pokemon-showdown/test/sim/abilities/slowstart.js
2021-02-16 16:48:29 -06:00

39 lines
1.3 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe(`Slow Start`, function () {
afterEach(function () {
battle.destroy();
});
it.skip(`should halve the user's Sp. Atk when using a special Z-move`, function () {
battle = common.createBattle([[
{species: 'regigigas', ability: 'slowstart', item: 'normaliumz', moves: ['hyperbeam']},
], [
{species: 'wynaut', moves: ['sleeptalk']},
]]);
battle.makeChoices('move hyperbeam zmove', 'auto');
const wynaut = battle.p2.active[0];
const damage = wynaut.maxhp - wynaut.hp;
assert.bounded(damage, [160, 189]);
});
it(`should not delay activation on switch-in, unlike Speed Boost`, function () {
battle = common.createBattle([[
{species: 'diglett', moves: ['sleeptalk']},
{species: 'regigigas', ability: 'slowstart', item: 'normaliumz', moves: ['sleeptalk']},
], [
{species: 'wynaut', moves: ['sleeptalk']},
]]);
battle.makeChoices('switch 2', 'auto');
for (let i = 0; i < 4; i++) { battle.makeChoices(); }
const log = battle.getDebugLog();
const slowStartEnd = log.indexOf('|-end|p1a: Regigigas|Slow Start');
assert(slowStartEnd > -1, 'Slow Start should end in 5 turns, including the turn it switched in.');
});
});