pokemon-showdown/data/random-teams.js
2018-10-28 05:04:30 -05:00

2377 lines
95 KiB
JavaScript

'use strict';
const Dex = require('./../sim/dex');
const PRNG = require('./../sim/prng');
/**@type {AnyObject} */
// @ts-ignore
const randomBSSFactorySets = require('./bss-factory-sets.json');
/**@type {AnyObject} */
// @ts-ignore
const randomFactorySets = require('./factory-sets.json');
/**
* @typedef {Object} TeamData
* @property {{[k: string]: number}} typeCount
* @property {{[k: string]: number}} typeComboCount
* @property {{[k: string]: number}} baseFormes
* @property {number} megaCount
* @property {number} [zCount]
* @property {{[k: string]: number}} has
* @property {boolean} forceResult
* @property {{[k: string]: number}} weaknesses
* @property {{[k: string]: number}} resistances
* @property {string} [weather]
* @property {number} [eeveeLimCount]
*/
class RandomTeams extends Dex.ModdedDex {
/**
* @param {Format | string} format
* @param {?PRNG | [number, number, number, number]} [prng]
*/
constructor(format, prng) {
format = Dex.getFormat(format);
super(format.mod);
this.randomBSSFactorySets = randomBSSFactorySets;
this.randomFactorySets = randomFactorySets;
this.factoryTier = '';
this.format = format;
this.prng = prng && !Array.isArray(prng) ? prng : new PRNG(prng);
}
generateTeam() {
const generatorName = typeof this.format.team === 'string' && this.format.team.startsWith('random') ? this.format.team + 'Team' : '';
// @ts-ignore
return this[generatorName || 'randomTeam']();
}
/**
* @param {number} numerator - the top part of the probability fraction
* @param {number} denominator - the bottom part of the probability fraction
* @return {boolean} - randomly true or false
*/
randomChance(numerator, denominator) {
return this.prng.randomChance(numerator, denominator);
}
/**
* @param {ReadonlyArray<T>} items - the items to choose from
* @return {T} - a random item from items
* @template T
*/
sample(items) {
return this.prng.sample(items);
}
/**
* @param {number} [m]
* @param {number} [n]
* @return {number}
*/
random(m, n) {
return this.prng.next(m, n);
}
/**
* Remove an element from an unsorted array significantly faster
* than .splice
*
* @param {any[]} list
* @param {number} index
*/
fastPop(list, index) {
// If an array doesn't need to be in order, replacing the
// element at the given index with the removed element
// is much, much faster than using list.splice(index, 1).
let length = list.length;
let element = list[index];
list[index] = list[length - 1];
list.pop();
return element;
}
/**
* Remove a random element from an unsorted array and return it.
* Uses the battle's RNG if in a battle.
*
* @param {any[]} list
*/
sampleNoReplace(list) {
let length = list.length;
let index = this.random(length);
return this.fastPop(list, index);
}
/**
* @param {Template} template
*/
checkBattleForme(template) {
// If the Pokémon has a Mega or Primal alt forme, that's its preferred battle forme.
// No randomization, no choice. We are just checking its existence.
// Returns a Pokémon template for further details.
if (!template.otherFormes) return null;
let firstForme = this.getTemplate(template.otherFormes[0]);
if (firstForme.isMega || firstForme.isPrimal) return firstForme;
return null;
}
// checkAbilities(selectedAbilities, defaultAbilities) {
// if (!selectedAbilities.length) return true;
// let selectedAbility = selectedAbilities.pop();
// let isValid = false;
// for (let i = 0; i < defaultAbilities.length; i++) {
// let defaultAbility = defaultAbilities[i];
// if (!defaultAbility) break;
// if (defaultAbility.includes(selectedAbility)) {
// defaultAbilities.splice(i, 1);
// isValid = this.checkAbilities(selectedAbilities, defaultAbilities);
// if (isValid) break;
// defaultAbilities.splice(i, 0, defaultAbility);
// }
// }
// if (!isValid) selectedAbilities.push(selectedAbility);
// return isValid;
// }
// hasMegaEvo(template) {
// if (!template.otherFormes) return false;
// let firstForme = this.getTemplate(template.otherFormes[0]);
// return !!firstForme.isMega;
// }
/**
* @return {RandomTeamsTypes["RandomSet"][]}
*/
randomCCTeam() {
let team = [];
let natures = Object.keys(this.data.Natures);
let items = Object.keys(this.data.Items);
let random6 = this.random6Pokemon();
for (let i = 0; i < 6; i++) {
let species = random6[i];
let template = this.getTemplate(species);
// Random legal item
let item = '';
if (this.gen >= 2) {
do {
item = this.sample(items);
} while (this.getItem(item).gen > this.gen || this.data.Items[item].isNonstandard);
}
// Make sure forme is legal
if (template.battleOnly || template.requiredItems && !template.requiredItems.some(req => toId(req) === item)) {
template = this.getTemplate(template.baseSpecies);
species = template.name;
}
// Make sure that a base forme does not hold any forme-modifier items.
let itemData = this.getItem(item);
if (itemData.forcedForme && species === this.getTemplate(itemData.forcedForme).baseSpecies) {
do {
item = this.sample(items);
itemData = this.getItem(item);
} while (itemData.gen > this.gen || itemData.isNonstandard || itemData.forcedForme && species === this.getTemplate(itemData.forcedForme).baseSpecies);
}
// Random legal ability
let abilities = Object.values(template.abilities).filter(a => this.getAbility(a).gen <= this.gen);
/**@type {string} */
// @ts-ignore
let ability = this.gen <= 2 ? 'None' : this.sample(abilities);
// Four random unique moves from the movepool
let moves;
let pool = ['struggle'];
if (species === 'Smeargle') {
pool = Object.keys(this.data.Movedex).filter(moveid => !(['chatter', 'struggle', 'paleowave', 'shadowstrike', 'magikarpsrevenge'].includes(moveid) || this.data.Movedex[moveid].isZ));
} else if (template.learnset) {
pool = Object.keys(template.learnset);
if (template.species.substr(0, 6) === 'Rotom-') {
const learnset = this.getTemplate(template.baseSpecies).learnset;
if (learnset) pool = Array.from(new Set(pool.concat(Object.keys(learnset))));
}
} else {
const learnset = this.getTemplate(template.baseSpecies).learnset;
if (learnset) pool = Object.keys(learnset);
}
if (pool.length <= 4) {
moves = pool;
} else {
moves = [this.sampleNoReplace(pool), this.sampleNoReplace(pool), this.sampleNoReplace(pool), this.sampleNoReplace(pool)];
}
// Random EVs
let evs = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
let s = ["hp", "atk", "def", "spa", "spd", "spe"];
let evpool = 510;
do {
let x = this.sample(s);
// @ts-ignore
let y = this.random(Math.min(256 - evs[x], evpool + 1));
// @ts-ignore
evs[x] += y;
evpool -= y;
} while (evpool > 0);
// Random IVs
let ivs = {hp: this.random(32), atk: this.random(32), def: this.random(32), spa: this.random(32), spd: this.random(32), spe: this.random(32)};
// Random nature
let nature = this.sample(natures);
// Level balance--calculate directly from stats rather than using some silly lookup table
let mbstmin = 1307; // Sunkern has the lowest modified base stat total, and that total is 807
let stats = template.baseStats;
// If Wishiwashi, use the school-forme's much higher stats
if (template.baseSpecies === 'Wishiwashi') stats = Dex.getTemplate('wishiwashischool').baseStats;
// Modified base stat total assumes 31 IVs, 85 EVs in every stat
let mbst = (stats["hp"] * 2 + 31 + 21 + 100) + 10;
mbst += (stats["atk"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["def"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["spa"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["spd"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["spe"] * 2 + 31 + 21 + 100) + 5;
let level = Math.floor(100 * mbstmin / mbst); // Initial level guess will underestimate
while (level < 100) {
mbst = Math.floor((stats["hp"] * 2 + 31 + 21 + 100) * level / 100 + 10);
mbst += Math.floor(((stats["atk"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100); // Since damage is roughly proportional to level
mbst += Math.floor((stats["def"] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor(((stats["spa"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats["spd"] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor((stats["spe"] * 2 + 31 + 21 + 100) * level / 100 + 5);
if (mbst >= mbstmin) break;
level++;
}
// Random happiness
let happiness = this.random(256);
// Random shininess
let shiny = this.randomChance(1, 1024);
team.push({
name: template.baseSpecies,
species: template.species,
gender: template.gender,
item: item,
ability: ability,
moves: moves,
evs: evs,
ivs: ivs,
nature: nature,
level: level,
happiness: happiness,
shiny: shiny,
});
}
return team;
}
random6Pokemon() {
// Pick six random pokemon--no repeats, even among formes
// Also need to either normalize for formes or select formes at random
// Unreleased are okay but no CAP
let last = [0, 151, 251, 386, 493, 649, 721, 807][this.gen];
/**@type {{[k: string]: number}} */
let hasDexNumber = {};
for (let i = 0; i < 6; i++) {
let num;
do {
num = this.random(last) + 1;
} while (num in hasDexNumber);
hasDexNumber[num] = i;
}
/**@type {string[][]} */
let formes = [[], [], [], [], [], []];
for (let id in this.data.Pokedex) {
if (!(this.data.Pokedex[id].num in hasDexNumber)) continue;
let template = this.getTemplate(id);
if (template.gen <= this.gen && template.species !== 'Pichu-Spiky-eared' && template.species.substr(0, 8) !== 'Pikachu-') {
formes[hasDexNumber[template.num]].push(template.species);
}
}
let sixPokemon = [];
for (let i = 0; i < 6; i++) {
if (!formes[i].length) {
throw new Error("Invalid pokemon gen " + this.gen + ": " + JSON.stringify(formes) + " numbers " + JSON.stringify(hasDexNumber));
}
sixPokemon.push(this.sample(formes[i]));
}
return sixPokemon;
}
randomHCTeam() {
let team = [];
let itemPool = Object.keys(this.data.Items);
let abilityPool = Object.keys(this.data.Abilities);
let movePool = Object.keys(this.data.Movedex);
let naturePool = Object.keys(this.data.Natures);
let random6 = this.random6Pokemon();
for (let i = 0; i < 6; i++) {
// Choose forme
let template = this.getTemplate(random6[i]);
// Random unique item
let item = '';
if (this.gen >= 2) {
do {
item = this.sampleNoReplace(itemPool);
} while (this.getItem(item).gen > this.gen || this.data.Items[item].isNonstandard);
}
// Random unique ability
let ability = 'None';
if (this.gen >= 3) {
do {
ability = this.sampleNoReplace(abilityPool);
} while (this.getAbility(ability).gen > this.gen || this.data.Abilities[ability].isNonstandard);
}
// Random unique moves
let m = [];
do {
let moveid = this.sampleNoReplace(movePool);
if (this.getMove(moveid).gen <= this.gen && !this.data.Movedex[moveid].isNonstandard && (moveid === 'hiddenpower' || moveid.substr(0, 11) !== 'hiddenpower')) {
m.push(moveid);
}
} while (m.length < 4);
// Random EVs
let evs = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
let s = ['hp', 'atk', 'def', 'spa', 'spd', 'spe'];
if (this.gen === 6) {
let evpool = 510;
do {
let x = this.sample(s);
// @ts-ignore
let y = this.random(Math.min(256 - evs[x], evpool + 1));
// @ts-ignore
evs[x] += y;
evpool -= y;
} while (evpool > 0);
} else {
for (const x of s) {
// @ts-ignore
evs[x] = this.random(256);
}
}
// Random IVs
let ivs = {hp: this.random(32), atk: this.random(32), def: this.random(32), spa: this.random(32), spd: this.random(32), spe: this.random(32)};
// Random nature
let nature = this.sample(naturePool);
// Level balance
let mbstmin = 1307;
let stats = template.baseStats;
let mbst = (stats['hp'] * 2 + 31 + 21 + 100) + 10;
mbst += (stats['atk'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['def'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['spa'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['spd'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['spe'] * 2 + 31 + 21 + 100) + 5;
let level = Math.floor(100 * mbstmin / mbst);
while (level < 100) {
mbst = Math.floor((stats['hp'] * 2 + 31 + 21 + 100) * level / 100 + 10);
mbst += Math.floor(((stats['atk'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats['def'] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor(((stats['spa'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats['spd'] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor((stats['spe'] * 2 + 31 + 21 + 100) * level / 100 + 5);
if (mbst >= mbstmin) break;
level++;
}
// Random happiness
let happiness = this.random(256);
// Random shininess
let shiny = this.randomChance(1, 1024);
team.push({
name: template.baseSpecies,
species: template.species,
gender: template.gender,
item: item,
ability: ability,
moves: m,
evs: evs,
ivs: ivs,
nature: nature,
level: level,
happiness: happiness,
shiny: shiny,
});
}
return team;
}
/**
* @param {?string[]} moves
* @param {{[k: string]: boolean}} [hasType]
* @param {{[k: string]: boolean}} [hasAbility]
* @param {string[]} [movePool]
*/
queryMoves(moves, hasType = {}, hasAbility = {}, movePool = []) {
// This is primarily a helper function for random setbuilder functions.
