mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-26 02:39:38 -05:00
`teamLength`, `maxLevel`, `cupLevelLimit`, and `minSourceGen` no longer exist as properties of `Format`. Instead, they're value rules that become properties of `RuleTable`, and can be specified as custom rules and inherited through rulesets like anything else. See the PR for a full reckoning of changes: https://github.com/smogon/pokemon-showdown/pull/8267
2419 lines
94 KiB
TypeScript
2419 lines
94 KiB
TypeScript
import {Dex, toID} from '../sim/dex';
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import {Utils} from '../lib';
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import {PRNG, PRNGSeed} from '../sim/prng';
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export interface TeamData {
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typeCount: {[k: string]: number};
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typeComboCount: {[k: string]: number};
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baseFormes: {[k: string]: number};
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megaCount?: number;
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zCount?: number;
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has: {[k: string]: number};
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forceResult: boolean;
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weaknesses: {[k: string]: number};
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resistances: {[k: string]: number};
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weather?: string;
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eeveeLimCount?: number;
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gigantamax?: boolean;
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}
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type MoveEnforcementChecker = (
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movePool: string[], hasMove: {[k: string]: boolean}, hasAbility: {[k: string]: boolean}, hasType: {[k: string]: true},
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counter: {[k: string]: any}, species: Species, teamDetails: RandomTeamsTypes.TeamDetails
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) => boolean;
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// Moves that restore HP:
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const RecoveryMove = [
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'healorder', 'milkdrink', 'moonlight', 'morningsun', 'recover', 'roost', 'shoreup', 'slackoff', 'softboiled', 'strengthsap', 'synthesis',
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];
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// Moves that drop stats:
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const ContraryMoves = [
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'closecombat', 'leafstorm', 'overheat', 'superpower', 'vcreate',
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];
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// Moves that boost Attack:
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const PhysicalSetup = [
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'bellydrum', 'bulkup', 'coil', 'curse', 'dragondance', 'honeclaws', 'howl', 'poweruppunch', 'swordsdance',
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];
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// Moves which boost Special Attack:
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const SpecialSetup = [
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'calmmind', 'chargebeam', 'geomancy', 'nastyplot', 'quiverdance', 'tailglow',
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];
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// Moves that boost Attack AND Special Attack:
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const MixedSetup = [
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'clangoroussoul', 'growth', 'happyhour', 'holdhands', 'noretreat', 'shellsmash', 'workup',
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];
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// Some moves that only boost Speed:
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const SpeedSetup = [
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'agility', 'autotomize', 'flamecharge', 'rockpolish',
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];
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// Moves that shouldn't be the only STAB moves:
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const NoStab = [
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'accelerock', 'aquajet', 'beakblast', 'bounce', 'breakingswipe', 'chatter', 'clearsmog', 'dragontail', 'eruption', 'explosion',
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'fakeout', 'firstimpression', 'flamecharge', 'flipturn', 'iceshard', 'icywind', 'incinerate', 'machpunch',
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'meteorbeam', 'pluck', 'pursuit', 'quickattack', 'reversal', 'selfdestruct', 'skydrop', 'snarl', 'suckerpunch', 'uturn', 'watershuriken',
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'vacuumwave', 'voltswitch', 'waterspout',
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];
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// Hazard-setting moves
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const Hazards = [
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'spikes', 'stealthrock', 'stickyweb', 'toxicspikes',
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];
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export class RandomTeams {
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dex: ModdedDex;
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gen: number;
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factoryTier: string;
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format: Format;
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prng: PRNG;
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maxLength: number;
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/**
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* Checkers for move enforcement based on a Pokémon's types or other factors
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*
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* returns true to reject one of its other moves to try to roll the forced move, false otherwise.
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*/
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moveEnforcementCheckers: {[k: string]: MoveEnforcementChecker};
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constructor(format: Format | string, prng: PRNG | PRNGSeed | null) {
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format = Dex.formats.get(format);
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this.dex = Dex.forFormat(format);
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this.gen = this.dex.gen;
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const ruleTable = Dex.formats.getRuleTable(format);
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this.maxLength = ruleTable.maxTeamSize;
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this.factoryTier = '';
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this.format = format;
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this.prng = prng && !Array.isArray(prng) ? prng : new PRNG(prng);
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this.moveEnforcementCheckers = {
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screens: (movePool, hasMove, hasAbility, hasType, counter, species, teamDetails) => {
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if (teamDetails.screens) return false;
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return (
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(hasMove['lightscreen'] && movePool.includes('reflect')) ||
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(hasMove['reflect'] && movePool.includes('lightscreen'))
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);
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},
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recovery: (movePool, hasMove, hasAbility, hasType, counter, species, teamDetails) => (
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counter.Status &&
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!counter.setupType &&
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['morningsun', 'recover', 'roost', 'slackoff', 'softboiled'].some(moveid => movePool.includes(moveid)) &&
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['healingwish', 'switcheroo', 'trick', 'trickroom'].every(moveid => !hasMove[moveid])
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),
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misc: (movePool, hasMove, hasAbility, hasType, counter, species, teamDetails) => {
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if (movePool.includes('milkdrink') || movePool.includes('quiverdance')) return true;
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return movePool.includes('stickyweb') && !counter.setupType && !teamDetails.stickyWeb;
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},
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lead: (movePool, hasMove, hasAbility, hasType, counter) => (
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movePool.includes('stealthrock') &&
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counter.Status &&
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!counter.setupType &&
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!counter.speedsetup &&
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!hasMove['substitute']
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),
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leechseed: (movePool, hasMove) => (
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!hasMove['calmmind'] &&
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['protect', 'substitute', 'spikyshield'].some(m => movePool.includes(m))
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),
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Bug: (movePool) => movePool.includes('megahorn'),
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Dark: (movePool, hasMove, hasAbility, hasType, counter) => {
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if (!counter.Dark) return true;
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return hasMove['suckerpunch'] && (movePool.includes('knockoff') || movePool.includes('wickedblow'));
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},
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Dragon: (movePool, hasMove, hasAbility, hasType, counter) => (
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!counter.Dragon &&
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!hasMove['dragonascent'] &&
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!hasMove['substitute'] &&
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!(hasMove['rest'] && hasMove['sleeptalk'])
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),
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Electric: (movePool, hasMove, hasAbility, hasType, counter) => !counter.Electric || movePool.includes('thunder'),
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Fairy: (movePool, hasMove, hasAbility, hasType, counter) => (
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!counter.Fairy &&
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['dazzlinggleam', 'moonblast', 'fleurcannon', 'playrough', 'strangesteam'].some(moveid => movePool.includes(moveid))
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),
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Fighting: (movePool, hasMove, hasAbility, hasType, counter) => !counter.Fighting || !counter.stab,
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Fire: (movePool, hasMove, hasAbility, hasType, counter, species) => {
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// Entei should never reject Extreme Speed even if Flare Blitz could be rolled instead
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const enteiException = hasMove['extremespeed'] && species.id === 'entei';
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return !hasMove['bellydrum'] && (!counter.Fire || (!enteiException && movePool.includes('flareblitz')));
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},
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Flying: (movePool, hasMove, hasAbility, hasType, counter) => (
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!counter.Flying && !hasType['Dragon'] && [
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'airslash', 'bravebird', 'dualwingbeat', 'oblivionwing',
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].some(moveid => movePool.includes(moveid))
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),
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Ghost: (movePool, hasMove, hasAbility, hasType, counter) => {
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if (!counter.Ghost && !hasType['Dark']) return true;
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if (movePool.includes('poltergeist')) return true;
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return movePool.includes('spectralthief') && !counter.Dark;
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},
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Grass: (movePool, hasMove, hasAbility, hasType, counter, species) => {
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if (movePool.includes('leafstorm') || movePool.includes('grassyglide')) return true;
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return !counter.Grass && species.baseStats.atk >= 100;
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},
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Ground: (movePool, hasMove, hasAbility, hasType, counter) => !counter.Ground,
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Ice: (movePool, hasMove, hasAbility, hasType, counter) => {
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if (!counter.Ice) return true;
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if (movePool.includes('iciclecrash')) return true;
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return hasAbility['Snow Warning'] && movePool.includes('blizzard');
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},
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Normal: (movePool, hasMove, hasAbility, hasType, counter) => (
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(hasAbility['Guts'] && movePool.includes('facade')) || (hasAbility['Pixilate'] && !counter.Normal)
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),
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Poison: (movePool, hasMove, hasAbility, hasType, counter) => {
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if (counter.Poison) return false;
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return hasType['Ground'] || hasType['Psychic'] || counter.setupType || movePool.includes('gunkshot');
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},
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Psychic: (movePool, hasMove, hasAbility, hasType, counter) => {
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if (counter.Psychic) return false;
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if (hasType['Ghost'] || hasType['Steel']) return false;
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return hasAbility['Psychic Surge'] || counter.setupType || movePool.includes('psychicfangs');
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},
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Rock: (movePool, hasMove, hasAbility, hasType, counter, species) => !counter.Rock && species.baseStats.atk >= 80,
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Steel: (movePool, hasMove, hasAbility, hasType, counter, species) => {
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if (species.baseStats.atk < 95) return false;
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if (movePool.includes('meteormash')) return true;
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return !counter.Steel;
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},
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Water: (movePool, hasMove, hasAbility, hasType, counter, species) => {
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if (!counter.Water && !hasMove['hypervoice']) return true;
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if (movePool.includes('hypervoice') || movePool.includes('liquidation')) return true;
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return hasAbility['Huge Power'] && movePool.includes('aquajet');
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},
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};
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}
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setSeed(prng?: PRNG | PRNGSeed) {
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this.prng = prng && !Array.isArray(prng) ? prng : new PRNG(prng);
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}
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getTeam(options?: PlayerOptions | null): PokemonSet[] {
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const generatorName = (
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typeof this.format.team === 'string' && this.format.team.startsWith('random')
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) ? this.format.team + 'Team' : '';
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// @ts-ignore
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return this[generatorName || 'randomTeam'](options);
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}
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randomChance(numerator: number, denominator: number) {
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return this.prng.randomChance(numerator, denominator);
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}
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sample<T>(items: readonly T[]): T {
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return this.prng.sample(items);
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}
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sampleIfArray<T>(item: T | T[]): T {
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if (Array.isArray(item)) {
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return this.sample(item);
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}
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return item;
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}
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random(m?: number, n?: number) {
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return this.prng.next(m, n);
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}
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/**
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* Remove an element from an unsorted array significantly faster
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* than .splice
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*/
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fastPop(list: any[], index: number) {
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// If an array doesn't need to be in order, replacing the
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// element at the given index with the removed element
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// is much, much faster than using list.splice(index, 1).
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const length = list.length;
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if (index < 0 || index >= list.length) {
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// sanity check
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throw new Error(`Index ${index} out of bounds for given array`);
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}
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const element = list[index];
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list[index] = list[length - 1];
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list.pop();
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return element;
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}
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/**
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* Remove a random element from an unsorted array and return it.
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* Uses the battle's RNG if in a battle.
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*/
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sampleNoReplace(list: any[]) {
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const length = list.length;
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const index = this.random(length);
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return this.fastPop(list, index);
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}
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/**
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* Removes n random elements from an unsorted array and returns them.
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* If n is less than the array's length, randomly removes and returns all the elements
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* in the array (so the returned array could have length < n).
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*/
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multipleSamplesNoReplace<T>(list: T[], n: number): T[] {
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const samples = [];
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while (samples.length < n && list.length) {
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samples.push(this.sampleNoReplace(list));
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}
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return samples;
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}
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unrejectableMovesInSingles(move: Move) {
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// These moves cannot be rejected in favor of a forced move in singles
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return (move.category !== 'Status' || !move.flags.heal) && ![
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'facade', 'leechseed', 'lightscreen', 'reflect', 'sleeptalk', 'spore', 'substitute', 'switcheroo',
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'teleport', 'toxic', 'trick',
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].includes(move.id);
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}
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unrejectableMovesInDoubles(move: Move) {
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// These moves cannot be rejected in favor of a forced move in doubles
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return move.id !== 'bodypress';
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}
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randomCCTeam(): RandomTeamsTypes.RandomSet[] {
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const dex = this.dex;
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const team = [];
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const natures = Object.keys(this.dex.data.Natures);
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const items = Object.keys(this.dex.data.Items);
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const random6 = this.random6Pokemon();
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for (let i = 0; i < 6; i++) {
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let forme = random6[i];
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let species = dex.species.get(forme);
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if (species.isNonstandard) species = dex.species.get(species.baseSpecies);
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// Random legal item
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let item = '';
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if (this.gen >= 2) {
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do {
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item = this.sample(items);
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} while (this.dex.items.get(item).gen > this.gen || this.dex.data.Items[item].isNonstandard);
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}
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// Make sure forme is legal
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if (species.battleOnly) {
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if (typeof species.battleOnly === 'string') {
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species = dex.species.get(species.battleOnly);
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} else {
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species = dex.species.get(this.sample(species.battleOnly));
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}
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forme = species.name;
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} else if (species.requiredItems && !species.requiredItems.some(req => toID(req) === item)) {
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if (!species.changesFrom) throw new Error(`${species.name} needs a changesFrom value`);
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species = dex.species.get(species.changesFrom);
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forme = species.name;
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}
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// Make sure that a base forme does not hold any forme-modifier items.
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let itemData = this.dex.items.get(item);
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if (itemData.forcedForme && forme === this.dex.species.get(itemData.forcedForme).baseSpecies) {
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do {
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item = this.sample(items);
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itemData = this.dex.items.get(item);
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} while (
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itemData.gen > this.gen ||
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itemData.isNonstandard ||
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(itemData.forcedForme && forme === this.dex.species.get(itemData.forcedForme).baseSpecies)
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);
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}
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// Random legal ability
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const abilities = Object.values(species.abilities).filter(a => this.dex.abilities.get(a).gen <= this.gen);
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const ability: string = this.gen <= 2 ? 'None' : this.sample(abilities);
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// Four random unique moves from the movepool
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let pool = ['struggle'];
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if (forme === 'Smeargle') {
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pool = Object.keys(this.dex.data.Moves).filter(moveid => {
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const move = this.dex.data.Moves[moveid];
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return !(move.isNonstandard || move.isZ || move.isMax || move.realMove);
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});
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} else {
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const formes = ['gastrodoneast', 'pumpkaboosuper', 'zygarde10'];
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let learnset = this.dex.data.Learnsets[species.id]?.learnset && !formes.includes(species.id) ?
