mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-26 02:39:38 -05:00
83 lines
2.9 KiB
TypeScript
83 lines
2.9 KiB
TypeScript
import BattleType = require('./../sim/battle');
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import BattleStreamType = require('./../sim/battle-stream');
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import DataType = require('./../sim/dex-data');
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import DexType = require('./../sim/dex');
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import SimType = require('./../sim/index');
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import PokemonType = require('./../sim/pokemon');
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import PRNGType = require('./../sim/prng');
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import SideType = require('./../sim/side');
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import TeamValidatorType = require('./../sim/team-validator');
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import RoomsType = require('./../rooms');
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import RoomlogsType = require('./../roomlogs');
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import LadderStoreType = require('./../ladders-remote');
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import LaddersType = require('./../ladders');
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import UsersType = require('./../users');
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import PunishmentsType = require('./../punishments');
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import StreamsType = require('./../lib/streams');
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import child_process = require('child_process');
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import ChatType = require('./../chat');
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declare global {
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// modules
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const Dex: typeof DexType
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const Punishments: typeof PunishmentsType
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const Ladders: typeof LaddersType
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const LadderStoreT: typeof LadderStoreType
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const WriteStream: typeof StreamsType.WriteStream
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const ReadStream: typeof StreamsType.ReadStream
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const ReadWriteStream: typeof StreamsType.ReadWriteStream
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const ObjectWriteStream: typeof StreamsType.ObjectWriteStream
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const ObjectReadStream: typeof StreamsType.ObjectReadStream
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const ObjectReadWriteStream: typeof StreamsType.ObjectReadWriteStream
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type ChildProcess = child_process.ChildProcess
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// sim
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type PlayerSlot = 'p1' | 'p2'
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type PRNGSeed = [number, number, number, number]
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const Battle: typeof BattleType
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const ModdedDex: typeof DexType
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const Pokemon: typeof PokemonType
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const PRNG: typeof PRNGType
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const Side: typeof SideType
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const Sim: typeof SimType
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const TeamValidator: typeof TeamValidatorType
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const Validator: typeof TeamValidatorType.Validator
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const BattleStream: typeof BattleStreamType.BattleStream
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// dex data
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const Ability: typeof DataType.Ability
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const Effect: typeof DataType.Effect
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const Format: typeof DataType.Format
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const Item: typeof DataType.Item
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const Move: typeof DataType.Move
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const TypeInfo: typeof DataType.TypeInfo
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const PureEffect: typeof DataType.PureEffect
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const RuleTable: typeof DataType.RuleTable
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const Template: typeof DataType.Template
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const toId: typeof DataType.Tools.getId
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const Tools: typeof DataType.Tools
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// rooms
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const GlobalRoom: typeof RoomsType.GlobalRoom
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const ChatRoom: typeof RoomsType.ChatRoomTypeForTS
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const GameRoom: typeof RoomsType.GameRoom
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const BasicRoom: typeof RoomsType.BasicRoom
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const BasicChatRoom: typeof RoomsType.ChatRoom
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const RoomGame: typeof RoomsType.RoomGame
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const RoomBattle: typeof RoomsType.RoomBattle
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const Rooms: typeof RoomsType
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const Roomlogs: typeof RoomlogsType
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const Roomlog: typeof RoomlogsType.Roomlog
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// users
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const Users: typeof UsersType
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const User: typeof UsersType.User
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const Connection: typeof UsersType.Connection
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// chat
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const Chat: typeof ChatType
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const CommandContext: typeof ChatType.CommandContext
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}
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