mirror of
https://github.com/smogon/pokemon-showdown.git
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* Implement Mega Stones as pairs {key: value}
* Fix Mega Evolution check
* Add constructor guards to Dex getters
* Update config/formats.ts
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Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>
131 lines
4.1 KiB
TypeScript
131 lines
4.1 KiB
TypeScript
import type { PokemonEventMethods, ConditionData } from './dex-conditions';
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import { assignMissingFields, BasicEffect, toID } from './dex-data';
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import { Utils } from '../lib/utils';
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interface AbilityEventMethods {
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onCheckShow?: (this: Battle, pokemon: Pokemon) => void;
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onEnd?: (this: Battle, target: Pokemon & Side & Field) => void;
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onStart?: (this: Battle, target: Pokemon) => void;
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}
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/* Possible Ability flags */
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interface AbilityFlags {
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breakable?: 1; // Can be suppressed by Mold Breaker and related effects
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cantsuppress?: 1; // Ability can't be suppressed by e.g. Gastro Acid or Neutralizing Gas
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failroleplay?: 1; // Role Play fails if target has this Ability
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failskillswap?: 1; // Skill Swap fails if either the user or target has this Ability
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noentrain?: 1; // Entrainment fails if user has this Ability
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noreceiver?: 1; // Receiver and Power of Alchemy will not activate if an ally faints with this Ability
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notrace?: 1; // Trace cannot copy this Ability
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notransform?: 1; // Disables the Ability if the user is Transformed
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}
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export interface AbilityData extends Partial<Ability>, AbilityEventMethods, PokemonEventMethods {
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name: string;
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}
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export type ModdedAbilityData = AbilityData | Partial<AbilityData> & { inherit: true };
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export interface AbilityDataTable { [abilityid: IDEntry]: AbilityData }
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export interface ModdedAbilityDataTable { [abilityid: IDEntry]: ModdedAbilityData }
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export class Ability extends BasicEffect implements Readonly<BasicEffect> {
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declare readonly effectType: 'Ability';
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/** Rating from -1 Detrimental to +5 Essential; see `data/abilities.ts` for details. */
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readonly rating: number;
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readonly suppressWeather: boolean;
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readonly flags: AbilityFlags;
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declare readonly condition?: ConditionData;
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constructor(data: AnyObject) {
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super(data);
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this.fullname = `ability: ${this.name}`;
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this.effectType = 'Ability';
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this.suppressWeather = !!data.suppressWeather;
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this.flags = data.flags || {};
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this.rating = data.rating || 0;
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if (!this.gen) {
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if (this.num >= 268) {
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this.gen = 9;
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} else if (this.num >= 234) {
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this.gen = 8;
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} else if (this.num >= 192) {
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this.gen = 7;
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} else if (this.num >= 165) {
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this.gen = 6;
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} else if (this.num >= 124) {
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this.gen = 5;
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} else if (this.num >= 77) {
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this.gen = 4;
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} else if (this.num >= 1) {
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this.gen = 3;
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}
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}
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assignMissingFields(this, data);
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}
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}
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const EMPTY_ABILITY = Utils.deepFreeze(new Ability({ id: '', name: '', exists: false }));
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export class DexAbilities {
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readonly dex: ModdedDex;
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readonly abilityCache = new Map<ID, Ability>();
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allCache: readonly Ability[] | null = null;
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constructor(dex: ModdedDex) {
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this.dex = dex;
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}
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get(name: string | Ability = ''): Ability {
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if (name && typeof name !== 'string') return name;
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const id = toID(name.trim());
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return this.getByID(id);
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}
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getByID(id: ID): Ability {
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if (id === '' || id === 'constructor') return EMPTY_ABILITY;
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let ability = this.abilityCache.get(id);
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if (ability) return ability;
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if (this.dex.getAlias(id)) {
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ability = this.get(this.dex.getAlias(id));
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} else if (id && this.dex.data.Abilities.hasOwnProperty(id)) {
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const abilityData = this.dex.data.Abilities[id] as any;
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const abilityTextData = this.dex.getDescs('Abilities', id, abilityData);
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ability = new Ability({
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name: id,
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...abilityData,
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...abilityTextData,
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});
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if (ability.gen > this.dex.gen) {
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(ability as any).isNonstandard = 'Future';
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}
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if (this.dex.currentMod === 'gen7letsgo' && ability.id !== 'noability') {
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(ability as any).isNonstandard = 'Past';
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}
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if ((this.dex.currentMod === 'gen7letsgo' || this.dex.gen <= 2) && ability.id === 'noability') {
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(ability as any).isNonstandard = null;
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}
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} else {
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ability = new Ability({
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id, name: id, exists: false,
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});
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}
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if (ability.exists) this.abilityCache.set(id, this.dex.deepFreeze(ability));
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return ability;
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}
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all(): readonly Ability[] {
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if (this.allCache) return this.allCache;
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const abilities = [];
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for (const id in this.dex.data.Abilities) {
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abilities.push(this.getByID(id as ID));
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}
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this.allCache = abilities;
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return this.allCache;
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}
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}
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