pokemon-showdown/test/sim/abilities/neutralizinggas.js

280 lines
12 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Neutralizing Gas', function () {
afterEach(function () {
battle.destroy();
});
it('should prevent switch-in abilities from activating', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Gyarados", ability: 'intimidate', moves: ['splash']}]});
battle.setPlayer('p2', {team: [{species: "Weezing", ability: 'neutralizinggas', moves: ['toxicspikes']}]});
assert.statStage(battle.p2.active[0], 'atk', 0);
});
it('should ignore damage-reducing abilities', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Weezing", ability: 'neutralizinggas', item: 'expertbelt', moves: ['sludgebomb']}]});
battle.setPlayer('p2', {team: [{species: "Mr. Mime", ability: 'filter', item: 'laggingtail', moves: ['substitute']}]});
battle.makeChoices('move sludgebomb', 'move substitute');
assert(!battle.p1.active[0].volatiles['substitute']);
});
it('should negate self-healing abilities', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Weezing", ability: 'neutralizinggas', moves: ['toxic']}]});
battle.setPlayer('p2', {team: [{species: "Breloom", ability: 'poisonheal', moves: ['swordsdance']}]});
battle.makeChoices('move toxic', 'move swordsdance');
assert.false.fullHP(battle.p2.active[0]);
});
it('should negate abilities that suppress item effects', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Weezing", ability: 'neutralizinggas', moves: ['reflect']}]});
battle.setPlayer('p2', {team: [{species: "Reuniclus", ability: 'magicguard', item: 'lifeorb', moves: ['shadowball']}]});
battle.makeChoices('move reflect', 'move shadowball');
assert.false.fullHP(battle.p2.active[0]);
});
it('should negate abilities that modify boosts', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Weezing", ability: 'neutralizinggas', moves: ['spore']}]});
battle.setPlayer('p2', {team: [{species: "Shuckle", ability: 'contrary', moves: ['sleeptalk', 'superpower']}]});
battle.makeChoices('move spore', 'move sleeptalk');
assert.statStage(battle.p2.active[0], 'atk', -1);
});
it(`should negate abilites that activate on switch-out`, function () {
battle = common.createBattle([
[{species: "Weezing", ability: 'neutralizinggas', moves: ['toxic']},
{species: "Type: Null", ability: 'battlearmor', moves: ['facade']}],
[{species: "Corsola", ability: 'naturalcure', moves: ['uturn']},
{species: "Magikarp", ability: 'rattled', moves: ['splash']}],
]);
battle.makeChoices('move toxic', 'move uturn');
battle.makeChoices('', 'switch 2');
battle.makeChoices('switch 2', 'switch 2');
assert.equal(battle.p2.active[0].status, 'tox');
});
it('should negate abilities that modify move type', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Gengar", ability: 'neutralizinggas', moves: ['laserfocus']}]});
battle.setPlayer('p2', {team: [{species: "Sylveon", ability: 'pixilate', moves: ['hypervoice']}]});
battle.makeChoices('move laserfocus', 'move hypervoice');
assert.fullHP(battle.p1.active[0]);
});
it("should negate abilities that damage the attacker", function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [
{species: 'Weezing-Galar', ability: 'neutralizinggas', moves: ['payback']},
]});
battle.setPlayer('p2', {team: [
{species: 'Ferrothorn', ability: 'ironbarbs', moves: ['rockpolish']},
]});
battle.makeChoices();
assert.fullHP(battle.p1.active[0]);
});
it('should not activate Imposter if Neutralizing Gas leaves the field', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [
{species: "Weezing", ability: 'neutralizinggas', moves: ['snore']},
{species: "Greninja", ability: 'torrent', moves: ['teleport']},
]});
battle.setPlayer('p2', {team: [
{species: "Ditto", ability: 'imposter', moves: ['sleeptalk']},