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this.dex.data.Learnsets[species.id].learnset :
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this.dex.data.Learnsets[this.dex.species.get(species.baseSpecies).id].learnset;
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if (learnset) {
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pool = Object.keys(learnset).filter(
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moveid => learnset![moveid].find(learned => learned.startsWith(String(this.gen)))
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);
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}
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if (species.changesFrom) {
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learnset = this.dex.data.Learnsets[toID(species.changesFrom)].learnset;
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const basePool = Object.keys(learnset!).filter(
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moveid => learnset![moveid].find(learned => learned.startsWith(String(this.gen)))
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);
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pool = [...new Set(pool.concat(basePool))];
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}
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}
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const moves = this.multipleSamplesNoReplace(pool, 4);
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// Random EVs
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const evs: StatsTable = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
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const s: StatID[] = ["hp", "atk", "def", "spa", "spd", "spe"];
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let evpool = 510;
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do {
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const x = this.sample(s);
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const y = this.random(Math.min(256 - evs[x], evpool + 1));
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evs[x] += y;
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evpool -= y;
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} while (evpool > 0);
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// Random IVs
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const ivs = {
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hp: this.random(32),
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atk: this.random(32),
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def: this.random(32),
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spa: this.random(32),
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spd: this.random(32),
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spe: this.random(32),
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};
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// Random nature
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const nature = this.sample(natures);
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// Level balance--calculate directly from stats rather than using some silly lookup table
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const mbstmin = 1307; // Sunkern has the lowest modified base stat total, and that total is 807
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let stats = species.baseStats;
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// If Wishiwashi, use the school-forme's much higher stats
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if (species.baseSpecies === 'Wishiwashi') stats = Dex.species.get('wishiwashischool').baseStats;
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// Modified base stat total assumes 31 IVs, 85 EVs in every stat
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let mbst = (stats["hp"] * 2 + 31 + 21 + 100) + 10;
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mbst += (stats["atk"] * 2 + 31 + 21 + 100) + 5;
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mbst += (stats["def"] * 2 + 31 + 21 + 100) + 5;
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mbst += (stats["spa"] * 2 + 31 + 21 + 100) + 5;
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mbst += (stats["spd"] * 2 + 31 + 21 + 100) + 5;
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mbst += (stats["spe"] * 2 + 31 + 21 + 100) + 5;
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let level = Math.floor(100 * mbstmin / mbst); // Initial level guess will underestimate
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while (level < 100) {
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mbst = Math.floor((stats["hp"] * 2 + 31 + 21 + 100) * level / 100 + 10);
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// Since damage is roughly proportional to level
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mbst += Math.floor(((stats["atk"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
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mbst += Math.floor((stats["def"] * 2 + 31 + 21 + 100) * level / 100 + 5);
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mbst += Math.floor(((stats["spa"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
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mbst += Math.floor((stats["spd"] * 2 + 31 + 21 + 100) * level / 100 + 5);
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mbst += Math.floor((stats["spe"] * 2 + 31 + 21 + 100) * level / 100 + 5);
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if (mbst >= mbstmin) break;
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level++;
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}
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// Random happiness
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const happiness = this.random(256);
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// Random shininess
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const shiny = this.randomChance(1, 1024);
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team.push({
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name: species.baseSpecies,
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species: species.name,
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gender: species.gender,
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item: item,
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ability: ability,
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moves: moves,
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evs: evs,
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ivs: ivs,
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nature: nature,
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level: level,
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happiness: happiness,
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shiny: shiny,
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});
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}
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return team;
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}
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random6Pokemon() {
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// Pick six random pokemon--no repeats, even among formes
|
|
// Also need to either normalize for formes or select formes at random
|
|
// Unreleased are okay but no CAP
|
|
const last = [0, 151, 251, 386, 493, 649, 721, 807, 890][this.gen];
|
|
|
|
const pool: number[] = [];
|
|
for (const id in this.dex.data.FormatsData) {
|
|
if (
|
|
!this.dex.data.Pokedex[id] ||
|
|
(this.dex.data.FormatsData[id].isNonstandard && this.dex.data.FormatsData[id].isNonstandard !== 'Unobtainable')
|
|
) continue;
|
|
const num = this.dex.data.Pokedex[id].num;
|
|
if (num <= 0 || pool.includes(num)) continue;
|
|
if (num > last) break;
|
|
pool.push(num);
|
|
}
|
|
|
|
const hasDexNumber: {[k: string]: number} = {};
|
|
for (let i = 0; i < 6; i++) {
|
|
const num = this.sampleNoReplace(pool);
|
|
hasDexNumber[num] = i;
|
|
}
|
|
|
|
const formes: string[][] = [[], [], [], [], [], []];
|
|
for (const id in this.dex.data.Pokedex) {
|
|
if (!(this.dex.data.Pokedex[id].num in hasDexNumber)) continue;
|
|
const species = this.dex.species.get(id);
|
|
if (species.gen <= this.gen && (!species.isNonstandard || species.isNonstandard === 'Unobtainable')) {
|
|
formes[hasDexNumber[species.num]].push(species.name);
|
|
}
|
|
}
|
|
|
|
const sixPokemon = [];
|
|
for (let i = 0; i < 6; i++) {
|
|
if (!formes[i].length) {
|
|
throw new Error("Invalid pokemon gen " + this.gen + ": " + JSON.stringify(formes) + " numbers " + JSON.stringify(hasDexNumber));
|
|
}
|
|
sixPokemon.push(this.sample(formes[i]));
|
|
}
|
|
return sixPokemon;
|
|
}
|
|
|
|
randomHCTeam(): PokemonSet[] {
|
|
const team = [];
|
|
|
|
const itemPool = Object.keys(this.dex.data.Items);
|
|
const abilityPool = Object.keys(this.dex.data.Abilities);
|
|
const movePool = Object.keys(this.dex.data.Moves);
|
|
const naturePool = Object.keys(this.dex.data.Natures);
|
|
|
|
const random6 = this.random6Pokemon();
|
|
|
|
for (let i = 0; i < 6; i++) {
|
|
// Choose forme
|
|
const species = this.dex.species.get(random6[i]);
|
|
|
|
// Random unique item
|
|
let item = '';
|
|
if (this.gen >= 2) {
|
|
do {
|
|
item = this.sampleNoReplace(itemPool);
|
|
} while (this.dex.items.get(item).gen > this.gen || this.dex.data.Items[item].isNonstandard);
|
|
}
|
|
|
|
// Random unique ability
|
|
let ability = 'None';
|
|
if (this.gen >= 3) {
|
|
do {
|
|
ability = this.sampleNoReplace(abilityPool);
|
|
} while (this.dex.abilities.get(ability).gen > this.gen || this.dex.data.Abilities[ability].isNonstandard);
|
|
}
|
|
|
|
// Random unique moves
|
|
const m = [];
|
|
do {
|
|
const moveid = this.sampleNoReplace(movePool);
|
|
const move = this.dex.moves.get(moveid);
|
|
if (move.gen <= this.gen && !move.isNonstandard && !move.name.startsWith('Hidden Power ')) {
|
|
m.push(moveid);
|
|
}
|
|
} while (m.length < 4);
|
|
|
|
// Random EVs
|
|
const evs = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
|
|
if (this.gen === 6) {
|
|
let evpool = 510;
|
|
do {
|
|
const x = this.sample(Dex.stats.ids());
|
|
const y = this.random(Math.min(256 - evs[x], evpool + 1));
|
|
evs[x] += y;
|
|
evpool -= y;
|
|
} while (evpool > 0);
|
|
} else {
|
|
for (const x of Dex.stats.ids()) {
|
|
evs[x] = this.random(256);
|
|
}
|
|
}
|
|
|
|
// Random IVs
|
|
const ivs: StatsTable = {
|
|
hp: this.random(32),
|
|
atk: this.random(32),
|
|
def: this.random(32),
|
|
spa: this.random(32),
|
|
spd: this.random(32),
|
|
spe: this.random(32),
|
|
};
|
|
|
|
// Random nature
|
|
const nature = this.sample(naturePool);
|
|
|
|
// Level balance
|
|
const mbstmin = 1307;
|
|
const stats = species.baseStats;
|
|
let mbst = (stats['hp'] * 2 + 31 + 21 + 100) + 10;
|
|
mbst += (stats['atk'] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats['def'] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats['spa'] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats['spd'] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats['spe'] * 2 + 31 + 21 + 100) + 5;
|
|
let level = Math.floor(100 * mbstmin / mbst);
|
|
while (level < 100) {
|
|
mbst = Math.floor((stats['hp'] * 2 + 31 + 21 + 100) * level / 100 + 10);
|
|
mbst += Math.floor(((stats['atk'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
|
|
mbst += Math.floor((stats['def'] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
|
mbst += Math.floor(((stats['spa'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
|
|
mbst += Math.floor((stats['spd'] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
|
mbst += Math.floor((stats['spe'] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
|
if (mbst >= mbstmin) break;
|
|
level++;
|
|
}
|
|
|
|
// Random happiness
|
|
const happiness = this.random(256);
|
|
|
|
// Random shininess
|
|
const shiny = this.randomChance(1, 1024);
|
|
|
|
team.push({
|
|
name: species.baseSpecies,
|
|
species: species.name,
|
|
gender: species.gender,
|
|
item: item,
|
|
ability: ability,
|
|
moves: m,
|
|
evs: evs,
|
|
ivs: ivs,
|
|
nature: nature,
|
|
level: level,
|
|
happiness: happiness,
|
|
shiny: shiny,
|
|
});
|
|
}
|
|
|
|
return team;
|
|
}
|
|
|
|
queryMoves(
|
|
moves: string[] | null,
|
|
hasType: {[k: string]: boolean} = {},
|
|
hasAbility: {[k: string]: boolean} = {},
|
|
movePool: string[] = []
|
|
) {
|
|
// This is primarily a helper function for random setbuilder functions.
|
|
const counter: {[k: string]: any} = {
|
|
Physical: 0, Special: 0, Status: 0, damage: 0, recovery: 0, stab: 0,
|
|
inaccurate: 0, priority: 0, recoil: 0, drain: 0, sound: 0,
|
|
contrary: 0, ironfist: 0, serenegrace: 0, sheerforce: 0, skilllink: 0, strongjaw: 0, technician: 0,
|
|
physicalsetup: 0, specialsetup: 0, mixedsetup: 0, speedsetup: 0, physicalpool: 0, specialpool: 0, hazards: 0,
|
|
damagingMoves: [],
|
|
setupType: '',
|
|
Bug: 0, Dark: 0, Dragon: 0, Electric: 0, Fairy: 0, Fighting: 0, Fire: 0, Flying: 0, Ghost: 0, Grass: 0, Ground: 0,
|
|
Ice: 0, Normal: 0, Poison: 0, Psychic: 0, Rock: 0, Steel: 0, Water: 0,
|
|
};
|
|
|
|
for (const typeDef of this.dex.types.names()) {
|
|
counter[typeDef] = 0;
|
|
}
|
|
|
|
if (!moves?.length) return counter;
|
|
|
|
// Iterate through all moves we've chosen so far and keep track of what they do:
|
|
for (const moveId of moves) {
|
|
let move = this.dex.moves.get(moveId);
|
|
if (move.id === 'naturepower') {
|
|
if (this.gen === 5) move = this.dex.moves.get('earthquake');
|
|
}
|
|
const moveid = move.id;
|
|
let moveType = move.type;
|
|
if (['judgment', 'multiattack', 'revelationdance'].includes(moveid)) moveType = Object.keys(hasType)[0];
|
|
if (move.damage || move.damageCallback) {
|
|
