:03 -07:00

95 lines
4.1 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Unaware', function () {
afterEach(function () {
battle.destroy();
});
it('should ignore attack stage changes when Pokemon with it are attacked', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Clefable', ability: 'unaware', moves: ['softboiled']}]});
battle.setPlayer('p2', {team: [{species: 'Hariyama', ability: 'thickfat', moves: ['vitalthrow', 'bellydrum']}]});
battle.resetRNG();
battle.makeChoices('move softboiled', 'move vitalthrow');
const pokemon = battle.p1.active[0];
const damage = pokemon.maxhp - pokemon.hp;
battle.makeChoices('move softboiled', 'move bellydrum');
battle.resetRNG();
battle.makeChoices('move softboiled', 'move vitalthrow');
assert.equal(pokemon.maxhp - pokemon.hp, damage);
});
it('should not ignore attack stage changes when Pokemon with it attack', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Clefable', ability: 'unaware', moves: ['moonblast', 'nastyplot']}]});
battle.setPlayer('p2', {team: [{species: 'Registeel', ability: 'prankster', moves: ['splash']}]});
battle.makeChoices('move moonblast', 'move splash');
const pokemon = battle.p2.active[0];
const damage = pokemon.maxhp - pokemon.hp;
battle.makeChoices('move nastyplot', 'move splash');
pokemon.hp = pokemon.maxhp;
battle.resetRNG();
battle.makeChoices('move moonblast', 'move splash');
assert.notEqual(pokemon.maxhp - pokemon.hp, damage);
});
it('should ignore defense stage changes when Pokemon with it attack', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Clefable', ability: 'unaware', moves: ['moonblast']}]});
battle.setPlayer('p2', {team: [{species: 'Hariyama', ability: 'thickfat', item: 'laggingtail', moves: ['amnesia']}]});
battle.resetRNG();
battle.makeChoices('move moonblast', 'move amnesia');
const pokemon = battle.p2.active[0];
const damage = pokemon.maxhp - pokemon.hp;
pokemon.hp = pokemon.maxhp;
battle.resetRNG();
battle.makeChoices('move moonblast', 'move amnesia');
assert.equal(pokemon.maxhp - pokemon.hp, damage);
});
it('should not ignore defense stage changes when Pokemon with it are attacked', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Clefable', ability: 'unaware', moves: ['irondefense']}]});
battle.setPlayer('p2', {team: [{species: 'Registeel', ability: 'clearbody', moves: ['shadowsneak']}]});
battle.makeChoices('move irondefense', 'move shadowsneak');
const pokemon = battle.p1.active[0];
const damage = pokemon.maxhp - pokemon.hp;
pokemon.hp = pokemon.maxhp;
battle.resetRNG();
battle.makeChoices('move irondefense', 'move shadowsneak');
assert.notEqual(pokemon.maxhp - pokemon.hp, damage);
});
it('should be suppressed by Mold Breaker', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Clefable', ability: 'unaware', moves: ['splash']}]});
battle.setPlayer('p2', {team: [{species: 'Haxorus', ability: 'moldbreaker', moves: ['shadowsneak']}]});
battle.makeChoices('move splash', 'move shadowsneak');
const pokemon = battle.p1.active[0];
const damage = pokemon.maxhp - pokemon.hp;
battle.boost({atk: 2}, battle.p2.active[0]);
pokemon.hp = pokemon.maxhp;
battle.resetRNG();
battle.makeChoices('move splash', 'move shadowsneak');
assert.notEqual(pokemon.maxhp - pokemon.hp, damage);
});
it('should only apply to targets with Unaware in battles with multiple Pokemon', function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: 'manaphy', moves: ['tailglow', 'surf']},
{species: 'slowbro', ability: 'unaware', moves: ['sleeptalk']},
], [
{species: 'clobbopus', ability: 'sturdy', moves: ['sleeptalk']},
{species: 'clobbopus', ability: 'sturdy', moves: ['sleeptalk']},
]]);
battle.makeChoices('move tailglow, auto', 'auto');
battle.makeChoices('move surf, auto', 'auto');
assert.equal(battle.p2.active[0].hp, 1);
assert.equal(battle.p2.active[1].hp, 1);
});
});