let counter = {
Physical: 0, Special: 0, Status: 0, damage: 0, recovery: 0, stab: 0, inaccurate: 0, priority: 0, recoil: 0, drain: 0,
adaptability: 0, bite: 0, contrary: 0, hustle: 0, ironfist: 0, serenegrace: 0, sheerforce: 0, skilllink: 0, technician: 0,
physicalsetup: 0, specialsetup: 0, mixedsetup: 0, speedsetup: 0, physicalpool: 0, specialpool: 0,
/**@type {Move[]} */
damagingMoves: [],
/**@type {{[k: string]: number}} */
damagingMoveIndex: {},
setupType: '',
// typescript
Bug: 0, Dark: 0, Dragon: 0, Electric: 0, Fairy: 0, Fighting: 0, Fire: 0, Flying: 0, Ghost: 0, Grass: 0, Ground: 0,
Ice: 0, Normal: 0, Poison: 0, Psychic: 0, Rock: 0, Steel: 0, Water: 0,
};
for (let type in Dex.data.TypeChart) {
// @ts-ignore
counter[type] = 0;
}
if (!moves || !moves.length) return counter;
// Moves that heal a fixed amount:
let RecoveryMove = [
'healorder', 'milkdrink', 'moonlight', 'morningsun', 'recover', 'roost', 'slackoff', 'softboiled', 'synthesis',
];
// Moves which drop stats:
let ContraryMove = [
'closecombat', 'leafstorm', 'overheat', 'superpower', 'vcreate',
];
// Moves that boost Attack:
let PhysicalSetup = [
'bellydrum', 'bulkup', 'coil', 'curse', 'dragondance', 'honeclaws', 'howl', 'poweruppunch', 'shiftgear', 'swordsdance',
];
// Moves which boost Special Attack:
let SpecialSetup = [
'calmmind', 'chargebeam', 'geomancy', 'nastyplot', 'quiverdance', 'tailglow',
];
// Moves which boost Attack AND Special Attack:
let MixedSetup = [
'conversion', 'growth', 'shellsmash', 'workup',
];
// Moves which boost Speed:
let SpeedSetup = [
'agility', 'autotomize', 'rockpolish',
];
// Moves that shouldn't be the only STAB moves:
let NoStab = [
'aquajet', 'bounce', 'explosion', 'fakeout', 'firstimpression', 'flamecharge', 'fly', 'iceshard', 'pursuit', 'quickattack', 'skyattack', 'suckerpunch',
'chargebeam', 'clearsmog', 'eruption', 'vacuumwave', 'waterspout',
];
// Iterate through all moves we've chosen so far and keep track of what they do:
for (const [k, moveId] of moves.entries()) {
let move = this.getMove(moveId);
let moveid = move.id;
let movetype = move.type;
if (moveid === 'judgment' || moveid === 'multiattack') movetype = Object.keys(hasType)[0];
if (move.damage || move.damageCallback) {
// Moves that do a set amount of damage:
counter['damage']++;
counter.damagingMoves.push(move);
counter.damagingMoveIndex[moveid] = k;
} else {
// Are Physical/Special/Status moves:
counter[move.category]++;
}
// Moves that have a low base power:
if (moveid === 'lowkick' || (move.basePower && move.basePower <= 60 && moveid !== 'rapidspin')) counter['technician']++;
// Moves that hit up to 5 times:
if (move.multihit && Array.isArray(move.multihit) && move.multihit[1] === 5) counter['skilllink']++;
if (move.recoil || move.hasCustomRecoil) counter['recoil']++;
if (move.drain) counter['drain']++;
// Conversion converts exactly one non-STAB into STAB
if (moveid === 'conversion') {
counter['stab']++;
counter['adaptability']++;
}
// Moves which have a base power, but aren't super-weak like Rapid Spin:
if (move.basePower > 30 || move.multihit || move.basePowerCallback || moveid === 'naturepower') {
// @ts-ignore
counter[movetype]++;
if (hasType[movetype] || movetype === 'Normal' && (hasAbility['Aerilate'] || hasAbility['Galvanize'] || hasAbility['Pixilate'] || hasAbility['Refrigerate'])) {
counter['adaptability']++;
// STAB:
// Certain moves aren't acceptable as a Pokemon's only STAB attack
if (!NoStab.includes(moveid) && (moveid !== 'hiddenpower' || Object.keys(hasType).length === 1)) {
counter['stab']++;
// Ties between Physical and Special setup should broken in favor of STABs
counter[move.category] += 0.1;
}
} else if (move.priority === 0 && hasAbility['Protean'] && !NoStab.includes(moveid)) {
counter['stab']++;
} else if (movetype === 'Steel' && hasAbility['Steelworker']) {
counter['stab']++;
}
if (move.category === 'Physical') counter['hustle']++;
if (move.flags['bite']) counter['bite']++;
if (move.flags['punch']) counter['ironfist']++;
counter.damagingMoves.push(move);
counter.damagingMoveIndex[moveid] = k;
}
// Moves with secondary effects:
if (move.secondary) {
counter['sheerforce']++;
if (move.secondary.chance && move.secondary.chance >= 20 && move.secondary.chance < 100) {
counter['serenegrace']++;
}
}
// Moves with low accuracy:
if (move.accuracy && move.accuracy !== true && move.accuracy < 90) counter['inaccurate']++;
// Moves with non-zero priority:
if (move.category !== 'Status' && move.priority !== 0) counter['priority']++;
// Moves that change stats:
if (RecoveryMove.includes(moveid)) counter['recovery']++;
if (ContraryMove.includes(moveid)) counter['contrary']++;
if (PhysicalSetup.includes(moveid)) {
counter['physicalsetup']++;
counter.setupType = 'Physical';
} else if (SpecialSetup.includes(moveid)) {
counter['specialsetup']++;
counter.setupType = 'Special';
}
if (MixedSetup.includes(moveid)) counter['mixedsetup']++;
if (SpeedSetup.includes(moveid)) counter['speedsetup']++;
}
// Keep track of the available moves
for (const moveid of movePool) {
let move = this.getMove(moveid);
if (move.damageCallback) continue;
if (move.category === 'Physical') counter['physicalpool']++;
if (move.category === 'Special') counter['specialpool']++;
}
// Choose a setup type:
if (counter['mixedsetup']) {
counter.setupType = 'Mixed';
} else if (counter.setupType) {
let pool = {
Physical: counter.Physical + counter['physicalpool'],
Special: counter.Special + counter['specialpool'],
};
if (counter['physicalsetup'] && counter['specialsetup']) {
if (pool.Physical === pool.Special) {
if (counter.Physical > counter.Special) counter.setupType = 'Physical';
if (counter.Special > counter.Physical) counter.setupType = 'Special';
} else {
counter.setupType = pool.Physical > pool.Special ? 'Physical' : 'Special';
}
// @ts-ignore
} else if (!pool[counter.setupType] || pool[counter.setupType] === 1 && (!moves.includes('rest') || !moves.includes('sleeptalk'))) {
counter.setupType = '';
}
}
counter['Physical'] = Math.floor(counter['Physical']);
counter['Special'] = Math.floor(counter['Special']);
return counter;
}
/**
* @param {string | Template} template
* @param {number} [slot]
* @param {RandomTeamsTypes["TeamDetails"]} [teamDetails]
* @param {boolean} [isDoubles]
* @return {RandomTeamsTypes["RandomSet"]}
*/
randomSet(template, slot = 1, teamDetails = {}, isDoubles = false) {
template = this.getTemplate(template);
let baseTemplate = template;
let species = template.species;
if (!template.exists || ((!isDoubles || !template.randomDoubleBattleMoves) && !template.randomBattleMoves && !template.learnset)) {
// GET IT? UNOWN? BECAUSE WE CAN'T TELL WHAT THE POKEMON IS
template = this.getTemplate('unown');
let err = new Error('Template incompatible with random battles: ' + species);
require('../lib/crashlogger')(err, 'The randbat set generator');
}
if (template.battleOnly) {
// Only change the species. The template has custom moves, and may have different typing and requirements.
