pokemon-showdown/data/random-teams.ts
Guangcong Luo 55980d416c
Support value rules (#8267)
`teamLength`, `maxLevel`, `cupLevelLimit`, and `minSourceGen` no longer
exist as properties of `Format`. Instead, they're value rules that
become properties of `RuleTable`, and can be specified as custom rules
and inherited through rulesets like anything else.

See the PR for a full reckoning of changes:

https://github.com/smogon/pokemon-showdown/pull/8267
2021-05-06 01:16:16 -07:00

2419 lines
94 KiB
TypeScript

import {Dex, toID} from '../sim/dex';
import {Utils} from '../lib';
import {PRNG, PRNGSeed} from '../sim/prng';
export interface TeamData {
typeCount: {[k: string]: number};
typeComboCount: {[k: string]: number};
baseFormes: {[k: string]: number};
megaCount?: number;
zCount?: number;
has: {[k: string]: number};
forceResult: boolean;
weaknesses: {[k: string]: number};
resistances: {[k: string]: number};
weather?: string;
eeveeLimCount?: number;
gigantamax?: boolean;
}
type MoveEnforcementChecker = (
movePool: string[], hasMove: {[k: string]: boolean}, hasAbility: {[k: string]: boolean}, hasType: {[k: string]: true},
counter: {[k: string]: any}, species: Species, teamDetails: RandomTeamsTypes.TeamDetails
) => boolean;
// Moves that restore HP:
const RecoveryMove = [
'healorder', 'milkdrink', 'moonlight', 'morningsun', 'recover', 'roost', 'shoreup', 'slackoff', 'softboiled', 'strengthsap', 'synthesis',
];
// Moves that drop stats:
const ContraryMoves = [
'closecombat', 'leafstorm', 'overheat', 'superpower', 'vcreate',
];
// Moves that boost Attack:
const PhysicalSetup = [
'bellydrum', 'bulkup', 'coil', 'curse', 'dragondance', 'honeclaws', 'howl', 'poweruppunch', 'swordsdance',
];
// Moves which boost Special Attack:
const SpecialSetup = [
'calmmind', 'chargebeam', 'geomancy', 'nastyplot', 'quiverdance', 'tailglow',
];
// Moves that boost Attack AND Special Attack:
const MixedSetup = [
'clangoroussoul', 'growth', 'happyhour', 'holdhands', 'noretreat', 'shellsmash', 'workup',
];
// Some moves that only boost Speed:
const SpeedSetup = [
'agility', 'autotomize', 'flamecharge', 'rockpolish',
];
// Moves that shouldn't be the only STAB moves:
const NoStab = [
'accelerock', 'aquajet', 'beakblast', 'bounce', 'breakingswipe', 'chatter', 'clearsmog', 'dragontail', 'eruption', 'explosion',
'fakeout', 'firstimpression', 'flamecharge', 'flipturn', 'iceshard', 'icywind', 'incinerate', 'machpunch',
'meteorbeam', 'pluck', 'pursuit', 'quickattack', 'reversal', 'selfdestruct', 'skydrop', 'snarl', 'suckerpunch', 'uturn', 'watershuriken',
'vacuumwave', 'voltswitch', 'waterspout',
];
// Hazard-setting moves
const Hazards = [
'spikes', 'stealthrock', 'stickyweb', 'toxicspikes',
];
export class RandomTeams {
dex: ModdedDex;
gen: number;
factoryTier: string;
format: Format;
prng: PRNG;
maxLength: number;
/**
* Checkers for move enforcement based on a Pokémon's types or other factors
*
* returns true to reject one of its other moves to try to roll the forced move, false otherwise.
*/
moveEnforcementCheckers: {[k: string]: MoveEnforcementChecker};
constructor(format: Format | string, prng: PRNG | PRNGSeed | null) {
format = Dex.formats.get(format);
this.dex = Dex.forFormat(format);
this.gen = this.dex.gen;
const ruleTable = Dex.formats.getRuleTable(format);
this.maxLength = ruleTable.maxTeamSize;
this.factoryTier = '';
this.format = format;
this.prng = prng && !Array.isArray(prng) ? prng : new PRNG(prng);
this.moveEnforcementCheckers = {
screens: (movePool, hasMove, hasAbility, hasType, counter, species, teamDetails) => {
if (teamDetails.screens) return false;
return (
(hasMove['lightscreen'] && movePool.includes('reflect')) ||
(hasMove['reflect'] && movePool.includes('lightscreen'))
);
},
recovery: (movePool, hasMove, hasAbility, hasType, counter, species, teamDetails) => (
counter.Status &&
!counter.setupType &&
['morningsun', 'recover', 'roost', 'slackoff', 'softboiled'].some(moveid => movePool.includes(moveid)) &&
['healingwish', 'switcheroo', 'trick', 'trickroom'].every(moveid => !hasMove[moveid])
),
misc: (movePool, hasMove, hasAbility, hasType, counter, species, teamDetails) => {
if (movePool.includes('milkdrink') || movePool.includes('quiverdance')) return true;
return movePool.includes('stickyweb') && !counter.setupType && !teamDetails.stickyWeb;
},
lead: (movePool, hasMove, hasAbility, hasType, counter) => (
movePool.includes('stealthrock') &&
counter.Status &&
!counter.setupType &&
!counter.speedsetup &&
!hasMove['substitute']
),
leechseed: (movePool, hasMove) => (
!hasMove['calmmind'] &&
['protect', 'substitute', 'spikyshield'].some(m => movePool.includes(m))
),
Bug: (movePool) => movePool.includes('megahorn'),
Dark: (movePool, hasMove, hasAbility, hasType, counter) => {
if (!counter.Dark) return true;
return hasMove['suckerpunch'] && (movePool.includes('knockoff') || movePool.includes('wickedblow'));
},
Dragon: (movePool, hasMove, hasAbility, hasType, counter) => (
!counter.Dragon &&
!hasMove['dragonascent'] &&
!hasMove['substitute'] &&
!(hasMove['rest'] && hasMove['sleeptalk'])
),
Electric: (movePool, hasMove, hasAbility, hasType, counter) => !counter.Electric || movePool.includes('thunder'),
Fairy: (movePool, hasMove, hasAbility, hasType, counter) => (
!counter.Fairy &&
['dazzlinggleam', 'moonblast', 'fleurcannon', 'playrough', 'strangesteam'].some(moveid => movePool.includes(moveid))
),
Fighting: (movePool, hasMove, hasAbility, hasType, counter) => !counter.Fighting || !counter.stab,
Fire: (movePool, hasMove, hasAbility, hasType, counter, species) => {
// Entei should never reject Extreme Speed even if Flare Blitz could be rolled instead
const enteiException = hasMove['extremespeed'] && species.id === 'entei';
return !hasMove['bellydrum'] && (!counter.Fire || (!enteiException && movePool.includes('flareblitz')));
},
Flying: (movePool, hasMove, hasAbility, hasType, counter) => (
!counter.Flying && !hasType['Dragon'] && [
'airslash', 'bravebird', 'dualwingbeat', 'oblivionwing',
].some(moveid => movePool.includes(moveid))
),
Ghost: (movePool, hasMove, hasAbility, hasType, counter) => {
if (!counter.Ghost && !hasType['Dark']) return true;
if (movePool.includes('poltergeist')) return true;
return movePool.includes('spectralthief') && !counter.Dark;
},
Grass: (movePool, hasMove, hasAbility, hasType, counter, species) => {
if (movePool.includes('leafstorm') || movePool.includes('grassyglide')) return true;
return !counter.Grass && species.baseStats.atk >= 100;
},
Ground: (movePool, hasMove, hasAbility, hasType, counter) => !counter.Ground,
Ice: (movePool, hasMove, hasAbility, hasType, counter) => {
if (!counter.Ice) return true;
if (movePool.includes('iciclecrash')) return true;
return hasAbility['Snow Warning'] && movePool.includes('blizzard');
},
Normal: (movePool, hasMove, hasAbility, hasType, counter) => (
(hasAbility['Guts'] && movePool.includes('facade')) || (hasAbility['Pixilate'] && !counter.Normal)
),
Poison: (movePool, hasMove, hasAbility, hasType, counter) => {
if (counter.Poison) return false;
return hasType['Ground'] || hasType['Psychic'] || counter.setupType || movePool.includes('gunkshot');
},
Psychic: (movePool, hasMove, hasAbility, hasType, counter) => {
if (counter.Psychic) return false;
if (hasType['Ghost'] || hasType['Steel']) return false;
return hasAbility['Psychic Surge'] || counter.setupType || movePool.includes('psychicfangs');
},
Rock: (movePool, hasMove, hasAbility, hasType, counter, species) => !counter.Rock && species.baseStats.atk >= 80,
Steel: (movePool, hasMove, hasAbility, hasType, counter, species) => {
if (species.baseStats.atk < 95) return false;
if (movePool.includes('meteormash')) return true;
return !counter.Steel;
},
Water: (movePool, hasMove, hasAbility, hasType, counter, species) => {
if (!counter.Water && !hasMove['hypervoice']) return true;
if (movePool.includes('hypervoice') || movePool.includes('liquidation')) return true;
return hasAbility['Huge Power'] && movePool.includes('aquajet');
},
};
}
setSeed(prng?: PRNG | PRNGSeed) {
this.prng = prng && !Array.isArray(prng) ? prng : new PRNG(prng);
}
getTeam(options?: PlayerOptions | null): PokemonSet[] {
const generatorName = (
typeof this.format.team === 'string' && this.format.team.startsWith('random')
) ? this.format.team + 'Team' : '';
// @ts-ignore
return this[generatorName || 'randomTeam'](options);
}
randomChance(numerator: number, denominator: number) {
return this.prng.randomChance(numerator, denominator);
}
sample<T>(items: readonly T[]): T {
return this.prng.sample(items);
}
sampleIfArray<T>(item: T | T[]): T {
if (Array.isArray(item)) {
return this.sample(item);
}
return item;
}
random(m?: number, n?: number) {
return this.prng.next(m, n);
}
/**
* Remove an element from an unsorted array significantly faster
* than .splice
*/
fastPop(list: any[], index: number) {
// If an array doesn't need to be in order, replacing the
// element at the given index with the removed element
// is much, much faster than using list.splice(index, 1).
const length = list.length;
if (index < 0 || index >= list.length) {
// sanity check
throw new Error(`Index ${index} out of bounds for given array`);
}
const element = list[index];
list[index] = list[length - 1];
list.pop();
return element;
}
/**
* Remove a random element from an unsorted array and return it.
* Uses the battle's RNG if in a battle.
*/
sampleNoReplace(list: any[]) {
const length = list.length;
const index = this.random(length);
return this.fastPop(list, index);
}
/**
* Removes n random elements from an unsorted array and returns them.
* If n is less than the array's length, randomly removes and returns all the elements
* in the array (so the returned array could have length < n).
