pokemon-showdown/data/mods/stadium
May Evans 0ee6e5f3ce
Fix Stadium Struggle vs Ghost-types (#7527)
Struggle should deal neutral damage to Ghost-types in Stad1 exclusively. I'm not exactly a "programmer", but if I can help fix this sim improve then that's good enough for me.

Source: https://www.smogon.com/forums/threads/stadium-format-is-now-available-on-ps.3526616/post-8517229

Thanks to Kris for helping me figure out what to do, it means a lot.
2020-10-19 00:59:34 -07:00
..
conditions.ts Rename more instances of Effect to Condition 2020-07-26 11:26:23 -07:00
moves.ts Fix Stadium Struggle vs Ghost-types (#7527) 2020-10-19 00:59:34 -07:00
README.md
rulesets.ts Rename FormatsData to FormatData 2020-09-07 19:35:14 -07:00
scripts.ts Replace @ts-ignore with type assertions or other less unsafe constructs (#7390) 2020-09-19 02:07:48 -07:00

Stadium

This mod inherits from gen 1, which inherits from gen 2, and then applies the Stadium changes upon the gen 1 engine.

List of major changes:

  • Sleep lasts between 1 and 3 turns.
  • Hyper Beam does recharge after a faint.
  • Critical hits happen way less.
  • Substitute now blocks all status ailments and draining.
  • It allows tradebacks.
  • Partial trapping moves miss and stop their duration upon target switch.
  • Focus Energy actually works.
  • Stat calculations are done properly, burn and para drop are lost if you lose status.