species = template.baseSpecies;
}
let battleForme = this.checkBattleForme(template);
if (battleForme && battleForme.randomBattleMoves && template.otherFormes && (battleForme.isMega ? !teamDetails.megaStone : this.random(2))) {
template = this.getTemplate(template.otherFormes.length >= 2 ? this.sample(template.otherFormes) : template.otherFormes[0]);
}
const randMoves = !isDoubles ? template.randomBattleMoves : template.randomDoubleBattleMoves || template.randomBattleMoves;
let movePool = (randMoves ? randMoves.slice() : template.learnset ? Object.keys(template.learnset) : []);
/**@type {string[]} */
let moves = [];
let ability = '';
let item = '';
let evs = {
hp: 85,
atk: 85,
def: 85,
spa: 85,
spd: 85,
spe: 85,
};
let ivs = {
hp: 31,
atk: 31,
def: 31,
spa: 31,
spd: 31,
spe: 31,
};
/**@type {{[k: string]: true}} */
let hasType = {};
hasType[template.types[0]] = true;
if (template.types[1]) {
hasType[template.types[1]] = true;
}
/**@type {{[k: string]: true}} */
let hasAbility = {};
hasAbility[template.abilities[0]] = true;
if (template.abilities[1]) {
// @ts-ignore
hasAbility[template.abilities[1]] = true;
}
if (template.abilities['H']) {
// @ts-ignore
hasAbility[template.abilities['H']] = true;
}
let availableHP = 0;
for (const moveid of movePool) {
if (moveid.startsWith('hiddenpower')) availableHP++;
}
// These moves can be used even if we aren't setting up to use them:
let SetupException = ['closecombat', 'extremespeed', 'superpower', 'clangingscales', 'dracometeor', 'leafstorm', 'overheat'];
let counterAbilities = ['Adaptability', 'Contrary', 'Hustle', 'Iron Fist', 'Skill Link'];
let ateAbilities = ['Aerilate', 'Galvanize', 'Pixilate', 'Refrigerate'];
/**@type {{[k: string]: boolean}} */
let hasMove = {};
let counter;
do {
// Keep track of all moves we have:
hasMove = {};
for (const moveid of moves) {
if (moveid.startsWith('hiddenpower')) {
hasMove['hiddenpower'] = true;
} else {
hasMove[moveid] = true;
}
}
// Choose next 4 moves from learnset/viable moves and add them to moves list:
while (moves.length < 4 && movePool.length) {
let moveid = this.sampleNoReplace(movePool);
if (moveid.startsWith('hiddenpower')) {
availableHP--;
if (hasMove['hiddenpower']) continue;
hasMove['hiddenpower'] = true;
} else {
hasMove[moveid] = true;
}
moves.push(moveid);
}
counter = this.queryMoves(moves, hasType, hasAbility, movePool);
// Iterate through the moves again, this time to cull them:
for (const [k, moveId] of moves.entries()) {
let move = this.getMove(moveId);
let moveid = move.id;
let rejected = false;
let isSetup = false;
switch (moveid) {
// Not very useful without their supporting moves
case 'clangingscales': case 'happyhour':
if (teamDetails.zMove || hasMove['rest']) rejected = true;
break;
case 'cottonguard': case 'defendorder':
if (!counter['recovery'] && !hasMove['rest']) rejected = true;
break;
case 'dig': case 'fly':
if (teamDetails.zMove || counter.setupType !== 'Physical') rejected = true;
break;
case 'focuspunch':
if (!hasMove['substitute'] || counter.damagingMoves.length < 2) rejected = true;
break;
case 'perishsong':
if (!hasMove['protect']) rejected = true;
break;
case 'reflect':
if (!hasMove['calmmind'] && !hasMove['lightscreen']) rejected = true;
if (movePool.length > 1) {
let screen = movePool.indexOf('lightscreen');
if (screen >= 0) this.fastPop(movePool, screen);
}
break;
case 'rest':
if (movePool.includes('sleeptalk')) rejected = true;
break;
case 'sleeptalk':
if (!hasMove['rest']) rejected = true;
if (movePool.length > 1) {
let rest = movePool.indexOf('rest');
if (rest >= 0) this.fastPop(movePool, rest);
}
break;
case 'storedpower':
if (!counter.setupType && !hasMove['cosmicpower']) rejected = true;
break;
// Set up once and only if we have the moves for it
case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance':
if (counter.setupType !== 'Physical' || counter['physicalsetup'] > 1) {
if (!hasMove['growth'] || hasMove['sunnyday']) rejected = true;
}
if (counter.Physical + counter['physicalpool'] < 2 && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true;
isSetup = true;
break;
case 'calmmind': case 'geomancy': case 'nastyplot': case 'quiverdance': case 'tailglow':
if (counter.setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true;
if (counter.Special + counter['specialpool'] < 2 && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true;
isSetup = true;
break;
case 'growth': case 'shellsmash': case 'workup':
if (counter.setupType !== 'Mixed' || counter['mixedsetup'] > 1) rejected = true;
if (counter.damagingMoves.length + counter['physicalpool'] + counter['specialpool'] < 2) rejected = true;
if (moveid === 'growth' && !hasMove['sunnyday']) rejected = true;
isSetup = true;
break;
case 'agility': case 'autotomize': case 'rockpolish':
if (counter.damagingMoves.length < 2 || hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
if (!counter.setupType) isSetup = true;
break;
case 'flamecharge':
if (counter.damagingMoves.length < 3 && !counter.setupType) rejected = true;
if (hasMove['dracometeor'] || hasMove['overheat']) rejected = true;
break;
case 'conversion':
if (teamDetails.zMove || hasMove['triattack']) rejected = true;
break;
// Bad after setup
case 'circlethrow': case 'dragontail':
if (counter.setupType && ((!hasMove['rest'] && !hasMove['sleeptalk']) || hasMove['stormthrow'])) rejected = true;
if (!!counter['speedsetup'] || hasMove['encore'] || hasMove['raindance'] || hasMove['roar'] || hasMove['whirlwind']) rejected = true;
break;
case 'defog':
if (counter.setupType || hasMove['spikes'] || hasMove['stealthrock'] || (hasMove['rest'] && hasMove['sleeptalk']) || teamDetails.hazardClear) rejected = true;
break;
case 'fakeout':
if (counter.setupType || hasMove['substitute'] || hasMove['switcheroo'] || hasMove['trick']) rejected = true;
break;
case 'foulplay':
if (counter.setupType || !!counter['speedsetup'] || counter['Dark'] > 2 || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
if (counter.damagingMoves.length - 1 === counter['priority']) rejected = true;
break;
case 'haze': case 'spikes': case 'waterspout':
if (counter.setupType || !!counter['speedsetup'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
break;
case 'healbell':
if (counter['speedsetup']) rejected = true;
break;
case 'healingwish': case 'memento':
if (counter.setupType || !!counter['recovery'] || hasMove['substitute']) rejected = true;
break;
case 'leechseed': case 'roar': case 'whirlwind':
if (counter.setupType || !!counter['speedsetup'] || hasMove['dragontail']) rejected = true;
break;
case 'nightshade': case 'seismictoss': case 'superfang':
if (counter.damagingMoves.length > 1 || counter.setupType) rejected = true;
break;
case 'protect':
if (counter.setupType && !hasMove['wish']) rejected = true;
if (hasMove['rest'] || hasMove['lightscreen'] && hasMove['reflect']) rejected = true;
break;
case 'pursuit':
if (counter.setupType || (hasMove['rest'] && hasMove['sleeptalk']) || (hasMove['knockoff'] && !hasType['Dark'])) rejected = true;
break;
case 'rapidspin':
if (counter.setupType || teamDetails.hazardClear) rejected = true;
break;
case 'reversal':
if (hasMove['substitute'] && teamDetails.zMove) rejected = true;
break;
case 'stealthrock':
if (counter.setupType || !!counter['speedsetup'] || hasMove['rest'] || teamDetails.stealthRock) rejected = true;
break;
case 'switcheroo': case 'trick':
if (counter.Physical + counter.Special < 3 || counter.setupType) rejected = true;
if (hasMove['acrobatics'] || hasMove['lightscreen'] || hasMove['reflect'] || hasMove['suckerpunch'] || hasMove['trickroom']) rejected = true;
break;
case 'toxicspikes':
if (counter.setupType || teamDetails.toxicSpikes) rejected = true;
break;
case 'trickroom':
if (counter.setupType || !!counter['speedsetup'] || counter.damagingMoves.length < 2) rejected = true;
if (hasMove['lightscreen'] || hasMove['reflect']) rejected = true;
break;
case 'uturn':
if (counter.setupType || !!counter['speedsetup'] || hasAbility['Protean'] && counter.Status > 2) rejected = true;
if (hasType['Bug'] && counter.stab < 2 && counter.damagingMoves.length > 2 && !hasAbility['Adaptability'] && !hasMove['technoblast']) rejected = true;
break;
case 'voltswitch':
if (counter.setupType || !!counter['speedsetup'] || hasMove['magnetrise'] || hasMove['uturn']) rejected = true;
break;
// Bit redundant to have both
// Attacks:
case 'bugbite': case 'bugbuzz': case 'signalbeam':
if (hasMove['uturn'] && !counter.setupType) rejected = true;
break;
case 'lunge':
if (hasMove['leechlife']) rejected = true;
break;
case 'darkestlariat': case 'nightslash':
if (hasMove['knockoff'] || hasMove['pursuit']) rejected = true;
break;
case 'darkpulse':
if (hasMove['shadowball']) rejected = true;
if ((hasMove['crunch'] || hasMove['hyperspacefury']) && counter.setupType !== 'Special') rejected = true;
break;
case 'suckerpunch':
if (counter['Dark'] > 1 && !hasType['Dark']) rejected = true;
if (counter.damagingMoves.length < 2 || hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
case 'dragonclaw':
if (hasMove['dragontail'] || hasMove['outrage']) rejected = true;
break;
case 'dracometeor':
if (hasMove['swordsdance'] || counter.setupType === 'Physical' && hasMove['outrage']) rejected = true;
break;
case 'dragonpulse': case 'spacialrend':
if (hasMove['dracometeor'] || hasMove['outrage']) rejected = true;
break;
case 'outrage':
if (hasMove['dracometeor'] && counter.damagingMoves.length < 3) rejected = true;
if (hasMove['clangingscales'] && !teamDetails.zMove) rejected = true;
break;
case 'chargebeam':
if (hasMove['thunderbolt'] && counter.Special < 3) rejected = true;
break;
case 'thunder':
if (hasMove['thunderbolt'] && !hasMove['raindance']) rejected = true;
break;
case 'thunderbolt':
if (hasMove['discharge'] || (hasMove['raindance'] && hasMove['thunder']) || (hasMove['voltswitch'] && hasMove['wildcharge'])) rejected = true;
break;
case 'thunderpunch':
if (hasAbility['Galvanize'] && !!counter['Normal']) rejected = true;
break;
case 'dazzlinggleam':
if (hasMove['playrough'] && counter.setupType !== 'Special') rejected = true;
break;
case 'drainingkiss':
if (hasMove['dazzlinggleam'] || counter.setupType !== 'Special' && !hasAbility['Triage']) rejected = true;
break;
case 'moonblast':
if (isDoubles && hasMove['dazzlinggleam']) rejected = true;
break;
case 'aurasphere': case 'focusblast':
if ((hasMove['closecombat'] || hasMove['superpower']) && counter.setupType !== 'Special') rejected = true;
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
case 'drainpunch':
if (!hasMove['bulkup'] && (hasMove['closecombat'] || hasMove['highjumpkick'])) rejected = true;
if ((hasMove['focusblast'] || hasMove['superpower']) && counter.setupType !== 'Physical') rejected = true;
break;
case 'closecombat': case 'highjumpkick':
if ((hasMove['aurasphere'] || hasMove['focusblast'] || movePool.includes('aurasphere')) && counter.setupType === 'Special') rejected = true;
if (hasMove['bulkup'] && hasMove['drainpunch']) rejected = true;
break;
case 'machpunch':
if (hasType['Fighting'] && counter.stab < 2 && !hasAbility['Technician']) rejected = true;
break;
case 'stormthrow':
if (hasMove['circlethrow'] && hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
case 'superpower':
if (counter['Fighting'] > 1 && counter.setupType) rejected = true;
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
if (hasAbility['Contrary']) isSetup = true;
break;
case 'vacuumwave':
if ((hasMove['closecombat'] || hasMove['machpunch']) && counter.setupType !== 'Special') rejected = true;
break;
case 'fierydance': case 'firefang': case 'firepunch': case 'flamethrower': case 'flareblitz':
if (hasMove['blazekick'] || hasMove['heatwave'] || hasMove['overheat'] || hasMove['sacredfire']) rejected = true;
if (hasMove['fireblast'] && counter.setupType !== 'Physical' && !hasAbility['Reckless']) rejected = true;
break;
case 'fireblast':
if (hasMove['lavaplume'] && !counter.setupType && !counter['speedsetup']) rejected = true;
if (hasMove['mindblown'] && counter.setupType) rejected = true;