]});
assert.notEqual(battle.p1.active[0].species, battle.p2.active[0].species);
battle.makeChoices('switch greninja', 'move sleeptalk');
assert.notEqual(battle.p1.active[0].species, battle.p2.active[0].species);
assert.notEqual(battle.p1.pokemon[1].species, battle.p2.active[0].species);
});
it(`should prevent Unburden's activation when it is active on the field`, function () {
battle = common.createBattle([[
{species: "Wynaut", ability: 'unburden', item: 'sitrusberry', evs: {hp: 4}, moves: ['bellydrum']},
], [
{species: "Pancham", ability: 'neutralizinggas', moves: ['sleeptalk']},
{species: "Whismur", moves: ['sleeptalk']},
]]);
const wynaut = battle.p1.active[0];
const originalSpeed = wynaut.getStat('spe');
battle.makeChoices();
assert.equal(wynaut.getStat('spe'), originalSpeed);
//The chance to trigger Unburden is gone, so it missed the timing and doesn't gain the speed post-NGas removal
battle.makeChoices('auto', 'switch 2');
assert.equal(wynaut.getStat('spe'), originalSpeed);
});
it.skip(`should negate Unburden when Neutralizing Gas enters the field`, function () {
battle = common.createBattle([[
{species: "Wynaut", ability: 'unburden', item: 'sitrusberry', evs: {hp: 4}, moves: ['bellydrum']},
], [
{species: "Whismur", moves: ['sleeptalk']},
{species: "Pancham", ability: 'neutralizinggas', moves: ['sleeptalk']},
]]);
const wynaut = battle.p1.active[0];
const originalSpeed = wynaut.getStat('spe');
battle.makeChoices();
assert.equal(wynaut.getStat('spe'), originalSpeed * 2);
battle.makeChoices('auto', 'switch 2');
assert.equal(wynaut.getStat('spe'), originalSpeed);
battle.makeChoices('auto', 'switch 2');
assert.equal(wynaut.getStat('spe'), originalSpeed * 2);
});
it(`should cause Illusion to instantly wear off when Neutralizing Gas enters the field`, function () {
battle = common.createBattle([[
{species: "Zoroark", ability: 'illusion', moves: ['sleeptalk']},
{species: "Eternatus", moves: ['sleeptalk']},
], [
{species: "Wynaut", moves: ['sleeptalk']},
{species: "Weezing", ability: 'neutralizinggas', moves: ['sleeptalk']},
]]);
battle.makeChoices('auto', 'switch 2');
assert(battle.log.some(line => line.includes('|-end|p1a: Zoroark|Illusion')));
});
it(`should cause Slow Start to instantly wear off/restart when Neutralizing Gas leaves/enters the field`, function () {
battle = common.createBattle([[
{species: "Regigigas", ability: 'slowstart', moves: ['sleeptalk']},
{species: "Eternatus", moves: ['sleeptalk']},
], [
{species: "Wynaut", moves: ['sleeptalk']},
{species: "Weezing", ability: 'neutralizinggas', moves: ['sleeptalk']},
]]);
const regigigas = battle.p1.active[0];
const slowStartSpeed = regigigas.getStat('spe');
// Slow Start should be negated, so it should have its original, non-Slow Start speed
battle.makeChoices('auto', 'switch 2');
assert.equal(regigigas.getStat('spe'), slowStartSpeed * 2);
// Slow Start should be turned back on, so it should have its Slow Start speed again
battle.makeChoices('auto', 'switch 2');
assert.equal(regigigas.getStat('spe'), slowStartSpeed);
});
it.skip(`should not cause Gluttony to instantly eat Berries when Neutralizing Gas leaves the field`, function () {
battle = common.createBattle([[
{species: "Wynaut", ability: 'gluttony', item: 'aguavberry', evs: {hp: 4}, moves: ['bellydrum']},
], [
{species: "Pancham", ability: 'neutralizinggas', moves: ['sleeptalk']},
{species: "Whismur", level: 1, moves: ['seismictoss']},
]]);
const wynaut = battle.p1.active[0];
battle.makeChoices();
assert.equal(wynaut.hp, Math.floor(wynaut.maxhp / 2));
// Gluttony doesn't activate because it missed the timing
battle.makeChoices('auto', 'switch 2');
assert.equal(wynaut.hp, Math.floor(wynaut.maxhp / 2));
