mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-11 23:14:13 -05:00
514 lines
16 KiB
JavaScript
514 lines
16 KiB
JavaScript
function toId(text) {
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text = text || '';
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if (typeof text === 'number') text = ''+text;
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if (typeof text !== 'string') return ''; //???
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return text.toLowerCase().replace(/[^a-z0-9]+/g, '');
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}
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function clone(object) {
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var newObj = (object instanceof Array) ? [] : {};
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for (var i in object) {
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if (object[i] && typeof object[i] == "object") {
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newObj[i] = clone(object[i]);
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} else newObj[i] = object[i]
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} return newObj;
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};
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function BattleTools() {
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var selfT = this;
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this.effectToString = function() {
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return this.name;
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};
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this.getImmunity = function(type, target) {
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for (var i=0; i<target.types.length; i++) {
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if (BattleTypeChart[target.types[i]] && BattleTypeChart[target.types[i]].damageTaken && BattleTypeChart[target.types[i]].damageTaken[type] === 3) {
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return false;
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}
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}
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return true;
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};
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this.getEffectiveness = function(type, target) {
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var totalTypeMod = 0;
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for (var i=0; i<target.types.length; i++) {
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if (!BattleTypeChart[target.types[i]]) continue;
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var typeMod = BattleTypeChart[target.types[i]].damageTaken[type];
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if (typeMod === 1) { // super-effective
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totalTypeMod++;
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}
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if (typeMod === 2) { // resist
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totalTypeMod--;
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}
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// in case of weird situations like Gravity, immunity is
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// handled elsewhere
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}
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return totalTypeMod;
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};
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this.getTemplate = function(template) {
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if (!template || typeof template === 'string') {
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var name = (template||'').trim();
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var id = toId(name);
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if (BattleAliases[id]) {
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name = BattleAliases[id];
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id = toId(name);
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}
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template = {};
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if (id && BattlePokedex[id]) {
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template = BattlePokedex[id];
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template.exists = true;
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}
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if (BattleTiers[id]) {
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template.tier = BattleTiers[id].tier;
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template.isNonstandard = BattleTiers[id].isNonstandard;
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} else {
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template.tier = 'Illegal';
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}
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if (BattleLearnsets[id]) {
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template.learnset = BattleLearnsets[id].learnset;
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}
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}
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return template;
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};
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this.getMove = function(move) {
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if (!move || typeof move === 'string') {
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var name = (move||'').trim();
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var id = toId(name);
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move = {};
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if (id.substr(0,12) === 'HiddenPower[') {
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var hptype = id.substr(12);
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hptype = hptype.substr(0,hptype.length-1);
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id = 'HiddenPower'+hptype;
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}
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if (id && BattleMovedex[id]) {
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move = BattleMovedex[id];
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move.exists = true;
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}
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if (!move.id) move.id = id;
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if (!move.name) move.name = name;
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if (!move.fullname) move.fullname = 'move: '+name;
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move.toString = selfT.effectToString;
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if (!move.critRatio) move.critRatio = 1;
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if (!move.baseType) move.baseType = move.type;
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if (!move.effectType) move.effectType = 'Move';
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if (!move.secondaries && move.secondary) move.secondaries = [move.secondary];
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}
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return move;
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};
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/**
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* Ensure we're working on a copy of a move (and make a copy if we aren't)
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*
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* Remember: "ensure" - by default, it won't make a copy of a copy:
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* moveCopy === Tools.getMoveCopy(moveCopy)
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*
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* If you really want to, use:
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* moveCopyCopy = Tools.getMoveCopy(moveCopy.id)
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*
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* @param move Move ID, move object, or movecopy object describing move to copy
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* @return movecopy object
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*/
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this.getMoveCopy = function(move) {
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if (move && move.isCopy) return move;
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var move = this.getMove(move);
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var moveCopy = clone(move);
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moveCopy.isCopy = true;
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return moveCopy;
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};
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this.getNature = function(nature) {
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return BattleScripts.getNature.call(selfT, nature);
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};
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this.getEffect = function(effect) {
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if (!effect || typeof effect === 'string') {
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var name = (effect||'').trim();