*/
multipleSamplesNoReplace<T>(list: T[], n: number): T[] {
const samples = [];
while (samples.length < n && list.length) {
samples.push(this.sampleNoReplace(list));
}
return samples;
}
unrejectableMovesInSingles(move: Move) {
// These moves cannot be rejected in favor of a forced move in singles
return (move.category !== 'Status' || !move.flags.heal) && ![
'facade', 'leechseed', 'lightscreen', 'reflect', 'sleeptalk', 'spore', 'substitute', 'switcheroo',
'teleport', 'toxic', 'trick',
].includes(move.id);
}
unrejectableMovesInDoubles(move: Move) {
// These moves cannot be rejected in favor of a forced move in doubles
return move.id !== 'bodypress';
}
randomCCTeam(): RandomTeamsTypes.RandomSet[] {
const dex = this.dex;
const team = [];
const natures = Object.keys(this.dex.data.Natures);
const items = Object.keys(this.dex.data.Items);
const random6 = this.random6Pokemon();
for (let i = 0; i < 6; i++) {
let forme = random6[i];
let species = dex.species.get(forme);
if (species.isNonstandard) species = dex.species.get(species.baseSpecies);
// Random legal item
let item = '';
if (this.gen >= 2) {
do {
item = this.sample(items);
} while (this.dex.items.get(item).gen > this.gen || this.dex.data.Items[item].isNonstandard);
}
// Make sure forme is legal
if (species.battleOnly) {
if (typeof species.battleOnly === 'string') {
species = dex.species.get(species.battleOnly);
} else {
species = dex.species.get(this.sample(species.battleOnly));
}
forme = species.name;
} else if (species.requiredItems && !species.requiredItems.some(req => toID(req) === item)) {
if (!species.changesFrom) throw new Error(`${species.name} needs a changesFrom value`);
species = dex.species.get(species.changesFrom);
forme = species.name;
}
// Make sure that a base forme does not hold any forme-modifier items.
let itemData = this.dex.items.get(item);
if (itemData.forcedForme && forme === this.dex.species.get(itemData.forcedForme).baseSpecies) {
do {
item = this.sample(items);
itemData = this.dex.items.get(item);
} while (
itemData.gen > this.gen ||
itemData.isNonstandard ||
(itemData.forcedForme && forme === this.dex.species.get(itemData.forcedForme).baseSpecies)
);
}
// Random legal ability
const abilities = Object.values(species.abilities).filter(a => this.dex.abilities.get(a).gen <= this.gen);
const ability: string = this.gen <= 2 ? 'None' : this.sample(abilities);
// Four random unique moves from the movepool
let pool = ['struggle'];
if (forme === 'Smeargle') {
pool = Object.keys(this.dex.data.Moves).filter(moveid => {
const move = this.dex.data.Moves[moveid];
return !(move.isNonstandard || move.isZ || move.isMax || move.realMove);
});
} else {
const formes = ['gastrodoneast', 'pumpkaboosuper', 'zygarde10'];
let learnset = this.dex.data.Learnsets[species.id]?.learnset && !formes.includes(species.id) ?
this.dex.data.Learnsets[species.id].learnset :
this.dex.data.Learnsets[this.dex.species.get(species.baseSpecies).id].learnset;
if (learnset) {
pool = Object.keys(learnset).filter(
moveid => learnset![moveid].find(learned => learned.startsWith(String(this.gen)))
);
}
if (species.changesFrom) {
learnset = this.dex.data.Learnsets[toID(species.changesFrom)].learnset;
const basePool = Object.keys(learnset!).filter(
moveid => learnset![moveid].find(learned => learned.startsWith(String(this.gen)))
);
pool = [...new Set(pool.concat(basePool))];
}
}
const moves = this.multipleSamplesNoReplace(pool, 4);
// Random EVs
const evs: StatsTable = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
const s: StatID[] = ["hp", "atk", "def", "spa", "spd", "spe"];
let evpool = 510;
do {
const x = this.sample(s);
const y = this.random(Math.min(256 - evs[x], evpool + 1));
evs[x] += y;
evpool -= y;
} while (evpool > 0);
// Random IVs
const ivs = {
hp: this.random(32),
atk: this.random(32),
def: this.random(32),
spa: this.random(32),
spd: this.random(32),
spe: this.random(32),
};
// Random nature
const nature = this.sample(natures);
// Level balance--calculate directly from stats rather than using some silly lookup table
const mbstmin = 1307; // Sunkern has the lowest modified base stat total, and that total is 807
let stats = species.baseStats;
// If Wishiwashi, use the school-forme's much higher stats
if (species.baseSpecies === 'Wishiwashi') stats = Dex.species.get('wishiwashischool').baseStats;
// Modified base stat total assumes 31 IVs, 85 EVs in every stat
let mbst = (stats["hp"] * 2 + 31 + 21 + 100) + 10;
mbst += (stats["atk"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["def"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["spa"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["spd"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["spe"] * 2 + 31 + 21 + 100) + 5;
let level = Math.floor(100 * mbstmin / mbst); // Initial level guess will underestimate
while (level < 100) {
mbst = Math.floor((stats["hp"] * 2 + 31 + 21 + 100) * level / 100 + 10);
// Since damage is roughly proportional to level
mbst += Math.floor(((stats["atk"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats["def"] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor(((stats["spa"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats["spd"] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor((stats["spe"] * 2 + 31 + 21 + 100) * level / 100 + 5);
if (mbst >= mbstmin) break;
level++;
}
// Random happiness
const happiness = this.random(256);
// Random shininess
const shiny = this.randomChance(1, 1024);
team.push({
name: species.baseSpecies,
species: species.name,
gender: species.gender,
item: item,
ability: ability,
moves: moves,
evs: evs,
ivs: ivs,
nature: nature,
level: level,
happiness: happiness,
shiny: shiny,
});
}
return team;
}
random6Pokemon() {
// Pick six random pokemon--no repeats, even among formes
// Also need to either normalize for formes or select formes at random
// Unreleased are okay but no CAP
const last = [0, 151, 251, 386, 493, 649, 721, 807, 890][this.gen];
const pool: number[] = [];
for (const id in this.dex.data.FormatsData) {
if (
!this.dex.data.Pokedex[id] ||
(this.dex.data.FormatsData[id].isNonstandard && this.dex.data.FormatsData[id].isNonstandard !== 'Unobtainable')
) continue;
const num = this.dex.data.Pokedex[id].num;
if (num <= 0 || pool.includes(num)) continue;
if (num > last) break;
pool.push(num);
}
const hasDexNumber: {[k: string]: number} = {};
for (let i = 0; i < 6; i++) {
const num = this.sampleNoReplace(pool);
hasDexNumber[num] = i;
}
const formes: string[][] = [[], [], [], [], [], []];
for (const id in this.dex.data.Pokedex) {
if (!(this.dex.data.Pokedex[id].num in hasDexNumber)) continue;
const species = this.dex.species.get(id);
if (species.gen <= this.gen && (!species.isNonstandard || species.isNonstandard === 'Unobtainable')) {
formes[hasDexNumber[species.num]].push(species.name);
}
}
const sixPokemon = [];
for (let i = 0; i < 6; i++) {
if (!formes[i].length) {
throw new Error("Invalid pokemon gen " + this.gen + ": " + JSON.stringify(formes) + " numbers " + JSON.stringify(hasDexNumber));
}
sixPokemon.push(this.sample(formes[i]));
}
return sixPokemon;
}
randomHCTeam(): PokemonSet[] {
const team = [];
const itemPool = Object.keys(this.dex.data.Items);
const abilityPool = Object.keys(this.dex.data.Abilities);
const movePool = Object.keys(this.dex.data.Moves);
const naturePool = Object.keys(this.dex.data.Natures);
const random6 = this.random6Pokemon();
for (let i = 0; i < 6; i++) {
// Choose forme
const species = this.dex.species.get(random6[i]);
// Random unique item
let item = '';
if (this.gen >= 2) {
do {
item = this.sampleNoReplace(itemPool);
} while (this.dex.items.get(item).gen > this.gen || this.dex.data.Items[item].isNonstandard);
}
// Random unique ability
let ability = 'None';
if (this.gen >= 3) {
do {
ability = this.sampleNoReplace(abilityPool);
} while (this.dex.abilities.get(ability).gen > this.gen || this.dex.data.Abilities[ability].isNonstandard);
}
// Random unique moves
const m = [];
do {
const moveid = this.sampleNoReplace(movePool);
const move = this.dex.moves.get(moveid);
if (move.gen <= this.gen && !move.isNonstandard && !move.name.startsWith('Hidden Power ')) {
m.push(moveid);
}
} while (m.length < 4);
// Random EVs
const evs = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
if (this.gen === 6) {
let evpool = 510;
do {
const x = this.sample(Dex.stats.ids());
const y = this.random(Math.min(256 - evs[x], evpool + 1));
evs[x] += y;
evpool -= y;
} while (evpool > 0);
} else {
for (const x of Dex.stats.ids()) {
evs[x] = this.random(256);
}
}
// Random IVs
const ivs: StatsTable = {
hp: this.random(32),
atk: this.random(32),
def: this.random(32),
spa: this.random(32),
spd: this.random(32),
spe: this.random(32),
};
// Random nature
const nature = this.sample(naturePool);
// Level balance
const mbstmin = 1307;
const stats = species.baseStats;
let mbst = (stats['hp'] * 2 + 31 + 21 + 100) + 10;
mbst += (stats['atk'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['def'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['spa'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['spd'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['spe'] * 2 + 31 + 21 + 100) + 5;
let level = Math.floor(100 * mbstmin / mbst);
while (level < 100) {
mbst = Math.floor((stats['hp'] * 2 + 31 + 21 + 100) * level / 100 + 10);
mbst += Math.floor(((stats['atk'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats['def'] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor(((stats['spa'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats['spd'] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor((stats['spe'] * 2 + 31 + 21 + 100) * level / 100 + 5);
if (mbst >= mbstmin) break;
level++;
}
// Random happiness
const happiness = this.random(256);
// Random shininess
const shiny = this.randomChance(1, 1024);
team.push({
name: species.baseSpecies,
species: species.name,
gender: species.gender,
item: item,
ability: ability,
moves: m,
evs: evs,
ivs: ivs,
nature: nature,
level: level,
happiness: happiness,
shiny: shiny,
});
}
return team;
}
queryMoves(
moves: string[] | null,
hasType: {[k: string]: boolean} = {},
hasAbility: {[k: string]: boolean} = {},
movePool: string[] = []
) {
// This is primarily a helper function for random setbuilder functions.