if (hasMove['flareblitz'] && hasAbility['Reckless']) rejected = true;
break;
case 'lavaplume':
if (hasMove['firepunch'] || hasMove['fireblast'] && (counter.setupType || !!counter['speedsetup'])) rejected = true;
break;
case 'overheat':
if (hasMove['fireblast'] || hasMove['lavaplume'] || counter.setupType === 'Special') rejected = true;
break;
case 'acrobatics':
if (hasMove['hurricane'] && counter.setupType !== 'Physical') rejected = true;
break;
case 'airslash':
if (hasMove['acrobatics'] || hasMove['bravebird'] || hasMove['hurricane']) rejected = true;
break;
case 'hex':
if (!hasMove['willowisp']) rejected = true;
break;
case 'shadowball':
if (hasMove['hex'] && hasMove['willowisp']) rejected = true;
break;
case 'shadowclaw':
if (hasMove['phantomforce'] || hasMove['shadowforce'] || hasMove['shadowsneak']) rejected = true;
if (hasMove['shadowball'] && counter.setupType !== 'Physical') rejected = true;
break;
case 'shadowsneak':
if (hasType['Ghost'] && template.types.length > 1 && counter.stab < 2) rejected = true;
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
case 'gigadrain':
if (hasMove['petaldance'] || hasMove['powerwhip'] || (hasMove['seedbomb'] && !isDoubles)) rejected = true;
if (counter.Special < 4 && !counter.setupType && hasMove['leafstorm']) rejected = true;
break;
case 'leafblade': case 'woodhammer':
if (hasMove['gigadrain'] && counter.setupType !== 'Physical') rejected = true;
break;
case 'leafstorm':
if (counter['Grass'] > 1 && counter.setupType) rejected = true;
break;
case 'seedbomb':
if (isDoubles && hasMove['gigadrain']) rejected = true;
break;
case 'solarbeam':
if ((!hasAbility['Drought'] && !hasMove['sunnyday']) || hasMove['gigadrain'] || hasMove['leafstorm']) rejected = true;
break;
case 'bonemerang': case 'precipiceblades':
if (hasMove['earthquake']) rejected = true;
break;
case 'earthpower':
if (hasMove['earthquake'] && counter.setupType !== 'Special') rejected = true;
break;
case 'icebeam':
if (hasMove['blizzard'] || hasMove['freezedry']) rejected = true;
break;
case 'iceshard':
if (hasMove['freezedry']) rejected = true;
break;
case 'bodyslam':
if (hasMove['glare'] && hasMove['headbutt']) rejected = true;
break;
case 'endeavor':
if (slot > 0) rejected = true;
break;
case 'explosion':
if (counter.setupType || (hasAbility['Refrigerate'] && hasMove['freezedry']) || hasMove['wish']) rejected = true;
break;
case 'extremespeed':
if (counter.setupType !== 'Physical' && hasMove['vacuumwave']) rejected = true;
break;
case 'facade':
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
case 'hiddenpower':
if (hasMove['rest'] || !counter.stab && counter.damagingMoves.length < 2) rejected = true;
break;
case 'hypervoice':
if (hasMove['blizzard'] || hasMove['naturepower'] || hasMove['return']) rejected = true;
break;
case 'judgment':
if (counter.setupType !== 'Special' && counter.stab > 1) rejected = true;
break;
case 'quickattack':
if (hasType['Normal'] && (!counter.stab || counter['Normal'] > 2)) rejected = true;
if (hasMove['feint']) rejected = true;
break;
case 'return': case 'rockclimb':
if (hasMove['bodyslam'] || hasMove['doubleedge']) rejected = true;
break;
case 'weatherball':
if (!hasMove['raindance'] && !hasMove['sunnyday']) rejected = true;
break;
case 'acidspray':
if (hasMove['sludgebomb'] || counter.Special < 2) rejected = true;
break;
case 'poisonjab':
if (hasMove['gunkshot']) rejected = true;
break;
case 'sludgewave':
if (hasMove['poisonjab']) rejected = true;
break;
case 'photongeyser': case 'psychic':
if (hasMove['psyshock'] || counter.setupType === 'Special' && hasMove['storedpower']) rejected = true;
break;
case 'psychocut': case 'zenheadbutt':
if ((hasMove['psychic'] || hasMove['psyshock']) && counter.setupType !== 'Physical') rejected = true;
if (hasMove['rest'] && hasMove['sleeptalk'] && (hasMove['superpower'] || movePool.includes('superpower'))) rejected = true;
break;
case 'psyshock':
if (movePool.length > 1) {
let psychic = movePool.indexOf('psychic');
if (psychic >= 0) this.fastPop(movePool, psychic);
}
break;
case 'headsmash':
if (hasMove['stoneedge'] || isDoubles && hasMove['rockslide']) rejected = true;
break;
case 'rockblast': case 'rockslide':
if ((hasMove['headsmash'] || hasMove['stoneedge']) && !isDoubles) rejected = true;
break;
case 'stoneedge':
if (isDoubles && hasMove['rockslide']) rejected = true;
break;
case 'bulletpunch':
if (hasType['Steel'] && counter.stab < 2 && !hasAbility['Adaptability'] && !hasAbility['Technician']) rejected = true;
break;
case 'flashcannon':
if (hasMove['ironhead'] || hasMove['meteormash']) rejected = true;
break;
case 'hydropump':
if (hasMove['liquidation'] || hasMove['razorshell'] || hasMove['waterfall'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
if (hasMove['scald'] && (counter.Special < 4 || template.types.length > 1 && counter.stab < 3)) rejected = true;
break;
case 'originpulse': case 'surf':
if (hasMove['hydropump'] || hasMove['scald']) rejected = true;
break;
case 'scald':
if (hasMove['liquidation'] || hasMove['waterfall'] || hasMove['waterpulse']) rejected = true;
break;
// Status:
case 'electroweb': case 'stunspore': case 'thunderwave':
if (counter.setupType || !!counter['speedsetup'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
if (hasMove['discharge'] || hasMove['gyroball'] || hasMove['spore'] || hasMove['toxic'] || hasMove['trickroom'] || hasMove['yawn']) rejected = true;
break;
case 'toxic':
if (counter.setupType || hasMove['flamecharge'] || hasMove['hypnosis'] || hasMove['sleeppowder'] || hasMove['willowisp'] || hasMove['yawn']) rejected = true;
break;
case 'willowisp':
if (hasMove['scald']) rejected = true;
break;
case 'raindance':
if (counter.Physical + counter.Special < 2 || hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
if (!hasType['Water'] && !hasMove['thunder']) rejected = true;
break;
case 'sunnyday':
if (counter.Physical + counter.Special < 2 || hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
if (!hasAbility['Chlorophyll'] && !hasAbility['Flower Gift'] && !hasMove['solarbeam']) rejected = true;
if (rejected && movePool.length > 1) {
let solarbeam = movePool.indexOf('solarbeam');
if (solarbeam >= 0) this.fastPop(movePool, solarbeam);
if (movePool.length > 1) {
let weatherball = movePool.indexOf('weatherball');
if (weatherball >= 0) this.fastPop(movePool, weatherball);
}
}
break;
case 'milkdrink': case 'moonlight': case 'painsplit': case 'recover': case 'roost': case 'softboiled': case 'synthesis':
if (hasMove['leechseed'] || hasMove['rest'] || hasMove['wish']) rejected = true;
break;
case 'safeguard':
if (hasMove['destinybond']) rejected = true;
break;
case 'substitute':
if (hasMove['dracometeor'] || (hasMove['leafstorm'] && !hasAbility['Contrary']) || hasMove['pursuit'] || hasMove['rest'] || hasMove['taunt'] || hasMove['uturn'] || hasMove['voltswitch']) rejected = true;
break;
case 'powersplit':
if (hasMove['guardsplit']) rejected = true;
break;
case 'wideguard':
if (hasMove['protect']) rejected = true;
break;
}
// Increased/decreased priority moves are unneeded with moves that boost only speed
if (move.priority !== 0 && (!!counter['speedsetup'] || hasMove['copycat'])) {
rejected = true;
}
// Certain Pokemon should always have a recovery move
if (!counter.recovery && template.baseStats.hp >= 165 && movePool.includes('wish')) {
if (move.category === 'Status' || !hasType[move.type] && !move.damage) rejected = true;
}
if (template.nfe && !isSetup && !counter.recovery && !!counter['Status'] && (movePool.includes('recover') || movePool.includes('roost'))) {
if (move.category === 'Status' || !hasType[move.type]) rejected = true;
}
// This move doesn't satisfy our setup requirements:
if ((move.category === 'Physical' && counter.setupType === 'Special') || (move.category === 'Special' && counter.setupType === 'Physical')) {
// Reject STABs last in case the setup type changes later on
if (!SetupException.includes(moveid) && (!hasType[move.type] || counter.stab > 1 || counter[move.category] < 2)) rejected = true;
}
// @ts-ignore
if (counter.setupType && !isSetup && counter.setupType !== 'Mixed' && move.category !== counter.setupType && counter[counter.setupType] < 2 && moveid !== 'rest' && moveid !== 'sleeptalk') {
// Mono-attacking with setup and RestTalk is allowed
// Reject Status moves only if there is nothing else to reject
// @ts-ignore
if (move.category !== 'Status' || counter[counter.setupType] + counter.Status > 3 && counter['physicalsetup'] + counter['specialsetup'] < 2) rejected = true;
}
if (counter.setupType === 'Special' && moveid === 'hiddenpower' && template.types.length > 1 && counter['Special'] <= 2 && !hasType[move.type] && !counter['Physical'] && counter['specialpool']) {
// Hidden Power isn't good enough
rejected = true;
}
// Pokemon should have moves that benefit their Type/Ability/Weather, as well as moves required by its forme
// @ts-ignore
if (!rejected && (counter['physicalsetup'] + counter['specialsetup'] < 2 && (!counter.setupType || counter.setupType === 'Mixed' || (move.category !== counter.setupType && move.category !== 'Status') || counter[counter.setupType] + counter.Status > 3)) &&
((counter.damagingMoves.length === 0 && !hasMove['metalburst']) ||
(!counter.stab && (counter.Status < 2 || counter.setupType || template.types.length > 1 || (template.types[0] !== 'Normal' && template.types[0] !== 'Psychic') || !hasMove['icebeam']) && (counter['physicalpool'] || counter['specialpool'])) ||
(hasType['Bug'] && (movePool.includes('megahorn') || movePool.includes('pinmissile') || (hasType['Flying'] && !hasMove['hurricane'] && movePool.includes('bugbuzz')))) ||
((hasType['Dark'] && !counter['Dark']) || hasMove['suckerpunch'] && counter.stab < template.types.length) ||
(hasType['Dragon'] && !counter['Dragon'] && !hasAbility['Aerilate'] && !hasAbility['Pixilate'] && !hasMove['rest'] && !hasMove['sleeptalk']) ||
(hasType['Electric'] && !counter['Electric'] && !hasAbility['Galvanize']) ||
(hasType['Fighting'] && !counter['Fighting'] && (counter.setupType || !counter['Status'])) ||
(hasType['Fire'] && !counter['Fire']) ||
(hasType['Ghost'] && !hasType['Dark'] && !counter['Ghost'] && !hasAbility['Steelworker']) ||
(hasType['Ground'] && !counter['Ground'] && !hasMove['rest'] && !hasMove['sleeptalk']) ||
(hasType['Ice'] && !counter['Ice'] && !hasAbility['Refrigerate']) ||
(hasType['Psychic'] && !!counter['Psychic'] && !hasType['Flying'] && !hasAbility['Pixilate'] && template.types.length > 1 && counter.stab < 2) ||
(((hasType['Steel'] && hasAbility['Technician']) || hasAbility['Steelworker']) && !counter['Steel']) ||
(hasType['Water'] && (!counter['Water'] || !counter.stab) && !hasAbility['Protean']) ||
// @ts-ignore
((hasAbility['Adaptability'] && !counter.setupType && template.types.length > 1 && (!counter[template.types[0]] || !counter[template.types[1]])) ||
((hasAbility['Aerilate'] || (hasAbility['Galvanize'] && !counter['Electric']) || hasAbility['Pixilate'] || (hasAbility['Refrigerate'] && !hasMove['blizzard'])) && !counter['Normal']) ||
(hasAbility['Contrary'] && !counter['contrary'] && template.species !== 'Shuckle') ||
(hasAbility['Dark Aura'] && !counter['Dark']) ||
(hasAbility['Gale Wings'] && !counter['Flying']) ||
(hasAbility['Grassy Surge'] && !counter['Grass']) ||
(hasAbility['Guts'] && hasType['Normal'] && movePool.includes('facade')) ||
(hasAbility['Psychic Surge'] && !counter['Psychic']) ||
(hasAbility['Slow Start'] && movePool.includes('substitute')) ||
(hasAbility['Stance Change'] && !counter.setupType && movePool.includes('kingsshield')) ||
(movePool.includes('technoblast') || template.requiredMove && movePool.includes(toId(template.requiredMove)))))) {
// Reject Status or non-STAB
if (!isSetup && !move.weather && moveid !== 'judgment' && moveid !== 'rest' && moveid !== 'sleeptalk' && moveid !== 'technoblast') {
if (move.category === 'Status' || !hasType[move.type] || move.selfSwitch || move.basePower && move.basePower < 40 && !move.multihit) rejected = true;
