pokemon-showdown/server/chat-plugins/cg-teams-leveling.ts

164 lines
6.3 KiB
TypeScript

/**
* Not a chat plugin.
*
* Handles updating the level database for [Gen 9] Computer-Generated Teams.
*/
import { SQL, Utils } from "../../lib";
import { getSpeciesName } from "./randombattles/winrates";
import { cgtDatabase } from "../../data/cg-teams";
export let addPokemon: SQL.Statement | null = null;
export let incrementWins: SQL.Statement | null = null;
export let incrementLosses: SQL.Statement | null = null;
export let dbSetupPromise: Promise<void> | null = null;
async function setupDatabase(database: SQL.DatabaseManager) {
await database.runFile('./databases/schemas/battlestats.sql');
addPokemon = await database.prepare(
'INSERT OR IGNORE INTO gen9computergeneratedteams (species_id, wins, losses, level) VALUES (?, 0, 0, ?)'
);
incrementWins = await database.prepare(
'UPDATE gen9computergeneratedteams SET wins = wins + 1 WHERE species_id = ?'
);
incrementLosses = await database.prepare(
'UPDATE gen9computergeneratedteams SET losses = losses + 1 WHERE species_id = ?'
);
}
if (Config.usesqlite && Config.usesqliteleveling) {
const database = SQL(module, {
file: './databases/battlestats.db',
});
dbSetupPromise = setupDatabase(database);
}
function getLevelSpeciesID(set: PokemonSet, format?: Format) {
if (['Basculin', 'Greninja'].includes(set.name)) return toID(set.species);
return toID(getSpeciesName(set, format || Dex.formats.get('gen9computergeneratedteams')));
}
async function updateStats(battle: RoomBattle, winner: ID) {
if (!incrementWins || !incrementLosses) await dbSetupPromise;
if (toID(battle.format) !== 'gen9computergeneratedteams') return;
// if the game is rated or part of a tournament hosted by a public room, it counts
if (battle.rated <= 1 && battle.room.parent?.game) {
let parent = battle.room.parent;
if (parent.game!.gameid === 'bestof' && parent.parent?.game) parent = parent.parent;
if (parent.game!.gameid !== 'tournament' || parent.settings.isPrivate) return;
} else if (battle.rated < 1000) {
return;
}
for (const player of battle.players) {
const team = await battle.getPlayerTeam(player);
if (!team) return;
const increment = (player.id === winner ? incrementWins : incrementLosses);
for (const set of team) {
const statsSpecies = getLevelSpeciesID(set, Dex.formats.get(battle.format));
await addPokemon?.run([statsSpecies, set.level || 100]);
await increment?.run([statsSpecies]);
}
}
}
export const handlers: Chat.Handlers = {
onBattleEnd(battle, winner) {
if (!Config.usesqlite || !Config.usesqliteleveling) return;
void updateStats(battle, winner);
},
};
export const commands: Chat.ChatCommands = {
cgtwr: 'cgtwinrates',
cgtwinrates(target, room, user) {
return this.parse(`/j view-cgtwinrates-${target ? 'history--' + target : 'current'}`);
},
cgtwinrateshelp: [
'/cgtwinrates OR /cgtwr - Get a list of the current win rate data for all Pokemon in [Gen 9] Computer Generated Teams.',
],
// Add maintenance commands here
};
interface MonCurrent { species_id: ID; wins: number; losses: number; level: number }
interface MonHistory { level: number; species_id: ID; timestamp: number }
export const pages: Chat.PageTable = {
async cgtwinrates(query, user) {
if (!user.named) return Rooms.RETRY_AFTER_LOGIN;
if (!cgtDatabase) {
throw new Chat.ErrorMessage(`CGT win rates are not being tracked due to the server's SQL settings.`);
}
query = query.join('-').split('--');
const mode = query.shift();
if (mode === 'current') {
let buf = `<div class="pad"><h2>Winrates for [Gen 9] Computer Generated Teams</h2>`;
const sorter = toID(query.shift() || 'alphabetical');
if (!['alphabetical', 'level'].includes(sorter)) {
throw new Chat.ErrorMessage(`Invalid sorting method. Must be either 'alphabetical' or 'level'.`);
}
const otherSort = sorter === 'alphabetical' ? 'Level' : 'Alphabetical';
buf += `<a class="button" target="replace" href="/view-cgtwinrates-current--${toID(otherSort)}">`;
buf += `Sort by ${otherSort} descending</a>`;
buf += `<hr />`;
const statData: MonCurrent[] = await cgtDatabase.all(
'SELECT species_id, wins, losses, level FROM gen9computergeneratedteams'
);
this.title = `[Winrates] [Gen 9] Computer Generated Teams`;
let sortFn: (val: MonCurrent) => Utils.Comparable;
if (sorter === 'alphabetical') {
sortFn = data => [data.species_id];
} else {
sortFn = data => [-data.level];
}
const mons = Utils.sortBy(statData, sortFn);
buf += `<div class="ladder pad"><table><tr><th>Pokemon</th><th>Level</th><th>Wins</th><th>Losses</th>`;
for (const mon of mons) {
buf += `<tr><td>${Dex.species.get(mon.species_id).name}</td>`;
buf += `<td>${mon.level}</td><td>${mon.wins}</td><td>${mon.losses}</td></tr>`;
}
buf += `</table></div></div>`;
return buf;
} else if (mode === 'history') {
// Restricted because this is a potentially very slow command
this.checkCan('modlog', null, Rooms.get('development')!); // stinky non-null assertion
let speciesID = query.shift();
let buf;
if (speciesID) {
speciesID = getLevelSpeciesID({ species: speciesID || '' } as PokemonSet);
const species = Dex.species.get(speciesID);
if (!species.exists ||
species.isNonstandard || species.isNonstandard === 'Unobtainable' ||
species.nfe ||
species.battleOnly && (!species.requiredItems?.length || species.name.endsWith('-Tera'))
) {
this.errorReply('Species has no data in [Gen 9] Computer Generated Teams');
}
buf = `<div class="pad"><h2>Level history for ${species.name} in [Gen 9] CGT</h2>`;
} else {
buf = `<div class="pad"><h2>Level history for [Gen 9] Computer Generated Teams</h2>`;
}
const history: MonHistory[] = await cgtDatabase.all(
'SELECT level, species_id, timestamp FROM gen9_historical_levels'
);
this.title = `[History] [Gen 9] Computer Generated Teams`;
const MAX_LINES = 100;
buf += `<div class="ladder pad"><table><tr><th>Pokemon</th><th>Level</th><th>Timestamp</th>`;
for (let i = history.length - 1; history.length - i <= MAX_LINES; i--) {
const entry = history[i];
if (speciesID && entry.species_id !== speciesID) continue;
buf += `<tr><td>${entry.species_id}</td><td>${entry.level}</td>`;
const timestamp = new Date(entry.timestamp);
buf += `<td>${timestamp.toLocaleDateString()}, ${timestamp.toLocaleTimeString()}</td></tr>`;
}
buf += `</table></div></div>`;
return buf;
}
},
};