const counter: {[k: string]: any} = {
Physical: 0, Special: 0, Status: 0, damage: 0, recovery: 0, stab: 0,
inaccurate: 0, priority: 0, recoil: 0, drain: 0, sound: 0,
contrary: 0, ironfist: 0, serenegrace: 0, sheerforce: 0, skilllink: 0, strongjaw: 0, technician: 0,
physicalsetup: 0, specialsetup: 0, mixedsetup: 0, speedsetup: 0, physicalpool: 0, specialpool: 0, hazards: 0,
damagingMoves: [],
setupType: '',
Bug: 0, Dark: 0, Dragon: 0, Electric: 0, Fairy: 0, Fighting: 0, Fire: 0, Flying: 0, Ghost: 0, Grass: 0, Ground: 0,
Ice: 0, Normal: 0, Poison: 0, Psychic: 0, Rock: 0, Steel: 0, Water: 0,
};
for (const typeDef of this.dex.types.names()) {
counter[typeDef] = 0;
}
if (!moves?.length) return counter;
// Iterate through all moves we've chosen so far and keep track of what they do:
for (const moveId of moves) {
let move = this.dex.moves.get(moveId);
if (move.id === 'naturepower') {
if (this.gen === 5) move = this.dex.moves.get('earthquake');
}
const moveid = move.id;
let moveType = move.type;
if (['judgment', 'multiattack', 'revelationdance'].includes(moveid)) moveType = Object.keys(hasType)[0];
if (move.damage || move.damageCallback) {
// Moves that do a set amount of damage:
counter.damage++;
counter.damagingMoves.push(move);
} else {
// Are Physical/Special/Status moves:
counter[move.category]++;
}
// Moves that have a low base power:
if (moveid === 'lowkick' || (move.basePower && move.basePower <= 60 && moveid !== 'rapidspin')) counter.technician++;
// Moves that hit up to 5 times:
if (move.multihit && Array.isArray(move.multihit) && move.multihit[1] === 5) counter.skilllink++;
if (move.recoil || move.hasCrashDamage) counter.recoil++;
if (move.drain) counter.drain++;
// Moves which have a base power, but aren't super-weak like Rapid Spin:
if (move.basePower > 30 || move.multihit || move.basePowerCallback || moveid === 'infestation') {
counter[moveType]++;
if (hasType[moveType]) {
// STAB:
// Certain moves aren't acceptable as a Pokemon's only STAB attack
if (!NoStab.includes(moveid) && (moveid !== 'hiddenpower' || Object.keys(hasType).length === 1)) {
counter.stab++;
// Ties between Physical and Special setup should broken in favor of STABs
counter[move.category] += 0.1;
}
} else if (
// Less obvious forms of STAB
(moveType === 'Normal' && (['Aerilate', 'Galvanize', 'Pixilate', 'Refrigerate'].some(abil => hasAbility[abil]))) ||
(move.priority === 0 && (hasAbility['Libero'] || hasAbility['Protean']) && !NoStab.includes(moveid)) ||
(moveType === 'Steel' && hasAbility['Steelworker'])
) {
counter.stab++;
}
if (move.flags['bite']) counter.strongjaw++;
if (move.flags['punch']) counter.ironfist++;
if (move.flags['sound']) counter.sound++;
if (move.priority !== 0 || (moveid === 'grassyglide' && hasAbility['Grassy Surge'])) {
counter.priority++;
}
counter.damagingMoves.push(move);
}
// Moves with secondary effects:
if (move.secondary) {
counter.sheerforce++;
if (move.secondary.chance && move.secondary.chance >= 20 && move.secondary.chance < 100) {
counter.serenegrace++;
}
}
// Moves with low accuracy:
if (move.accuracy && move.accuracy !== true && move.accuracy < 90) counter.inaccurate++;
// Moves that change stats:
if (RecoveryMove.includes(moveid)) counter.recovery++;
if (ContraryMoves.includes(moveid)) counter.contrary++;
if (PhysicalSetup.includes(moveid)) {
counter.physicalsetup++;
counter.setupType = 'Physical';
} else if (SpecialSetup.includes(moveid)) {
counter.specialsetup++;
counter.setupType = 'Special';
}
if (MixedSetup.includes(moveid)) counter.mixedsetup++;
if (SpeedSetup.includes(moveid)) counter.speedsetup++;
if (Hazards.includes(moveid)) counter.hazards++;
}
// Keep track of the available moves
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
if (move.damageCallback) continue;
if (move.category === 'Physical') counter.physicalpool++;
if (move.category === 'Special') counter.specialpool++;
}
// Choose a setup type:
if (counter.mixedsetup) {
counter.setupType = 'Mixed';
} else if (counter.physicalsetup && counter.specialsetup) {
const pool = {
Physical: counter.Physical + counter.physicalpool,
Special: counter.Special + counter.specialpool,
};
if (pool.Physical === pool.Special) {
if (counter.Physical > counter.Special) counter.setupType = 'Physical';
if (counter.Special > counter.Physical) counter.setupType = 'Special';
} else {
counter.setupType = pool.Physical > pool.Special ? 'Physical' : 'Special';
}
} else if (counter.setupType === 'Physical') {
if (
(counter.Physical < 2 && (!counter.stab || !counter.physicalpool)) &&
!(moves.includes('rest') && moves.includes('sleeptalk'))
) {
counter.setupType = '';
}
} else if (counter.setupType === 'Special') {
if (
(counter.Special < 2 && (!counter.stab || !counter.specialpool)) &&
!(moves.includes('rest') && moves.includes('sleeptalk')) &&
!(moves.includes('wish') && moves.includes('protect'))
) {
counter.setupType = '';
}
}
counter.Physical = Math.floor(counter.Physical);
counter.Special = Math.floor(counter.Special);
return counter;
}
shouldCullMove(
move: Move,
hasType: {[k: string]: true},
hasMove: {[k: string]: true},
hasAbility: {[k: string]: true},
counter: {[k: string]: any},
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
moves: ID[],
isLead: boolean,
isDoubles: boolean,
isNoDynamax: boolean,
): {cull: boolean, isSetup?: boolean} {
if (isDoubles && species.baseStats.def >= 140 && movePool.includes('bodypress')) {
// In Doubles, Pokémon with Defense stats >= 140 should always have body press
return {cull: true};
}
if (
(species.id === 'doublade' && movePool.includes('swordsdance')) ||
(species.id === 'entei' && movePool.includes('extremespeed')) ||
(species.id === 'genesectdouse' && movePool.includes('technoblast')) ||
(species.id === 'golisopod' && movePool.includes('leechlife') && movePool.includes('firstimpression'))
) {
// Entei should always have Extreme Speed, and Genesect-Douse should always have Techno Blast
// Golisopod should always have one of its bug moves (Leech Life or First Impression)
return {cull: true};
}
const hasRestTalk = hasMove['rest'] && hasMove['sleeptalk'];
// Reject moves that need support
switch (move.id) {
case 'acrobatics': case 'junglehealing':
// Special case to prevent lead Acrobatics Rillaboom
return {cull: (species.id.startsWith('rillaboom') && isLead) || (!isDoubles && !counter.setupType)};
case 'dualwingbeat': case 'fly':
return {cull: !hasType[move.type] && !counter.setupType && counter.Status};
case 'healbell':
return {cull: movePool.includes('protect') || movePool.includes('wish')};
case 'fireblast':
// Special case for Togekiss, which always wants Aura Sphere
return {cull: hasAbility['Serene Grace'] && (!hasMove['trick'] || counter.Status > 1)};
case 'firepunch':
// Special case for Darmanitan-Zen-Galar, which doesn't always want Fire Punch
return {cull: movePool.includes('bellydrum') || (hasMove['earthquake'] && movePool.includes('substitute'))};
case 'flamecharge':
return {cull: movePool.includes('swordsdance')};
case 'hypervoice':
// Special case for Heliolisk, which always wants Thunderbolt
return {cull: hasType['Electric'] && movePool.includes('thunderbolt')};
case 'payback': case 'psychocut':
// Special case for Type: Null and Malamar, which don't want these + RestTalk
return {cull: !counter.Status || hasRestTalk};
case 'rest':
const bulkySetup = !hasMove['sleeptalk'] && ['bulkup', 'calmmind', 'coil', 'curse'].some(m => movePool.includes(m));
// Registeel would otherwise get Curse sets without Rest, which are very bad generally
return {cull: species.id !== 'registeel' && (movePool.includes('sleeptalk') || bulkySetup)};
case 'sleeptalk':
if (!hasMove['rest']) return {cull: true};
if (movePool.length > 1 && !hasAbility['Contrary']) {
const rest = movePool.indexOf('rest');
if (rest >= 0) this.fastPop(movePool, rest);
}
break;
case 'storedpower':
return {cull: !counter.setupType};
case 'switcheroo': case 'trick':
return {cull: counter.Physical + counter.Special < 3 || hasMove['rapidspin']};
case 'trickroom':
const webs = !!teamDetails.stickyWeb;
return {cull:
isLead || webs || !!counter.speedsetup ||
counter.damagingMoves.length < 2 || movePool.includes('nastyplot'),
};
case 'zenheadbutt':
// Special case for Victini, which should prefer Bolt Strike to Zen Headbutt
return {cull: movePool.includes('boltstrike') || (species.id === 'eiscue' && hasMove['substitute'])};
// Set up once and only if we have the moves for it
case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance':
if (counter.setupType !== 'Physical') return {cull: true}; // if we're not setting up physically this is pointless
if (counter.Physical + counter.physicalpool < 2 && !hasRestTalk) return {cull: true};
if (isDoubles && hasMove['firstimpression']) return {cull: true}; // First Impression + setup is undesirable in Doubles
if (move.id === 'swordsdance' && hasMove['dragondance']) return {cull: true}; // Dragon Dance is judged as better
return {cull: false, isSetup: true};
case 'calmmind': case 'nastyplot':
if (counter.setupType !== 'Special') return {cull: true};
if (
(counter.Special + counter.specialpool) < 2 &&
!hasRestTalk &&
!(hasMove['wish'] && hasMove['protect'])
) return {cull: true};
if (hasMove['healpulse'] || move.id === 'calmmind' && hasMove['trickroom']) return {cull: true};
return {cull: false, isSetup: true};
case 'quiverdance':
return {cull: false, isSetup: true};
case 'clangoroussoul': case 'shellsmash': case 'workup':
if (counter.setupType !== 'Mixed') return {cull: true};
if (counter.damagingMoves.length + counter.physicalpool + counter.specialpool < 2) return {cull: true};
return {cull: false, isSetup: true};
case 'agility': case 'autotomize': case 'rockpolish': case 'shiftgear':
if (counter.damagingMoves.length < 2 || hasMove['rest']) return {cull: true};
if (movePool.includes('calmmind') || movePool.includes('nastyplot')) return {cull: true};
return {cull: false, isSetup: !counter.setupType};
// Bad after setup
case 'coaching': case 'counter': case 'reversal':
// Counter: special case for Alakazam, which doesn't want Counter + Nasty Plot
return {cull: !!counter.setupType};
case 'bulletpunch': case 'extremespeed': case 'rockblast':
return {cull: counter.speedsetup || (!isDoubles && hasMove['dragondance']) || counter.damagingMoves.length < 2};
case 'closecombat': case 'flashcannon': case 'pollenpuff':
const substituteCullCondition = (
(hasMove['substitute'] && !hasType['Fighting']) ||
(hasMove['toxic'] && movePool.includes('substitute'))
);
const preferHJKOverCCCullCondition = (
move.id === 'closecombat' &&
!counter.setupType &&
(hasMove['highjumpkick'] || movePool.includes('highjumpkick'))
);
return {cull: substituteCullCondition || preferHJKOverCCCullCondition};
case 'defog':
return {cull: counter.setupType || hasMove['healbell'] || hasMove['toxicspikes'] || teamDetails.defog};
case 'fakeout':
return {cull: counter.setupType || ['protect', 'rapidspin', 'substitute', 'uturn'].some(m => hasMove[m])};
case 'firstimpression': case 'glare': case 'icywind': case 'tailwind': case 'waterspout':
return {cull: (counter.setupType) || counter.speedsetup || hasMove['rest']};
case 'healingwish': case 'memento':
return {cull: counter.setupType || counter.recovery || hasMove['substitute'] || hasMove['uturn']};
case 'highjumpkick':
// Special case for Hitmonlee to prevent non-Unburden Curse
return {cull: hasMove['curse']};
case 'partingshot':
return {cull: counter.speedsetup || hasMove['bulkup'] || hasMove['uturn']};
case 'protect':
if (!isDoubles && ((counter.setupType && !hasMove['wish']) || hasMove['rest'])) return {cull: true};
if (
!isDoubles &&
counter.Status < 2 &&
['Hunger Switch', 'Speed Boost', 'Moody'].every(m => !hasAbility[m])
) return {cull: true};
if (movePool.includes('leechseed') || (movePool.includes('toxic') && !hasMove['wish'])) return {cull: true};
if (isDoubles && (
['bellydrum', 'fakeout', 'shellsmash', 'spore'].some(m => movePool.includes(m)) ||
hasMove['tailwind'] || hasMove['waterspout']
)) return {cull: true};
return {cull: false};
case 'rapidspin':
const setup = ['curse', 'nastyplot', 'shellsmash'].some(m => hasMove[m]);
return {cull: !!teamDetails.rapidSpin || setup || (counter.setupType && counter.Fighting >= 2)};
case 'shadowsneak':
const sneakIncompatible = ['substitute', 'trickroom', 'dualwingbeat', 'toxic'].some(m => hasMove[m]);
return {cull: hasRestTalk || sneakIncompatible || counter.setupType === 'Special'};
case 'spikes':
return {cull: counter.setupType || (teamDetails.spikes && teamDetails.spikes > 1)};
case 'stealthrock':
return {cull:
counter.setupType ||
counter.speedsetup ||
teamDetails.stealthRock ||
['rest', 'substitute', 'trickroom', 'teleport'].some(m => hasMove[m]),
};
case 'stickyweb':
return {cull: counter.setupType === 'Special' || !!teamDetails.stickyWeb};
case 'taunt':
return {cull: hasMove['encore'] || hasMove['nastyplot'] || hasMove['swordsdance']};
case 'thunderwave': case 'voltswitch':
const cullInDoubles = isDoubles && (hasMove['electroweb'] || hasMove['nuzzle']);
return {cull: counter.setupType || counter.speedsetup || hasMove['shiftgear'] || hasMove['raindance'] || cullInDoubles};
case 'toxic':
return {cull: counter.setupType || ['sludgewave', 'thunderwave', 'willowisp'].some(m => hasMove[m])};
case 'toxicspikes':
return {cull: counter.setupType || teamDetails.toxicSpikes};
case 'uturn':
const bugSwordsDanceCase = hasType['Bug'] && counter.recovery && hasMove['swordsdance'];
return {cull: counter.speedsetup || (counter.setupType && !bugSwordsDanceCase) || (isDoubles && hasMove['leechlife'])};
/**
* Ineffective to have both moves together
*
* These are sorted in order of:
* Normal>Fire>Water>Electric>Grass>Ice>Fighting>Poison>Ground>Flying>Psychic>Bug>Rock>Ghost>Dragon>Dark>Fairy
* and then subsorted alphabetically.
* This type order is arbitrary and referenced from https://pokemondb.net/type.