}
}
// Sleep Talk shouldn't be selected without Rest
if (moveid === 'rest' && rejected) {
let sleeptalk = movePool.indexOf('sleeptalk');
if (sleeptalk >= 0) {
if (movePool.length < 2) {
rejected = false;
} else {
this.fastPop(movePool, sleeptalk);
}
}
}
// Remove rejected moves from the move list
if (rejected && (movePool.length - availableHP || availableHP && (moveid === 'hiddenpower' || !hasMove['hiddenpower']))) {
moves.splice(k, 1);
break;
}
}
} while (moves.length < 4 && movePool.length);
// Moveset modifications
if (hasMove['autotomize'] && hasMove['heavyslam']) {
if (template.id === 'celesteela') {
moves[moves.indexOf('heavyslam')] = 'flashcannon';
} else {
moves[moves.indexOf('autotomize')] = 'rockpolish';
}
}
if (moves[0] === 'conversion') {
moves[0] = moves[3];
moves[3] = 'conversion';
}
/**@type {[string, string | undefined, string | undefined]} */
// @ts-ignore
let abilities = Object.values(baseTemplate.abilities);
abilities.sort((a, b) => this.getAbility(b).rating - this.getAbility(a).rating);
let ability0 = this.getAbility(abilities[0]);
let ability1 = this.getAbility(abilities[1]);
let ability2 = this.getAbility(abilities[2]);
if (abilities[1]) {
if (abilities[2] && ability1.rating <= ability2.rating && this.randomChance(1, 2)) {
[ability1, ability2] = [ability2, ability1];
}
if (ability0.rating <= ability1.rating && this.randomChance(1, 2)) {
[ability0, ability1] = [ability1, ability0];
} else if (ability0.rating - 0.6 <= ability1.rating && this.randomChance(2, 3)) {
[ability0, ability1] = [ability1, ability0];
}
ability = ability0.name;
let rejectAbility;
do {
rejectAbility = false;
if (counterAbilities.includes(ability)) {
// Adaptability, Contrary, Hustle, Iron Fist, Skill Link
// @ts-ignore
rejectAbility = !counter[toId(ability)];
} else if (ateAbilities.includes(ability)) {
rejectAbility = !counter['Normal'];
} else if (ability === 'Blaze') {
rejectAbility = !counter['Fire'];
} else if (ability === 'Chlorophyll') {
rejectAbility = !hasMove['sunnyday'] && !teamDetails['sun'];
} else if (ability === 'Competitive') {
rejectAbility = !counter['Special'] || (hasMove['rest'] && hasMove['sleeptalk']);
} else if (ability === 'Compound Eyes' || ability === 'No Guard') {
rejectAbility = !counter['inaccurate'];
} else if (ability === 'Defiant' || ability === 'Moxie') {
rejectAbility = !counter['Physical'];
} else if (ability === 'Flare Boost' || ability === 'Moody') {
rejectAbility = true;
} else if (ability === 'Gluttony') {
rejectAbility = !hasMove['bellydrum'];
} else if (ability === 'Hydration' || ability === 'Rain Dish' || ability === 'Swift Swim') {
rejectAbility = !hasMove['raindance'] && !teamDetails['rain'];
} else if (ability === 'Ice Body' || ability === 'Slush Rush' || ability === 'Snow Cloak') {
rejectAbility = !teamDetails['hail'];
} else if (ability === 'Lightning Rod') {
rejectAbility = template.types.includes('Ground');
} else if (ability === 'Limber') {
rejectAbility = template.types.includes('Electric');
} else if (ability === 'Liquid Voice') {
rejectAbility = !hasMove['hypervoice'];
} else if (ability === 'Overgrow') {
rejectAbility = !counter['Grass'];
} else if (ability === 'Poison Heal') {
rejectAbility = abilities.includes('Technician') && !!counter['technician'];
} else if (ability === 'Power Construct') {
rejectAbility = template.forme === '10%' && !hasMove['substitute'];
} else if (ability === 'Prankster') {
rejectAbility = !counter['Status'];
} else if (ability === 'Pressure' || ability === 'Synchronize') {
rejectAbility = counter.Status < 2;
} else if (ability === 'Regenerator') {
rejectAbility = abilities.includes('Magic Guard');
} else if (ability === 'Quick Feet') {
rejectAbility = hasMove['bellydrum'];
} else if (ability === 'Reckless' || ability === 'Rock Head') {
rejectAbility = !counter['recoil'];
} else if (ability === 'Sand Force' || ability === 'Sand Rush' || ability === 'Sand Veil') {
rejectAbility = !teamDetails['sand'];
} else if (ability === 'Scrappy') {
rejectAbility = !template.types.includes('Normal');
} else if (ability === 'Serene Grace') {
rejectAbility = !counter['serenegrace'] || template.species === 'Blissey' || template.species === 'Togetic';
} else if (ability === 'Sheer Force') {
rejectAbility = !counter['sheerforce'] || template.isMega || (abilities.includes('Iron Fist') && counter['ironfist'] > counter['sheerforce']);
} else if (ability === 'Simple') {
rejectAbility = !counter.setupType && !hasMove['cosmicpower'] && !hasMove['flamecharge'];
} else if (ability === 'Snow Warning') {
rejectAbility = hasMove['hypervoice'];
} else if (ability === 'Solar Power') {
rejectAbility = !counter['Special'] || template.isMega;
} else if (ability === 'Strong Jaw') {
rejectAbility = !counter['bite'];
} else if (ability === 'Sturdy') {
rejectAbility = !!counter['recoil'] && !counter['recovery'];
} else if (ability === 'Swarm') {
rejectAbility = !counter['Bug'];
} else if (ability === 'Technician') {
rejectAbility = !counter['technician'] || (abilities.includes('Skill Link') && counter['skilllink'] >= counter['technician']);
} else if (ability === 'Tinted Lens') {
rejectAbility = counter['damage'] >= counter.damagingMoves.length || (counter.Status > 2 && !counter.setupType);
} else if (ability === 'Torrent') {
rejectAbility = !counter['Water'];
} else if (ability === 'Triage') {
rejectAbility = !counter['recovery'] && !counter['drain'];
} else if (ability === 'Unburden') {
rejectAbility = template.isMega || (!counter.setupType && !hasMove['acrobatics']);
} else if (ability === 'Water Absorb') {
rejectAbility = abilities.includes('Volt Absorb') || (abilities.includes('Water Bubble') && !!counter['Water']);
}
if (rejectAbility) {
if (ability === ability0.name && ability1.rating > 1) {
ability = ability1.name;
} else if (ability === ability1.name && abilities[2] && ability2.rating > 1) {
ability = ability2.name;
} else {
// Default to the highest rated ability if all are rejected
ability = abilities[0];
rejectAbility = false;
}
}
} while (rejectAbility);
if (abilities.includes('Galvanize') && !!counter['Normal']) {
ability = 'Galvanize';
} else if (abilities.includes('Guts') && ability !== 'Quick Feet' && (hasMove['facade'] || hasMove['protect'] || (hasMove['rest'] && hasMove['sleeptalk']))) {
ability = 'Guts';
} else if (abilities.includes('Prankster') && counter.Status > 1) {
ability = 'Prankster';
} else if (abilities.includes('Swift Swim') && hasMove['raindance']) {
ability = 'Swift Swim';
} else if (abilities.includes('Triage') && !!counter['drain']) {
ability = 'Triage';
} else if (abilities.includes('Unburden') && hasMove['acrobatics']) {
ability = 'Unburden';
} else if (isDoubles && abilities.includes('Intimidate')) {
ability = 'Intimidate';
}
if (template.species === 'Ambipom' && !counter['technician']) {
// If it doesn't qualify for Technician, Skill Link is useless on it
ability = 'Pickup';
} else if (template.baseSpecies === 'Basculin') {
ability = 'Adaptability';
} else if (template.species === 'Lopunny' && hasMove['switcheroo'] && this.randomChance(2, 3)) {
ability = 'Klutz';
} else if ((template.species === 'Rampardos' && !hasMove['headsmash']) || hasMove['rockclimb']) {
ability = 'Sheer Force';
} else if (template.species === 'Torterra' && !counter['Grass']) {
ability = 'Shell Armor';
} else if (template.species === 'Umbreon') {
ability = 'Synchronize';
} else if (template.id === 'venusaurmega') {
ability = 'Chlorophyll';
}
} else {
ability = ability0.name;
}
item = !isDoubles ? 'Leftovers' : 'Sitrus Berry';
if (template.requiredItems) {
// @ts-ignore
if (template.baseSpecies === 'Arceus' && (hasMove['judgment'] || !counter[template.types[0]])) {
// Judgment doesn't change type with Z-Crystals
item = template.requiredItems[0];
} else {
item = this.sample(template.requiredItems);
}
} else if (hasMove['magikarpsrevenge']) {
// PoTD Magikarp
item = 'Choice Band';
// First, the extra high-priority items
} else if (template.species === 'Clamperl' && !hasMove['shellsmash']) {
item = 'Deep Sea Tooth';
} else if (template.species === 'Cubone' || template.baseSpecies === 'Marowak') {
item = 'Thick Club';
} else if (template.species === 'Decidueye' && hasMove['spiritshackle'] && counter.setupType && !teamDetails.zMove) {
item = 'Decidium Z';
} else if (template.species === 'Dedenne') {
item = 'Petaya Berry';
} else if (template.species === 'Deoxys-Attack') {
item = (slot === 0 && hasMove['stealthrock']) ? 'Focus Sash' : 'Life Orb';
} else if (template.species === 'Farfetch\'d') {
item = 'Stick';
} else if (template.species === 'Kommo-o' && !teamDetails.zMove) {
item = hasMove['clangingscales'] ? 'Kommonium Z' : 'Dragonium Z';
} else if (template.species === 'Lycanroc' && hasMove['stoneedge'] && counter.setupType && !teamDetails.zMove) {
item = 'Lycanium Z';
} else if (template.species === 'Marshadow' && hasMove['spectralthief'] && counter.setupType && !teamDetails.zMove) {
item = 'Marshadium Z';
} else if (template.species === 'Mimikyu' && hasMove['playrough'] && counter.setupType && !teamDetails.zMove) {
item = 'Mimikium Z';
} else if ((template.species === 'Necrozma-Dusk-Mane' || template.species === 'Necrozma-Dawn-Wings') && !teamDetails.zMove) {
if (hasMove['autotomize'] && hasMove['sunsteelstrike']) {
item = 'Solganium Z';
} else if (hasMove['trickroom'] && hasMove['moongeistbeam']) {
item = 'Lunalium Z';
} else {
item = 'Ultranecrozium Z';
if (!hasMove['photongeyser']) {
for (const moveid of moves) {
let move = this.getMove(moveid);
if (move.category === 'Status' || hasType[move.type]) continue;
moves[moves.indexOf(moveid)] = 'photongeyser';
break;
}
}
}
} else if (template.baseSpecies === 'Pikachu') {
item = 'Light Ball';
} else if (template.species === 'Raichu-Alola' && hasMove['thunderbolt'] && !teamDetails.zMove && this.randomChance(1, 4)) {
item = 'Aloraichium Z';
} else if (template.species === 'Shedinja' || template.species === 'Smeargle') {
item = 'Focus Sash';
} else if (template.species === 'Unfezant' && counter['Physical'] >= 2) {
item = 'Scope Lens';
} else if (template.species === 'Unown') {
item = 'Choice Specs';
} else if (template.species === 'Wobbuffet') {
if (hasMove['destinybond']) {
item = 'Custap Berry';
} else {
item = isDoubles || this.randomChance(1, 2) ? 'Sitrus Berry' : 'Leftovers';
}
} else if (template.species === 'Zygarde-10%' && hasMove['substitute'] && !teamDetails.zMove) {
item = hasMove['outrage'] ? 'Dragonium Z' : 'Groundium Z';
} else if (ability === 'Imposter') {
item = 'Choice Scarf';
} else if (hasMove['geomancy']) {
item = 'Power Herb';
} else if (ability === 'Klutz' && hasMove['switcheroo']) {
// To perma-taunt a Pokemon by giving it Assault Vest
item = 'Assault Vest';
} else if (hasMove['switcheroo'] || hasMove['trick']) {
if (template.baseStats.spe >= 60 && template.baseStats.spe <= 108) {
item = 'Choice Scarf';
} else {
item = (counter.Physical > counter.Special) ? 'Choice Band' : 'Choice Specs';
}
} else if (hasMove['conversion'] || hasMove['happyhour']) {
item = 'Normalium Z';
} else if (hasMove['dig'] && !teamDetails.zMove) {
item = 'Groundium Z';
} else if (hasMove['mindblown'] && !!counter['Status'] && !teamDetails.zMove) {
item = 'Firium Z';
} else if (!teamDetails.zMove && (hasMove['fly'] || ((hasMove['bounce'] || (hasAbility['Gale Wings'] && hasMove['bravebird'])) && counter.setupType))) {
item = 'Flyinium Z';
} else if (hasMove['solarbeam'] && !hasAbility['Drought'] && !hasMove['sunnyday'] && !teamDetails['sun']) {
item = !teamDetails.zMove ? 'Grassium Z' : 'Power Herb';
} else if (template.evos.length) {
item = (ability === 'Technician' && counter.Physical >= 4) ? 'Choice Band' : 'Eviolite';
} else if (template.species === 'Latias' || template.species === 'Latios') {
item = 'Soul Dew';
} else if (hasMove['bellydrum']) {
if (ability === 'Gluttony') {
item = this.sample(['Aguav', 'Figy', 'Iapapa', 'Mago', 'Wiki']) + ' Berry';
} else if (template.baseStats.spe <= 50 && !teamDetails.zMove && this.randomChance(1, 2)) {