// Moves that do a set amount of damage:
|
|
counter.damage++;
|
|
counter.damagingMoves.push(move);
|
|
} else {
|
|
// Are Physical/Special/Status moves:
|
|
counter[move.category]++;
|
|
}
|
|
// Moves that have a low base power:
|
|
if (moveid === 'lowkick' || (move.basePower && move.basePower <= 60 && moveid !== 'rapidspin')) counter.technician++;
|
|
// Moves that hit up to 5 times:
|
|
if (move.multihit && Array.isArray(move.multihit) && move.multihit[1] === 5) counter.skilllink++;
|
|
if (move.recoil || move.hasCrashDamage) counter.recoil++;
|
|
if (move.drain) counter.drain++;
|
|
// Moves which have a base power, but aren't super-weak like Rapid Spin:
|
|
if (move.basePower > 30 || move.multihit || move.basePowerCallback || moveid === 'infestation') {
|
|
counter[moveType]++;
|
|
if (hasType[moveType]) {
|
|
// STAB:
|
|
// Certain moves aren't acceptable as a Pokemon's only STAB attack
|
|
if (!NoStab.includes(moveid) && (moveid !== 'hiddenpower' || Object.keys(hasType).length === 1)) {
|
|
counter.stab++;
|
|
// Ties between Physical and Special setup should broken in favor of STABs
|
|
counter[move.category] += 0.1;
|
|
}
|
|
} else if (
|
|
// Less obvious forms of STAB
|
|
(moveType === 'Normal' && (['Aerilate', 'Galvanize', 'Pixilate', 'Refrigerate'].some(abil => hasAbility[abil]))) ||
|
|
(move.priority === 0 && (hasAbility['Libero'] || hasAbility['Protean']) && !NoStab.includes(moveid)) ||
|
|
(moveType === 'Steel' && hasAbility['Steelworker'])
|
|
) {
|
|
counter.stab++;
|
|
}
|
|
|
|
if (move.flags['bite']) counter.strongjaw++;
|
|
if (move.flags['punch']) counter.ironfist++;
|
|
if (move.flags['sound']) counter.sound++;
|
|
if (move.priority !== 0 || (moveid === 'grassyglide' && hasAbility['Grassy Surge'])) {
|
|
counter.priority++;
|
|
}
|
|
counter.damagingMoves.push(move);
|
|
}
|
|
// Moves with secondary effects:
|
|
if (move.secondary) {
|
|
counter.sheerforce++;
|
|
if (move.secondary.chance && move.secondary.chance >= 20 && move.secondary.chance < 100) {
|
|
counter.serenegrace++;
|
|
}
|
|
}
|
|
// Moves with low accuracy:
|
|
if (move.accuracy && move.accuracy !== true && move.accuracy < 90) counter.inaccurate++;
|
|
|
|
// Moves that change stats:
|
|
if (RecoveryMove.includes(moveid)) counter.recovery++;
|
|
if (ContraryMoves.includes(moveid)) counter.contrary++;
|
|
if (PhysicalSetup.includes(moveid)) {
|
|
counter.physicalsetup++;
|
|
counter.setupType = 'Physical';
|
|
} else if (SpecialSetup.includes(moveid)) {
|
|
counter.specialsetup++;
|
|
counter.setupType = 'Special';
|
|
}
|
|
|
|
if (MixedSetup.includes(moveid)) counter.mixedsetup++;
|
|
if (SpeedSetup.includes(moveid)) counter.speedsetup++;
|
|
if (Hazards.includes(moveid)) counter.hazards++;
|
|
}
|
|
|
|
// Keep track of the available moves
|
|
for (const moveid of movePool) {
|
|
const move = this.dex.moves.get(moveid);
|
|
if (move.damageCallback) continue;
|
|
if (move.category === 'Physical') counter.physicalpool++;
|
|
if (move.category === 'Special') counter.specialpool++;
|
|
}
|
|
|
|
// Choose a setup type:
|
|
if (counter.mixedsetup) {
|
|
counter.setupType = 'Mixed';
|
|
} else if (counter.physicalsetup && counter.specialsetup) {
|
|
const pool = {
|
|
Physical: counter.Physical + counter.physicalpool,
|
|
Special: counter.Special + counter.specialpool,
|
|
};
|
|
if (pool.Physical === pool.Special) {
|
|
if (counter.Physical > counter.Special) counter.setupType = 'Physical';
|
|
if (counter.Special > counter.Physical) counter.setupType = 'Special';
|
|
} else {
|
|
counter.setupType = pool.Physical > pool.Special ? 'Physical' : 'Special';
|
|
}
|
|
} else if (counter.setupType === 'Physical') {
|
|
if (
|
|
(counter.Physical < 2 && (!counter.stab || !counter.physicalpool)) &&
|
|
!(moves.includes('rest') && moves.includes('sleeptalk'))
|
|
) {
|
|
counter.setupType = '';
|
|
}
|
|
} else if (counter.setupType === 'Special') {
|
|
if (
|
|
(counter.Special < 2 && (!counter.stab || !counter.specialpool)) &&
|
|
!(moves.includes('rest') && moves.includes('sleeptalk')) &&
|
|
!(moves.includes('wish') && moves.includes('protect'))
|
|
) {
|
|
counter.setupType = '';
|
|
}
|
|
}
|
|
|
|
counter.Physical = Math.floor(counter.Physical);
|
|
counter.Special = Math.floor(counter.Special);
|
|
|
|
return counter;
|
|
}
|
|
|
|
shouldCullMove(
|
|
move: Move,
|
|
hasType: {[k: string]: true},
|
|
hasMove: {[k: string]: true},
|
|
hasAbility: {[k: string]: true},
|
|
counter: {[k: string]: any},
|
|
movePool: string[],
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
moves: ID[],
|
|
isLead: boolean,
|
|
isDoubles: boolean,
|
|
isNoDynamax: boolean,
|
|
): {cull: boolean, isSetup?: boolean} {
|
|
if (isDoubles && species.baseStats.def >= 140 && movePool.includes('bodypress')) {
|
|
// In Doubles, Pokémon with Defense stats >= 140 should always have body press
|
|
return {cull: true};
|
|
}
|
|
if (
|
|
(species.id === 'doublade' && movePool.includes('swordsdance')) ||
|
|
(species.id === 'entei' && movePool.includes('extremespeed')) ||
|
|
(species.id === 'genesectdouse' && movePool.includes('technoblast')) ||
|
|
(species.id === 'golisopod' && movePool.includes('leechlife') && movePool.includes('firstimpression'))
|
|
) {
|
|
// Entei should always have Extreme Speed, and Genesect-Douse should always have Techno Blast
|
|
// Golisopod should always have one of its bug moves (Leech Life or First Impression)
|
|
return {cull: true};
|
|
}
|
|
|
|
const hasRestTalk = hasMove['rest'] && hasMove['sleeptalk'];
|
|
|
|
// Reject moves that need support
|
|
switch (move.id) {
|
|
case 'acrobatics': case 'junglehealing':
|
|
// Special case to prevent lead Acrobatics Rillaboom
|
|
return {cull: (species.id.startsWith('rillaboom') && isLead) || (!isDoubles && !counter.setupType)};
|
|
case 'dualwingbeat': case 'fly':
|
|
return {cull: !hasType[move.type] && !counter.setupType && counter.Status};
|
|
case 'healbell':
|
|
return {cull: movePool.includes('protect') || movePool.includes('wish')};
|
|
case 'fireblast':
|
|
// Special case for Togekiss, which always wants Aura Sphere
|
|
return {cull: hasAbility['Serene Grace'] && (!hasMove['trick'] || counter.Status > 1)};
|
|
case 'firepunch':
|
|
// Special case for Darmanitan-Zen-Galar, which doesn't always want Fire Punch
|
|
return {cull: movePool.includes('bellydrum') || (hasMove['earthquake'] && movePool.includes('substitute'))};
|
|
case 'flamecharge':
|
|
return {cull: movePool.includes('swordsdance')};
|
|
case 'hypervoice':
|
|
// Special case for Heliolisk, which always wants Thunderbolt
|
|
return {cull: hasType['Electric'] && movePool.includes('thunderbolt')};
|
|
case 'payback': case 'psychocut':
|
|
// Special case for Type: Null and Malamar, which don't want these + RestTalk
|
|
return {cull: !counter.Status || hasRestTalk};
|
|
case 'rest':
|
|
const bulkySetup = !hasMove['sleeptalk'] && ['bulkup', 'calmmind', 'coil', 'curse'].some(m => movePool.includes(m));
|
|
// Registeel would otherwise get Curse sets without Rest, which are very bad generally
|
|
return {cull: species.id !== 'registeel' && (movePool.includes('sleeptalk') || bulkySetup)};
|
|
case 'sleeptalk':
|
|
if (!hasMove['rest']) return {cull: true};
|
|
if (movePool.length > 1 && !hasAbility['Contrary']) {
|
|
const rest = movePool.indexOf('rest');
|
|
if (rest >= 0) this.fastPop(movePool, rest);
|
|
}
|
|
break;
|
|
case 'storedpower':
|
|
return {cull: !counter.setupType};
|
|
case 'switcheroo': case 'trick':
|
|
return {cull: counter.Physical + counter.Special < 3 || hasMove['rapidspin']};
|
|
case 'trickroom':
|
|
const webs = !!teamDetails.stickyWeb;
|
|
return {cull:
|
|
isLead || webs || !!counter.speedsetup ||
|
|
counter.damagingMoves.length < 2 || movePool.includes('nastyplot'),
|
|
};
|
|
case 'zenheadbutt':
|
|
// Special case for Victini, which should prefer Bolt Strike to Zen Headbutt
|
|
return {cull: movePool.includes('boltstrike') || (species.id === 'eiscue' && hasMove['substitute'])};
|
|
|
|
// Set up once and only if we have the moves for it
|
|
case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance':
|
|
if (counter.setupType !== 'Physical') return {cull: true}; // if we're not setting up physically this is pointless
|
|
if (counter.Physical + counter.physicalpool < 2 && !hasRestTalk) return {cull: true};
|
|
if (isDoubles && hasMove['firstimpression']) return {cull: true}; // First Impression + setup is undesirable in Doubles
|
|
if (move.id === 'swordsdance' && hasMove['dragondance']) return {cull: true}; // Dragon Dance is judged as better
|
|
|
|
return {cull: false, isSetup: true};
|
|
case 'calmmind': case 'nastyplot':
|
|
if (counter.setupType !== 'Special') return {cull: true};
|
|
if (
|
|
(counter.Special + counter.specialpool) < 2 &&
|
|
!hasRestTalk &&
|
|
!(hasMove['wish'] && hasMove['protect'])
|
|
) return {cull: true};
|
|
if (hasMove['healpulse'] || move.id === 'calmmind' && hasMove['trickroom']) return {cull: true};
|
|
return {cull: false, isSetup: true};
|
|
case 'quiverdance':
|
|
return {cull: false, isSetup: true};
|
|
case 'clangoroussoul': case 'shellsmash': case 'workup':
|
|
if (counter.setupType !== 'Mixed') return {cull: true};
|
|
if (counter.damagingMoves.length + counter.physicalpool + counter.specialpool < 2) return {cull: true};
|
|
return {cull: false, isSetup: true};
|
|
case 'agility': case 'autotomize': case 'rockpolish': case 'shiftgear':
|
|
if (counter.damagingMoves.length < 2 || hasMove['rest']) return {cull: true};
|
|
if (movePool.includes('calmmind') || movePool.includes('nastyplot')) return {cull: true};
|
|
return {cull: false, isSetup: !counter.setupType};
|
|
|
|
// Bad after setup
|
|
case 'coaching': case 'counter': case 'reversal':
|
|
// Counter: special case for Alakazam, which doesn't want Counter + Nasty Plot
|
|
return {cull: !!counter.setupType};
|
|
case 'bulletpunch': case 'extremespeed': case 'rockblast':
|
|
return {cull: counter.speedsetup || (!isDoubles && hasMove['dragondance']) || counter.damagingMoves.length < 2};
|
|
case 'closecombat': case 'flashcannon': case 'pollenpuff':
|
|
const substituteCullCondition = (
|
|
(hasMove['substitute'] && !hasType['Fighting']) ||
|
|
(hasMove['toxic'] && movePool.includes('substitute'))
|
|
);
|
|
const preferHJKOverCCCullCondition = (
|
|
move.id === 'closecombat' &&
|
|
!counter.setupType &&
|
|
(hasMove['highjumpkick'] || movePool.includes('highjumpkick'))
|
|
);
|
|
return {cull: substituteCullCondition || preferHJKOverCCCullCondition};
|
|
case 'defog':
|
|
return {cull: counter.setupType || hasMove['healbell'] || hasMove['toxicspikes'] || teamDetails.defog};
|
|
case 'fakeout':
|
|
return {cull: counter.setupType || ['protect', 'rapidspin', 'substitute', 'uturn'].some(m => hasMove[m])};
|
|
case 'firstimpression': case 'glare': case 'icywind': case 'tailwind': case 'waterspout':
|
|
return {cull: (counter.setupType) || counter.speedsetup || hasMove['rest']};
|
|
case 'healingwish': case 'memento':
|
|
return {cull: counter.setupType || counter.recovery || hasMove['substitute'] || hasMove['uturn']};
|
|
case 'highjumpkick':
|
|
// Special case for Hitmonlee to prevent non-Unburden Curse
|
|
return {cull: hasMove['curse']};
|
|
case 'partingshot':
|
|
return {cull: counter.speedsetup || hasMove['bulkup'] || hasMove['uturn']};
|
|
case 'protect':
|
|
if (!isDoubles && ((counter.setupType && !hasMove['wish']) || hasMove['rest'])) return {cull: true};
|
|
if (
|
|
!isDoubles &&
|
|
counter.Status < 2 &&
|
|
['Hunger Switch', 'Speed Boost', 'Moody'].every(m => !hasAbility[m])
|
|
) return {cull: true};
|
|
if (movePool.includes('leechseed') || (movePool.includes('toxic') && !hasMove['wish'])) return {cull: true};
|
|
if (isDoubles && (
|
|
['bellydrum', 'fakeout', 'shellsmash', 'spore'].some(m => movePool.includes(m)) ||
|
|
hasMove['tailwind'] || hasMove['waterspout']
|
|
)) return {cull: true};
|
|
return {cull: false};
|
|
case 'rapidspin':
|
|
const setup = ['curse', 'nastyplot', 'shellsmash'].some(m => hasMove[m]);
|
|
return {cull: !!teamDetails.rapidSpin || setup || (counter.setupType && counter.Fighting >= 2)};
|
|
case 'shadowsneak':
|
|
const sneakIncompatible = ['substitute', 'trickroom', 'dualwingbeat', 'toxic'].some(m => hasMove[m]);
|
|
return {cull: hasRestTalk || sneakIncompatible || counter.setupType === 'Special'};
|
|
case 'spikes':
|
|
return {cull: counter.setupType || (teamDetails.spikes && teamDetails.spikes > 1)};
|
|
case 'stealthrock':
|
|
return {cull:
|
|
counter.setupType ||
|
|
counter.speedsetup ||
|
|
teamDetails.stealthRock ||
|
|
['rest', 'substitute', 'trickroom', 'teleport'].some(m => hasMove[m]),
|
|
};
|
|
case 'stickyweb':
|
|
return {cull: counter.setupType === 'Special' || !!teamDetails.stickyWeb};
|
|
case 'taunt':
|
|
return {cull: hasMove['encore'] || hasMove['nastyplot'] || hasMove['swordsdance']};
|
|
case 'thunderwave': case 'voltswitch':
|
|
const cullInDoubles = isDoubles && (hasMove['electroweb'] || hasMove['nuzzle']);
|
|
return {cull: counter.setupType || counter.speedsetup || hasMove['shiftgear'] || hasMove['raindance'] || cullInDoubles};
|
|
case 'toxic':
|
|
return {cull: counter.setupType || ['sludgewave', 'thunderwave', 'willowisp'].some(m => hasMove[m])};
|
|
case 'toxicspikes':
|
|
return {cull: counter.setupType || teamDetails.toxicSpikes};
|
|
case 'uturn':
|
|
const bugSwordsDanceCase = hasType['Bug'] && counter.recovery && hasMove['swordsdance'];
|
|
return {cull: counter.speedsetup || (counter.setupType && !bugSwordsDanceCase) || (isDoubles && hasMove['leechlife'])};
|
|
|
|
/**
|
|
* Ineffective to have both moves together
|
|
*
|
|
* These are sorted in order of:
|
|
* Normal>Fire>Water>Electric>Grass>Ice>Fighting>Poison>Ground>Flying>Psychic>Bug>Rock>Ghost>Dragon>Dark>Fairy
|
|
* and then subsorted alphabetically.
|
|
* This type order is arbitrary and referenced from https://pokemondb.net/type.