*/
case 'explosion':
// Rock Blast: Special case for Gigalith to prevent Stone Edge-less Choice Band sets
const otherMoves = ['curse', 'stompingtantrum', 'rockblast', 'painsplit', 'wish'].some(m => hasMove[m]);
return {cull: counter.speedsetup || counter.recovery || otherMoves};
case 'facade':
// Special cases for Braviary and regular Snorlax, respectively
return {cull: counter.recovery || movePool.includes('doubleedge')};
case 'quickattack':
// Diggersby wants U-turn on Choiced sets
const diggersbyCull = counter.Physical > 3 && movePool.includes('uturn');
return {cull: counter.speedsetup || (hasType['Rock'] && counter.Status) || diggersbyCull};
case 'blazekick':
return {cull: species.id === 'genesect' && counter.Special >= 1};
case 'blueflare':
return {cull: hasMove['vcreate']};
case 'firefang': case 'flamethrower':
// Fire Fang: Special case for Garchomp, which doesn't want Fire Fang w/o Swords Dance
const otherFireMoves = ['heatwave', 'overheat'].some(m => hasMove[m]);
return {cull: (hasMove['fireblast'] && counter.setupType !== 'Physical') || otherFireMoves};
case 'overheat':
return {cull: hasMove['flareblitz'] || (isDoubles && hasMove['calmmind'])};
case 'aquatail': case 'flipturn': case 'retaliate':
// Retaliate: Special case for Braviary to prevent Retaliate on non-Choice
return {cull: hasMove['aquajet'] || counter.Status};
case 'hydropump':
return {cull: hasMove['scald'] && (
(counter.Special < 4 && !hasMove['uturn']) ||
(species.types.length > 1 && counter.stab < 3)
)};
case 'scald':
// Special case for Clawitzer
return {cull: hasMove['waterpulse']};
case 'thunderbolt':
// Special case for Goodra, which only wants one move to hit Water-types
return {cull: hasMove['powerwhip']};
case 'energyball':
// Special case to prevent Shiinotic with four Grass moves and no Moonblast
return {cull: species.id === 'shiinotic' && !hasMove['moonblast']};
case 'gigadrain':
// Celebi always wants Leaf Storm on its more pivoting-focused non-Nasty Plot sets
const celebiPreferLeafStorm = species.id === 'celebi' && !counter.setupType && hasMove['uturn'];
return {cull: celebiPreferLeafStorm || (hasType['Poison'] && !counter.Poison)};
case 'leafblade':
// Special case for Virizion to prevent Leaf Blade on Assault Vest sets
return {cull: (hasMove['leafstorm'] || movePool.includes('leafstorm')) && counter.setupType !== 'Physical'};
case 'leafstorm':
const leafBladePossible = movePool.includes('leafblade') || hasMove['leafblade'];
return {cull:
// Virizion should always prefer Leaf Blade to Leaf Storm on Physical sets
(counter.setupType === 'Physical' && (species.id === 'virizion' || leafBladePossible)) ||
(hasMove['gigadrain'] && counter.Status) ||
(isDoubles && hasMove['energyball']),
};
case 'powerwhip':
// Special case for Centiskorch, which doesn't want Assault Vest
return {cull: hasMove['leechlife']};
case 'woodhammer':
return {cull: hasMove['hornleech'] && counter.Physical < 4};
case 'freezedry':
const betterIceMove = (hasMove['blizzard'] && counter.setupType) || (hasMove['icebeam'] && counter.Special < 4);
const preferThunderWave = movePool.includes('thunderwave') && hasType['Electric'];
return {cull: betterIceMove || preferThunderWave || movePool.includes('bodyslam')};
case 'bodypress':
// Turtonator never wants Earthquake + Body Press, and wants EQ+Smash or Press+No Smash
const turtonatorPressCull = species.id === 'turtonator' && hasMove['earthquake'] && movePool.includes('shellsmash');
const pressIncompatible = ['shellsmash', 'mirrorcoat', 'whirlwind'].some(m => hasMove[m]);
return {cull: turtonatorPressCull || pressIncompatible || counter.setupType === 'Special'};
case 'circlethrow':
// Part of a special case for Throh to pick one specific Fighting move depending on its set
return {cull: hasMove['stormthrow'] && !hasMove['rest']};
case 'drainpunch':
return {cull: hasMove['closecombat'] || (!hasType['Fighting'] && movePool.includes('swordsdance'))};
case 'dynamicpunch': case 'thunderouskick':
// Dynamic Punch: Special case for Machamp to better split Guts and No Guard sets
return {cull: hasMove['closecombat'] || hasMove['facade']};
case 'focusblast':
// Special cases for Blastoise and Regice; Blastoise wants Shell Smash, and Regice wants Thunderbolt
return {cull: movePool.includes('shellsmash') || hasRestTalk};
case 'hammerarm':
// Special case for Kangaskhan, which always wants Sucker Punch
return {cull: hasMove['fakeout']};
case 'stormthrow':
// Part of a special case for Throh to pick one specific Fighting move depending on its set
return {cull: hasRestTalk};
case 'superpower':
return {
cull: hasMove['hydropump'] ||
(counter.Physical >= 4 && movePool.includes('uturn')) ||
(hasMove['substitute'] && !hasAbility['Contrary']),
isSetup: hasAbility['Contrary'],
};
case 'poisonjab':
return {cull: !hasType['Poison'] && counter.Status >= 2};
case 'earthquake':
const doublesCull = hasMove['earthpower'] || hasMove['highhorsepower'];
// Turtonator wants Body Press when it doesn't have Shell Smash
const turtQuakeCull = species.id === 'turtonator' && movePool.includes('bodypress') && movePool.includes('shellsmash');
const subToxicPossible = hasMove['substitute'] && movePool.includes('toxic');
return {cull: turtQuakeCull || (isDoubles && doublesCull) || subToxicPossible || hasMove['bonemerang']};
case 'scorchingsands':
// Special cases for Ninetales and Palossand; prevents status redundancy
return {cull: hasMove['willowisp'] || hasMove['earthpower'] || (hasMove['toxic'] && movePool.includes('earthpower'))};
case 'airslash':
return {cull:
(species.id === 'naganadel' && hasMove['nastyplot']) ||
// I'm told that Nasty Plot Noctowl wants Air Slash (presumably for consistent damage),
// and Defog Noctowl wants Hurricane—presumably for a high-risk, high-reward damaging move
// after its main job of removing hazards is done.
(species.id === 'noctowl' && !counter.setupType) ||
hasRestTalk ||
(hasAbility['Simple'] && !!counter.recovery) ||
counter.setupType === 'Physical',
};
case 'bravebird':
// Special case for Mew, which only wants Brave Bird with Swords Dance
return {cull: hasMove['dragondance']};
case 'hurricane':
// Special case for Noctowl, which wants Air Slash if Nasty Plot instead
const noctowlCase = (!isNoDynamax && !isDoubles && species.id === 'noctowl' && counter.setupType);
return {cull: counter.setupType === 'Physical' || noctowlCase};
case 'futuresight':
return {cull: hasMove['psyshock'] || hasMove['trick'] || movePool.includes('teleport')};
case 'photongeyser':
// Special case for Necrozma-DM, which always wants Dragon Dance
return {cull: hasMove['morningsun']};
case 'psychic':
const alcremieCase = species.id === 'alcremiegmax' && counter.Status < 2;
return {cull: alcremieCase || (hasMove['psyshock'] && (counter.setupType || isDoubles))};
case 'psychicfangs':
// Special case for Morpeko, which doesn't want 4 attacks Leftovers
return {cull: hasMove['rapidspin']};
case 'psyshock':
// Special case for Sylveon which only wants Psyshock if it gets a Choice item
const sylveonCase = hasAbility['Pixilate'] && counter.Special < 4;
return {cull: hasMove['psychic'] || (!counter.setupType && sylveonCase) || (isDoubles && hasMove['psychic'])};
case 'bugbuzz':
return {cull: hasMove['uturn'] && !counter.setupType};
case 'leechlife':
return {cull:
(isDoubles && hasMove['lunge']) ||
(hasMove['uturn'] && !counter.setupType) ||
movePool.includes('spikes'),
};
case 'stoneedge':
const gutsCullCondition = hasAbility['Guts'] && (!hasMove['dynamicpunch'] || hasMove['spikes']);
const rockSlidePlusStatusPossible = counter.Status && movePool.includes('rockslide');
const otherRockMove = hasMove['rockblast'] || hasMove['rockslide'];
return {cull: gutsCullCondition || (!isDoubles && rockSlidePlusStatusPossible) || otherRockMove};
case 'poltergeist':
// Special case for Dhelmise in Doubles, which doesn't want both
return {cull: hasMove['knockoff']};
case 'shadowball':
return {cull:
(isDoubles && hasMove['phantomforce']) ||
// Special case for Sylveon, which never wants Shadow Ball as its only coverage move
(hasAbility['Pixilate'] && (counter.setupType || counter.Status > 1)) ||
(!hasType['Ghost'] && movePool.includes('focusblast')),
};
case 'shadowclaw':
return {cull: hasType['Steel'] && hasMove['shadowsneak'] && counter.Physical < 4};
case 'dragonpulse': case 'spacialrend':
return {cull: hasMove['dracometeor'] && counter.Special < 4};
case 'darkpulse':
const pulseIncompatible = ['defog', 'foulplay', 'knockoff', 'suckerpunch'].some(m => hasMove[m]);
// Special clause to prevent bugged Shiftry sets with Sucker Punch + Nasty Plot
const shiftryCase = movePool.includes('nastyplot') && !hasMove['defog'];
return {cull: pulseIncompatible && !shiftryCase && counter.setupType !== 'Special'};
case 'suckerpunch':
return {cull:
// Shiftry in No Dynamax would otherwise get Choice Scarf Sucker Punch sometimes.
(isNoDynamax && species.id === 'shiftry' && hasMove['defog']) ||
hasMove['rest'] ||
counter.damagingMoves.length < 2 ||
(counter.setupType === 'Special') ||
(counter.Dark > 1 && !hasType['Dark']),
};
case 'dazzlinggleam':
return {cull: ['fleurcannon', 'moonblast', 'petaldance'].some(m => hasMove[m])};
// Status:
case 'bodyslam': case 'clearsmog':
const toxicCullCondition = hasMove['toxic'] && !hasType['Normal'];
return {cull: hasMove['sludgebomb'] || hasMove['trick'] || movePool.includes('recover') || toxicCullCondition};
case 'haze':
// Special case for Corsola-Galar, which always wants Will-O-Wisp
return {cull: !teamDetails.stealthRock && (hasMove['stealthrock'] || movePool.includes('stealthrock'))};
case 'hypnosis':
// Special case for Xurkitree to properly split Blunder Policy and Choice item sets
return {cull: hasMove['voltswitch']};
case 'willowisp': case 'yawn':
return {cull: hasMove['thunderwave'] || hasMove['toxic']};
case 'painsplit': case 'recover': case 'synthesis':
return {cull: hasMove['rest'] || hasMove['wish'] || (move.id === 'synthesis' && hasMove['gigadrain'])};
case 'roost':
return {cull:
hasMove['throatchop'] ||
// Hawlucha doesn't want Roost + 3 attacks
(hasMove['stoneedge'] && species.id === 'hawlucha') ||
// Special cases for Salamence, Dynaless Dragonite, and Scizor to help prevent sets with poor coverage or no setup.
