pokemon-showdown/test/simulator/misc
Konrad Borowski d9abb0eeb7 Poison/burn/leech seed don't increment residualdmg on start in Gen1
Previously moves like Leech Seed incremented residualdmg when used by 1,
but this doesn't actually happen in the game. Instead, an actual game
uses a flag to store toxic poisoning flag, and when it's not specified,
these statuses always dealt 1/16 of full HP.

This fixes the issue where the sequence of moves (Toxic followed by Leech
Seed) was dealing 1/16, 3/16, and 4/16 of full HP in residual damage,
instead of 1/16, 2/16, and 3/16.
2015-10-04 13:26:23 +02:00
..
choice-parser.js Hackmons: add failing test for choice parsing when a pokémon knows Struggle 2015-04-26 17:36:06 -05:00
eventemitter.js Add Battle#on tests 2015-06-09 03:42:32 -07:00
inversebattle.js Test suite is now deterministic 2015-06-26 21:55:43 -05:00
statuses.js Poison/burn/leech seed don't increment residualdmg on start in Gen1 2015-10-04 13:26:23 +02:00
statusmoves.js Further upgrade status move tests 2015-06-18 17:05:49 -07:00
typechange.js Gulpfile: no files are exempt from style checks 2015-02-18 19:51:15 -05:00
weather.js Test: Fire- and Water-related weathers modify damage correctly 2015-09-13 03:23:01 -06:00
weight.js Change weight tests to use the new event handlers 2015-06-09 03:42:27 -07:00