|
|
*/
|
|
case 'explosion':
|
|
// Rock Blast: Special case for Gigalith to prevent Stone Edge-less Choice Band sets
|
|
const otherMoves = ['curse', 'stompingtantrum', 'rockblast', 'painsplit', 'wish'].some(m => hasMove[m]);
|
|
return {cull: counter.speedsetup || counter.recovery || otherMoves};
|
|
case 'facade':
|
|
// Special cases for Braviary and regular Snorlax, respectively
|
|
return {cull: counter.recovery || movePool.includes('doubleedge')};
|
|
case 'quickattack':
|
|
// Diggersby wants U-turn on Choiced sets
|
|
const diggersbyCull = counter.Physical > 3 && movePool.includes('uturn');
|
|
return {cull: counter.speedsetup || (hasType['Rock'] && counter.Status) || diggersbyCull};
|
|
case 'blazekick':
|
|
return {cull: species.id === 'genesect' && counter.Special >= 1};
|
|
case 'blueflare':
|
|
return {cull: hasMove['vcreate']};
|
|
case 'firefang': case 'flamethrower':
|
|
// Fire Fang: Special case for Garchomp, which doesn't want Fire Fang w/o Swords Dance
|
|
const otherFireMoves = ['heatwave', 'overheat'].some(m => hasMove[m]);
|
|
return {cull: (hasMove['fireblast'] && counter.setupType !== 'Physical') || otherFireMoves};
|
|
case 'overheat':
|
|
return {cull: hasMove['flareblitz'] || (isDoubles && hasMove['calmmind'])};
|
|
case 'aquatail': case 'flipturn': case 'retaliate':
|
|
// Retaliate: Special case for Braviary to prevent Retaliate on non-Choice
|
|
return {cull: hasMove['aquajet'] || counter.Status};
|
|
case 'hydropump':
|
|
return {cull: hasMove['scald'] && (
|
|
(counter.Special < 4 && !hasMove['uturn']) ||
|
|
(species.types.length > 1 && counter.stab < 3)
|
|
)};
|
|
case 'scald':
|
|
// Special case for Clawitzer
|
|
return {cull: hasMove['waterpulse']};
|
|
case 'thunderbolt':
|
|
// Special case for Goodra, which only wants one move to hit Water-types
|
|
return {cull: hasMove['powerwhip']};
|
|
case 'energyball':
|
|
// Special case to prevent Shiinotic with four Grass moves and no Moonblast
|
|
return {cull: species.id === 'shiinotic' && !hasMove['moonblast']};
|
|
case 'gigadrain':
|
|
// Celebi always wants Leaf Storm on its more pivoting-focused non-Nasty Plot sets
|
|
const celebiPreferLeafStorm = species.id === 'celebi' && !counter.setupType && hasMove['uturn'];
|
|
return {cull: celebiPreferLeafStorm || (hasType['Poison'] && !counter.Poison)};
|
|
case 'leafblade':
|
|
// Special case for Virizion to prevent Leaf Blade on Assault Vest sets
|
|
return {cull: (hasMove['leafstorm'] || movePool.includes('leafstorm')) && counter.setupType !== 'Physical'};
|
|
case 'leafstorm':
|
|
const leafBladePossible = movePool.includes('leafblade') || hasMove['leafblade'];
|
|
return {cull:
|
|
// Virizion should always prefer Leaf Blade to Leaf Storm on Physical sets
|
|
(counter.setupType === 'Physical' && (species.id === 'virizion' || leafBladePossible)) ||
|
|
(hasMove['gigadrain'] && counter.Status) ||
|
|
(isDoubles && hasMove['energyball']),
|
|
};
|
|
case 'powerwhip':
|
|
// Special case for Centiskorch, which doesn't want Assault Vest
|
|
return {cull: hasMove['leechlife']};
|
|
case 'woodhammer':
|
|
return {cull: hasMove['hornleech'] && counter.Physical < 4};
|
|
case 'freezedry':
|
|
const betterIceMove = (hasMove['blizzard'] && counter.setupType) || (hasMove['icebeam'] && counter.Special < 4);
|
|
const preferThunderWave = movePool.includes('thunderwave') && hasType['Electric'];
|
|
return {cull: betterIceMove || preferThunderWave || movePool.includes('bodyslam')};
|
|
case 'bodypress':
|
|
// Turtonator never wants Earthquake + Body Press, and wants EQ+Smash or Press+No Smash
|
|
const turtonatorPressCull = species.id === 'turtonator' && hasMove['earthquake'] && movePool.includes('shellsmash');
|
|
const pressIncompatible = ['shellsmash', 'mirrorcoat', 'whirlwind'].some(m => hasMove[m]);
|
|
return {cull: turtonatorPressCull || pressIncompatible || counter.setupType === 'Special'};
|
|
case 'circlethrow':
|
|
// Part of a special case for Throh to pick one specific Fighting move depending on its set
|
|
return {cull: hasMove['stormthrow'] && !hasMove['rest']};
|
|
case 'drainpunch':
|
|
return {cull: hasMove['closecombat'] || (!hasType['Fighting'] && movePool.includes('swordsdance'))};
|
|
case 'dynamicpunch': case 'thunderouskick':
|
|
// Dynamic Punch: Special case for Machamp to better split Guts and No Guard sets
|
|
return {cull: hasMove['closecombat'] || hasMove['facade']};
|
|
case 'focusblast':
|
|
// Special cases for Blastoise and Regice; Blastoise wants Shell Smash, and Regice wants Thunderbolt
|
|
return {cull: movePool.includes('shellsmash') || hasRestTalk};
|
|
case 'hammerarm':
|
|
// Special case for Kangaskhan, which always wants Sucker Punch
|
|
return {cull: hasMove['fakeout']};
|
|
case 'stormthrow':
|
|
// Part of a special case for Throh to pick one specific Fighting move depending on its set
|
|
return {cull: hasRestTalk};
|
|
case 'superpower':
|
|
return {
|
|
cull: hasMove['hydropump'] ||
|
|
(counter.Physical >= 4 && movePool.includes('uturn')) ||
|
|
(hasMove['substitute'] && !hasAbility['Contrary']),
|
|
isSetup: hasAbility['Contrary'],
|
|
};
|
|
case 'poisonjab':
|
|
return {cull: !hasType['Poison'] && counter.Status >= 2};
|
|
case 'earthquake':
|
|
const doublesCull = hasMove['earthpower'] || hasMove['highhorsepower'];
|
|
// Turtonator wants Body Press when it doesn't have Shell Smash
|
|
const turtQuakeCull = species.id === 'turtonator' && movePool.includes('bodypress') && movePool.includes('shellsmash');
|
|
const subToxicPossible = hasMove['substitute'] && movePool.includes('toxic');
|
|
return {cull: turtQuakeCull || (isDoubles && doublesCull) || subToxicPossible || hasMove['bonemerang']};
|
|
case 'scorchingsands':
|
|
// Special cases for Ninetales and Palossand; prevents status redundancy
|
|
return {cull: hasMove['willowisp'] || hasMove['earthpower'] || (hasMove['toxic'] && movePool.includes('earthpower'))};
|
|
case 'airslash':
|
|
return {cull:
|
|
(species.id === 'naganadel' && hasMove['nastyplot']) ||
|
|
// I'm told that Nasty Plot Noctowl wants Air Slash (presumably for consistent damage),
|
|
// and Defog Noctowl wants Hurricane—presumably for a high-risk, high-reward damaging move
|
|
// after its main job of removing hazards is done.
|
|
(species.id === 'noctowl' && !counter.setupType) ||
|
|
hasRestTalk ||
|
|
(hasAbility['Simple'] && !!counter.recovery) ||
|
|
counter.setupType === 'Physical',
|
|
};
|
|
case 'bravebird':
|
|
// Special case for Mew, which only wants Brave Bird with Swords Dance
|
|
return {cull: hasMove['dragondance']};
|
|
case 'hurricane':
|
|
// Special case for Noctowl, which wants Air Slash if Nasty Plot instead
|
|
const noctowlCase = (!isNoDynamax && !isDoubles && species.id === 'noctowl' && counter.setupType);
|
|
return {cull: counter.setupType === 'Physical' || noctowlCase};
|
|
case 'futuresight':
|
|
return {cull: hasMove['psyshock'] || hasMove['trick'] || movePool.includes('teleport')};
|
|
case 'photongeyser':
|
|
// Special case for Necrozma-DM, which always wants Dragon Dance
|
|
return {cull: hasMove['morningsun']};
|
|
case 'psychic':
|
|
const alcremieCase = species.id === 'alcremiegmax' && counter.Status < 2;
|
|
return {cull: alcremieCase || (hasMove['psyshock'] && (counter.setupType || isDoubles))};
|
|
case 'psychicfangs':
|
|
// Special case for Morpeko, which doesn't want 4 attacks Leftovers
|
|
return {cull: hasMove['rapidspin']};
|
|
case 'psyshock':
|
|
// Special case for Sylveon which only wants Psyshock if it gets a Choice item
|
|
const sylveonCase = hasAbility['Pixilate'] && counter.Special < 4;
|
|
return {cull: hasMove['psychic'] || (!counter.setupType && sylveonCase) || (isDoubles && hasMove['psychic'])};
|
|
case 'bugbuzz':
|
|
return {cull: hasMove['uturn'] && !counter.setupType};
|
|
case 'leechlife':
|
|
return {cull:
|
|
(isDoubles && hasMove['lunge']) ||
|
|
(hasMove['uturn'] && !counter.setupType) ||
|
|
movePool.includes('spikes'),
|
|
};
|
|
case 'stoneedge':
|
|
const gutsCullCondition = hasAbility['Guts'] && (!hasMove['dynamicpunch'] || hasMove['spikes']);
|
|
const rockSlidePlusStatusPossible = counter.Status && movePool.includes('rockslide');
|
|
const otherRockMove = hasMove['rockblast'] || hasMove['rockslide'];
|
|
return {cull: gutsCullCondition || (!isDoubles && rockSlidePlusStatusPossible) || otherRockMove};
|
|
case 'poltergeist':
|
|
// Special case for Dhelmise in Doubles, which doesn't want both
|
|
return {cull: hasMove['knockoff']};
|
|
case 'shadowball':
|
|
return {cull:
|
|
(isDoubles && hasMove['phantomforce']) ||
|
|
// Special case for Sylveon, which never wants Shadow Ball as its only coverage move
|
|
(hasAbility['Pixilate'] && (counter.setupType || counter.Status > 1)) ||
|
|
(!hasType['Ghost'] && movePool.includes('focusblast')),
|
|
};
|
|
case 'shadowclaw':
|
|
return {cull: hasType['Steel'] && hasMove['shadowsneak'] && counter.Physical < 4};
|
|
case 'dragonpulse': case 'spacialrend':
|
|
return {cull: hasMove['dracometeor'] && counter.Special < 4};
|
|
case 'darkpulse':
|
|
const pulseIncompatible = ['defog', 'foulplay', 'knockoff', 'suckerpunch'].some(m => hasMove[m]);
|
|
// Special clause to prevent bugged Shiftry sets with Sucker Punch + Nasty Plot
|
|
const shiftryCase = movePool.includes('nastyplot') && !hasMove['defog'];
|
|
return {cull: pulseIncompatible && !shiftryCase && counter.setupType !== 'Special'};
|
|
case 'suckerpunch':
|
|
return {cull:
|
|
// Shiftry in No Dynamax would otherwise get Choice Scarf Sucker Punch sometimes.
|
|
(isNoDynamax && species.id === 'shiftry' && hasMove['defog']) ||
|
|
hasMove['rest'] ||
|
|
counter.damagingMoves.length < 2 ||
|
|
(counter.setupType === 'Special') ||
|
|
(counter.Dark > 1 && !hasType['Dark']),
|
|
};
|
|
case 'dazzlinggleam':
|
|
return {cull: ['fleurcannon', 'moonblast', 'petaldance'].some(m => hasMove[m])};
|
|
|
|
// Status:
|
|
case 'bodyslam': case 'clearsmog':
|
|
const toxicCullCondition = hasMove['toxic'] && !hasType['Normal'];
|
|
return {cull: hasMove['sludgebomb'] || hasMove['trick'] || movePool.includes('recover') || toxicCullCondition};
|
|
case 'haze':
|
|
// Special case for Corsola-Galar, which always wants Will-O-Wisp
|
|
return {cull: !teamDetails.stealthRock && (hasMove['stealthrock'] || movePool.includes('stealthrock'))};
|
|
case 'hypnosis':
|
|
// Special case for Xurkitree to properly split Blunder Policy and Choice item sets
|
|
return {cull: hasMove['voltswitch']};
|
|
case 'willowisp': case 'yawn':
|
|
return {cull: hasMove['thunderwave'] || hasMove['toxic']};
|
|
case 'painsplit': case 'recover': case 'synthesis':
|
|
return {cull: hasMove['rest'] || hasMove['wish'] || (move.id === 'synthesis' && hasMove['gigadrain'])};
|
|
case 'roost':
|
|
return {cull:
|
|
hasMove['throatchop'] ||
|
|
// Hawlucha doesn't want Roost + 3 attacks
|
|
(hasMove['stoneedge'] && species.id === 'hawlucha') ||
|
|
// Special cases for Salamence, Dynaless Dragonite, and Scizor to help prevent sets with poor coverage or no setup.