item = 'Normalium Z';
} else {
item = 'Sitrus Berry';
}
} else if (hasMove['shellsmash']) {
item = (ability === 'Solid Rock' && counter['priority']) ? 'Weakness Policy' : 'White Herb';
} else if (ability === 'Harvest') {
item = hasMove['rest'] ? 'Lum Berry' : 'Sitrus Berry';
} else if ((ability === 'Magic Guard' || ability === 'Sheer Force') && counter.damagingMoves.length > 1) {
item = 'Life Orb';
} else if (ability === 'Poison Heal' || ability === 'Toxic Boost') {
item = 'Toxic Orb';
} else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Natural Cure' && ability !== 'Shed Skin') {
item = (hasMove['raindance'] && ability === 'Hydration') ? 'Damp Rock' : 'Chesto Berry';
} else if (hasMove['raindance']) {
item = (ability === 'Swift Swim' && counter.Status < 2) ? 'Life Orb' : 'Damp Rock';
} else if (hasMove['sunnyday']) {
item = (ability === 'Chlorophyll' && counter.Status < 2) ? 'Life Orb' : 'Heat Rock';
} else if (hasMove['auroraveil'] || hasMove['lightscreen'] && hasMove['reflect']) {
item = 'Light Clay';
} else if (hasMove['psychoshift'] || (ability === 'Guts' || hasMove['facade']) && !hasMove['sleeptalk']) {
item = (hasType['Fire'] || ability === 'Quick Feet') ? 'Toxic Orb' : 'Flame Orb';
} else if (ability === 'Unburden') {
if (hasMove['fakeout']) {
item = 'Normal Gem';
} else {
item = 'Sitrus Berry';
}
} else if (hasMove['acrobatics']) {
item = '';
// Medium priority
} else if (((ability === 'Speed Boost' && !hasMove['substitute']) || (ability === 'Stance Change')) && counter.Physical + counter.Special > 2) {
item = 'Life Orb';
} else if (hasType['Grass'] && template.baseStats.spe <= 70 && hasMove['sleeppowder'] && counter.setupType && !teamDetails.zMove) {
item = 'Grassium Z';
} else if (counter.Physical >= 4 && !hasMove['bodyslam'] && !hasMove['dragontail'] && !hasMove['fakeout'] && !hasMove['flamecharge'] && !hasMove['rapidspin'] && !hasMove['suckerpunch'] && !isDoubles) {
item = template.baseStats.atk >= 100 && template.baseStats.spe >= 60 && template.baseStats.spe <= 108 && !counter['priority'] && this.randomChance(2, 3) ? 'Choice Scarf' : 'Choice Band';
} else if (counter.Special >= 4 && !hasMove['acidspray'] && !hasMove['chargebeam'] && !hasMove['clearsmog'] && !hasMove['fierydance'] && !isDoubles) {
item = template.baseStats.spa >= 100 && template.baseStats.spe >= 60 && template.baseStats.spe <= 108 && !counter['priority'] && this.randomChance(2, 3) ? 'Choice Scarf' : 'Choice Specs';
} else if (((counter.Physical >= 3 && hasMove['defog']) || (counter.Special >= 3 && hasMove['uturn'])) && template.baseStats.spe >= 60 && template.baseStats.spe <= 108 && !counter['priority'] && !hasMove['foulplay'] && this.randomChance(2, 3) && !isDoubles) {
item = 'Choice Scarf';
} else if (ability === 'Defeatist' || hasMove['eruption'] || hasMove['waterspout']) {
item = counter.Status <= 1 ? 'Expert Belt' : 'Leftovers';
} else if (isDoubles && counter.damagingMoves.length >= 4 && template.baseStats.spe >= 60 && !hasMove['fakeout'] && !hasMove['flamecharge'] && !hasMove['suckerpunch'] && ability !== 'Multiscale' && ability !== 'Sturdy') {
item = 'Life Orb';
} else if (hasMove['reversal'] && hasMove['substitute'] && !teamDetails.zMove) {
item = 'Fightinium Z';
} else if ((hasMove['endeavor'] || hasMove['flail'] || hasMove['reversal']) && ability !== 'Sturdy') {
item = 'Focus Sash';
} else if (this.getEffectiveness('Ground', template) >= 2 && ability !== 'Levitate' && !hasMove['magnetrise']) {
item = 'Air Balloon';
} else if (hasMove['outrage'] && (counter.setupType || ability === 'Multiscale')) {
item = 'Lum Berry';
} else if (isDoubles && this.getEffectiveness('Ice', template) >= 2) {
item = 'Yache Berry';
} else if (isDoubles && this.getEffectiveness('Rock', template) >= 2) {
item = 'Charti Berry';
} else if (isDoubles && this.getEffectiveness('Fire', template) >= 2) {
item = 'Occa Berry';
} else if (isDoubles && this.getImmunity('Fighting', template) && this.getEffectiveness('Fighting', template) >= 2) {
item = 'Chople Berry';
} else if ((ability === 'Slow Start' || hasMove['clearsmog'] || hasMove['curse'] || hasMove['detect'] || hasMove['protect'] || hasMove['sleeptalk']) && !isDoubles) {
item = 'Leftovers';
} else if (hasMove['substitute']) {
item = counter.damagingMoves.length > 2 && !!counter['drain'] ? 'Life Orb' : 'Leftovers';
} else if ((ability === 'Iron Barbs' || ability === 'Rough Skin') && this.randomChance(1, 2)) {
item = 'Rocky Helmet';
} else if (counter.Physical + counter.Special >= 4 && template.baseStats.spd >= 65 && template.baseStats.hp + template.baseStats.def + template.baseStats.spd >= 235) {
item = 'Assault Vest';
} else if (counter.damagingMoves.length >= 4) {
item = (!!counter['Dragon'] || !!counter['Normal'] || (hasMove['suckerpunch'] && !hasType['Dark'])) ? 'Life Orb' : 'Expert Belt';
} else if (template.species === 'Palkia' && (hasMove['dracometeor'] || hasMove['spacialrend']) && hasMove['hydropump']) {
item = 'Lustrous Orb';
} else if (counter.damagingMoves.length >= 3 && !!counter['speedsetup'] && template.baseStats.hp + template.baseStats.def + template.baseStats.spd >= 300) {
item = 'Weakness Policy';
} else if (slot === 0 && ability !== 'Regenerator' && ability !== 'Sturdy' && !counter['recoil'] && !counter['recovery'] && template.baseStats.hp + template.baseStats.def + template.baseStats.spd < 285) {
item = 'Focus Sash';
} else if (counter.damagingMoves.length >= 3 && ability !== 'Sturdy' && !hasMove['acidspray'] && !hasMove['dragontail'] && !hasMove['foulplay'] && !hasMove['rapidspin'] && !hasMove['superfang']) {
item = (template.baseStats.hp + template.baseStats.def + template.baseStats.spd < 285 || !!counter['speedsetup'] || hasMove['trickroom']) ? 'Life Orb' : 'Leftovers';
// This is the "REALLY can't think of a good item" cutoff
} else if (ability === 'Sturdy' && hasMove['explosion'] && !counter['speedsetup']) {
item = 'Custap Berry';
} else if (ability === 'Super Luck') {
item = 'Scope Lens';
} else if (hasType['Poison']) {
item = 'Black Sludge';
} else if (this.getEffectiveness('Rock', template) >= 1 || hasMove['dragontail']) {
item = 'Leftovers';
} else if (this.getImmunity('Ground', template) && this.getEffectiveness('Ground', template) >= 1 && ability !== 'Levitate' && ability !== 'Solid Rock' && !hasMove['magnetrise'] && !hasMove['sleeptalk']) {
item = 'Air Balloon';
}
// For Trick / Switcheroo
if (item === 'Leftovers' && hasType['Poison']) {
item = 'Black Sludge';
}
let level;
if (!isDoubles) {
/** @type {{[tier: string]: number}} */
let levelScale = {
LC: 88,
'LC Uber': 86,
NFE: 84,
PU: 83,
PUBL: 82,
NU: 81,
NUBL: 80,
RU: 79,
RUBL: 78,
UU: 77,
UUBL: 76,
OU: 75,
Uber: 73,
AG: 71,
};
/** @type {{[species: string]: number}} */
let customScale = {
// Banned Abilities
Dugtrio: 77, Gothitelle: 77, Pelipper: 79, Politoed: 79, Wobbuffet: 77,
// Holistic judgement
Unown: 100,
};
let tier = template.tier;
if (tier.includes('Unreleased') && baseTemplate.tier === 'Uber') {
tier = 'Uber';
}
if (tier.charAt(0) === '(') {
tier = tier.slice(1, -1);
}
level = levelScale[tier] || 75;
if (customScale[template.name]) level = customScale[template.name];
// Custom level based on moveset
if (ability === 'Power Construct') level = 73;
if (item === 'Kommonium Z') level = 77;
} else {
// We choose level based on BST. Min level is 70, max level is 99. 600+ BST is 70, less than 300 is 99. Calculate with those values.
// Every 10.34 BST adds a level from 70 up to 99. Results are floored. Uses the Mega's stats if holding a Mega Stone
let baseStats = template.baseStats;
// If Wishiwashi, use the school-forme's much higher stats
if (template.baseSpecies === 'Wishiwashi') baseStats = this.getTemplate('wishiwashischool').baseStats;
let bst = baseStats.hp + baseStats.atk + baseStats.def + baseStats.spa + baseStats.spd + baseStats.spe;
// Adjust levels of mons based on abilities (Pure Power, Sheer Force, etc.) and also Eviolite
// For the stat boosted, treat the Pokemon's base stat as if it were multiplied by the boost. (Actual effective base stats are higher.)
let templateAbility = (baseTemplate === template ? ability : template.abilities[0]);
if (templateAbility === 'Huge Power' || templateAbility === 'Pure Power') {
bst += baseStats.atk;
} else if (templateAbility === 'Parental Bond') {
bst += 0.25 * (counter.Physical > counter.Special ? baseStats.atk : baseStats.spa);
} else if (templateAbility === 'Protean') {
bst += 0.3 * (counter.Physical > counter.Special ? baseStats.atk : baseStats.spa);
} else if (templateAbility === 'Fur Coat') {
bst += baseStats.def;
} else if (templateAbility === 'Slow Start') {
bst -= baseStats.atk / 2 + baseStats.spe / 2;
} else if (templateAbility === 'Truant') {
bst *= 2 / 3;
}
if (item === 'Eviolite') {
bst += 0.5 * (baseStats.def + baseStats.spd);
}
level = 70 + Math.floor(((600 - this.clampIntRange(bst, 300, 600)) / 10.34));
}
if (template.species === 'Stunfisk') {
// This is just to amuse Zarel
ability = 'Limber';
item = 'Cheri Berry';
level += 2;
}
// Prepare optimal HP
let srWeakness = this.getEffectiveness('Rock', template);
while (evs.hp > 1) {
let hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if (hasMove['substitute'] && hasMove['reversal']) {
// Reversal users should be able to use four Substitutes
if (hp % 4 > 0) break;
} else if (hasMove['substitute'] && (item === 'Sitrus Berry' || ability === 'Power Construct' && item !== 'Leftovers')) {
// Two Substitutes should activate Sitrus Berry or Power Construct
if (hp % 4 === 0) break;
} else if (hasMove['bellydrum'] && (item === 'Sitrus Berry' || ability === 'Gluttony')) {
// Belly Drum should activate Sitrus Berry
if (hp % 2 === 0) break;
} else {
// Maximize number of Stealth Rock switch-ins
if (srWeakness <= 0 || hp % (4 / srWeakness) > 0) break;
}
evs.hp -= 4;
}
// Minimize confusion damage
if (!counter['Physical'] && !hasMove['copycat'] && !hasMove['transform']) {
evs.atk = 0;
ivs.atk = 0;
}
if (ability === 'Beast Boost' && counter.Special < 1) {
evs.spa = 0;
ivs.spa = 0;
}
if (hasMove['gyroball'] || hasMove['trickroom']) {
evs.spe = 0;
ivs.spe = 0;
}
return {
name: template.baseSpecies,
species: species,
gender: template.gender,
moves: moves,
ability: ability,
evs: evs,
ivs: ivs,
item: item,
level: level,
shiny: this.randomChance(1, 1024),
};
}
randomTeam() {
let pokemon = [];
const excludedTiers = ['NFE', 'LC Uber', 'LC'];
const allowedNFE = ['Chansey', 'Doublade', 'Gligar', 'Porygon2', 'Scyther', 'Togetic'];
// For Monotype
let isMonotype = this.format.id === 'gen7monotyperandombattle';
let typePool = Object.keys(this.data.TypeChart);
let type = this.sample(typePool);
let pokemonPool = [];
for (let id in this.data.FormatsData) {
let template = this.getTemplate(id);
if (isMonotype) {
let types = template.types;
if (template.battleOnly) types = this.getTemplate(template.baseSpecies).types;
if (types.indexOf(type) < 0) continue;
}
if (template.gen <= this.gen && !excludedTiers.includes(template.tier) && !template.isMega && !template.isPrimal && !template.isNonstandard && template.randomBattleMoves) {
pokemonPool.push(id);
}
}
// PotD stuff
let potd;
if (global.Config && Config.potd && this.getRuleTable(this.getFormat()).has('potd')) {
potd = this.getTemplate(Config.potd);
}
/**@type {{[k: string]: number}} */
let typeCount = {};
/**@type {{[k: string]: number}} */
let typeComboCount = {};
/**@type {{[k: string]: number}} */
let baseFormes = {};
let uberCount = 0;
let puCount = 0;
/**@type {RandomTeamsTypes["TeamDetails"]} */
let teamDetails = {};
while (pokemonPool.length && pokemon.length < 6) {
let template = this.getTemplate(this.sampleNoReplace(pokemonPool));
if (!template.exists) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[template.baseSpecies]) continue;
// Only certain NFE Pokemon are allowed
if (template.evos.length && !allowedNFE.includes(template.species)) continue;
let tier = template.tier;
switch (tier) {
case 'Uber':
// Ubers are limited to 2 but have a 20% chance of being added anyway.
