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This makes it so we can use `assert.equal` instead of `assert.strictEqual`, which I think is more readable.
62 lines
2.9 KiB
JavaScript
62 lines
2.9 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Klutz', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should negate residual healing events', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Lopunny", ability: 'klutz', item: 'leftovers', moves: ['bellydrum']}]});
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battle.setPlayer('p2', {team: [{species: "Giratina", ability: 'pressure', moves: ['shadowsneak']}]});
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const klutzMon = battle.p1.active[0];
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assert.hurtsBy(klutzMon, Math.floor(klutzMon.maxhp / 2), () => battle.makeChoices('move bellydrum', 'move shadowsneak'), "Leftovers healing should not apply");
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});
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it('should prevent items from being consumed', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Lopunny", level: 1, ability: 'klutz', item: 'sitrusberry', moves: ['endure']}]});
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battle.setPlayer('p2', {team: [{species: "Deoxys", ability: 'noguard', moves: ['psychic']}]});
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const klutzMon = battle.p1.active[0];
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assert.constant(() => klutzMon.item, () => battle.makeChoices('move endure', 'move psychic'));
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assert.equal(klutzMon.hp, 1);
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});
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it('should ignore the effects of items that disable moves', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Lopunny", ability: 'klutz', item: 'assaultvest', moves: ['protect']}]});
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battle.setPlayer('p2', {team: [{species: "Deoxys", ability: 'noguard', moves: ['psychic']}]});
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battle.makeChoices('move protect', 'move psychic');
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assert.equal(battle.p1.active[0].lastMove.id, 'protect');
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});
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it('should not ignore item effects that prevent item removal', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Genesect", ability: 'klutz', item: 'dousedrive', moves: ['calmmind']}]});
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battle.setPlayer('p2', {team: [{species: "Deoxys", ability: 'noguard', moves: ['trick']}]});
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const klutzMon = battle.p1.active[0];
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assert.constant(() => klutzMon.item, () => battle.makeChoices('move calmmind', 'move trick'));
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});
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it('should cause Fling to fail', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Lopunny", ability: 'klutz', item: 'seaincense', moves: ['fling']}]});
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battle.setPlayer('p2', {team: [{species: "Deoxys", ability: 'noguard', moves: ['calmmind']}]});
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const klutzMon = battle.p1.active[0];
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assert.constant(() => klutzMon.item, () => battle.makeChoices('move fling', 'move calmmind'));
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});
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it('should not prevent Pokemon from Mega Evolving', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Lopunny", ability: 'klutz', item: 'lopunnite', moves: ['protect']}]});
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battle.setPlayer('p2', {team: [{species: "Deoxys", ability: 'noguard', moves: ['calmmind']}]});
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battle.makeChoices('move protect mega', 'move calmmind');
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assert.species(battle.p1.active[0], 'Lopunny-Mega');
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});
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});
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