|
|
(hasMove['dualwingbeat'] && ((hasMove['outrage'] && !hasMove['defog']) || species.id === 'scizor')),
|
|
};
|
|
case 'reflect': case 'lightscreen':
|
|
return {cull: !!teamDetails.screens};
|
|
case 'slackoff':
|
|
// Special case to prevent Scaldless Slowking
|
|
return {cull: species.id === 'slowking' && !hasMove['scald']};
|
|
case 'substitute':
|
|
const moveBasedCull = ['bulkup', 'nastyplot', 'painsplit', 'roost', 'swordsdance'].some(m => movePool.includes(m));
|
|
// Smaller formes of Gourgeist in Doubles don't want Poltergeist as their only attack
|
|
const doublesGourgeist = isDoubles && movePool.includes('powerwhip');
|
|
// Calyrex wants Substitute + Leech Seed not Calm Mind + Leech Seed
|
|
const calmMindCullCondition = !counter.recovery && movePool.includes('calmmind') && species.id !== 'calyrex';
|
|
// Eiscue wants to always have Liquidation and Belly Drum
|
|
const eiscue = species.id === 'eiscue' && hasMove['zenheadbutt'];
|
|
return {cull: hasMove['rest'] || moveBasedCull || doublesGourgeist || calmMindCullCondition || eiscue};
|
|
case 'helpinghand':
|
|
// Special case for Shuckle in Doubles, which doesn't want sets with no method to harm foes
|
|
return {cull: hasMove['acupressure']};
|
|
case 'wideguard':
|
|
return {cull: hasMove['protect']};
|
|
case 'grassknot':
|
|
// Special case for Raichu and Heliolisk
|
|
return {cull: hasMove['surf']};
|
|
case 'icepunch':
|
|
// Special cases for Marshadow and Lucario, respectively
|
|
return {cull: hasMove['rocktomb'] || (species.id === 'lucario' && counter.setupType)};
|
|
case 'leechseed':
|
|
// Special case for Calyrex to prevent Leech Seed + Calm Mind
|
|
return {cull: !!counter.setupType};
|
|
}
|
|
|
|
return {cull: false};
|
|
}
|
|
|
|
shouldCullAbility(
|
|
ability: string,
|
|
hasType: {[k: string]: true},
|
|
hasMove: {[k: string]: true},
|
|
hasAbility: {[k: string]: true},
|
|
counter: {[k: string]: any},
|
|
movePool: string[],
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isDoubles: boolean,
|
|
isNoDynamax: boolean
|
|
): boolean {
|
|
if ([
|
|
'Flare Boost', 'Hydration', 'Ice Body', 'Innards Out', 'Insomnia', 'Misty Surge',
|
|
'Quick Feet', 'Rain Dish', 'Snow Cloak', 'Steadfast', 'Steam Engine',
|
|
].includes(ability)) return true;
|
|
|
|
switch (ability) {
|
|
// Abilities which are primarily useful for certain moves
|
|
case 'Contrary': case 'Serene Grace': case 'Skill Link': case 'Strong Jaw':
|
|
return !counter[toID(ability)];
|
|
case 'Analytic':
|
|
return (hasMove['rapidspin'] || species.nfe || isDoubles);
|
|
case 'Blaze':
|
|
return (isDoubles && hasAbility['Solar Power']) || (!isDoubles && !isNoDynamax && species.id === 'charizard');
|
|
case 'Bulletproof': case 'Overcoat':
|
|
return (counter.setupType && hasAbility['Soundproof']);
|
|
case 'Chlorophyll':
|
|
return (species.baseStats.spe > 100 || !counter.Fire && !hasMove['sunnyday'] && !teamDetails.sun);
|
|
case 'Cloud Nine':
|
|
return (!isNoDynamax || species.id !== 'golduck');
|
|
case 'Competitive':
|
|
return (counter.Special < 2 || (hasMove['rest'] && hasMove['sleeptalk']));
|
|
case 'Compound Eyes': case 'No Guard':
|
|
return !counter.inaccurate;
|
|
case 'Cursed Body':
|
|
return hasAbility['Infiltrator'];
|
|
case 'Defiant':
|
|
return !counter.Physical;
|
|
case 'Download':
|
|
return (counter.damagingMoves.length < 3 || hasMove['trick']);
|
|
case 'Early Bird':
|
|
return (hasType['Grass'] && isDoubles);
|
|
case 'Flash Fire':
|
|
return (this.dex.getEffectiveness('Fire', species) < -1 || hasAbility['Drought']);
|
|
case 'Gluttony':
|
|
return !hasMove['bellydrum'];
|
|
case 'Guts':
|
|
return (!hasMove['facade'] && !hasMove['sleeptalk'] && !species.nfe);
|
|
case 'Harvest':
|
|
return (hasAbility['Frisk'] && !isDoubles);
|
|
case 'Hustle': case 'Inner Focus':
|
|
return (counter.Physical < 2 || hasAbility['Iron Fist']);
|
|
case 'Infiltrator':
|
|
return (hasMove['rest'] && hasMove['sleeptalk']) || (isDoubles && hasAbility['Clear Body']);
|
|
case 'Intimidate':
|
|
if (species.id === 'salamence' && hasMove['dragondance']) return true;
|
|
return ['bodyslam', 'bounce', 'tripleaxel'].some(m => hasMove[m]);
|
|
case 'Iron Fist':
|
|
return (counter.ironfist < 2 || hasMove['dynamicpunch']);
|
|
case 'Justified':
|
|
return (isDoubles && hasAbility['Inner Focus']);
|
|
case 'Lightning Rod':
|
|
return (species.types.includes('Ground') || (!isNoDynamax && counter.setupType === 'Physical'));
|
|
case 'Limber':
|
|
return species.types.includes('Electric') || hasMove['facade'];
|
|
case 'Liquid Voice':
|
|
return !hasMove['hypervoice'];
|
|
case 'Magic Guard':
|
|
// For Sigilyph
|
|
return (hasAbility['Tinted Lens'] && !counter.Status && !isDoubles);
|
|
case 'Mold Breaker':
|
|
return (
|
|
hasAbility['Adaptability'] || hasAbility['Scrappy'] || (hasAbility['Unburden'] && counter.setupType) ||
|
|
(hasAbility['Sheer Force'] && counter.sheerforce)
|
|
);
|
|
case 'Moxie':
|
|
return (counter.Physical < 2 || hasMove['stealthrock'] || hasMove['defog']);
|
|
case 'Overgrow':
|
|
return !counter.Grass;
|
|
case 'Own Tempo':
|
|
return !hasMove['petaldance'];
|
|
case 'Power Construct':
|
|
return (species.forme === '10%' && !isDoubles);
|
|
case 'Prankster':
|
|
return !counter.Status;
|
|
case 'Pressure':
|
|
return (counter.setupType || counter.Status < 2 || isDoubles);
|
|
case 'Refrigerate':
|
|
return !counter.Normal;
|
|
case 'Regenerator':
|
|
// For Reuniclus
|
|
return hasAbility['Magic Guard'];
|
|
case 'Reckless':
|
|
return !counter.recoil || hasMove['curse'];
|
|
case 'Rock Head':
|
|
return !counter.recoil;
|
|
case 'Sand Force': case 'Sand Veil':
|
|
return !teamDetails.sand;
|
|
case 'Sand Rush':
|
|
return (!teamDetails.sand && (isNoDynamax || !counter.setupType || !counter.Rock || hasMove['rapidspin']));
|
|
case 'Sap Sipper':
|
|
// For Drampa, which wants Berserk with Roost
|
|
return hasMove['roost'];
|
|
case 'Scrappy':
|
|
return (hasMove['earthquake'] && species.id === 'miltank');
|
|
case 'Screen Cleaner':
|
|
return !!teamDetails.screens;
|
|
case 'Shadow Tag':
|
|
return (species.name === 'Gothitelle' && !isDoubles);
|
|
case 'Shed Skin':
|
|
// For Scrafty
|
|
return hasMove['dragondance'];
|
|
case 'Sheer Force':
|
|
return (!counter.sheerforce || hasAbility['Guts']);
|
|
case 'Shell Armor':
|
|
return (species.id === 'omastar' && (hasMove['spikes'] || hasMove['stealthrock']));
|
|
case 'Slush Rush':
|
|
return (!teamDetails.hail && !hasAbility['Swift Swim']);
|
|
case 'Sniper':
|
|
// Inteleon wants Torrent unless it is Gmax
|
|
return (species.name === 'Inteleon' || (counter.Water > 1 && !hasMove['focusenergy']));
|
|
case 'Solar Power':
|
|
return (isNoDynamax && !teamDetails.sun);
|
|
case 'Speed Boost':
|
|
return (isNoDynamax && species.id === 'ninjask');
|
|
case 'Steely Spirit':
|
|
return (hasMove['fakeout'] && !isDoubles);
|
|
case 'Sturdy':
|
|
return (hasMove['bulkup'] || counter.recoil || (!isNoDynamax && hasAbility['Solid Rock']));
|
|
case 'Swarm':
|
|
return (!counter.Bug || counter.recovery);
|
|
case 'Sweet Veil':
|
|
return hasType['Grass'];
|
|
case 'Swift Swim':
|
|
if (isNoDynamax) {
|
|
const neverWantsSwim = !hasMove['raindance'] && ['Intimidate', 'Rock Head', 'Water Absorb'].some(m => hasAbility[m]);
|
|
const noSwimIfNoRain = !hasMove['raindance'] && [
|
|
'Cloud Nine', 'Lightning Rod', 'Intimidate', 'Rock Head', 'Sturdy', 'Water Absorb', 'Weak Armor',
|
|
].some(m => hasAbility[m]);
|
|
return teamDetails.rain ? neverWantsSwim : noSwimIfNoRain;
|
|
}
|
|
return (!hasMove['raindance'] && (
|
|
['Intimidate', 'Rock Head', 'Slush Rush', 'Water Absorb'].some(abil => hasAbility[abil]) ||
|
|
(hasAbility['Lightning Rod'] && !counter.setupType)
|
|
));
|
|
case 'Synchronize':
|
|
return counter.Status < 3;
|
|
case 'Technician':
|
|
return (
|
|
!counter.technician ||
|
|
hasMove['tailslap'] ||
|
|
hasAbility['Punk Rock'] ||
|
|
// For Doubles Alolan Persian
|
|
movePool.includes('snarl')
|
|
);
|
|
case 'Tinted Lens':
|
|
return (
|
|
// For Sigilyph
|
|
hasMove['defog'] ||
|
|
// For Butterfree
|
|
(hasMove['hurricane'] && hasAbility['Compound Eyes']) ||
|
|
(counter.Status > 2 && !counter.setupType)
|
|
);
|
|
case 'Torrent':
|
|
// For Inteleon-Gmax and Primarina
|
|
return (hasMove['focusenergy'] || hasMove['hypervoice']);
|
|
case 'Tough Claws':
|
|
// For Perrserker
|
|
return (hasType['Steel'] && !hasMove['fakeout']);
|
|
case 'Unaware':
|
|
// For Swoobat and Clefable
|
|
return (counter.setupType || hasMove['fireblast']);
|
|
case 'Unburden':
|
|
return (hasAbility['Prankster'] || !counter.setupType && !isDoubles);
|
|
case 'Volt Absorb':
|
|
return (this.dex.getEffectiveness('Electric', species) < -1);
|
|
case 'Water Absorb':
|
|
return (
|
|
hasMove['raindance'] ||
|
|
['Drizzle', 'Strong Jaw', 'Unaware', 'Volt Absorb'].some(abil => hasAbility[abil])
|
|
);
|
|
case 'Weak Armor':
|
|
// The Speed less than 50 case is intended for Cursola, but could apply to any slow Pokémon.
|
|
return (
|
|
(!isNoDynamax && species.baseStats.spe > 50) ||
|
|
species.id === 'skarmory' ||
|
|
hasMove['shellsmash'] || hasMove['rapidspin']
|
|
);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
getHighPriorityItem(
|
|
ability: string,
|
|
hasType: {[k: string]: true},
|
|
hasMove: {[k: string]: true},
|
|
counter: {[k: string]: any},
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
moves: ID[],
|
|
isLead: boolean,
|
|
isDoubles: boolean
|
|
) {
|
|
// not undefined — we want "no item" not "go find a different item"
|
|
if (hasMove['acrobatics'] && ability !== 'Ripen') return ability === 'Grassy Surge' ? 'Grassy Seed' : '';
|
|
if (hasMove['geomancy'] || hasMove['meteorbeam']) return 'Power Herb';
|
|
if (hasMove['shellsmash']) {
|
|
if (ability === 'Sturdy' && !isLead && !isDoubles) return 'Heavy-Duty Boots';
|
|
// Shell Smash + Solid Rock is intended for Carracosta, but I think
|
|
// any Pokémon which can take a SE hit via Solid Rock deserves to have
|
|
// its Shell Smash considered a good enough speed setup move for WP.
|
|
if (ability === 'Solid Rock') return 'Weakness Policy';
|
|
return 'White Herb';
|
|
}
|
|
// Techno Blast should always be Water-type
|
|
if (hasMove['technoblast']) return 'Douse Drive';
|
|
// Species-specific logic
|
|
if (
|
|
['Corsola', 'Garchomp', 'Tangrowth'].includes(species.name) &&
|
|
counter.Status &&
|
|
!counter.setupType &&
|
|
!isDoubles
|
|
) return 'Rocky Helmet';
|
|
if (species.name === 'Eternatus' && counter.Status < 2) return 'Metronome';
|
|
if (species.name === 'Farfetch\u2019d') return 'Leek';
|
|
if (species.name === 'Froslass' && !isDoubles) return 'Wide Lens';
|
|
if (species.name === 'Latios' && counter.Special === 2 && !isDoubles) return 'Soul Dew';
|
|
if (species.name === 'Lopunny') return isDoubles ? 'Iron Ball' : 'Toxic Orb';
|
|
if (species.baseSpecies === 'Marowak') return 'Thick Club';
|
|
if (species.baseSpecies === 'Pikachu') return 'Light Ball';
|
|
if (species.name === 'Regieleki' && !isDoubles) return 'Magnet';
|
|
if (species.name === 'Shedinja') {
|
|
const noSash = !teamDetails.defog && !teamDetails.rapidSpin && !isDoubles;
|
|
return noSash ? 'Heavy-Duty Boots' : 'Focus Sash';
|
|
}
|
|
if (species.name === 'Shuckle' && hasMove['stickyweb']) return 'Mental Herb';
|
|
if (species.name === 'Unfezant' || hasMove['focusenergy']) return 'Scope Lens';
|
|
if (species.name === 'Pincurchin') return 'Shuca Berry';
|
|
if (species.name === 'Wobbuffet' && hasMove['destinybond']) return 'Custap Berry';
|
|
if (hasMove['bellydrum'] && hasMove['substitute']) return 'Salac Berry';
|
|
|
|
// Misc item generation logic
|
|
if (species.evos.length && !hasMove['uturn']) return 'Eviolite';
|
|
|
|
// Ability based logic and miscellaneous logic
|
|
if (species.name === 'Wobbuffet' || ['Cheek Pouch', 'Harvest', 'Ripen'].includes(ability)) return 'Sitrus Berry';
|
|
if (ability === 'Gluttony') return this.sample(['Aguav', 'Figy', 'Iapapa', 'Mago', 'Wiki']) + ' Berry';
|
|
if (ability === 'Imposter' || (ability === 'Magnet Pull' && hasMove['bodypress'] && !isDoubles)) return 'Choice Scarf';
|
|
if (ability === 'Guts' && (counter.Physical > 2 || isDoubles)) return hasType['Fire'] ? 'Toxic Orb' : 'Flame Orb';
|
|
if (ability === 'Magic Guard' && counter.damagingMoves.length > 1) {
|
|
return hasMove['counter'] ? 'Focus Sash' : 'Life Orb';
|
|
}
|
|
if (ability === 'Sheer Force' && counter.sheerforce) return 'Life Orb';
|
|
if (ability === 'Unburden') return (hasMove['closecombat'] || hasMove['curse']) ? 'White Herb' : 'Sitrus Berry';
|
|
|
|
// Move based logic
|
|
if (hasMove['trick'] || hasMove['switcheroo'] && !isDoubles) {
|
|
if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.priority && ability !== 'Triage') {
|
|
return 'Choice Scarf';
|
|
} else {
|
|
return (counter.Physical > counter.Special) ? 'Choice Band' : 'Choice Specs';
|
|
}
|
|
}
|
|
if (hasMove['auroraveil'] || hasMove['lightscreen'] && hasMove['reflect']) return 'Light Clay';
|
|
if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Shed Skin') return 'Chesto Berry';
|
|
if (hasMove['hypnosis'] && ability === 'Beast Boost') return 'Blunder Policy';
|
|
if (hasMove['bellydrum']) return 'Sitrus Berry';
|
|
|
|
if (this.dex.getEffectiveness('Rock', species) >= 2 && !isDoubles) return 'Heavy-Duty Boots';
|
|
}
|
|
|
|
/** Item generation specific to Random Doubles */
|
|
getDoublesItem(
|
|
ability: string,
|
|
hasType: {[k: string]: true},
|
|
hasMove: {[k: string]: true},
|
|
hasAbility: {[k: string]: true},
|
|
counter: {[k: string]: any},
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
) {
|
|
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
|
|
|
|
if (
|
|
(['dragonenergy', 'eruption', 'waterspout'].some(m => hasMove[m])) &&
|
|
counter.damagingMoves.length >= 4
|
|
) return 'Choice Scarf';
|
|
if (hasMove['blizzard'] && ability !== 'Snow Warning' && !teamDetails.hail) return 'Blunder Policy';
|
|
if (this.dex.getEffectiveness('Rock', species) >= 2 && !hasType['Flying']) return 'Heavy-Duty Boots';
|
|
if (counter.Physical >= 4 && ['fakeout', 'feint', 'rapidspin', 'suckerpunch'].every(m => !hasMove[m]) && (
|
|
hasType['Dragon'] || hasType['Fighting'] || hasType['Rock'] ||
|
|
hasMove['flipturn'] || hasMove['uturn']
|
|
)) {
|
|
return (
|
|
!counter.priority && !hasAbility['Speed Boost'] &&
|
|
species.baseStats.spe >= 60 && species.baseStats.spe <= 100 &&
|
|
this.randomChance(1, 2)
|