if (uberCount > 1 && this.randomChance(4, 5)) continue;
break;
case 'PU':
// PUs are limited to 2 but have a 20% chance of being added anyway.
if (puCount > 1 && this.randomChance(4, 5)) continue;
break;
case 'Unreleased': case 'CAP':
// Unreleased and CAP have 20% the normal rate
if (this.randomChance(4, 5)) continue;
}
// Adjust rate for species with multiple formes
switch (template.baseSpecies) {
case 'Arceus': case 'Silvally':
if (this.randomChance(17, 18)) continue;
break;
case 'Pikachu':
if (this.randomChance(6, 7)) continue;
continue;
case 'Genesect':
if (this.randomChance(4, 5)) continue;
break;
case 'Castform': case 'Gourgeist': case 'Oricorio':
if (this.randomChance(3, 4)) continue;
break;
case 'Basculin': case 'Cherrim': case 'Greninja': case 'Hoopa': case 'Meloetta': case 'Meowstic':
if (this.randomChance(1, 2)) continue;
break;
}
if (potd && potd.exists) {
// The Pokemon of the Day belongs in slot 2
if (pokemon.length === 1) {
template = potd;
if (template.species === 'Magikarp') {
// @ts-ignore
template.randomBattleMoves = ['bounce', 'flail', 'splash', 'magikarpsrevenge'];
} else if (template.species === 'Delibird') {
// @ts-ignore
template.randomBattleMoves = ['present', 'bestow'];
}
} else if (template.species === potd.species) {
continue; // No thanks, I've already got one
}
}
let types = template.types;
if (!isMonotype) {
// Limit 2 of any type
let skip = false;
for (const type of types) {
if (typeCount[type] > 1 && this.randomChance(4, 5)) {
skip = true;
break;
}
}
if (skip) continue;
}
let set = this.randomSet(template, pokemon.length, teamDetails, this.format.gameType !== 'singles');
// Illusion shouldn't be the last Pokemon of the team
if (set.ability === 'Illusion' && pokemon.length > 4) continue;
// Pokemon shouldn't have Physical and Special setup on the same set
let incompatibleMoves = ['bellydrum', 'swordsdance', 'calmmind', 'nastyplot'];
let intersectMoves = set.moves.filter(move => incompatibleMoves.includes(move));
if (intersectMoves.length > 1) continue;
// Limit 1 of any type combination, 2 in monotype
let typeCombo = types.slice().sort().join();
if (set.ability === 'Drought' || set.ability === 'Drizzle' || set.ability === 'Sand Stream') {
// Drought, Drizzle and Sand Stream don't count towards the type combo limit
typeCombo = set.ability;
if (typeCombo in typeComboCount) continue;
} else {
if (typeComboCount[typeCombo] >= (isMonotype ? 2 : 1)) continue;
}
// Okay, the set passes, add it to our team
pokemon.push(set);
if (pokemon.length === 6) {
// Set Zoroark's level to be the same as the last Pokemon
let illusion = teamDetails['illusion'];
if (illusion) pokemon[illusion - 1].level = pokemon[5].level;
break;
}
// Now that our Pokemon has passed all checks, we can increment our counters
baseFormes[template.baseSpecies] = 1;
// Increment type counters
for (const type of types) {
if (type in typeCount) {
typeCount[type]++;
} else {
typeCount[type] = 1;
}
}
if (typeCombo in typeComboCount) {
typeComboCount[typeCombo]++;
} else {
typeComboCount[typeCombo] = 1;
}
// Increment Uber/PU counters
if (tier === 'Uber') {
uberCount++;
} else if (tier === 'PU') {
puCount++;
}
// Team has Mega/weather/hazards
let item = this.getItem(set.item);
if (item.megaStone) teamDetails['megaStone'] = 1;
if (item.zMove) teamDetails['zMove'] = 1;
if (set.ability === 'Snow Warning') teamDetails['hail'] = 1;
if (set.moves.includes('raindance') || set.ability === 'Drizzle' && !item.onPrimal) teamDetails['rain'] = 1;
if (set.ability === 'Sand Stream') teamDetails['sand'] = 1;
if (set.moves.includes('sunnyday') || set.ability === 'Drought' && !item.onPrimal) teamDetails['sun'] = 1;
if (set.moves.includes('stealthrock')) teamDetails['stealthRock'] = 1;
if (set.moves.includes('toxicspikes')) teamDetails['toxicSpikes'] = 1;
if (set.moves.includes('defog') || set.moves.includes('rapidspin')) teamDetails['hazardClear'] = 1;
// For setting Zoroark's level
if (set.ability === 'Illusion') teamDetails['illusion'] = pokemon.length;
}
return pokemon;
}
/**
* @param {Template} template
* @param {number} slot
* @param {RandomTeamsTypes["FactoryTeamDetails"]} teamData
* @param {string} tier
* @return {RandomTeamsTypes["RandomFactorySet"] | false}
*/
randomFactorySet(template, slot, teamData, tier) {
let speciesId = toId(template.species);
// let flags = this.randomFactorySets[tier][speciesId].flags;
let setList = this.randomFactorySets[tier][speciesId].sets;
/**@type {{[k: string]: number}} */
let itemsMax = {'choicespecs': 1, 'choiceband': 1, 'choicescarf': 1};
/**@type {{[k: string]: number}} */
let movesMax = {'rapidspin': 1, 'batonpass': 1, 'stealthrock': 1, 'defog': 1, 'spikes': 1, 'toxicspikes': 1};
let requiredMoves = {'stealthrock': 'hazardSet', 'rapidspin': 'hazardClear', 'defog': 'hazardClear'};
let weatherAbilitiesRequire = {
'hydration': 'raindance', 'swiftswim': 'raindance',
'leafguard': 'sunnyday', 'solarpower': 'sunnyday', 'chlorophyll': 'sunnyday',
'sandforce': 'sandstorm', 'sandrush': 'sandstorm', 'sandveil': 'sandstorm',
'slushrush': 'hail', 'snowcloak': 'hail',
};
let weatherAbilities = ['drizzle', 'drought', 'snowwarning', 'sandstream'];
// Build a pool of eligible sets, given the team partners
// Also keep track of sets with moves the team requires
/**@type {{set: AnyObject, moveVariants?: number[]}[]} */
let effectivePool = [];
let priorityPool = [];
for (const curSet of setList) {
let item = this.getItem(curSet.item);
if (teamData.megaCount > 0 && item.megaStone) continue; // reject 2+ mega stones
if (teamData.zCount && teamData.zCount > 0 && item.zMove) continue; // reject 2+ Z stones
if (itemsMax[item.id] && teamData.has[item.id] >= itemsMax[item.id]) continue;
let ability = this.getAbility(curSet.ability);
// @ts-ignore
if (weatherAbilitiesRequire[ability.id] && teamData.weather !== weatherAbilitiesRequire[ability.id]) continue;
if (teamData.weather && weatherAbilities.includes(ability.id)) continue; // reject 2+ weather setters
let reject = false;
let hasRequiredMove = false;
let curSetVariants = [];
for (const move of curSet.moves) {
let variantIndex = this.random(move.length);
let moveId = toId(move[variantIndex]);
if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) {
reject = true;
break;
}
// @ts-ignore
if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) {
hasRequiredMove = true;
}
curSetVariants.push(variantIndex);
}
if (reject) continue;
effectivePool.push({set: curSet, moveVariants: curSetVariants});
if (hasRequiredMove) priorityPool.push({set: curSet, moveVariants: curSetVariants});
}
if (priorityPool.length) effectivePool = priorityPool;
if (!effectivePool.length) {
if (!teamData.forceResult) return false;
for (const curSet of setList) {
effectivePool.push({set: curSet});
}
}
let setData = this.sample(effectivePool);
let moves = [];
for (const [i, moveSlot] of setData.set.moves.entries()) {
moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot));
}
let item = Array.isArray(setData.set.item) ? this.sample(setData.set.item) : setData.set.item;
let ability = Array.isArray(setData.set.ability) ? this.sample(setData.set.ability) : setData.set.ability;
let nature = Array.isArray(setData.set.nature) ? this.sample(setData.set.nature) : setData.set.nature;
return {
name: setData.set.name || template.baseSpecies,
species: setData.set.species,
gender: setData.set.gender || template.gender || (this.randomChance(1, 2) ? 'M' : 'F'),
item: item || '',
ability: ability || template.abilities['0'],
shiny: typeof setData.set.shiny === 'undefined' ? this.randomChance(1, 1024) : setData.set.shiny,
level: setData.set.level ? setData.set.level : tier === "LC" ? 5 : 100,
happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness,
evs: Object.assign({hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0}, setData.set.evs),
ivs: Object.assign({hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31}, setData.set.ivs),
nature: nature || 'Serious',
moves: moves,
};
}
/**
* @param {number} [depth]
* @return {RandomTeamsTypes["RandomFactorySet"][]}
*/
randomFactoryTeam(depth = 0) {
let forceResult = (depth >= 4);
// The teams generated depend on the tier choice in such a way that
// no exploitable information is leaked from rolling the tier in getTeam(p1).
let availableTiers = ['Uber', 'OU', 'UU', 'RU', 'NU', 'PU', 'LC', 'Mono'];
if (!this.FactoryTier) this.FactoryTier = this.sample(availableTiers);
const chosenTier = this.FactoryTier;
/**@type {{[k: string]: number}} */
const tierValues = {
'Uber': 5,
'OU': 4, 'UUBL': 4,
'UU': 3, 'RUBL': 3,
'RU': 2, 'NUBL': 2,
'NU': 1, 'PUBL': 1,
'PU': 0,
};
let pokemon = [];
let pokemonPool = Object.keys(this.randomFactorySets[chosenTier]);
let typePool = Object.keys(this.data.TypeChart);
const type = this.sample(typePool);
/**@type {TeamData} */
let teamData = {typeCount: {}, typeComboCount: {}, baseFormes: {}, megaCount: 0, zCount: 0, has: {}, forceResult: forceResult, weaknesses: {}, resistances: {}};
let requiredMoveFamilies = ['hazardSet', 'hazardClear'];
/**@type {{[k: string]: string}} */
let requiredMoves = {'stealthrock': 'hazardSet', 'rapidspin': 'hazardClear', 'defog': 'hazardClear'};
/**@type {{[k: string]: string}} */
let weatherAbilitiesSet = {'drizzle': 'raindance', 'drought': 'sunnyday', 'snowwarning': 'hail', 'sandstream': 'sandstorm'};
/**@type {{[k: string]: string[]}} */
let resistanceAbilities = {
'dryskin': ['Water'], 'waterabsorb': ['Water'], 'stormdrain': ['Water'],
'flashfire': ['Fire'], 'heatproof': ['Fire'],
'lightningrod': ['Electric'], 'motordrive': ['Electric'], 'voltabsorb': ['Electric'],
'sapsipper': ['Grass'],
'thickfat': ['Ice', 'Fire'],
'levitate': ['Ground'],
};
while (pokemonPool.length && pokemon.length < 6) {
let template = this.getTemplate(this.sampleNoReplace(pokemonPool));
if (!template.exists) continue;
// Lessen the need of deleting sets of Pokemon after tier shifts
if (chosenTier in tierValues && template.tier in tierValues && tierValues[template.tier] > tierValues[chosenTier]) continue;
let speciesFlags = this.randomFactorySets[chosenTier][template.speciesid].flags;
// Limit to one of each species (Species Clause)
if (teamData.baseFormes[template.baseSpecies]) continue;
// Limit the number of Megas to one
if (teamData.megaCount >= 1 && speciesFlags.megaOnly) continue;
let set = this.randomFactorySet(template, pokemon.length, teamData, chosenTier);
if (!set) continue;
let itemData = this.getItem(set.item);
// Actually limit the number of Megas to one
if (teamData.megaCount >= 1 && itemData.megaStone) continue;
// Limit the number of Z moves to one
if (teamData.zCount >= 1 && itemData.zMove) continue;
let types = template.types;
// Enforce Monotype
if (chosenTier === 'Mono') {
// Prevents Mega Evolutions from breaking the type limits
if (itemData.megaStone) {
let megaTemplate = this.getTemplate(itemData.megaStone);
if (types.length > megaTemplate.types.length) types = [template.types[0]];
// Only check the second type because a Mega Evolution should always share the first type with its base forme.