(hasMove['dualwingbeat'] && ((hasMove['outrage'] && !hasMove['defog']) || species.id === 'scizor')),
};
case 'reflect': case 'lightscreen':
return {cull: !!teamDetails.screens};
case 'slackoff':
// Special case to prevent Scaldless Slowking
return {cull: species.id === 'slowking' && !hasMove['scald']};
case 'substitute':
const moveBasedCull = ['bulkup', 'nastyplot', 'painsplit', 'roost', 'swordsdance'].some(m => movePool.includes(m));
// Smaller formes of Gourgeist in Doubles don't want Poltergeist as their only attack
const doublesGourgeist = isDoubles && movePool.includes('powerwhip');
// Calyrex wants Substitute + Leech Seed not Calm Mind + Leech Seed
const calmMindCullCondition = !counter.recovery && movePool.includes('calmmind') && species.id !== 'calyrex';
// Eiscue wants to always have Liquidation and Belly Drum
const eiscue = species.id === 'eiscue' && hasMove['zenheadbutt'];
return {cull: hasMove['rest'] || moveBasedCull || doublesGourgeist || calmMindCullCondition || eiscue};
case 'helpinghand':
// Special case for Shuckle in Doubles, which doesn't want sets with no method to harm foes
return {cull: hasMove['acupressure']};
case 'wideguard':
return {cull: hasMove['protect']};
case 'grassknot':
// Special case for Raichu and Heliolisk
return {cull: hasMove['surf']};
case 'icepunch':
// Special cases for Marshadow and Lucario, respectively
return {cull: hasMove['rocktomb'] || (species.id === 'lucario' && counter.setupType)};
case 'leechseed':
// Special case for Calyrex to prevent Leech Seed + Calm Mind
return {cull: !!counter.setupType};
}
return {cull: false};
}
shouldCullAbility(
ability: string,
hasType: {[k: string]: true},
hasMove: {[k: string]: true},
hasAbility: {[k: string]: true},
counter: {[k: string]: any},
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isDoubles: boolean,
isNoDynamax: boolean
): boolean {
if ([
'Flare Boost', 'Hydration', 'Ice Body', 'Innards Out', 'Insomnia', 'Misty Surge',
'Quick Feet', 'Rain Dish', 'Snow Cloak', 'Steadfast', 'Steam Engine',
].includes(ability)) return true;
switch (ability) {
// Abilities which are primarily useful for certain moves
case 'Contrary': case 'Serene Grace': case 'Skill Link': case 'Strong Jaw':
return !counter[toID(ability)];
case 'Analytic':
return (hasMove['rapidspin'] || species.nfe || isDoubles);
case 'Blaze':
return (isDoubles && hasAbility['Solar Power']) || (!isDoubles && !isNoDynamax && species.id === 'charizard');
case 'Bulletproof': case 'Overcoat':
return (counter.setupType && hasAbility['Soundproof']);
case 'Chlorophyll':
return (species.baseStats.spe > 100 || !counter.Fire && !hasMove['sunnyday'] && !teamDetails.sun);
case 'Cloud Nine':
return (!isNoDynamax || species.id !== 'golduck');
case 'Competitive':
return (counter.Special < 2 || (hasMove['rest'] && hasMove['sleeptalk']));
case 'Compound Eyes': case 'No Guard':
return !counter.inaccurate;
case 'Cursed Body':
return hasAbility['Infiltrator'];
case 'Defiant':
return !counter.Physical;
case 'Download':
return (counter.damagingMoves.length < 3 || hasMove['trick']);
case 'Early Bird':
return (hasType['Grass'] && isDoubles);
case 'Flash Fire':
return (this.dex.getEffectiveness('Fire', species) < -1 || hasAbility['Drought']);
case 'Gluttony':
return !hasMove['bellydrum'];
case 'Guts':
return (!hasMove['facade'] && !hasMove['sleeptalk'] && !species.nfe);
case 'Harvest':
return (hasAbility['Frisk'] && !isDoubles);
case 'Hustle': case 'Inner Focus':
return (counter.Physical < 2 || hasAbility['Iron Fist']);
case 'Infiltrator':
return (hasMove['rest'] && hasMove['sleeptalk']) || (isDoubles && hasAbility['Clear Body']);
case 'Intimidate':
if (species.id === 'salamence' && hasMove['dragondance']) return true;
return ['bodyslam', 'bounce', 'tripleaxel'].some(m => hasMove[m]);
case 'Iron Fist':
return (counter.ironfist < 2 || hasMove['dynamicpunch']);
case 'Justified':
return (isDoubles && hasAbility['Inner Focus']);
case 'Lightning Rod':
return (species.types.includes('Ground') || (!isNoDynamax && counter.setupType === 'Physical'));
case 'Limber':
return species.types.includes('Electric') || hasMove['facade'];
case 'Liquid Voice':
return !hasMove['hypervoice'];
case 'Magic Guard':
// For Sigilyph
return (hasAbility['Tinted Lens'] && !counter.Status && !isDoubles);
case 'Mold Breaker':
return (
hasAbility['Adaptability'] || hasAbility['Scrappy'] || (hasAbility['Unburden'] && counter.setupType) ||
(hasAbility['Sheer Force'] && counter.sheerforce)
);
case 'Moxie':
return (counter.Physical < 2 || hasMove['stealthrock'] || hasMove['defog']);
case 'Overgrow':
return !counter.Grass;
case 'Own Tempo':
return !hasMove['petaldance'];
case 'Power Construct':
return (species.forme === '10%' && !isDoubles);
case 'Prankster':
return !counter.Status;
case 'Pressure':
return (counter.setupType || counter.Status < 2 || isDoubles);
case 'Refrigerate':
return !counter.Normal;
case 'Regenerator':
// For Reuniclus
return hasAbility['Magic Guard'];
case 'Reckless':
return !counter.recoil || hasMove['curse'];
case 'Rock Head':
return !counter.recoil;
case 'Sand Force': case 'Sand Veil':
return !teamDetails.sand;
case 'Sand Rush':
return (!teamDetails.sand && (isNoDynamax || !counter.setupType || !counter.Rock || hasMove['rapidspin']));
case 'Sap Sipper':
// For Drampa, which wants Berserk with Roost
return hasMove['roost'];
case 'Scrappy':
return (hasMove['earthquake'] && species.id === 'miltank');
case 'Screen Cleaner':
return !!teamDetails.screens;
case 'Shadow Tag':
return (species.name === 'Gothitelle' && !isDoubles);
case 'Shed Skin':
// For Scrafty
return hasMove['dragondance'];
case 'Sheer Force':
return (!counter.sheerforce || hasAbility['Guts']);
case 'Shell Armor':
return (species.id === 'omastar' && (hasMove['spikes'] || hasMove['stealthrock']));
case 'Slush Rush':
return (!teamDetails.hail && !hasAbility['Swift Swim']);
case 'Sniper':
// Inteleon wants Torrent unless it is Gmax
return (species.name === 'Inteleon' || (counter.Water > 1 && !hasMove['focusenergy']));
case 'Solar Power':
return (isNoDynamax && !teamDetails.sun);
case 'Speed Boost':
return (isNoDynamax && species.id === 'ninjask');
case 'Steely Spirit':
return (hasMove['fakeout'] && !isDoubles);
case 'Sturdy':
return (hasMove['bulkup'] || counter.recoil || (!isNoDynamax && hasAbility['Solid Rock']));
case 'Swarm':
return (!counter.Bug || counter.recovery);
case 'Sweet Veil':
return hasType['Grass'];
case 'Swift Swim':
if (isNoDynamax) {
const neverWantsSwim = !hasMove['raindance'] && ['Intimidate', 'Rock Head', 'Water Absorb'].some(m => hasAbility[m]);
const noSwimIfNoRain = !hasMove['raindance'] && [
'Cloud Nine', 'Lightning Rod', 'Intimidate', 'Rock Head', 'Sturdy', 'Water Absorb', 'Weak Armor',
].some(m => hasAbility[m]);
return teamDetails.rain ? neverWantsSwim : noSwimIfNoRain;
}
return (!hasMove['raindance'] && (
['Intimidate', 'Rock Head', 'Slush Rush', 'Water Absorb'].some(abil => hasAbility[abil]) ||
(hasAbility['Lightning Rod'] && !counter.setupType)
));
case 'Synchronize':
return counter.Status < 3;
case 'Technician':
return (
!counter.technician ||
hasMove['tailslap'] ||
hasAbility['Punk Rock'] ||
// For Doubles Alolan Persian
movePool.includes('snarl')
);
case 'Tinted Lens':
return (
// For Sigilyph
hasMove['defog'] ||
// For Butterfree
(hasMove['hurricane'] && hasAbility['Compound Eyes']) ||
(counter.Status > 2 && !counter.setupType)
);
case 'Torrent':
// For Inteleon-Gmax and Primarina
return (hasMove['focusenergy'] || hasMove['hypervoice']);
case 'Tough Claws':
// For Perrserker
return (hasType['Steel'] && !hasMove['fakeout']);
case 'Unaware':
// For Swoobat and Clefable
return (counter.setupType || hasMove['fireblast']);
case 'Unburden':
return (hasAbility['Prankster'] || !counter.setupType && !isDoubles);
case 'Volt Absorb':
return (this.dex.getEffectiveness('Electric', species) < -1);
case 'Water Absorb':
return (
hasMove['raindance'] ||
['Drizzle', 'Strong Jaw', 'Unaware', 'Volt Absorb'].some(abil => hasAbility[abil])
);
case 'Weak Armor':
// The Speed less than 50 case is intended for Cursola, but could apply to any slow Pokémon.
return (
(!isNoDynamax && species.baseStats.spe > 50) ||
species.id === 'skarmory' ||
hasMove['shellsmash'] || hasMove['rapidspin']
);
}
return false;
}
getHighPriorityItem(
ability: string,
hasType: {[k: string]: true},
hasMove: {[k: string]: true},
counter: {[k: string]: any},
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
moves: ID[],
isLead: boolean,
isDoubles: boolean
) {
// not undefined — we want "no item" not "go find a different item"
if (hasMove['acrobatics'] && ability !== 'Ripen') return ability === 'Grassy Surge' ? 'Grassy Seed' : '';
if (hasMove['geomancy'] || hasMove['meteorbeam']) return 'Power Herb';
if (hasMove['shellsmash']) {
if (ability === 'Sturdy' && !isLead && !isDoubles) return 'Heavy-Duty Boots';
// Shell Smash + Solid Rock is intended for Carracosta, but I think
// any Pokémon which can take a SE hit via Solid Rock deserves to have
// its Shell Smash considered a good enough speed setup move for WP.
