mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-15 17:00:23 -05:00
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:
0df0d234f2
So apparently everyone else just kept on using `strictEqual`.
This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.
A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:
https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452
But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.
Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.
`assert.ok` is also deprecated now.
110 lines
3.0 KiB
JavaScript
110 lines
3.0 KiB
JavaScript
'use strict';
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const assert = require('./assert');
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const Sim = require('./../.sim-dist');
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const Dex = Sim.Dex;
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const cache = new Map();
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const formatsCache = new Map();
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function capitalize(word) {
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return word.charAt(0).toUpperCase() + word.slice(1);
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}
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/**
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* The default random number generator seed used if one is not given.
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*/
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const DEFAULT_SEED = [0x09917, 0x06924, 0x0e1c8, 0x06af0];
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class TestTools {
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constructor(mod = 'base') {
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this.currentMod = mod;
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this.dex = Dex.mod(mod);
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this.modPrefix = this.dex.isBase ? `[gen8] ` : `[${mod}] `;
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}
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mod(mod) {
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if (cache.has(mod)) return cache.get(mod);
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if (typeof mod !== 'string') throw new Error("This only supports strings");
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if (!Dex.dexes[mod]) throw new Error(`Mod ${mod} does not exist`);
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const moddedTestTools = new TestTools(mod);
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cache.set(mod, moddedTestTools);
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return moddedTestTools;
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}
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gen(genNum) {
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return this.mod('gen' + genNum);
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}
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getFormat(options) {
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if (options.formatid) return Dex.getFormat(options.formatid);
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const gameType = Dex.toID(options.gameType || 'singles');
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const customRules = [
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options.pokemon && '-Nonexistent',
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options.legality && 'Obtainable',
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!options.preview && '!Team Preview',
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options.sleepClause && 'Sleep Clause Mod',
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!options.cancel && '!Cancel Mod',
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options.endlessBattleClause && 'Endless Battle Clause',
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options.inverseMod && 'Inverse Mod',
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].filter(Boolean);
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const customRulesID = customRules.length ? `@@@${customRules.join(',')}` : ``;
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const basicFormat = this.currentMod === 'base' && gameType === 'singles' ? 'Anything Goes' : 'Custom Game';
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const gameTypePrefix = gameType === 'singles' ? '' : capitalize(gameType) + ' ';
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const formatName = `${this.modPrefix}${gameTypePrefix}${basicFormat}${customRulesID}`;
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let format = formatsCache.get(formatName);
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if (format) return format;
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format = Dex.getFormat(formatName);
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if (!format.exists) throw new Error(`Unidentified format: ${formatName}`);
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formatsCache.set(formatName, format);
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return format;
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}
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/**
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* Creates a new Battle and returns it.
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*
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* @param {Object} [options]
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* @param {Team[]} [teams]
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* @returns {Sim.Battle} A battle.
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*/
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createBattle(options, teams) {
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if (Array.isArray(options)) {
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teams = options;
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options = {};
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}
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if (!options) options = {};
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const format = this.getFormat(options);
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const battleOptions = {
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format: format,
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// If a seed for the pseudo-random number generator is not provided,
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// a default seed (guaranteed to be the same across test executions)
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// will be used.
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seed: options.seed || DEFAULT_SEED,
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strictChoices: options.strictChoices !== false,
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};
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if (!teams) return new Sim.Battle(battleOptions);
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for (let i = 0; i < teams.length; i++) {
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assert(Array.isArray(teams[i]), `Team provided is not an array`);
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const playerSlot = `p${i + 1}`;
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battleOptions[playerSlot] = {team: teams[i]};
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}
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return new Sim.Battle(battleOptions);
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}
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}
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const common = exports = module.exports = new TestTools();
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cache.set('base', common);
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cache.set('gen8', common);
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