pokemon-showdown/lib
Mia 56c3b69fcd Utils: Ensure require cache clearing is exhaustive
Previously, this was limited by a depth check that always got hit, meaning it never fully properly cleaned out the module tree (most likely due to the fact the uncacheModuleTree call would loop around to the same module through recursion, meaning mod.children never got deleted, so it never stopped looping). This commit fixes that.
2024-04-22 15:41:54 -05:00
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crashlogger.ts Migrate to esbuild for compilation (#9203) 2022-12-22 15:19:29 -06:00
DASHYCODE.md Clarify Dashycode documentation 2019-07-12 02:04:07 -05:00
dashycode.ts Remove last vestiges of tslint 2020-10-27 22:49:00 +00:00
database.ts Freeze cached Sim objects 2023-12-07 01:26:51 -05:00
fs.ts Migrate to esbuild for compilation (#9203) 2022-12-22 15:19:29 -06:00
index.ts Support persisting battles in a Postgres database (#8442) 2022-07-22 18:07:10 -07:00
net.ts Net: Expose response data to consumers 2023-11-28 12:27:38 -06:00
postgres.ts Add a chat plugin for storing teams remotely (#9513) 2023-09-24 11:22:26 -05:00
process-manager.ts Process-manager: Don't hold unnecessary module references past their expiry 2023-11-20 21:28:42 -06:00
repl.ts Fix REPL crashing on startup 2023-12-29 17:08:58 -06:00
sql.ts SQL: Account for dist files in loading extensions 2023-11-04 16:41:47 -05:00
STREAMS.md Fix outdated reference to .end() in Streams doc 2024-01-17 22:20:59 -08:00
streams.ts TypeScript 5! 2023-04-09 13:02:19 -07:00
utils.ts Utils: Ensure require cache clearing is exhaustive 2024-04-22 15:41:54 -05:00