if (ability === 'Solid Rock') return 'Weakness Policy';
return 'White Herb';
}
// Techno Blast should always be Water-type
if (hasMove['technoblast']) return 'Douse Drive';
// Species-specific logic
if (
['Corsola', 'Garchomp', 'Tangrowth'].includes(species.name) &&
counter.Status &&
!counter.setupType &&
!isDoubles
) return 'Rocky Helmet';
if (species.name === 'Eternatus' && counter.Status < 2) return 'Metronome';
if (species.name === 'Farfetch\u2019d') return 'Leek';
if (species.name === 'Froslass' && !isDoubles) return 'Wide Lens';
if (species.name === 'Latios' && counter.Special === 2 && !isDoubles) return 'Soul Dew';
if (species.name === 'Lopunny') return isDoubles ? 'Iron Ball' : 'Toxic Orb';
if (species.baseSpecies === 'Marowak') return 'Thick Club';
if (species.baseSpecies === 'Pikachu') return 'Light Ball';
if (species.name === 'Regieleki' && !isDoubles) return 'Magnet';
if (species.name === 'Shedinja') {
const noSash = !teamDetails.defog && !teamDetails.rapidSpin && !isDoubles;
return noSash ? 'Heavy-Duty Boots' : 'Focus Sash';
}
if (species.name === 'Shuckle' && hasMove['stickyweb']) return 'Mental Herb';
if (species.name === 'Unfezant' || hasMove['focusenergy']) return 'Scope Lens';
if (species.name === 'Pincurchin') return 'Shuca Berry';
if (species.name === 'Wobbuffet' && hasMove['destinybond']) return 'Custap Berry';
if (hasMove['bellydrum'] && hasMove['substitute']) return 'Salac Berry';
// Misc item generation logic
if (species.evos.length && !hasMove['uturn']) return 'Eviolite';
// Ability based logic and miscellaneous logic
if (species.name === 'Wobbuffet' || ['Cheek Pouch', 'Harvest', 'Ripen'].includes(ability)) return 'Sitrus Berry';
if (ability === 'Gluttony') return this.sample(['Aguav', 'Figy', 'Iapapa', 'Mago', 'Wiki']) + ' Berry';
if (ability === 'Imposter' || (ability === 'Magnet Pull' && hasMove['bodypress'] && !isDoubles)) return 'Choice Scarf';
if (ability === 'Guts' && (counter.Physical > 2 || isDoubles)) return hasType['Fire'] ? 'Toxic Orb' : 'Flame Orb';
if (ability === 'Magic Guard' && counter.damagingMoves.length > 1) {
return hasMove['counter'] ? 'Focus Sash' : 'Life Orb';
}
if (ability === 'Sheer Force' && counter.sheerforce) return 'Life Orb';
if (ability === 'Unburden') return (hasMove['closecombat'] || hasMove['curse']) ? 'White Herb' : 'Sitrus Berry';
// Move based logic
if (hasMove['trick'] || hasMove['switcheroo'] && !isDoubles) {
if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.priority && ability !== 'Triage') {
return 'Choice Scarf';
} else {
return (counter.Physical > counter.Special) ? 'Choice Band' : 'Choice Specs';
}
}
if (hasMove['auroraveil'] || hasMove['lightscreen'] && hasMove['reflect']) return 'Light Clay';
if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Shed Skin') return 'Chesto Berry';
if (hasMove['hypnosis'] && ability === 'Beast Boost') return 'Blunder Policy';
if (hasMove['bellydrum']) return 'Sitrus Berry';
if (this.dex.getEffectiveness('Rock', species) >= 2 && !isDoubles) return 'Heavy-Duty Boots';
}
/** Item generation specific to Random Doubles */
getDoublesItem(
ability: string,
hasType: {[k: string]: true},
hasMove: {[k: string]: true},
hasAbility: {[k: string]: true},
counter: {[k: string]: any},
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
) {
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
if (
(['dragonenergy', 'eruption', 'waterspout'].some(m => hasMove[m])) &&
counter.damagingMoves.length >= 4
) return 'Choice Scarf';
if (hasMove['blizzard'] && ability !== 'Snow Warning' && !teamDetails.hail) return 'Blunder Policy';
if (this.dex.getEffectiveness('Rock', species) >= 2 && !hasType['Flying']) return 'Heavy-Duty Boots';
if (counter.Physical >= 4 && ['fakeout', 'feint', 'rapidspin', 'suckerpunch'].every(m => !hasMove[m]) && (
hasType['Dragon'] || hasType['Fighting'] || hasType['Rock'] ||
hasMove['flipturn'] || hasMove['uturn']
)) {
return (
!counter.priority && !hasAbility['Speed Boost'] &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 100 &&
this.randomChance(1, 2)
) ? 'Choice Scarf' : 'Choice Band';
}
if (
(counter.Special >= 4 && (hasType['Dragon'] || hasType['Fighting'] || hasType['Rock'] || hasMove['voltswitch'])) ||
((counter.Special >= 3 && (hasMove['flipturn'] || hasMove['uturn'])) && !hasMove['acidspray'] && !hasMove['electroweb'])
) {
return (
species.baseStats.spe >= 60 && species.baseStats.spe <= 100 && this.randomChance(1, 2)
) ? 'Choice Scarf' : 'Choice Specs';
}
if (counter.damagingMoves.length >= 4 && defensiveStatTotal >= 280) return 'Assault Vest';
if (
counter.damagingMoves.length >= 3 &&
species.baseStats.spe >= 60 &&
ability !== 'Multiscale' && ability !== 'Sturdy' &&
[
'acidspray', 'clearsmog', 'electroweb', 'fakeout', 'feint', 'icywind',
'incinerate', 'naturesmadness', 'rapidspin', 'snarl', 'uturn',
].every(m => !hasMove[m])
) return (ability === 'Defeatist' || defensiveStatTotal >= 275) ? 'Sitrus Berry' : 'Life Orb';
}
getMediumPriorityItem(
ability: string,
hasMove: {[k: string]: true},
counter: {[k: string]: any},
species: Species,
moves: ID[],
isLead: boolean,
isDoubles: boolean,
isNoDynamax: boolean
): string | undefined {
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
// Choice items
if (
!isDoubles && counter.Physical >= 4 && ability !== 'Serene Grace' &&
['fakeout', 'flamecharge', 'rapidspin'].every(m => !hasMove[m]) &&
(!hasMove['tailslap'] || hasMove['uturn'])
) {
const scarfReqs = (
(species.baseStats.atk >= 100 || ability === 'Huge Power') &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
ability !== 'Speed Boost' && !counter.priority &&
(isNoDynamax || ['bounce', 'dualwingbeat'].every(m => !hasMove[m]))
);
return (scarfReqs && this.randomChance(2, 3)) ? 'Choice Scarf' : 'Choice Band';
}
if (!isDoubles && (
(counter.Special >= 4 && !hasMove['futuresight']) ||
(counter.Special >= 3 && ['flipturn', 'partingshot', 'uturn'].some(m => hasMove[m]))
)) {
const scarfReqs = (
species.baseStats.spa >= 100 &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
ability !== 'Tinted Lens' && !counter.Physical
);
return (scarfReqs && this.randomChance(2, 3)) ? 'Choice Scarf' : 'Choice Specs';
}
if (
!isDoubles &&
counter.Physical >= 3 &&
!hasMove['rapidspin'] &&
['copycat', 'memento', 'partingshot'].some(m => hasMove[m])
) return 'Choice Band';
if (
!isDoubles &&
((counter.Physical >= 3 && hasMove['defog']) || (counter.Special >= 3 && hasMove['healingwish'])) &&
!counter.priority && !hasMove['uturn']
) return 'Choice Scarf';
// Other items
if (
hasMove['raindance'] || hasMove['sunnyday'] ||
(ability === 'Speed Boost' && !counter.hazards) ||
(ability === 'Stance Change' && counter.damagingMoves.length >= 3)
) return 'Life Orb';
if (
!isDoubles &&
this.dex.getEffectiveness('Rock', species) >= 1 && (
['Defeatist', 'Emergency Exit', 'Multiscale'].includes(ability) ||
['courtchange', 'defog', 'rapidspin'].some(m => hasMove[m])
)
) return 'Heavy-Duty Boots';
if (species.name === 'Necrozma-Dusk-Mane' || (
this.dex.getEffectiveness('Ground', species) < 2 &&
counter.speedsetup &&
counter.damagingMoves.length >= 3 &&
defensiveStatTotal >= 300
)) return 'Weakness Policy';
if (counter.damagingMoves.length >= 4 && defensiveStatTotal >= 235) return 'Assault Vest';
if (
['clearsmog', 'curse', 'haze', 'healbell', 'protect', 'sleeptalk', 'strangesteam'].some(m => hasMove[m]) &&
(ability === 'Moody' || !isDoubles)
) return 'Leftovers';
}
getLowPriorityItem(
ability: string,
hasType: {[k: string]: true},
hasMove: {[k: string]: true},
hasAbility: {[k: string]: true},
counter: {[k: string]: any},
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
isDoubles: boolean,
isNoDynamax: boolean
): string | undefined {
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
if (
isLead && !isDoubles &&
!['Disguise', 'Sturdy'].includes(ability) && !hasMove['substitute'] &&
!counter.drain && !counter.recoil && !counter.recovery && defensiveStatTotal < 255
) return 'Focus Sash';
if (!isDoubles && ability === 'Water Bubble') return 'Mystic Water';
if (
hasMove['clangoroussoul'] ||
// We manually check for speed-boosting moves, rather than using `counter.speedsetup`,
// because we want to check for ANY speed boosting move.
// In particular, Shift Gear + Boomburst Toxtricity should get Throat Spray.
(hasMove['boomburst'] && Object.keys(hasMove).some(m => Dex.moves.get(m).boosts?.spe))
) return 'Throat Spray';
const rockWeaknessCase = (
this.dex.getEffectiveness('Rock', species) >= 1 &&
(!teamDetails.defog || ability === 'Intimidate' || hasMove['uturn'] || hasMove['voltswitch'])
);
const spinnerCase = (hasMove['rapidspin'] && (ability === 'Regenerator' || !!counter.recovery));
// Glalie prefers Leftovers
if (!isDoubles && (rockWeaknessCase || spinnerCase) && species.id !== 'glalie') return 'Heavy-Duty Boots';
if (
!isDoubles && this.dex.getEffectiveness('Ground', species) >= 2 && !hasType['Poison'] &&
ability !== 'Levitate' && !hasAbility['Iron Barbs']
) return 'Air Balloon';
if (
!isDoubles &&
counter.damagingMoves.length >= 3 &&
!counter.damage &&
ability !== 'Sturdy' &&
(species.baseStats.spe >= 90 || !hasMove['voltswitch']) &&
['foulplay', 'rapidspin', 'substitute', 'uturn'].every(m => !hasMove[m]) && (
counter.speedsetup ||
// No Dynamax Buzzwole doesn't want Life Orb with Bulk Up + 3 attacks
(counter.drain && (!isNoDynamax || species.id !== 'buzzwole' || hasMove['roost'])) ||
hasMove['trickroom'] || hasMove['psystrike'] ||
(species.baseStats.spe > 40 && defensiveStatTotal < 275)
)
) return 'Life Orb';
if (!isDoubles && counter.damagingMoves.length >= 4 && !counter.Dragon && !counter.Normal) return 'Expert Belt';
if (
!isDoubles &&
!hasMove['substitute'] &&
(hasMove['dragondance'] || hasMove['swordsdance']) &&
(hasMove['outrage'] || (
['Bug', 'Fire', 'Ground', 'Normal', 'Poison'].every(type => !hasType[type]) &&
!['Pastel Veil', 'Storm Drain'].includes(ability)
))
) return 'Lum Berry';
}
randomSet(
species: string | Species,
teamDetails: RandomTeamsTypes.TeamDetails = {},
isLead = false,
isDoubles = false,
isNoDynamax = false
): RandomTeamsTypes.RandomSet {
species = this.dex.species.get(species);
let forme = species.name;
let gmax = false;
if (typeof species.battleOnly === 'string') {
// Only change the forme. The species has custom moves, and may have different typing and requirements.