|
) ? 'Choice Scarf' : 'Choice Band';
|
|
}
|
|
if (
|
|
(counter.Special >= 4 && (hasType['Dragon'] || hasType['Fighting'] || hasType['Rock'] || hasMove['voltswitch'])) ||
|
|
((counter.Special >= 3 && (hasMove['flipturn'] || hasMove['uturn'])) && !hasMove['acidspray'] && !hasMove['electroweb'])
|
|
) {
|
|
return (
|
|
species.baseStats.spe >= 60 && species.baseStats.spe <= 100 && this.randomChance(1, 2)
|
|
) ? 'Choice Scarf' : 'Choice Specs';
|
|
}
|
|
if (counter.damagingMoves.length >= 4 && defensiveStatTotal >= 280) return 'Assault Vest';
|
|
if (
|
|
counter.damagingMoves.length >= 3 &&
|
|
species.baseStats.spe >= 60 &&
|
|
ability !== 'Multiscale' && ability !== 'Sturdy' &&
|
|
[
|
|
'acidspray', 'clearsmog', 'electroweb', 'fakeout', 'feint', 'icywind',
|
|
'incinerate', 'naturesmadness', 'rapidspin', 'snarl', 'uturn',
|
|
].every(m => !hasMove[m])
|
|
) return (ability === 'Defeatist' || defensiveStatTotal >= 275) ? 'Sitrus Berry' : 'Life Orb';
|
|
}
|
|
|
|
getMediumPriorityItem(
|
|
ability: string,
|
|
hasMove: {[k: string]: true},
|
|
counter: {[k: string]: any},
|
|
species: Species,
|
|
moves: ID[],
|
|
isLead: boolean,
|
|
isDoubles: boolean,
|
|
isNoDynamax: boolean
|
|
): string | undefined {
|
|
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
|
|
|
|
// Choice items
|
|
if (
|
|
!isDoubles && counter.Physical >= 4 && ability !== 'Serene Grace' &&
|
|
['fakeout', 'flamecharge', 'rapidspin'].every(m => !hasMove[m]) &&
|
|
(!hasMove['tailslap'] || hasMove['uturn'])
|
|
) {
|
|
const scarfReqs = (
|
|
(species.baseStats.atk >= 100 || ability === 'Huge Power') &&
|
|
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
|
|
ability !== 'Speed Boost' && !counter.priority &&
|
|
(isNoDynamax || ['bounce', 'dualwingbeat'].every(m => !hasMove[m]))
|
|
);
|
|
return (scarfReqs && this.randomChance(2, 3)) ? 'Choice Scarf' : 'Choice Band';
|
|
}
|
|
if (!isDoubles && (
|
|
(counter.Special >= 4 && !hasMove['futuresight']) ||
|
|
(counter.Special >= 3 && ['flipturn', 'partingshot', 'uturn'].some(m => hasMove[m]))
|
|
)) {
|
|
const scarfReqs = (
|
|
species.baseStats.spa >= 100 &&
|
|
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
|
|
ability !== 'Tinted Lens' && !counter.Physical
|
|
);
|
|
return (scarfReqs && this.randomChance(2, 3)) ? 'Choice Scarf' : 'Choice Specs';
|
|
}
|
|
if (
|
|
!isDoubles &&
|
|
counter.Physical >= 3 &&
|
|
!hasMove['rapidspin'] &&
|
|
['copycat', 'memento', 'partingshot'].some(m => hasMove[m])
|
|
) return 'Choice Band';
|
|
if (
|
|
!isDoubles &&
|
|
((counter.Physical >= 3 && hasMove['defog']) || (counter.Special >= 3 && hasMove['healingwish'])) &&
|
|
!counter.priority && !hasMove['uturn']
|
|
) return 'Choice Scarf';
|
|
|
|
// Other items
|
|
if (
|
|
hasMove['raindance'] || hasMove['sunnyday'] ||
|
|
(ability === 'Speed Boost' && !counter.hazards) ||
|
|
(ability === 'Stance Change' && counter.damagingMoves.length >= 3)
|
|
) return 'Life Orb';
|
|
if (
|
|
!isDoubles &&
|
|
this.dex.getEffectiveness('Rock', species) >= 1 && (
|
|
['Defeatist', 'Emergency Exit', 'Multiscale'].includes(ability) ||
|
|
['courtchange', 'defog', 'rapidspin'].some(m => hasMove[m])
|
|
)
|
|
) return 'Heavy-Duty Boots';
|
|
if (species.name === 'Necrozma-Dusk-Mane' || (
|
|
this.dex.getEffectiveness('Ground', species) < 2 &&
|
|
counter.speedsetup &&
|
|
counter.damagingMoves.length >= 3 &&
|
|
defensiveStatTotal >= 300
|
|
)) return 'Weakness Policy';
|
|
if (counter.damagingMoves.length >= 4 && defensiveStatTotal >= 235) return 'Assault Vest';
|
|
if (
|
|
['clearsmog', 'curse', 'haze', 'healbell', 'protect', 'sleeptalk', 'strangesteam'].some(m => hasMove[m]) &&
|
|
(ability === 'Moody' || !isDoubles)
|
|
) return 'Leftovers';
|
|
}
|
|
|
|
getLowPriorityItem(
|
|
ability: string,
|
|
hasType: {[k: string]: true},
|
|
hasMove: {[k: string]: true},
|
|
hasAbility: {[k: string]: true},
|
|
counter: {[k: string]: any},
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isLead: boolean,
|
|
isDoubles: boolean,
|
|
isNoDynamax: boolean
|
|
): string | undefined {
|
|
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
|
|
|
|
if (
|
|
isLead && !isDoubles &&
|
|
!['Disguise', 'Sturdy'].includes(ability) && !hasMove['substitute'] &&
|
|
!counter.drain && !counter.recoil && !counter.recovery && defensiveStatTotal < 255
|
|
) return 'Focus Sash';
|
|
if (!isDoubles && ability === 'Water Bubble') return 'Mystic Water';
|
|
if (
|
|
hasMove['clangoroussoul'] ||
|
|
// We manually check for speed-boosting moves, rather than using `counter.speedsetup`,
|
|
// because we want to check for ANY speed boosting move.
|
|
// In particular, Shift Gear + Boomburst Toxtricity should get Throat Spray.
|
|
(hasMove['boomburst'] && Object.keys(hasMove).some(m => Dex.moves.get(m).boosts?.spe))
|
|
) return 'Throat Spray';
|
|
|
|
const rockWeaknessCase = (
|
|
this.dex.getEffectiveness('Rock', species) >= 1 &&
|
|
(!teamDetails.defog || ability === 'Intimidate' || hasMove['uturn'] || hasMove['voltswitch'])
|
|
);
|
|
const spinnerCase = (hasMove['rapidspin'] && (ability === 'Regenerator' || !!counter.recovery));
|
|
// Glalie prefers Leftovers
|
|
if (!isDoubles && (rockWeaknessCase || spinnerCase) && species.id !== 'glalie') return 'Heavy-Duty Boots';
|
|
|
|
if (
|
|
!isDoubles && this.dex.getEffectiveness('Ground', species) >= 2 && !hasType['Poison'] &&
|
|
ability !== 'Levitate' && !hasAbility['Iron Barbs']
|
|
) return 'Air Balloon';
|
|
if (
|
|
!isDoubles &&
|
|
counter.damagingMoves.length >= 3 &&
|
|
!counter.damage &&
|
|
ability !== 'Sturdy' &&
|
|
(species.baseStats.spe >= 90 || !hasMove['voltswitch']) &&
|
|
['foulplay', 'rapidspin', 'substitute', 'uturn'].every(m => !hasMove[m]) && (
|
|
counter.speedsetup ||
|
|
// No Dynamax Buzzwole doesn't want Life Orb with Bulk Up + 3 attacks
|
|
(counter.drain && (!isNoDynamax || species.id !== 'buzzwole' || hasMove['roost'])) ||
|
|
hasMove['trickroom'] || hasMove['psystrike'] ||
|
|
(species.baseStats.spe > 40 && defensiveStatTotal < 275)
|
|
)
|
|
) return 'Life Orb';
|
|
if (!isDoubles && counter.damagingMoves.length >= 4 && !counter.Dragon && !counter.Normal) return 'Expert Belt';
|
|
if (
|
|
!isDoubles &&
|
|
!hasMove['substitute'] &&
|
|
(hasMove['dragondance'] || hasMove['swordsdance']) &&
|
|
(hasMove['outrage'] || (
|
|
['Bug', 'Fire', 'Ground', 'Normal', 'Poison'].every(type => !hasType[type]) &&
|
|
!['Pastel Veil', 'Storm Drain'].includes(ability)
|
|
))
|
|
) return 'Lum Berry';
|
|
}
|
|
|
|
randomSet(
|
|
species: string | Species,
|
|
teamDetails: RandomTeamsTypes.TeamDetails = {},
|
|
isLead = false,
|
|
isDoubles = false,
|
|
isNoDynamax = false
|
|
): RandomTeamsTypes.RandomSet {
|
|
species = this.dex.species.get(species);
|
|
let forme = species.name;
|
|
let gmax = false;
|
|
|
|
if (typeof species.battleOnly === 'string') {
|
|
// Only change the forme. The species has custom moves, and may have different typing and requirements.
|
|
forme = species.battleOnly;
|
|
}
|
|
if (species.cosmeticFormes) {
|
|
forme = this.sample([species.name].concat(species.cosmeticFormes));
|
|
}
|
|
if (species.name.endsWith('-Gmax')) {
|
|
forme = species.name.slice(0, -5);
|
|
gmax = true;
|
|
}
|
|
|
|
const randMoves =
|
|
(isDoubles && species.randomDoubleBattleMoves) ||
|
|
(isNoDynamax && species.randomBattleNoDynamaxMoves) ||
|
|
species.randomBattleMoves;
|
|
const movePool = (randMoves || Object.keys(this.dex.data.Learnsets[species.id]!.learnset!)).slice();
|
|
if (this.format.gameType === 'multi' || this.format.gameType === 'freeforall') {
|
|
// Random Multi Battle uses doubles move pools, but Ally Switch fails in multi battles
|
|
// Random Free-For-All also uses doubles move pools, for now
|
|
const allySwitch = movePool.indexOf('allyswitch');
|
|
if (allySwitch > -1) {
|
|
if (movePool.length > 4) {
|
|
this.fastPop(movePool, allySwitch);
|
|
} else {
|
|
// Ideally, we'll never get here, but better to have a move that usually does nothing than one that always does
|
|
movePool[allySwitch] = 'sleeptalk';
|
|
}
|
|
}
|
|
}
|
|
const rejectedPool = [];
|
|
const moves: ID[] = [];
|
|
let ability = '';
|
|
let item = undefined;
|
|
|
|
const evs = {hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85};
|
|
const ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31};
|
|
|
|
const hasType: {[k: string]: true} = {};
|
|
hasType[species.types[0]] = true;
|
|
if (species.types[1]) {
|
|
hasType[species.types[1]] = true;
|
|
}
|
|
|
|
const hasAbility: {[k: string]: true} = {};
|
|
hasAbility[species.abilities[0]] = true;
|
|
if (species.abilities[1]) {
|
|
hasAbility[species.abilities[1]] = true;
|
|
}
|
|
if (species.abilities.H) {
|
|
hasAbility[species.abilities.H] = true;
|
|
}
|
|
|
|
let hasMove: {[k: string]: true} = {};
|
|
let counter: {[k: string]: any};
|
|
|
|
do {
|
|
// Keep track of all moves we have:
|
|
hasMove = {};
|
|
for (const moveid of moves) {
|
|
hasMove[moveid] = true;
|
|
}
|
|
|
|
// Choose next 4 moves from learnset/viable moves and add them to moves list:
|
|
const pool = (movePool.length ? movePool : rejectedPool);
|
|
while (moves.length < 4 && pool.length) {
|
|
const moveid = this.sampleNoReplace(pool);
|
|
hasMove[moveid] = true;
|
|
moves.push(moveid);
|
|
}
|
|
|
|
counter = this.queryMoves(moves, hasType, hasAbility, movePool);
|
|
const runEnforcementChecker = (checkerName: string) => (
|
|
this.moveEnforcementCheckers[checkerName]?.(
|
|
movePool, hasMove, hasAbility, hasType, counter, species as Species, teamDetails
|
|
)
|
|
);
|
|
|
|
// Iterate through the moves again, this time to cull them:
|
|
for (const [k, moveId] of moves.entries()) {
|
|
const move = this.dex.moves.get(moveId);
|
|
|
|
let {cull, isSetup} = this.shouldCullMove(
|
|
move, hasType, hasMove, hasAbility, counter,
|
|
movePool, teamDetails, species, moves, isLead, isDoubles, isNoDynamax
|
|
);
|
|
|
|
if (move.id !== 'photongeyser' && (
|
|
(move.category === 'Physical' && counter.setupType === 'Special') ||
|
|
(move.category === 'Special' && counter.setupType === 'Physical')
|
|
)) {
|
|
// Reject STABs last in case the setup type changes later on
|
|
const stabs = counter[species.types[0]] + (counter[species.types[1]] || 0);
|
|
if (!hasType[move.type] || stabs > 1 || counter[move.category] < 2) cull = true;
|
|
}
|
|
|
|
// Pokemon should have moves that benefit their types, stats, or ability
|
|
const isLowBP = move.basePower && move.basePower < 50;
|
|
|
|
// Genesect-Douse should never reject Techno Blast
|
|
const moveIsRejectable = !(species.id === 'genesectdouse' && move.id === 'technoblast') && (
|
|
move.category === 'Status' ||
|
|
!hasType[move.type] ||
|
|
(isLowBP && !move.multihit && !hasAbility['Technician'])
|
|
);
|
|
// Setup-supported moves should only be rejected under specific circumstances
|
|
const notImportantSetup = (
|
|
!counter.setupType ||
|
|
counter.setupType === 'Mixed' ||
|
|
(counter[counter.setupType] + counter.Status > 3 && !counter.hazards) ||
|
|
(move.category !== counter.setupType && move.category !== 'Status')
|
|
);
|
|
|
|
if (moveIsRejectable && (
|
|
!cull && !isSetup && !move.weather && !move.stallingMove && notImportantSetup && !move.damage &&
|
|
(isDoubles ? this.unrejectableMovesInDoubles(move) : this.unrejectableMovesInSingles(move))
|
|
)) {
|
|
// There may be more important moves that this Pokemon needs
|
|
if (
|
|
// Pokemon should have at least one STAB move
|
|
(!counter.stab && counter.physicalpool + counter.specialpool > 0 && move.id !== 'stickyweb') ||
|
|
// Swords Dance Mew should have Brave Bird
|
|
(hasMove['swordsdance'] && species.id === 'mew' && runEnforcementChecker('Flying')) ||
|
|
// Dhelmise should have Anchor Shot
|
|
(hasAbility['Steelworker'] && runEnforcementChecker('Steel')) ||
|
|
// Check for miscellaneous important moves
|
|
(!isDoubles && runEnforcementChecker('recovery') && move.id !== 'stickyweb') ||
|
|
runEnforcementChecker('screens') ||
|
|
runEnforcementChecker('misc') ||
|
|
(isLead && runEnforcementChecker('lead')) ||
|
|
(hasMove['leechseed'] && runEnforcementChecker('leechseed'))
|
|
) {
|
|
cull = true;
|
|
// Pokemon should have moves that benefit their typing
|
|
} else if (move.id !== 'stickyweb') { // Don't cull Sticky Web in type-based enforcement
|
|
for (const type of Object.keys(hasType)) {
|
|
if (runEnforcementChecker(type)) {
|
|
cull = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sleep Talk shouldn't be selected without Rest
|
|
if (move.id === 'rest' && cull) {
|
|
const sleeptalk = movePool.indexOf('sleeptalk');
|
|
if (sleeptalk >= 0) {
|
|
if (movePool.length < 2) {
|
|
cull = false;
|
|
} else {
|
|
this.fastPop(movePool, sleeptalk);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Remove rejected moves from the move list
|
|
if (cull && movePool.length) {
|
|
if (move.category !== 'Status' && !move.damage) rejectedPool.push(moves[k]);
|
|
moves.splice(k, 1);
|
|
break;
|
|
}
|
|
if (cull && rejectedPool.length) {
|
|
moves.splice(k, 1);
|
|
break;
|
|
}
|
|
}
|
|
} while (moves.length < 4 && (movePool.length || rejectedPool.length));
|
|
const abilityNames: string[] = Object.values(species.abilities);
|
|
Utils.sortBy(abilityNames, name => -this.dex.abilities.get(name).rating);
|
|
|
|
const abilities = abilityNames.map(name => this.dex.abilities.get(name));
|
|
if (abilityNames[1]) {
|
|
// Sort abilities by rating with an element of randomness
|
|
if (abilityNames[2] && abilities[1].rating <= abilities[2].rating && this.randomChance(1, 2)) {
|
|
[abilities[1], abilities[2]] = [abilities[2], abilities[1]];
|
|
}
|
|
if (abilities[0].rating <= abilities[1].rating) {
|
|
if (this.randomChance(1, 2)) [abilities[0], abilities[1]] = [abilities[1], abilities[0]];
|
|
} else if (abilities[0].rating - 0.6 <= abilities[1].rating) {
|
|
if (this.randomChance(2, 3)) [abilities[0], abilities[1]] = [abilities[1], abilities[0]];
|
|
}
|
|
|
|
// Start with the first abiility and work our way through, culling as we go
|
|
ability = abilities[0].name;
|
|
let rejectAbility = false;
|
|
do {
|
|
rejectAbility = this.shouldCullAbility(
|
|
ability, hasType, hasMove, hasAbility, counter, movePool, teamDetails, species, isDoubles, isNoDynamax
|
|
);
|
|
|
|
if (rejectAbility) {
|
|
// Lopunny, and other Facade users, don't want Limber, even if other abilities are poorly rated,
|
|
// since paralysis would arguably be good for them.