// Gluttony now has the opportunity to activate the Aguav Berry again on taking damage
battle.makeChoices();
assert.equal(wynaut.hp, Math.floor(wynaut.maxhp / 2) - 1 + Math.floor(wynaut.maxhp * 0.33));
});
it(`should not trigger twice if negated then replaced`, function () {
battle = common.createBattle([[
{species: "Weezing", ability: 'neutralizinggas', moves: ['sleeptalk']},
], [
{species: "Wynaut", ability: 'intrepidsword', moves: ['gastroacid', 'simplebeam']},
]]);
const wynaut = battle.p2.active[0];
battle.makeChoices();
assert.statStage(wynaut, 'atk', 1);
// We already negated NGas, so it shouldn't run other abilities again
battle.makeChoices('auto', 'move simplebeam');
assert.statStage(wynaut, 'atk', 1);
});
it(`should not re-trigger Unnerve if the ability was already triggered before`, function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: "Bisharp", ability: 'defiant', moves: ['sleeptalk']},
{species: "Eternatus", ability: 'pressure', moves: ['sleeptalk']},
], [
{species: "Rookidee", ability: 'unnerve', moves: ['sleeptalk']},
{species: "Diglett", moves: ['sleeptalk']},
{species: "Weezing", ability: 'neutralizinggas', moves: ['sleeptalk']},
]]);
// Unnerve activates properly on lead
battle.makeChoices('auto', 'move sleeptalk, switch 3');
battle.makeChoices('auto', 'move sleeptalk, switch 3');
// It will become active again after a Neutralizing Gas cycle, but without the Ability message
battle.makeChoices('auto', 'move sleeptalk, switch 3');
const log = battle.getDebugLog();
const firstUnnerveIndex = log.indexOf('|-ability|p2a: Rookidee|Unnerve');
const secondUnnerveIndex = log.lastIndexOf('|-ability|p2a: Rookidee|Unnerve');
assert.equal(firstUnnerveIndex, secondUnnerveIndex, 'Unnerve should have only activated once.');
});
describe(`Ability reactivation order`, function () {
it(`should cause entrance Abilities to reactivate in order of Speed`, function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: "Pincurchin", ability: 'electricsurge', moves: ['sleeptalk']},
{species: "Eternatus", moves: ['sleeptalk']},
], [
{species: "Rillaboom", ability: 'grassysurge', moves: ['sleeptalk']},
{species: "Weezing", ability: 'neutralizinggas', moves: ['sleeptalk']},
{species: "Diglett", moves: ['sleeptalk']},
]]);
battle.makeChoices('auto', 'move sleeptalk, switch 3');
assert(battle.field.isTerrain('electricterrain'));
});
it(`should cause non-entrance abilities to be active immediately`, function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: "Bisharp", ability: 'defiant', moves: ['sleeptalk']},
{species: "Eternatus", moves: ['sleeptalk']},
], [
{species: "Salamence", ability: 'intimidate', moves: ['sleeptalk']},
{species: "Weezing", ability: 'neutralizinggas', moves: ['sleeptalk']},
{species: "Diglett", moves: ['sleeptalk']},
]]);
battle.makeChoices('auto', 'move sleeptalk, switch 3');
assert.statStage(battle.p1.active[0], 'atk', 1);
});
it(`should not give Unnerve priority in activation`, function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: "Bisharp", ability: 'defiant', moves: ['sleeptalk']},
{species: "Eternatus", ability: 'pressure', moves: ['sleeptalk']},
], [
{species: "Rookidee", ability: 'unnerve', moves: ['sleeptalk']},
{species: "Weezing", ability: 'neutralizinggas', moves: ['sleeptalk']},
{species: "Diglett", moves: ['sleeptalk']},
]]);
battle.makeChoices('auto', 'move sleeptalk, switch 3');
const log = battle.getDebugLog();
const pressureIndex = log.indexOf('|-ability|p1b: Eternatus|Pressure');
const unnerveIndex = log.indexOf('|-ability|p2a: Rookidee|Unnerve');
assert(pressureIndex < unnerveIndex, 'Faster Pressure should activate before slower Unnerve');
});
});
});