forme = species.battleOnly;
}
if (species.cosmeticFormes) {
forme = this.sample([species.name].concat(species.cosmeticFormes));
}
if (species.name.endsWith('-Gmax')) {
forme = species.name.slice(0, -5);
gmax = true;
}
const randMoves =
(isDoubles && species.randomDoubleBattleMoves) ||
(isNoDynamax && species.randomBattleNoDynamaxMoves) ||
species.randomBattleMoves;
const movePool = (randMoves || Object.keys(this.dex.data.Learnsets[species.id]!.learnset!)).slice();
if (this.format.gameType === 'multi' || this.format.gameType === 'freeforall') {
// Random Multi Battle uses doubles move pools, but Ally Switch fails in multi battles
// Random Free-For-All also uses doubles move pools, for now
const allySwitch = movePool.indexOf('allyswitch');
if (allySwitch > -1) {
if (movePool.length > 4) {
this.fastPop(movePool, allySwitch);
} else {
// Ideally, we'll never get here, but better to have a move that usually does nothing than one that always does
movePool[allySwitch] = 'sleeptalk';
}
}
}
const rejectedPool = [];
const moves: ID[] = [];
let ability = '';
let item = undefined;
const evs = {hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85};
const ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31};
const hasType: {[k: string]: true} = {};
hasType[species.types[0]] = true;
if (species.types[1]) {
hasType[species.types[1]] = true;
}
const hasAbility: {[k: string]: true} = {};
hasAbility[species.abilities[0]] = true;
if (species.abilities[1]) {
hasAbility[species.abilities[1]] = true;
}
if (species.abilities.H) {
hasAbility[species.abilities.H] = true;
}
let hasMove: {[k: string]: true} = {};
let counter: {[k: string]: any};
do {
// Keep track of all moves we have:
hasMove = {};
for (const moveid of moves) {
hasMove[moveid] = true;
}
// Choose next 4 moves from learnset/viable moves and add them to moves list:
const pool = (movePool.length ? movePool : rejectedPool);
while (moves.length < 4 && pool.length) {
const moveid = this.sampleNoReplace(pool);
hasMove[moveid] = true;
moves.push(moveid);
}
counter = this.queryMoves(moves, hasType, hasAbility, movePool);
const runEnforcementChecker = (checkerName: string) => (
this.moveEnforcementCheckers[checkerName]?.(
movePool, hasMove, hasAbility, hasType, counter, species as Species, teamDetails
)
);
// Iterate through the moves again, this time to cull them:
for (const [k, moveId] of moves.entries()) {
const move = this.dex.moves.get(moveId);
let {cull, isSetup} = this.shouldCullMove(
move, hasType, hasMove, hasAbility, counter,
movePool, teamDetails, species, moves, isLead, isDoubles, isNoDynamax
);
if (move.id !== 'photongeyser' && (
(move.category === 'Physical' && counter.setupType === 'Special') ||
(move.category === 'Special' && counter.setupType === 'Physical')
)) {
// Reject STABs last in case the setup type changes later on
const stabs = counter[species.types[0]] + (counter[species.types[1]] || 0);
if (!hasType[move.type] || stabs > 1 || counter[move.category] < 2) cull = true;
}
// Pokemon should have moves that benefit their types, stats, or ability
const isLowBP = move.basePower && move.basePower < 50;
// Genesect-Douse should never reject Techno Blast
const moveIsRejectable = !(species.id === 'genesectdouse' && move.id === 'technoblast') && (
move.category === 'Status' ||
!hasType[move.type] ||
(isLowBP && !move.multihit && !hasAbility['Technician'])
);
// Setup-supported moves should only be rejected under specific circumstances
const notImportantSetup = (
!counter.setupType ||
counter.setupType === 'Mixed' ||
(counter[counter.setupType] + counter.Status > 3 && !counter.hazards) ||
(move.category !== counter.setupType && move.category !== 'Status')
);
if (moveIsRejectable && (
!cull && !isSetup && !move.weather && !move.stallingMove && notImportantSetup && !move.damage &&
(isDoubles ? this.unrejectableMovesInDoubles(move) : this.unrejectableMovesInSingles(move))
)) {
// There may be more important moves that this Pokemon needs
if (
// Pokemon should have at least one STAB move
(!counter.stab && counter.physicalpool + counter.specialpool > 0 && move.id !== 'stickyweb') ||
// Swords Dance Mew should have Brave Bird
(hasMove['swordsdance'] && species.id === 'mew' && runEnforcementChecker('Flying')) ||
// Dhelmise should have Anchor Shot
(hasAbility['Steelworker'] && runEnforcementChecker('Steel')) ||
// Check for miscellaneous important moves
(!isDoubles && runEnforcementChecker('recovery') && move.id !== 'stickyweb') ||
runEnforcementChecker('screens') ||
runEnforcementChecker('misc') ||
(isLead && runEnforcementChecker('lead')) ||
(hasMove['leechseed'] && runEnforcementChecker('leechseed'))
) {
cull = true;
// Pokemon should have moves that benefit their typing
} else if (move.id !== 'stickyweb') { // Don't cull Sticky Web in type-based enforcement
for (const type of Object.keys(hasType)) {
if (runEnforcementChecker(type)) {
cull = true;
}
}
}
}
// Sleep Talk shouldn't be selected without Rest
if (move.id === 'rest' && cull) {
const sleeptalk = movePool.indexOf('sleeptalk');
if (sleeptalk >= 0) {
if (movePool.length < 2) {
cull = false;
} else {
this.fastPop(movePool, sleeptalk);
}
}
}
// Remove rejected moves from the move list
if (cull && movePool.length) {
if (move.category !== 'Status' && !move.damage) rejectedPool.push(moves[k]);
moves.splice(k, 1);
break;
}
if (cull && rejectedPool.length) {
moves.splice(k, 1);
break;
}
}
} while (moves.length < 4 && (movePool.length || rejectedPool.length));
const abilityNames: string[] = Object.values(species.abilities);
Utils.sortBy(abilityNames, name => -this.dex.abilities.get(name).rating);
const abilities = abilityNames.map(name => this.dex.abilities.get(name));
if (abilityNames[1]) {
// Sort abilities by rating with an element of randomness
if (abilityNames[2] && abilities[1].rating <= abilities[2].rating && this.randomChance(1, 2)) {
[abilities[1], abilities[2]] = [abilities[2], abilities[1]];
}
if (abilities[0].rating <= abilities[1].rating) {
if (this.randomChance(1, 2)) [abilities[0], abilities[1]] = [abilities[1], abilities[0]];
} else if (abilities[0].rating - 0.6 <= abilities[1].rating) {
if (this.randomChance(2, 3)) [abilities[0], abilities[1]] = [abilities[1], abilities[0]];
}
// Start with the first abiility and work our way through, culling as we go
ability = abilities[0].name;
let rejectAbility = false;
do {
rejectAbility = this.shouldCullAbility(
ability, hasType, hasMove, hasAbility, counter, movePool, teamDetails, species, isDoubles, isNoDynamax
);
if (rejectAbility) {
// Lopunny, and other Facade users, don't want Limber, even if other abilities are poorly rated,
// since paralysis would arguably be good for them.
const limberFacade = hasMove['facade'] && ability === 'Limber';
if (ability === abilities[0].name && (abilities[1].rating >= 1 || limberFacade)) {
ability = abilities[1].name;
} else if (ability === abilities[1].name && abilityNames[2] && (abilities[2].rating >= 1 || limberFacade)) {
ability = abilities[2].name;
} else {
// Default to the highest rated ability if all are rejected
ability = abilityNames[0];
rejectAbility = false;
}
}
} while (rejectAbility);
// Hardcoded abilities for certain contexts
if (forme === 'Copperajah' && gmax) {
ability = 'Heavy Metal';
} else if (hasAbility['Guts'] && (
species.id === 'gurdurr' || species.id === 'throh' ||
hasMove['facade'] || (hasMove['rest'] && hasMove['sleeptalk'])
)) {
ability = 'Guts';
} else if (hasAbility['Moxie'] && (counter.Physical > 3 || hasMove['bounce']) && !isDoubles) {
ability = 'Moxie';
} else if (isDoubles) {
if (hasAbility['Competitive'] && ability !== 'Shadow Tag' && ability !== 'Strong Jaw') ability = 'Competitive';
if (hasAbility['Friend Guard']) ability = 'Friend Guard';
if (hasAbility['Gluttony'] && hasMove['recycle']) ability = 'Gluttony';
if (hasAbility['Guts']) ability = 'Guts';
if (hasAbility['Harvest']) ability = 'Harvest';
if (hasAbility['Healer'] && (
hasAbility['Natural Cure'] ||
(hasAbility['Aroma Veil'] && this.randomChance(1, 2))
)) ability = 'Healer';
if (hasAbility['Intimidate']) ability = 'Intimidate';
if (hasAbility['Klutz'] && ability === 'Limber') ability = 'Klutz';
if (hasAbility['Magic Guard'] && ability !== 'Friend Guard' && ability !== 'Unaware') ability = 'Magic Guard';
if (hasAbility['Ripen']) ability = 'Ripen';
if (hasAbility['Stalwart']) ability = 'Stalwart';
if (hasAbility['Storm Drain']) ability = 'Storm Drain';
if (hasAbility['Telepathy'] && (ability === 'Pressure' || hasAbility['Analytic'])) ability = 'Telepathy';
}
} else {
ability = abilities[0].name;
}
// item = !isDoubles ? 'Leftovers' : 'Sitrus Berry';
if (species.requiredItems) {
item = this.sample(species.requiredItems);
// First, the extra high-priority items
} else {
item = this.getHighPriorityItem(ability, hasType, hasMove, counter, teamDetails, species, moves, isLead, isDoubles);
if (item === undefined && isDoubles) {
item = this.getDoublesItem(ability, hasType, hasMove, hasAbility, counter, teamDetails, species);
}
if (item === undefined) {
item = this.getMediumPriorityItem(ability, hasMove, counter, species, moves, isLead, isDoubles, isNoDynamax);
}
if (item === undefined) {
item = this.getLowPriorityItem(
ability, hasType, hasMove, hasAbility, counter, teamDetails, species, isLead, isDoubles, isNoDynamax
);
}
// fallback
if (item === undefined) item = isDoubles ? 'Sitrus Berry' : 'Leftovers';
}
// For Trick / Switcheroo
if (item === 'Leftovers' && hasType['Poison']) {
item = 'Black Sludge';
}
if (species.baseSpecies === 'Pikachu' && !gmax) {
forme = 'Pikachu' + this.sample(['', '-Original', '-Hoenn', '-Sinnoh', '-Unova', '-Kalos', '-Alola', '-Partner', '-World']);
}
let level: number;
if (isDoubles && species.randomDoubleBattleLevel) {
level = species.randomDoubleBattleLevel;
} else if (isNoDynamax) {
const tier = species.name.endsWith('-Gmax') ? this.dex.species.get(species.changesFrom).tier : species.tier;
const tierScale: {[k: string]: number} = {
Uber: 76,
OU: 80,
UUBL: 81,
UU: 82,
RUBL: 83,
RU: 84,
NUBL: 85,
NU: 86,
PUBL: 87,
PU: 88, "(PU)": 88, NFE: 88,
};
const customScale: {[k: string]: number} = {
// These Pokemon are too strong and need a lower level
zaciancrowned: 66, calyrexshadow: 68, xerneas: 70, necrozmaduskmane: 72, zacian: 72, kyogre: 73, zekrom: 74,
marshadow: 75, eternatus: 75, glalie: 78, haxorus: 80, inteleon: 80, cresselia: 83, octillery: 84, jolteon: 84,
swoobat: 84, dugtrio: 84, slurpuff: 84, polteageist: 84, wobbuffet: 86,
// These Pokemon are too weak and need a higher level
delibird: 100, vespiquen: 96, pikachu: 92, shedinja: 92, arctozolt: 88, reuniclus: 87, slowking: 81,
};
level = customScale[species.id] || tierScale[tier];
} else if (species.randomBattleLevel) {
level = species.randomBattleLevel;
} else {
level = 80;
}
// Prepare optimal HP
const srImmunity = ability === 'Magic Guard' || item === 'Heavy-Duty Boots';
const srWeakness = srImmunity ? 0 : this.dex.getEffectiveness('Rock', species);
while (evs.hp > 1) {
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
const multipleOfFourNecessary = (hasMove['substitute'] && (
item === 'Sitrus Berry' ||
item === 'Salac Berry' ||
ability === 'Power Construct'
));
if (multipleOfFourNecessary) {
// Two Substitutes should activate Sitrus Berry
if (hp % 4 === 0) break;
} else if (hasMove['bellydrum'] && (item === 'Sitrus Berry' || ability === 'Gluttony')) {
// Belly Drum should activate Sitrus Berry
if (hp % 2 === 0) break;
} else if (hasMove['substitute'] && hasMove['reversal']) {
// Reversal users should be able to use four Substitutes
if (hp % 4 > 0) break;
} else {
// Maximize number of Stealth Rock switch-ins
if (srWeakness <= 0 || hp % (4 / srWeakness) > 0) break;
}
evs.hp -= 4;
}
if (hasMove['shellsidearm'] && item === 'Choice Specs') evs.atk -= 4;
// Minimize confusion damage
if (!counter.Physical && !hasMove['transform'] && (!hasMove['shellsidearm'] || !counter.Status)) {
evs.atk = 0;
ivs.atk = 0;
}
// Ensure Nihilego's Beast Boost gives it Special Attack boosts instead of Special Defense
if (forme === 'Nihilego') evs.spd -= 32;
if (hasMove['gyroball'] || hasMove['trickroom']) {
evs.spe = 0;
ivs.spe = 0;
}
return {
name: species.baseSpecies,
species: forme,
gender: species.gender,
shiny: this.randomChance(1, 1024),
gigantamax: gmax,
moves,
ability,
evs,
ivs,
item,
level,
};
}
getPokemonPool(type: string, pokemonToExclude: RandomTeamsTypes.RandomSet[] = [], isMonotype = false) {
const exclude = pokemonToExclude.map(p => toID(p.species));
const pokemonPool = [];
for (const id in this.dex.data.FormatsData) {
let species = this.dex.species.get(id);
if (species.gen > this.gen || exclude.includes(species.id)) continue;
if (isMonotype) {
if (!species.types.includes(type)) continue;
if (typeof species.battleOnly === 'string') {
