pokemon-showdown/test/sim/abilities/magicbounce.js
Guangcong Luo a65faf263f
Stop using assert.strict.strictEqual (#7515)
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:

0df0d234f2

So apparently everyone else just kept on using `strictEqual`.

This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.

A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:

https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452

But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.

Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.

`assert.ok` is also deprecated now.
2020-10-14 01:19:03 -07:00

63 lines
2.7 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Magic Bounce', function () {
afterEach(function () {
battle.destroy();
});
it('should bounce Growl', function () {
// Sanity check: if this test fails, the remaining tests for Magic Bounce may not make sense.
// Tests for specific moves belong to the respective moves' test suites.
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Bulbasaur", ability: 'overgrow', moves: ['growl']}]});
battle.setPlayer('p2', {team: [{species: "Espeon", ability: 'magicbounce', moves: ['futuresight']}]});
battle.makeChoices('move growl', 'move futuresight');
assert.statStage(battle.p1.active[0], 'atk', -1);
assert.statStage(battle.p2.active[0], 'atk', 0);
});
it('should bounce once when target and source share the ability', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Xatu", ability: 'magicbounce', moves: ['roost']}]});
battle.setPlayer('p2', {team: [{species: "Espeon", ability: 'magicbounce', moves: ['growl']}]});
assert.doesNotThrow(() => battle.makeChoices('move roost', 'move growl'));
assert.statStage(battle.p1.active[0], 'atk', 0);
assert.statStage(battle.p2.active[0], 'atk', -1);
});
it('should not cause a choice-lock', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [
{species: "Spoink", ability: 'thickfat', moves: ['bounce']},
{species: "Xatu", item: 'choicescarf', ability: 'magicbounce', moves: ['roost', 'growl']},
]});
battle.setPlayer('p2', {team: [{species: "Espeon", ability: 'magicbounce', moves: ['growl', 'recover']}]});
battle.makeChoices('switch 2', 'move growl');
battle.makeChoices('move roost', 'move recover');
assert.notEqual(battle.p1.active[0].lastMove.id, 'growl');
});
it('should be suppressed by Mold Breaker', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Bulbasaur", ability: 'moldbreaker', moves: ['growl']}]});
battle.setPlayer('p2', {team: [{species: "Espeon", ability: 'magicbounce', moves: ['futuresight']}]});
battle.makeChoices('move growl', 'move futuresight');
assert.statStage(battle.p1.active[0], 'atk', 0);
assert.statStage(battle.p2.active[0], 'atk', -1);
});
it('should not bounce moves while semi-invulnerable', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Bulbasaur", ability: 'overgrow', moves: ['growl']}]});
battle.setPlayer('p2', {team: [{species: "Xatu", ability: 'magicbounce', moves: ['fly']}]});
battle.makeChoices('move growl', 'move fly');
assert.statStage(battle.p1.active[0], 'atk', 0);
assert.statStage(battle.p2.active[0], 'atk', 0);
});
});