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It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:
0df0d234f2
So apparently everyone else just kept on using `strictEqual`.
This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.
A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:
https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452
But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.
Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.
`assert.ok` is also deprecated now.
99 lines
5.2 KiB
JavaScript
99 lines
5.2 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Cloud Nine', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should treat the weather as none for the purposes of formes, moves and abilities', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['sunnyday']}]});
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battle.setPlayer('p2', {team: [{species: 'Cherrim', ability: 'flowergift', item: 'laggingtail', moves: ['solarbeam']}]});
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const [weatherSuppressor, weatherUser] = [battle.p1.active[0], battle.p2.active[0]];
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assert.false.hurts(weatherSuppressor, () => battle.makeChoices('move sunnyday', 'move solarbeam')); // Solar Beam must charge
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assert(battle.field.isWeather(''));
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assert.species(weatherUser, 'Cherrim');
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});
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it('should negate the effects of Sun on Fire-type and Water-type attacks', function () {
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battle = common.createBattle();
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let move, basePower;
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battle.setPlayer('p1', {team: [{species: 'Groudon', ability: 'drought', moves: ['rest']}]});
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battle.setPlayer('p2', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]});
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battle.makeChoices('move rest', 'move calmmind');
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move = Dex.getMove('firepledge');
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basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true);
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assert.equal(basePower, move.basePower);
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move = Dex.getMove('waterpledge');
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basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true);
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assert.equal(basePower, move.basePower);
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});
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it('should negate the effects of Rain on Fire-type and Water-type attacks', function () {
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battle = common.createBattle();
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let move, basePower;
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battle.setPlayer('p1', {team: [{species: 'Kyogre', ability: 'drizzle', moves: ['rest']}]});
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battle.setPlayer('p2', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]});
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battle.makeChoices('move rest', 'move calmmind');
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move = Dex.getMove('firepledge');
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basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true);
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assert.equal(basePower, move.basePower);
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move = Dex.getMove('waterpledge');
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basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true);
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assert.equal(basePower, move.basePower);
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});
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it('should negate the damage-dealing effects of Sandstorm', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Tyranitar', ability: 'sandstream', moves: ['dragondance']}]});
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battle.setPlayer('p2', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]});
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assert.false.hurts(battle.p2.active[0], () => battle.makeChoices('move dragondance', 'move calmmind'));
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});
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it('should negate the damage-dealing effects of Hail', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Abomasnow', ability: 'snowwarning', moves: ['rest']}]});
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battle.setPlayer('p2', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]});
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assert.false.hurts(battle.p2.active[0], () => battle.makeChoices('move rest', 'move calmmind'));
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});
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it('should not negate Desolate Land\'s ability to prevent other weathers from activating', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['raindance']}]});
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battle.setPlayer('p2', {team: [{species: 'Groudon', ability: 'desolateland', moves: ['sunnyday']}]});
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assert.constant(() => battle.weather, () => battle.makeChoices('move raindance', 'move sunnyday'));
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});
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it('should not negate Primordial Sea\'s ability to prevent other weathers from activating', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['raindance']}]});
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battle.setPlayer('p2', {team: [{species: 'Kyogre', ability: 'primordialsea', moves: ['sunnyday']}]});
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assert.constant(() => battle.weather, () => battle.makeChoices('move raindance', 'move sunnyday'));
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});
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it('should not negate Delta Stream\'s ability to prevent other weathers from activating', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['raindance']}]});
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battle.setPlayer('p2', {team: [{species: 'Rayquaza', ability: 'deltastream', moves: ['sunnyday']}]});
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assert.constant(() => battle.weather, () => battle.makeChoices('move raindance', 'move sunnyday'));
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});
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it('should still display status of the weather', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]});
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battle.setPlayer('p2', {team: [{species: 'Sunkern', ability: 'solarpower', moves: ['sunnyday']}]});
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battle.makeChoices('move calmmind', 'move sunnyday');
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assert.equal(battle.log[battle.lastMoveLine + 1], '|-weather|SunnyDay');
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for (let i = 0; i < 4; i++) {
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assert.equal(battle.log[battle.lastMoveLine + 3], '|-weather|SunnyDay|[upkeep]');
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battle.makeChoices('move calmmind', 'move sunnyday');
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}
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assert.equal(battle.log[battle.lastMoveLine + 3], '|-weather|none');
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});
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});
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