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var id = toId(name);
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effect = {};
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if (id && BattleStatuses[id]) {
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effect = BattleStatuses[id];
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effect.name = effect.name || BattleStatuses[id].name;
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} else if (id && BattleMovedex[id] && BattleMovedex[id].effect) {
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effect = BattleMovedex[id].effect;
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effect.name = effect.name || BattleMovedex[id].name;
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} else if (id && BattleAbilities[id] && BattleAbilities[id].effect) {
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effect = BattleAbilities[id].effect;
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effect.name = effect.name || BattleAbilities[id].name;
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} else if (id && BattleItems[id] && BattleItems[id].effect) {
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effect = BattleItems[id].effect;
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effect.name = effect.name || BattleItems[id].name;
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} else if (id && BattleFormats[id]) {
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effect = BattleFormats[id];
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effect.name = effect.name || BattleFormats[id].name;
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if (!effect.effectType) effect.effectType = 'Format';
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} else if (id === 'recoil') {
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effect = {
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effectType: 'Recoil'
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};
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} else if (id === 'drain') {
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effect = {
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effectType: 'Drain'
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};
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}
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if (!effect.id) effect.id = id;
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if (!effect.name) effect.name = name;
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if (!effect.fullname) effect.fullname = name;
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effect.toString = selfT.effectToString;
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if (!effect.category) effect.category = 'Effect';
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if (!effect.effectType) effect.effectType = 'Effect';
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}
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return effect;
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};
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this.getItem = function(item) {
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if (!item || typeof item === 'string') {
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var name = (item||'').trim();
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var id = toId(name);
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item = {};
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if (id && BattleItems[id]) {
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item = BattleItems[id];
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item.exists = true;
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}
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if (!item.id) item.id = id;
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if (!item.name) item.name = name;
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if (!item.fullname) item.fullname = 'item: '+name;
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item.toString = selfT.effectToString;
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if (!item.category) item.category = 'Effect';
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if (!item.effectType) item.effectType = 'Item';
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if (item.isBerry) item.fling = { basePower: 10 };
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}
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return item;
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};
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this.getAbility = function(ability) {
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if (!ability || typeof ability === 'string') {
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var name = (ability||'').trim();
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var id = toId(name);
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ability = {};
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if (id && BattleAbilities[id]) {
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ability = BattleAbilities[id];
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ability.exists = true;
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}
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if (!ability.id) ability.id = id;
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if (!ability.name) ability.name = name;
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if (!ability.fullname) ability.fullname = 'ability: '+name;
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ability.toString = selfT.effectToString;
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if (!ability.category) ability.category = 'Effect';
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if (!ability.effectType) ability.effectType = 'Ability';
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}
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return ability;
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};
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this.getType = function(type) {
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if (!type || typeof type === 'string') {
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var id = toId(type);
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type = {};
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if (id && BattleTypeChart[id]) {
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type = BattleTypeChart[id];
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type.isType = true;
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type.effectType = 'Type';
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}
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if (!type.id) type.id = id;
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if (!type.effectType) {
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// man, this is really meta
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type.effectType = 'EffectType';
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}
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}
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return type;
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};
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this.checkLearnset = function(move, template) {
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if (move.id) move = move.id;
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do {
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if (!template.learnset || template.learnset[move]) {
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return true;
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}
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if (template.learnset['sketch']) {
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var lset = template.learnset['sketch'];
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if (typeof lset === 'string') lset = [lset];
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for (var i=0; i<lset.length; i++) if (lset[i].substr(1) !== 'E') return true;
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return 1;
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}
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if (template.species === 'Deoxys-Speed' || template.species === 'Deoxys-Attack' || template.species === 'Deoxys-Defense') {
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template = selfT.getTemplate('Deoxys');
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} else if (template.species.substr(0,7) === 'Arceus-') {
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template = selfT.getTemplate('Arceus');
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} else {
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template = selfT.getTemplate(template.prevo);
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}
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} while (template && template.species);
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return false;
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};
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this.getBanlistTable = function(format, subformat, depth) {
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var banlistTable;
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if (!depth) depth = 0;
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if (depth>4) return; // avoid infinite recursion