species = this.dex.species.get(species.battleOnly);
if (!species.types.includes(type)) continue;
}
}
pokemonPool.push(id);
}
return pokemonPool;
}
randomTeam() {
const seed = this.prng.seed;
const ruleTable = this.dex.formats.getRuleTable(this.format);
const pokemon: RandomTeamsTypes.RandomSet[] = [];
// For Monotype
const isMonotype = ruleTable.has('sametypeclause');
const typePool = this.dex.types.names();
const type = this.sample(typePool);
// PotD stuff
const usePotD = global.Config && Config.potd && ruleTable.has('potd');
const potd = usePotD ? this.dex.species.get(Config.potd) : null;
const baseFormes: {[k: string]: number} = {};
const tierCount: {[k: string]: number} = {};
const typeCount: {[k: string]: number} = {};
const typeComboCount: {[k: string]: number} = {};
const teamDetails: RandomTeamsTypes.TeamDetails = {};
const pokemonPool = this.getPokemonPool(type, pokemon, isMonotype);
while (pokemonPool.length && pokemon.length < 6) {
let species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
if (!species.exists) continue;
// Check if the forme has moves for random battle
if (this.format.gameType === 'singles') {
if (!species.randomBattleMoves) continue;
} else {
if (!species.randomDoubleBattleMoves) continue;
}
// Limit to one of each species (Species Clause)
if (baseFormes[species.baseSpecies]) continue;
// Adjust rate for species with multiple sets
// TODO: investigate automating this by searching for Pokémon with multiple sets
switch (species.baseSpecies) {
case 'Arceus': case 'Silvally':
if (this.randomChance(8, 9) && !isMonotype) continue;
break;
case 'Aegislash': case 'Basculin': case 'Gourgeist': case 'Meloetta':
if (this.randomChance(1, 2)) continue;
break;
case 'Greninja':
if (this.gen >= 7 && this.randomChance(1, 2)) continue;
break;
case 'Darmanitan':
if (species.gen === 8 && this.randomChance(1, 2)) continue;
break;
case 'Necrozma': case 'Calyrex':
if (this.randomChance(2, 3)) continue;
break;
case 'Magearna': case 'Toxtricity': case 'Zacian': case 'Zamazenta': case 'Zarude':
case 'Appletun': case 'Blastoise': case 'Butterfree': case 'Copperajah': case 'Grimmsnarl':
case 'Inteleon': case 'Rillaboom': case 'Snorlax': case 'Urshifu': case 'Giratina': case 'Genesect':
if (this.gen >= 8 && this.randomChance(1, 2)) continue;
break;
}
// Illusion shouldn't be on the last slot
if (species.name === 'Zoroark' && pokemon.length > 4) continue;
// The sixth slot should not be Zacian/Zamazenta/Eternatus if a Zoroark is present
if (
pokemon.some(pkmn => pkmn.species === 'Zoroark') &&
['Zacian', 'Zacian-Crowned', 'Zamazenta', 'Zamazenta-Crowned', 'Eternatus'].includes(species.name)
) {
continue;
}
const tier = species.tier;
const types = species.types;
const typeCombo = types.slice().sort().join();
// Limit one Pokemon per tier, two for Monotype
if ((tierCount[tier] >= (isMonotype ? 2 : 1)) && !this.randomChance(1, Math.pow(5, tierCount[tier]))) {
continue;
}
if (!isMonotype) {
// Limit two of any type
let skip = false;
for (const typeName of types) {
if (typeCount[typeName] > 1) {
skip = true;
break;
}
}
if (skip) continue;
}
// Limit one of any type combination, two in Monotype
if (typeComboCount[typeCombo] >= (isMonotype ? 2 : 1)) continue;
// The Pokemon of the Day
if (potd?.exists && pokemon.length === 1) species = potd;
const set = this.randomSet(species, teamDetails, pokemon.length === 0,
this.format.gameType !== 'singles', this.dex.formats.getRuleTable(this.format).has('dynamaxclause'));
// Okay, the set passes, add it to our team
pokemon.push(set);
if (pokemon.length === 6) {
// Set Zoroark's level to be the same as the last Pokemon
const illusion = teamDetails.illusion;
if (illusion) pokemon[illusion - 1].level = pokemon[5].level;
// Don't bother tracking details for the 6th Pokemon
break;
}
// Now that our Pokemon has passed all checks, we can increment our counters
baseFormes[species.baseSpecies] = 1;
// Increment tier counter
if (tierCount[tier]) {
tierCount[tier]++;
} else {
tierCount[tier] = 1;
}
// Increment type counters
for (const typeName of types) {
if (typeName in typeCount) {
typeCount[typeName]++;
} else {
typeCount[typeName] = 1;
}
}
if (typeCombo in typeComboCount) {
typeComboCount[typeCombo]++;
} else {
typeComboCount[typeCombo] = 1;
}
// Track what the team has
if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1;
if (set.ability === 'Drought' || set.moves.includes('sunnyday')) teamDetails.sun = 1;
if (set.ability === 'Sand Stream') teamDetails.sand = 1;
if (set.ability === 'Snow Warning') teamDetails.hail = 1;
if (set.moves.includes('spikes')) teamDetails.spikes = (teamDetails.spikes || 0) + 1;
if (set.moves.includes('stealthrock')) teamDetails.stealthRock = 1;
if (set.moves.includes('stickyweb')) teamDetails.stickyWeb = 1;
if (set.moves.includes('toxicspikes')) teamDetails.toxicSpikes = 1;
if (set.moves.includes('defog')) teamDetails.defog = 1;
if (set.moves.includes('rapidspin')) teamDetails.rapidSpin = 1;
if (set.moves.includes('auroraveil') || (set.moves.includes('reflect') && set.moves.includes('lightscreen'))) {
teamDetails.screens = 1;
}
// For setting Zoroark's level
if (set.ability === 'Illusion') teamDetails.illusion = pokemon.length;
}
if (pokemon.length < 6) throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
return pokemon;
}
randomCAP1v1Sets: AnyObject = require('./cap-1v1-sets.json');
randomCAP1v1Team() {
const pokemon = [];
const pokemonPool = Object.keys(this.randomCAP1v1Sets);
while (pokemonPool.length && pokemon.length < 3) {
const species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
if (!species.exists) throw new Error(`Invalid Pokemon "${species}" in ${this.format}`);
const setData: AnyObject = this.sample(this.randomCAP1v1Sets[species.name]);
const set = {
name: species.baseSpecies,
species: species.name,
gender: species.gender,
item: (this.sampleIfArray(setData.item)) || '',
ability: (this.sampleIfArray(setData.ability)),
shiny: this.randomChance(1, 1024),
evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.evs},
nature: setData.nature,
ivs: {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.ivs || {}},
moves: setData.moves.map((move: any) => this.sampleIfArray(move)),
};
pokemon.push(set);
}
return pokemon;
}
randomBSSFactorySets: AnyObject = require('./bss-factory-sets.json');
randomBSSFactorySet(
species: Species, teamData: RandomTeamsTypes.FactoryTeamDetails
): RandomTeamsTypes.RandomFactorySet | null {
const id = toID(species.name);
const setList = this.randomBSSFactorySets[id].sets;
const movesMax: {[k: string]: number} = {
batonpass: 1,
stealthrock: 1,
toxicspikes: 1,
trickroom: 1,
auroraveil: 1,
};
const requiredMoves: {[k: string]: number} = {};
// Build a pool of eligible sets, given the team partners
// Also keep track of sets with moves the team requires
let effectivePool: {set: AnyObject, moveVariants?: number[], itemVariants?: number, abilityVariants?: number}[] = [];
const priorityPool = [];
for (const curSet of setList) {
let reject = false;
let hasRequiredMove = false;
const curSetMoveVariants = [];
for (const move of curSet.moves) {
const variantIndex = this.random(move.length);
const moveId = toID(move[variantIndex]);
if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) {
reject = true;
break;
}
if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) {
hasRequiredMove = true;
}
curSetMoveVariants.push(variantIndex);
}
if (reject) continue;
const set = {set: curSet, moveVariants: curSetMoveVariants};
effectivePool.push(set);
if (hasRequiredMove) priorityPool.push(set);
}
if (priorityPool.length) effectivePool = priorityPool;
if (!effectivePool.length) {
if (!teamData.forceResult) return null;
for (const curSet of setList) {
effectivePool.push({set: curSet});
}
}
const setData = this.sample(effectivePool);
const moves = [];
for (const [i, moveSlot] of setData.set.moves.entries()) {
moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot));
}
const setDataAbility = this.sampleIfArray(setData.set.ability);
return {
name: setData.set.nickname || setData.set.name || species.baseSpecies,
species: setData.set.species,
gigantamax: setData.set.gigantamax,
gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? 'M' : 'F'),
item: (this.sampleIfArray(setData.set.item)) || '',
ability: setDataAbility || species.abilities['0'],
shiny: typeof setData.set.shiny === 'undefined' ? this.randomChance(1, 1024) : setData.set.shiny,
level: setData.set.level || 50,
happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness,
evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.set.evs},
ivs: {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.set.ivs},
nature: setData.set.nature || 'Serious',
moves,
};
}
randomBSSFactoryTeam(side: PlayerOptions, depth = 0): RandomTeamsTypes.RandomFactorySet[] {
const forceResult = (depth >= 4);
const pokemon = [];
const pokemonPool = Object.keys(this.randomBSSFactorySets);
const teamData: TeamData = {
typeCount: {}, typeComboCount: {}, baseFormes: {}, has: {}, forceResult: forceResult,
weaknesses: {}, resistances: {},
};
const requiredMoveFamilies: string[] = [];
const requiredMoves: {[k: string]: string} = {};
const weatherAbilitiesSet: {[k: string]: string} = {
drizzle: 'raindance',
drought: 'sunnyday',
snowwarning: 'hail',
sandstream: 'sandstorm',
};
const resistanceAbilities: {[k: string]: string[]} = {
waterabsorb: ['Water'],
flashfire: ['Fire'],
lightningrod: ['Electric'], voltabsorb: ['Electric'],
thickfat: ['Ice', 'Fire'],
levitate: ['Ground'],
};
while (pokemonPool.length && pokemon.length < 6) {
// Weighted random sampling
let maxUsage = 0;
const sets: {[k: string]: number} = {};
for (const specie of pokemonPool) {
if (teamData.baseFormes[this.dex.species.get(specie).baseSpecies]) continue; // Species Clause
const usage: number = this.randomBSSFactorySets[specie].usage;
sets[specie] = usage + maxUsage;
maxUsage += usage;
}
const usage = this.random(1, maxUsage);
let last = 0;
let specie;
for (const key of Object.keys(sets)) {
if (usage > last && usage <= sets[key]) {
specie = key;
break;
}
last = sets[key];
}
const species = this.dex.species.get(specie);
if (!species.exists) continue;
// Limit to one of each species (Species Clause)
if (teamData.baseFormes[species.baseSpecies]) continue;
// Limit 2 of any type (most of the time)
const types = species.types;
let skip = false;
for (const type of types) {
if (teamData.typeCount[type] > 1 && this.randomChance(4, 5)) {
skip = true;
break;
}
}
if (skip) continue;
const set = this.randomBSSFactorySet(species, teamData);
if (!set) continue;
// Limit 1 of any type combination
let typeCombo = types.slice().sort().join();
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
// Drought and Drizzle don't count towards the type combo limit
typeCombo = set.ability;
}
if (typeCombo in teamData.typeComboCount) continue;
const itemData = this.dex.items.get(set.item);
if (teamData.has[itemData.id]) continue; // Item Clause
// Okay, the set passes, add it to our team
pokemon.push(set);
// Now that our Pokemon has passed all checks, we can update team data:
for (const type of types) {
if (type in teamData.typeCount) {
teamData.typeCount[type]++;
} else {
teamData.typeCount[type] = 1;
}
}
teamData.typeComboCount[typeCombo] = 1;
teamData.baseFormes[species.baseSpecies] = 1;
teamData.has[itemData.id] = 1;
const abilityState = this.dex.abilities.get(set.ability);
if (abilityState.id in weatherAbilitiesSet) {
teamData.weather = weatherAbilitiesSet[abilityState.id];
}
for (const move of set.moves) {
const moveId = toID(move);
if (moveId in teamData.has) {
teamData.has[moveId]++;
} else {
teamData.has[moveId] = 1;
}
if (moveId in requiredMoves) {
teamData.has[requiredMoves[moveId]] = 1;
}
}
for (const typeName of this.dex.types.names()) {
// Cover any major weakness (3+) with at least one resistance
if (teamData.resistances[typeName] >= 1) continue;
if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) {
// Heuristic: assume that Pokémon with these abilities don't have (too) negative typing.
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
continue;
}
const typeMod = this.dex.getEffectiveness(typeName, types);
if (typeMod < 0) {
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
} else if (typeMod > 0) {
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
}
}
}
if (pokemon.length < 6) return this.randomBSSFactoryTeam(side, ++depth);
// Quality control
if (!teamData.forceResult) {
for (const requiredFamily of requiredMoveFamilies) {
if (!teamData.has[requiredFamily]) return this.randomBSSFactoryTeam(side, ++depth);
}
for (const type in teamData.weaknesses) {
if (teamData.weaknesses[type] >= 3) return this.randomBSSFactoryTeam(side, ++depth);
}
}
return pokemon;
}
}
export default RandomTeams;