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This makes it so we can use `assert.equal` instead of `assert.strictEqual`, which I think is more readable.
38 lines
1.7 KiB
JavaScript
38 lines
1.7 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Immunity', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should make the user immune to poison', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Snorlax', ability: 'immunity', moves: ['curse']}]});
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battle.setPlayer('p2', {team: [{species: 'Crobat', ability: 'infiltrator', moves: ['toxic']}]});
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assert.constant(() => battle.p1.active[0].status, () => battle.makeChoices('move curse', 'move toxic'));
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});
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it('should cure poison if a Pokemon receives the ability', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Snorlax', ability: 'thickfat', moves: ['curse']}]});
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battle.setPlayer('p2', {team: [{species: 'Crobat', ability: 'immunity', moves: ['toxic', 'skillswap']}]});
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const target = battle.p1.active[0];
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assert.sets(() => target.status, 'tox', () => battle.makeChoices('move curse', 'move toxic'));
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assert.sets(() => target.status, '', () => battle.makeChoices('move curse', 'move skillswap'));
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});
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it('should have its immunity to poison temporarily suppressed by Mold Breaker, but should cure the status immediately afterwards', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Snorlax', ability: 'immunity', moves: ['curse']}]});
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battle.setPlayer('p2', {team: [{species: 'Crobat', ability: 'moldbreaker', moves: ['toxic']}]});
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battle.makeChoices('move curse', 'move toxic');
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assert.equal(battle.log.filter(line => line.match(/-status\|.*\|tox/)).length, 1);
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assert.equal(battle.p1.active[0].status, '');
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});
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});
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