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if (format.banlistTable && !subformat) {
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banlistTable = format.banlistTable;
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} else {
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if (!format.banlistTable) format.banlistTable = {};
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if (!format.setBanTable) format.setBanTable = [];
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if (!format.teamBanTable) format.teamBanTable = [];
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banlistTable = format.banlistTable;
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if (!subformat) subformat = format;
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if (subformat.banlist) {
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for (var i=0; i<subformat.banlist.length; i++) {
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// don't revalidate what we already validate
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if (banlistTable[toId(subformat.banlist[i])]) continue;
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banlistTable[subformat.banlist[i]] = true;
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banlistTable[toId(subformat.banlist[i])] = true;
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var plusPos = subformat.banlist[i].indexOf('+');
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if (plusPos && plusPos > 0) {
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var plusPlusPos = subformat.banlist[i].indexOf('++');
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if (plusPlusPos && plusPlusPos > 0) {
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var complexList = subformat.banlist[i].split('++');
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for (var j=0; j<complexList.length; j++) {
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complexList[j] = toId(complexList[j]);
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}
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format.teamBanTable.push(complexList);
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} else {
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var complexList = subformat.banlist[i].split('+');
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for (var j=0; j<complexList.length; j++) {
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complexList[j] = toId(complexList[j]);
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}
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format.setBanTable.push(complexList);
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}
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}
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}
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}
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if (subformat.ruleset) {
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for (var i=0; i<subformat.ruleset.length; i++) {
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// don't revalidate what we already validate
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if (banlistTable['Rule:'+toId(subformat.ruleset[i])]) continue;
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banlistTable['Rule:'+toId(subformat.ruleset[i])] = true;
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var subsubformat = selfT.getEffect(subformat.ruleset[i]);
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if (subsubformat.ruleset || subsubformat.banlist) {
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selfT.getBanlistTable(format, subsubformat, depth+1);
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}
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}
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}
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}
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return banlistTable;
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};
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this.validateTeam = function(team, format) {
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var problems = [];
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format = selfT.getEffect(format);
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selfT.getBanlistTable(format);
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if (format.team === 'random') {
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return false;
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}
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if (!team || !Array.isArray(team)) {
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if (format.canUseRandomTeam) {
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return false;
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}
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return ["Random teams are not allowed in this format."];
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}
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if (!team.length) {
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return ["Your team has no pokemon."];
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}
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if (team.length>6) {
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return ["Your team has more than 6 pokemon."];
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}
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var teamHas = {};
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for (var i=0; i<team.length; i++) {
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var setProblems = selfT.validateSet(team[i], format, teamHas);
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if (setProblems) {
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problems = problems.concat(setProblems);
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}
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}
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for (var i=0; i<format.teamBanTable.length; i++) {
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var bannedCombo = '';
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for (var j=0; j<format.teamBanTable[i].length; j++) {
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if (!teamHas[format.teamBanTable[i][j]]) {
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bannedCombo = false;
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break;
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}
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if (j == 0) {
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bannedCombo += format.teamBanTable[i][j];
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} else {
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bannedCombo += ' and '+format.teamBanTable[i][j];
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}
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}
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if (bannedCombo) {
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problems.push("Your team has the combination of "+bannedCombo+", which is banned.");
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}
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}
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if (format.ruleset) {
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for (var i=0; i<format.ruleset.length; i++) {
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var subformat = selfT.getEffect(format.ruleset[i]);
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if (subformat.validateTeam) {
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problems = problems.concat(subformat.validateTeam.call(selfT, team, format)||[]);
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}
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}
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}
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if (format.validateTeam) {
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problems = problems.concat(format.validateTeam.call(selfT, team, format)||[]);
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}
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if (!problems.length) return false;
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return problems;
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};
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this.validateSet = function(set, format, teamHas) {
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var problems = [];
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format = selfT.getEffect(format);
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if (!set) {
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return ["This is not a pokemon."];
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}
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set.species = (''+(set.species||'')).trim();
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set.name = (''+(set.name||'')).trim();
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set.item = ''+(set.item||'');
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set.ability = ''+(set.ability||'');
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if (!Array.isArray(set.moves)) set.moves = [];
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set.species = set.species || set.name || 'Bulbasaur';
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set.name = set.name || set.species;