|
|
const limberFacade = hasMove['facade'] && ability === 'Limber';
|
|
|
|
if (ability === abilities[0].name && (abilities[1].rating >= 1 || limberFacade)) {
|
|
ability = abilities[1].name;
|
|
} else if (ability === abilities[1].name && abilityNames[2] && (abilities[2].rating >= 1 || limberFacade)) {
|
|
ability = abilities[2].name;
|
|
} else {
|
|
// Default to the highest rated ability if all are rejected
|
|
ability = abilityNames[0];
|
|
rejectAbility = false;
|
|
}
|
|
}
|
|
} while (rejectAbility);
|
|
|
|
// Hardcoded abilities for certain contexts
|
|
if (forme === 'Copperajah' && gmax) {
|
|
ability = 'Heavy Metal';
|
|
} else if (hasAbility['Guts'] && (
|
|
species.id === 'gurdurr' || species.id === 'throh' ||
|
|
hasMove['facade'] || (hasMove['rest'] && hasMove['sleeptalk'])
|
|
)) {
|
|
ability = 'Guts';
|
|
} else if (hasAbility['Moxie'] && (counter.Physical > 3 || hasMove['bounce']) && !isDoubles) {
|
|
ability = 'Moxie';
|
|
} else if (isDoubles) {
|
|
if (hasAbility['Competitive'] && ability !== 'Shadow Tag' && ability !== 'Strong Jaw') ability = 'Competitive';
|
|
if (hasAbility['Friend Guard']) ability = 'Friend Guard';
|
|
if (hasAbility['Gluttony'] && hasMove['recycle']) ability = 'Gluttony';
|
|
if (hasAbility['Guts']) ability = 'Guts';
|
|
if (hasAbility['Harvest']) ability = 'Harvest';
|
|
if (hasAbility['Healer'] && (
|
|
hasAbility['Natural Cure'] ||
|
|
(hasAbility['Aroma Veil'] && this.randomChance(1, 2))
|
|
)) ability = 'Healer';
|
|
if (hasAbility['Intimidate']) ability = 'Intimidate';
|
|
if (hasAbility['Klutz'] && ability === 'Limber') ability = 'Klutz';
|
|
if (hasAbility['Magic Guard'] && ability !== 'Friend Guard' && ability !== 'Unaware') ability = 'Magic Guard';
|
|
if (hasAbility['Ripen']) ability = 'Ripen';
|
|
if (hasAbility['Stalwart']) ability = 'Stalwart';
|
|
if (hasAbility['Storm Drain']) ability = 'Storm Drain';
|
|
if (hasAbility['Telepathy'] && (ability === 'Pressure' || hasAbility['Analytic'])) ability = 'Telepathy';
|
|
}
|
|
} else {
|
|
ability = abilities[0].name;
|
|
}
|
|
|
|
// item = !isDoubles ? 'Leftovers' : 'Sitrus Berry';
|
|
if (species.requiredItems) {
|
|
item = this.sample(species.requiredItems);
|
|
// First, the extra high-priority items
|
|
} else {
|
|
item = this.getHighPriorityItem(ability, hasType, hasMove, counter, teamDetails, species, moves, isLead, isDoubles);
|
|
if (item === undefined && isDoubles) {
|
|
item = this.getDoublesItem(ability, hasType, hasMove, hasAbility, counter, teamDetails, species);
|
|
}
|
|
if (item === undefined) {
|
|
item = this.getMediumPriorityItem(ability, hasMove, counter, species, moves, isLead, isDoubles, isNoDynamax);
|
|
}
|
|
if (item === undefined) {
|
|
item = this.getLowPriorityItem(
|
|
ability, hasType, hasMove, hasAbility, counter, teamDetails, species, isLead, isDoubles, isNoDynamax
|
|
);
|
|
}
|
|
|
|
// fallback
|
|
if (item === undefined) item = isDoubles ? 'Sitrus Berry' : 'Leftovers';
|
|
}
|
|
|
|
// For Trick / Switcheroo
|
|
if (item === 'Leftovers' && hasType['Poison']) {
|
|
item = 'Black Sludge';
|
|
}
|
|
if (species.baseSpecies === 'Pikachu' && !gmax) {
|
|
forme = 'Pikachu' + this.sample(['', '-Original', '-Hoenn', '-Sinnoh', '-Unova', '-Kalos', '-Alola', '-Partner', '-World']);
|
|
}
|
|
|
|
let level: number;
|
|
if (isDoubles && species.randomDoubleBattleLevel) {
|
|
level = species.randomDoubleBattleLevel;
|
|
} else if (isNoDynamax) {
|
|
const tier = species.name.endsWith('-Gmax') ? this.dex.species.get(species.changesFrom).tier : species.tier;
|
|
const tierScale: {[k: string]: number} = {
|
|
Uber: 76,
|
|
OU: 80,
|
|
UUBL: 81,
|
|
UU: 82,
|
|
RUBL: 83,
|
|
RU: 84,
|
|
NUBL: 85,
|
|
NU: 86,
|
|
PUBL: 87,
|
|
PU: 88, "(PU)": 88, NFE: 88,
|
|
};
|
|
const customScale: {[k: string]: number} = {
|
|
// These Pokemon are too strong and need a lower level
|
|
zaciancrowned: 66, calyrexshadow: 68, xerneas: 70, necrozmaduskmane: 72, zacian: 72, kyogre: 73, zekrom: 74,
|
|
marshadow: 75, eternatus: 75, glalie: 78, haxorus: 80, inteleon: 80, cresselia: 83, octillery: 84, jolteon: 84,
|
|
swoobat: 84, dugtrio: 84, slurpuff: 84, polteageist: 84, wobbuffet: 86,
|
|
// These Pokemon are too weak and need a higher level
|
|
delibird: 100, vespiquen: 96, pikachu: 92, shedinja: 92, arctozolt: 88, reuniclus: 87, slowking: 81,
|
|
};
|
|
level = customScale[species.id] || tierScale[tier];
|
|
} else if (species.randomBattleLevel) {
|
|
level = species.randomBattleLevel;
|
|
} else {
|
|
level = 80;
|
|
}
|
|
|
|
|
|
// Prepare optimal HP
|
|
const srImmunity = ability === 'Magic Guard' || item === 'Heavy-Duty Boots';
|
|
const srWeakness = srImmunity ? 0 : this.dex.getEffectiveness('Rock', species);
|
|
while (evs.hp > 1) {
|
|
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
|
|
const multipleOfFourNecessary = (hasMove['substitute'] && (
|
|
item === 'Sitrus Berry' ||
|
|
item === 'Salac Berry' ||
|
|
ability === 'Power Construct'
|
|
));
|
|
if (multipleOfFourNecessary) {
|
|
// Two Substitutes should activate Sitrus Berry
|
|
if (hp % 4 === 0) break;
|
|
} else if (hasMove['bellydrum'] && (item === 'Sitrus Berry' || ability === 'Gluttony')) {
|
|
// Belly Drum should activate Sitrus Berry
|
|
if (hp % 2 === 0) break;
|
|
} else if (hasMove['substitute'] && hasMove['reversal']) {
|
|
// Reversal users should be able to use four Substitutes
|
|
if (hp % 4 > 0) break;
|
|
} else {
|
|
// Maximize number of Stealth Rock switch-ins
|
|
if (srWeakness <= 0 || hp % (4 / srWeakness) > 0) break;
|
|
}
|
|
evs.hp -= 4;
|
|
}
|
|
|
|
if (hasMove['shellsidearm'] && item === 'Choice Specs') evs.atk -= 4;
|
|
|
|
// Minimize confusion damage
|
|
if (!counter.Physical && !hasMove['transform'] && (!hasMove['shellsidearm'] || !counter.Status)) {
|
|
evs.atk = 0;
|
|
ivs.atk = 0;
|
|
}
|
|
|
|
// Ensure Nihilego's Beast Boost gives it Special Attack boosts instead of Special Defense
|
|
if (forme === 'Nihilego') evs.spd -= 32;
|
|
|
|
if (hasMove['gyroball'] || hasMove['trickroom']) {
|
|
evs.spe = 0;
|
|
ivs.spe = 0;
|
|
}
|
|
|
|
return {
|
|
name: species.baseSpecies,
|
|
species: forme,
|
|
gender: species.gender,
|
|
shiny: this.randomChance(1, 1024),
|
|
gigantamax: gmax,
|
|
moves,
|
|
ability,
|
|
evs,
|
|
ivs,
|
|
item,
|
|
level,
|
|
};
|
|
}
|
|
|
|
getPokemonPool(type: string, pokemonToExclude: RandomTeamsTypes.RandomSet[] = [], isMonotype = false) {
|
|
const exclude = pokemonToExclude.map(p => toID(p.species));
|
|
const pokemonPool = [];
|
|
for (const id in this.dex.data.FormatsData) {
|
|
let species = this.dex.species.get(id);
|
|
if (species.gen > this.gen || exclude.includes(species.id)) continue;
|
|
if (isMonotype) {
|
|
if (!species.types.includes(type)) continue;
|
|
if (typeof species.battleOnly === 'string') {
|
|
species = this.dex.species.get(species.battleOnly);
|
|
if (!species.types.includes(type)) continue;
|
|
}
|
|
}
|
|
pokemonPool.push(id);
|
|
}
|
|
return pokemonPool;
|
|
}
|
|
|
|
randomTeam() {
|
|
const seed = this.prng.seed;
|
|
const ruleTable = this.dex.formats.getRuleTable(this.format);
|
|
const pokemon: RandomTeamsTypes.RandomSet[] = [];
|
|
|
|
// For Monotype
|
|
const isMonotype = ruleTable.has('sametypeclause');
|
|
const typePool = this.dex.types.names();
|
|
const type = this.sample(typePool);
|
|
|
|
// PotD stuff
|
|
const usePotD = global.Config && Config.potd && ruleTable.has('potd');
|
|
const potd = usePotD ? this.dex.species.get(Config.potd) : null;
|
|
|
|
const baseFormes: {[k: string]: number} = {};
|
|
|
|
const tierCount: {[k: string]: number} = {};
|
|
const typeCount: {[k: string]: number} = {};
|
|
const typeComboCount: {[k: string]: number} = {};
|
|
const teamDetails: RandomTeamsTypes.TeamDetails = {};
|
|
|
|
const pokemonPool = this.getPokemonPool(type, pokemon, isMonotype);
|
|
while (pokemonPool.length && pokemon.length < 6) {
|
|
let species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
|
|
if (!species.exists) continue;
|
|
|
|
// Check if the forme has moves for random battle
|
|
if (this.format.gameType === 'singles') {
|
|
if (!species.randomBattleMoves) continue;
|
|
} else {
|
|
if (!species.randomDoubleBattleMoves) continue;
|
|
}
|
|
|
|
// Limit to one of each species (Species Clause)
|
|
if (baseFormes[species.baseSpecies]) continue;
|
|
|
|
// Adjust rate for species with multiple sets
|
|
// TODO: investigate automating this by searching for Pokémon with multiple sets
|
|
switch (species.baseSpecies) {
|
|
case 'Arceus': case 'Silvally':
|
|
if (this.randomChance(8, 9) && !isMonotype) continue;
|
|
break;
|
|
case 'Aegislash': case 'Basculin': case 'Gourgeist': case 'Meloetta':
|
|
if (this.randomChance(1, 2)) continue;
|
|
break;
|
|
case 'Greninja':
|
|
if (this.gen >= 7 && this.randomChance(1, 2)) continue;
|
|
break;
|
|
case 'Darmanitan':
|
|
if (species.gen === 8 && this.randomChance(1, 2)) continue;
|
|
break;
|
|
case 'Necrozma': case 'Calyrex':
|
|
if (this.randomChance(2, 3)) continue;
|
|
break;
|
|
case 'Magearna': case 'Toxtricity': case 'Zacian': case 'Zamazenta': case 'Zarude':
|
|
case 'Appletun': case 'Blastoise': case 'Butterfree': case 'Copperajah': case 'Grimmsnarl':
|
|
case 'Inteleon': case 'Rillaboom': case 'Snorlax': case 'Urshifu': case 'Giratina': case 'Genesect':
|
|
if (this.gen >= 8 && this.randomChance(1, 2)) continue;
|
|
break;
|
|
}
|
|
|
|
// Illusion shouldn't be on the last slot
|
|
if (species.name === 'Zoroark' && pokemon.length > 4) continue;
|
|
// The sixth slot should not be Zacian/Zamazenta/Eternatus if a Zoroark is present
|
|
if (
|
|
pokemon.some(pkmn => pkmn.species === 'Zoroark') &&
|
|
['Zacian', 'Zacian-Crowned', 'Zamazenta', 'Zamazenta-Crowned', 'Eternatus'].includes(species.name)
|
|
) {
|
|
continue;
|
|
}
|
|
|
|
const tier = species.tier;
|
|
const types = species.types;
|
|
const typeCombo = types.slice().sort().join();
|
|
|
|
// Limit one Pokemon per tier, two for Monotype
|
|
if ((tierCount[tier] >= (isMonotype ? 2 : 1)) && !this.randomChance(1, Math.pow(5, tierCount[tier]))) {
|
|
continue;
|
|
}
|
|
|
|
if (!isMonotype) {
|
|
// Limit two of any type
|
|
let skip = false;
|
|
for (const typeName of types) {
|
|
if (typeCount[typeName] > 1) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
}
|
|
|
|
// Limit one of any type combination, two in Monotype
|
|
if (typeComboCount[typeCombo] >= (isMonotype ? 2 : 1)) continue;
|
|
|
|
// The Pokemon of the Day
|
|
if (potd?.exists && pokemon.length === 1) species = potd;
|
|
|
|
const set = this.randomSet(species, teamDetails, pokemon.length === 0,
|
|
this.format.gameType !== 'singles', this.dex.formats.getRuleTable(this.format).has('dynamaxclause'));