if (megaTemplate.types[1] && types[1] && megaTemplate.types[1] !== types[1]) {
types = [megaTemplate.types[0]];
}
}
if (!types.includes(type)) continue;
} else {
// If not Monotype, limit to two of each type
let skip = false;
for (const type of types) {
if (teamData.typeCount[type] > 1 && this.randomChance(4, 5)) {
skip = true;
break;
}
}
if (skip) continue;
// Limit 1 of any type combination
let typeCombo = types.slice().sort().join();
if (set.ability + '' === 'Drought' || set.ability + '' === 'Drizzle') {
// Drought and Drizzle don't count towards the type combo limit
typeCombo = set.ability + '';
}
if (typeCombo in teamData.typeComboCount) continue;
}
// Okay, the set passes, add it to our team
pokemon.push(set);
let typeCombo = types.slice().sort().join();
// Now that our Pokemon has passed all checks, we can update team data:
for (const type of types) {
if (type in teamData.typeCount) {
teamData.typeCount[type]++;
} else {
teamData.typeCount[type] = 1;
}
}
teamData.typeComboCount[typeCombo] = 1;
teamData.baseFormes[template.baseSpecies] = 1;
if (itemData.megaStone) teamData.megaCount++;
if (itemData.zMove) teamData.zCount++;
if (itemData.id in teamData.has) {
teamData.has[itemData.id]++;
} else {
teamData.has[itemData.id] = 1;
}
let abilityData = this.getAbility(set.ability);
if (abilityData.id in weatherAbilitiesSet) {
teamData.weather = weatherAbilitiesSet[abilityData.id];
}
for (const move of set.moves) {
let moveId = toId(move);
if (moveId in teamData.has) {
teamData.has[moveId]++;
} else {
teamData.has[moveId] = 1;
}
if (moveId in requiredMoves) {
teamData.has[requiredMoves[moveId]] = 1;
}
}
for (let typeName in this.data.TypeChart) {
// Cover any major weakness (3+) with at least one resistance
if (teamData.resistances[typeName] >= 1) continue;
if (resistanceAbilities[abilityData.id] && resistanceAbilities[abilityData.id].includes(typeName) || !this.getImmunity(typeName, types)) {
// Heuristic: assume that Pokémon with these abilities don't have (too) negative typing.
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
continue;
}
let typeMod = this.getEffectiveness(typeName, types);
if (typeMod < 0) {
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
} else if (typeMod > 0) {
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
}
}
}
if (pokemon.length < 6) return this.randomFactoryTeam(++depth);
// Quality control
if (!teamData.forceResult) {
for (const requiredFamily of requiredMoveFamilies) {
if (!teamData.has[requiredFamily]) return this.randomFactoryTeam(++depth);
}
for (let type in teamData.weaknesses) {
if (teamData.weaknesses[type] >= 3) return this.randomFactoryTeam(++depth);
}
}
return pokemon;
}
/**
* @param {Template} template
* @param {number} slot
* @param {RandomTeamsTypes["FactoryTeamDetails"]} teamData
* @return {RandomTeamsTypes["RandomFactorySet"] | false}
*/
randomBSSFactorySet(template, slot, teamData) {
let speciesId = toId(template.species);
// let flags = this.randomBSSFactorySets[tier][speciesId].flags;
let setList = this.randomBSSFactorySets[speciesId].sets;
/**@type {{[k: string]: number}} */
let movesMax = {'batonpass': 1, 'stealthrock': 1, 'spikes': 1, 'toxicspikes': 1, 'doubleedge': 1, 'trickroom': 1};
/**@type {{[k: string]: string}} */
let requiredMoves = {};
/**@type {{[k: string]: string}} */
let weatherAbilitiesRequire = {
'swiftswim': 'raindance',
'sandrush': 'sandstorm', 'sandveil': 'sandstorm',
};
let weatherAbilities = ['drizzle', 'drought', 'snowwarning', 'sandstream'];
// Build a pool of eligible sets, given the team partners
// Also keep track of sets with moves the team requires
/**@type {{set: AnyObject, moveVariants?: number[], itemVariants?: number, abilityVariants?: number}[]} */
let effectivePool = [];
let priorityPool = [];
for (const curSet of setList) {
let item = this.getItem(curSet.item);
if (teamData.megaCount > 1 && item.megaStone) continue; // reject 3+ mega stones
if (teamData.zCount && teamData.zCount > 1 && item.zMove) continue; // reject 3+ Z stones
if (teamData.has[item.id]) continue; // Item clause
let ability = this.getAbility(curSet.ability);
if (weatherAbilitiesRequire[ability.id] && teamData.weather !== weatherAbilitiesRequire[ability.id]) continue;
if (teamData.weather && weatherAbilities.includes(ability.id)) continue; // reject 2+ weather setters
if (curSet.species === 'Aron' && teamData.weather !== 'sandstorm') continue; // reject Aron without a Sand Stream user
let reject = false;
let hasRequiredMove = false;
let curSetVariants = [];
for (const move of curSet.moves) {
let variantIndex = this.random(move.length);
let moveId = toId(move[variantIndex]);
if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) {
reject = true;
break;
}
if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) {
hasRequiredMove = true;
}
curSetVariants.push(variantIndex);
}
if (reject) continue;
effectivePool.push({set: curSet, moveVariants: curSetVariants});
if (hasRequiredMove) priorityPool.push({set: curSet, moveVariants: curSetVariants});
}
if (priorityPool.length) effectivePool = priorityPool;
if (!effectivePool.length) {
if (!teamData.forceResult) return false;
for (const curSet of setList) {
effectivePool.push({set: curSet});
}
}
let setData = this.sample(effectivePool);
let moves = [];
for (const [i, moveSlot] of setData.set.moves.entries()) {
moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot));
}
return {
name: setData.set.nickname || setData.set.name || template.baseSpecies,
species: setData.set.species,
gender: setData.set.gender || template.gender || (this.randomChance(1, 2) ? 'M' : 'F'),
item: setData.set.item || '',
ability: setData.set.ability || template.abilities['0'],
shiny: typeof setData.set.shiny === 'undefined' ? this.randomChance(1, 1024) : setData.set.shiny,
level: setData.set.level || 50,
happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness,
evs: Object.assign({hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0}, setData.set.evs),
ivs: Object.assign({hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31}, setData.set.ivs),
nature: setData.set.nature || 'Serious',
moves: moves,
};
}
/**
* @param {number} [depth]
* @return {RandomTeamsTypes["RandomFactorySet"][]}
*/
randomBSSFactoryTeam(depth = 0) {
let forceResult = (depth >= 4);
let pokemon = [];
let pokemonPool = Object.keys(this.randomBSSFactorySets);
/**@type {TeamData} */
let teamData = {typeCount: {}, typeComboCount: {}, baseFormes: {}, megaCount: 0, zCount: 0, eeveeLimCount: 0, has: {}, forceResult: forceResult, weaknesses: {}, resistances: {}};
/**@type {string[]} */
let requiredMoveFamilies = [];
/**@type {{[k: string]: string}} */
let requiredMoves = {};
/**@type {{[k: string]: string}} */
let weatherAbilitiesSet = {'drizzle': 'raindance', 'drought': 'sunnyday', 'snowwarning': 'hail', 'sandstream': 'sandstorm'};
/**@type {{[k: string]: string[]}} */
let resistanceAbilities = {
'waterabsorb': ['Water'],
'flashfire': ['Fire'],
'lightningrod': ['Electric'], 'voltabsorb': ['Electric'],
'thickfat': ['Ice', 'Fire'],
'levitate': ['Ground'],
};
while (pokemonPool.length && pokemon.length < 6) {
let template = this.getTemplate(this.sampleNoReplace(pokemonPool));
if (!template.exists) continue;
let speciesFlags = this.randomBSSFactorySets[template.speciesid].flags;
// Limit to one of each species (Species Clause)
if (teamData.baseFormes[template.baseSpecies]) continue;
// Limit the number of Megas + Z-moves to 3
if (teamData.megaCount + teamData.zCount >= 3 && speciesFlags.megaOnly) continue;
// Limit 2 of any type
let types = template.types;
let skip = false;
for (const type of types) {
if (teamData.typeCount[type] > 1 && this.randomChance(4, 5)) {
skip = true;
break;
}
}
if (skip) continue;
// Restrict Eevee with certain Pokemon
if (speciesFlags.limEevee) teamData.eeveeLimCount++;
if (teamData.eeveeLimCount >= 1 && speciesFlags.limEevee) continue;
let set = this.randomBSSFactorySet(template, pokemon.length, teamData);
if (!set) continue;
// Limit 1 of any type combination
let typeCombo = types.slice().sort().join();
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
// Drought and Drizzle don't count towards the type combo limit
typeCombo = set.ability;
}
if (typeCombo in teamData.typeComboCount) continue;
// Okay, the set passes, add it to our team
pokemon.push(set);
// Now that our Pokemon has passed all checks, we can update team data:
for (const type of types) {
if (type in teamData.typeCount) {
teamData.typeCount[type]++;
} else {
teamData.typeCount[type] = 1;
}
}
teamData.typeComboCount[typeCombo] = 1;
teamData.baseFormes[template.baseSpecies] = 1;
// Limit Mega and Z-move
let itemData = this.getItem(set.item);
if (itemData.megaStone) teamData.megaCount++;
if (itemData.zMove) teamData.zCount++;
teamData.has[itemData.id] = 1;
let abilityData = this.getAbility(set.ability);
if (abilityData.id in weatherAbilitiesSet) {
teamData.weather = weatherAbilitiesSet[abilityData.id];
}
for (const move of set.moves) {
let moveId = toId(move);
if (moveId in teamData.has) {
teamData.has[moveId]++;
} else {
teamData.has[moveId] = 1;
}
if (moveId in requiredMoves) {
teamData.has[requiredMoves[moveId]] = 1;
}
}
for (let typeName in this.data.TypeChart) {
// Cover any major weakness (3+) with at least one resistance
if (teamData.resistances[typeName] >= 1) continue;
if (resistanceAbilities[abilityData.id] && resistanceAbilities[abilityData.id].includes(typeName) || !this.getImmunity(typeName, types)) {
// Heuristic: assume that Pokémon with these abilities don't have (too) negative typing.
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
continue;
}
let typeMod = this.getEffectiveness(typeName, types);
if (typeMod < 0) {
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
} else if (typeMod > 0) {
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
}
}
}
if (pokemon.length < 6) return this.randomBSSFactoryTeam(++depth);
// Quality control
if (!teamData.forceResult) {
for (const requiredFamily of requiredMoveFamilies) {
if (!teamData.has[requiredFamily]) return this.randomBSSFactoryTeam(++depth);
}
for (let type in teamData.weaknesses) {
if (teamData.weaknesses[type] >= 3) return this.randomBSSFactoryTeam(++depth);
}
}
return pokemon;
}
}
module.exports = RandomTeams;