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https://github.com/smogon/pokemon-showdown.git
synced 2026-05-09 04:23:45 -05:00
43 lines
1.5 KiB
JavaScript
43 lines
1.5 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Red Card', function () {
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afterEach(function () {
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battle.destroy();
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});
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it(`should not trigger if the target should be KOed from Destiny Bond and also not crash the client`, function () {
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battle = common.createBattle({gameType: 'doubles'}, [[
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{species: "Aggron", item: 'redcard', moves: ['rockslide']},
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{species: "Wynaut", ability: 'prankster', level: 1, moves: ['destinybond']},
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], [
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{species: "Conkeldurr", moves: ['sleeptalk']},
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{species: "Gardevoir", moves: ['strugglebug']},
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{species: "Corsola", moves: ['sleeptalk']},
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]]);
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battle.makeChoices();
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assert.holdsItem(battle.p1.active[0], "Red Card should not be consumed");
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assert.fainted(battle.p1.pokemon[1], "Gardevoir should faint from Aggron's Destiny Bond");
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});
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it(`should trigger if the target is still in battle`, function () {
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battle = common.createBattle({gameType: 'doubles'}, [[
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{species: "Aggron", item: 'redcard', moves: ['rockslide']},
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{species: "Wynaut", ability: 'prankster', level: 1, moves: ['sleeptalk']},
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], [
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{species: "Conkeldurr", moves: ['sleeptalk']},
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{species: "Gardevoir", moves: ['strugglebug']},
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{species: "Corsola", moves: ['sleeptalk']},
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]]);
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battle.makeChoices();
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assert.false.holdsItem(battle.p1.active[0], "Red Card should be consumed.");
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assert.species(battle.p2.active[1], "Corsola", "Corsola should be dragged in by Red Card");
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});
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});
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