|
|
|
|
// Okay, the set passes, add it to our team
|
|
pokemon.push(set);
|
|
|
|
if (pokemon.length === 6) {
|
|
// Set Zoroark's level to be the same as the last Pokemon
|
|
const illusion = teamDetails.illusion;
|
|
if (illusion) pokemon[illusion - 1].level = pokemon[5].level;
|
|
|
|
// Don't bother tracking details for the 6th Pokemon
|
|
break;
|
|
}
|
|
|
|
// Now that our Pokemon has passed all checks, we can increment our counters
|
|
baseFormes[species.baseSpecies] = 1;
|
|
|
|
// Increment tier counter
|
|
if (tierCount[tier]) {
|
|
tierCount[tier]++;
|
|
} else {
|
|
tierCount[tier] = 1;
|
|
}
|
|
|
|
// Increment type counters
|
|
for (const typeName of types) {
|
|
if (typeName in typeCount) {
|
|
typeCount[typeName]++;
|
|
} else {
|
|
typeCount[typeName] = 1;
|
|
}
|
|
}
|
|
if (typeCombo in typeComboCount) {
|
|
typeComboCount[typeCombo]++;
|
|
} else {
|
|
typeComboCount[typeCombo] = 1;
|
|
}
|
|
|
|
// Track what the team has
|
|
if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1;
|
|
if (set.ability === 'Drought' || set.moves.includes('sunnyday')) teamDetails.sun = 1;
|
|
if (set.ability === 'Sand Stream') teamDetails.sand = 1;
|
|
if (set.ability === 'Snow Warning') teamDetails.hail = 1;
|
|
if (set.moves.includes('spikes')) teamDetails.spikes = (teamDetails.spikes || 0) + 1;
|
|
if (set.moves.includes('stealthrock')) teamDetails.stealthRock = 1;
|
|
if (set.moves.includes('stickyweb')) teamDetails.stickyWeb = 1;
|
|
if (set.moves.includes('toxicspikes')) teamDetails.toxicSpikes = 1;
|
|
if (set.moves.includes('defog')) teamDetails.defog = 1;
|
|
if (set.moves.includes('rapidspin')) teamDetails.rapidSpin = 1;
|
|
if (set.moves.includes('auroraveil') || (set.moves.includes('reflect') && set.moves.includes('lightscreen'))) {
|
|
teamDetails.screens = 1;
|
|
}
|
|
|
|
// For setting Zoroark's level
|
|
if (set.ability === 'Illusion') teamDetails.illusion = pokemon.length;
|
|
}
|
|
if (pokemon.length < 6) throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
|
|
|
|
return pokemon;
|
|
}
|
|
|
|
randomCAP1v1Sets: AnyObject = require('./cap-1v1-sets.json');
|
|
|
|
randomCAP1v1Team() {
|
|
const pokemon = [];
|
|
const pokemonPool = Object.keys(this.randomCAP1v1Sets);
|
|
|
|
while (pokemonPool.length && pokemon.length < 3) {
|
|
const species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
|
|
if (!species.exists) throw new Error(`Invalid Pokemon "${species}" in ${this.format}`);
|
|
|
|
const setData: AnyObject = this.sample(this.randomCAP1v1Sets[species.name]);
|
|
const set = {
|
|
name: species.baseSpecies,
|
|
species: species.name,
|
|
gender: species.gender,
|
|
item: (this.sampleIfArray(setData.item)) || '',
|
|
ability: (this.sampleIfArray(setData.ability)),
|
|
shiny: this.randomChance(1, 1024),
|
|
evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.evs},
|
|
nature: setData.nature,
|
|
ivs: {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.ivs || {}},
|
|
moves: setData.moves.map((move: any) => this.sampleIfArray(move)),
|
|
};
|
|
pokemon.push(set);
|
|
}
|
|
return pokemon;
|
|
}
|
|
|
|
randomBSSFactorySets: AnyObject = require('./bss-factory-sets.json');
|
|
|
|
randomBSSFactorySet(
|
|
species: Species, teamData: RandomTeamsTypes.FactoryTeamDetails
|
|
): RandomTeamsTypes.RandomFactorySet | null {
|
|
const id = toID(species.name);
|
|
const setList = this.randomBSSFactorySets[id].sets;
|
|
|
|
const movesMax: {[k: string]: number} = {
|
|
batonpass: 1,
|
|
stealthrock: 1,
|
|
toxicspikes: 1,
|
|
trickroom: 1,
|
|
auroraveil: 1,
|
|
};
|
|
|
|
const requiredMoves: {[k: string]: number} = {};
|
|
|
|
// Build a pool of eligible sets, given the team partners
|
|
// Also keep track of sets with moves the team requires
|
|
let effectivePool: {set: AnyObject, moveVariants?: number[], itemVariants?: number, abilityVariants?: number}[] = [];
|
|
const priorityPool = [];
|
|
for (const curSet of setList) {
|
|
let reject = false;
|
|
let hasRequiredMove = false;
|
|
const curSetMoveVariants = [];
|
|
for (const move of curSet.moves) {
|
|
const variantIndex = this.random(move.length);
|
|
const moveId = toID(move[variantIndex]);
|
|
if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) {
|
|
reject = true;
|
|
break;
|
|
}
|
|
if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) {
|
|
hasRequiredMove = true;
|
|
}
|
|
curSetMoveVariants.push(variantIndex);
|
|
}
|
|
if (reject) continue;
|
|
const set = {set: curSet, moveVariants: curSetMoveVariants};
|
|
effectivePool.push(set);
|
|
if (hasRequiredMove) priorityPool.push(set);
|
|
}
|
|
if (priorityPool.length) effectivePool = priorityPool;
|
|
|
|
if (!effectivePool.length) {
|
|
if (!teamData.forceResult) return null;
|
|
for (const curSet of setList) {
|
|
effectivePool.push({set: curSet});
|
|
}
|
|
}
|
|
|
|
const setData = this.sample(effectivePool);
|
|
const moves = [];
|
|
for (const [i, moveSlot] of setData.set.moves.entries()) {
|
|
moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot));
|
|
}
|
|
|
|
const setDataAbility = this.sampleIfArray(setData.set.ability);
|
|
return {
|
|
name: setData.set.nickname || setData.set.name || species.baseSpecies,
|
|
species: setData.set.species,
|
|
gigantamax: setData.set.gigantamax,
|
|
gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? 'M' : 'F'),
|
|
item: (this.sampleIfArray(setData.set.item)) || '',
|
|
ability: setDataAbility || species.abilities['0'],
|
|
shiny: typeof setData.set.shiny === 'undefined' ? this.randomChance(1, 1024) : setData.set.shiny,
|
|
level: setData.set.level || 50,
|
|
happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness,
|
|
evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.set.evs},
|
|
ivs: {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.set.ivs},
|
|
nature: setData.set.nature || 'Serious',
|
|
moves,
|
|
};
|
|
}
|
|
|
|
randomBSSFactoryTeam(side: PlayerOptions, depth = 0): RandomTeamsTypes.RandomFactorySet[] {
|
|
const forceResult = (depth >= 4);
|
|
|
|
const pokemon = [];
|
|
|
|
const pokemonPool = Object.keys(this.randomBSSFactorySets);
|
|
|
|
const teamData: TeamData = {
|
|
typeCount: {}, typeComboCount: {}, baseFormes: {}, has: {}, forceResult: forceResult,
|
|
weaknesses: {}, resistances: {},
|
|
};
|
|
const requiredMoveFamilies: string[] = [];
|
|
const requiredMoves: {[k: string]: string} = {};
|
|
const weatherAbilitiesSet: {[k: string]: string} = {
|
|
drizzle: 'raindance',
|
|
drought: 'sunnyday',
|
|
snowwarning: 'hail',
|
|
sandstream: 'sandstorm',
|
|
};
|
|
const resistanceAbilities: {[k: string]: string[]} = {
|
|
waterabsorb: ['Water'],
|
|
flashfire: ['Fire'],
|
|
lightningrod: ['Electric'], voltabsorb: ['Electric'],
|
|
thickfat: ['Ice', 'Fire'],
|
|
levitate: ['Ground'],
|
|
};
|
|
|
|
while (pokemonPool.length && pokemon.length < 6) {
|
|
// Weighted random sampling
|
|
let maxUsage = 0;
|
|
const sets: {[k: string]: number} = {};
|
|
for (const specie of pokemonPool) {
|
|
if (teamData.baseFormes[this.dex.species.get(specie).baseSpecies]) continue; // Species Clause
|
|
const usage: number = this.randomBSSFactorySets[specie].usage;
|
|
sets[specie] = usage + maxUsage;
|
|
maxUsage += usage;
|
|
}
|
|
|
|
const usage = this.random(1, maxUsage);
|
|
let last = 0;
|
|
let specie;
|
|
for (const key of Object.keys(sets)) {
|
|
if (usage > last && usage <= sets[key]) {
|
|
specie = key;
|
|
break;
|
|
}
|
|
last = sets[key];
|
|
}
|
|
|
|
const species = this.dex.species.get(specie);
|
|
if (!species.exists) continue;
|
|
|
|
// Limit to one of each species (Species Clause)
|
|
if (teamData.baseFormes[species.baseSpecies]) continue;
|
|
|
|
// Limit 2 of any type (most of the time)
|
|
const types = species.types;
|
|
let skip = false;
|
|
for (const type of types) {
|
|
if (teamData.typeCount[type] > 1 && this.randomChance(4, 5)) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
|
|
const set = this.randomBSSFactorySet(species, teamData);
|
|
if (!set) continue;
|
|
|
|
// Limit 1 of any type combination
|
|
let typeCombo = types.slice().sort().join();
|
|
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
|
|
// Drought and Drizzle don't count towards the type combo limit
|
|
typeCombo = set.ability;
|
|
}
|
|
if (typeCombo in teamData.typeComboCount) continue;
|
|
|
|
const itemData = this.dex.items.get(set.item);
|
|
if (teamData.has[itemData.id]) continue; // Item Clause
|
|
|
|
// Okay, the set passes, add it to our team
|
|
pokemon.push(set);
|
|
|
|
// Now that our Pokemon has passed all checks, we can update team data:
|
|
for (const type of types) {
|
|
if (type in teamData.typeCount) {
|
|
teamData.typeCount[type]++;
|
|
} else {
|
|
teamData.typeCount[type] = 1;
|
|
}
|
|
}
|
|
teamData.typeComboCount[typeCombo] = 1;
|
|
|
|
teamData.baseFormes[species.baseSpecies] = 1;
|
|
|
|
teamData.has[itemData.id] = 1;
|
|
|
|
const abilityState = this.dex.abilities.get(set.ability);
|
|
if (abilityState.id in weatherAbilitiesSet) {
|
|
teamData.weather = weatherAbilitiesSet[abilityState.id];
|
|
}
|
|
|
|
for (const move of set.moves) {
|
|
const moveId = toID(move);
|
|
if (moveId in teamData.has) {
|
|
teamData.has[moveId]++;
|
|
} else {
|
|
teamData.has[moveId] = 1;
|
|
}
|
|
if (moveId in requiredMoves) {
|
|
teamData.has[requiredMoves[moveId]] = 1;
|
|
}
|
|
}
|
|
|
|
for (const typeName of this.dex.types.names()) {
|
|
// Cover any major weakness (3+) with at least one resistance
|
|
if (teamData.resistances[typeName] >= 1) continue;
|
|
if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) {
|
|
// Heuristic: assume that Pokémon with these abilities don't have (too) negative typing.
|
|
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
|
|
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
|
|
continue;
|
|
}
|
|
const typeMod = this.dex.getEffectiveness(typeName, types);
|
|
if (typeMod < 0) {
|
|
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
|
|
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
|
|
} else if (typeMod > 0) {
|
|
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
|
|
}
|
|
}
|
|
}
|
|
if (pokemon.length < 6) return this.randomBSSFactoryTeam(side, ++depth);
|
|
|
|
// Quality control
|
|
if (!teamData.forceResult) {
|
|
for (const requiredFamily of requiredMoveFamilies) {
|
|
if (!teamData.has[requiredFamily]) return this.randomBSSFactoryTeam(side, ++depth);
|
|
}
|
|
for (const type in teamData.weaknesses) {
|
|
if (teamData.weaknesses[type] >= 3) return this.randomBSSFactoryTeam(side, ++depth);
|
|
}
|
|
}
|
|
|
|
return pokemon;
|
|
}
|
|
}
|
|
|
|
export default RandomTeams;
|