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var template = selfT.getTemplate(set.species);
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var source = '';
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var setHas = {};
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if (!template || !template.abilities) {
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set.species = 'Bulbasaur';
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template = selfT.getTemplate('Bulbasaur')
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}
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var banlistTable = selfT.getBanlistTable(format);
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setHas[toId(set.species)] = true;
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if (banlistTable[toId(set.species)]) {
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problems.push(set.species+' is banned.');
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}
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setHas[toId(set.ability)] = true;
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if (banlistTable[toId(set.ability)]) {
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problems.push(set.name+"'s ability "+set.ability+" is banned.");
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}
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setHas[toId(set.item)] = true;
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if (banlistTable[toId(set.item)]) {
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problems.push(set.name+"'s item "+set.item+" is banned.");
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}
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if (banlistTable['Unreleased'] && setHas['souldew']) {
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problems.push(set.name+"'s item "+set.item+" is unreleased.");
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}
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setHas[toId(set.ability)] = true;
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if (banlistTable['Rule:standard']) {
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var totalEV = 0;
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for (var k in set.evs) {
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totalEV += set.evs[k];
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}
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if (totalEV > 510) {
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problems.push(set.name+" has more than 510 total EVs.");
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}
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var ability = selfT.getAbility(set.ability).name;
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if (ability !== template.abilities['0'] &&
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ability !== template.abilities['1'] &&
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ability !== template.abilities['DW']) {
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problems.push(set.name+" ("+set.species+") can't have "+set.ability+".");
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}
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if (ability === template.abilities['DW']) {
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source = 'DW';
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unreleasedDW = {
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Serperior: 1, Chandelure: 1, Ditto: 1,
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Breloom: 1, Zapdos: 1, Feraligatr: 1, Gothitelle: 1,
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'Ho-Oh': 1, Lugia: 1, Raikou: 1, Cinccino: 1
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};
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if (unreleasedDW[set.species] && banlistTable['Unreleased']) {
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problems.push(set.name+" ("+set.species+")'s Dream World ability is unreleased.");
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} else if (template.num >= 494 && set.species !== 'Darmanitan' && set.species !== 'Munna') {
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problems.push(set.name+" ("+set.species+")'s Dream World ability is unreleased.");
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}
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}
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}
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var limit1 = 0;
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if (!set.moves || !set.moves.length) {
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problems.push(set.name+" has no moves.");
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} else {
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// A limit is imposed here to prevent too much engine strain or
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// too much layout deformation - to be exact, this is the Debug
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// Mode limitation.
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// The usual limit of 4 moves is handled elsewhere - currently
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// in the cartridge-compliant set validator: formats.js:pokemon
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set.moves = set.moves.slice(0,24);
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for (var i=0; i<set.moves.length; i++) {
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if (!set.moves[i]) continue;
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set.moves[i] = ''+(set.moves[i]||'');
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var move = selfT.getMove(set.moves[i]);
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setHas[move.id] = true;
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if (banlistTable[move.id]) {
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problems.push(set.name+"'s move "+set.moves[i]+" is banned.");
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} else if (move.ohko && banlistTable['OHKO']) {
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problems.push(set.name+"'s move "+set.moves[i]+" is an OHKO move, which is banned.");
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}
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if (banlistTable['Rule:standard']) {
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var lset = selfT.checkLearnset(move, template);
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if (!lset) {
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problems.push(set.name+" ("+set.species+") can't learn "+move.name);
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} else if (lset === 1) {
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limit1++;
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if (limit1 > 1) {
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problems.push(set.name+" ("+set.species+") can't Sketch "+move.name+" - it's limited to 1 Sketch move");
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}
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}
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}
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}
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}
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setHas[toId(template.tier)] = true;
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if (banlistTable[template.tier]) {
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problems.push(set.name+" is in "+template.tier+", which is banned.");
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}
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if (teamHas) {
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for (var i in setHas) {
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teamHas[i] = true;
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}
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}
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for (var i=0; i<format.setBanTable.length; i++) {
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var bannedCombo = '';
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for (var j=0; j<format.setBanTable[i].length; j++) {
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if (!setHas[format.setBanTable[i][j]]) {
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bannedCombo = false;
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break;
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}
|
|
|
|
if (j == 0) {
|
|
bannedCombo += format.setBanTable[i][j];
|
|
} else {
|
|
bannedCombo += ' and '+format.setBanTable[i][j];
|
|
}
|
|
}
|
|
if (bannedCombo) {
|
|
problems.push(set.name+" has the combination of "+bannedCombo+", which is banned.");
|
|
}
|
|
}
|
|
|
|
if (format.ruleset) {
|
|
for (var i=0; i<format.ruleset.length; i++) {
|
|
var subformat = selfT.getEffect(format.ruleset[i]);
|
|
if (subformat.validateSet) {
|
|
problems = problems.concat(subformat.validateSet.call(selfT, set, format)||[]);
|
|
}
|
|
}
|
|
}
|
|
if (format.validateSet) {
|
|
problems = problems.concat(format.validateSet.call(selfT, set, format)||[]);
|
|
}
|
|
|
|
if (!problems.length) return false;
|
|
return problems;
|
|
};
|
|
|
|
/* for (var i in BattleScripts) {
|
|
var script = BattleScripts[i];
|
|
this[i] = function() {
|
|
return script.apply(selfT, arguments);
|
|
};
|
|
} */
|
|
}
|
|
|
|
exports.BattleTools = BattleTools;
|