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Struggle should deal neutral damage to Ghost-types in Stad1 exclusively. I'm not exactly a "programmer", but if I can help fix this sim improve then that's good enough for me. Source: https://www.smogon.com/forums/threads/stadium-format-is-now-available-on-ps.3526616/post-8517229 Thanks to Kris for helping me figure out what to do, it means a lot. |
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Stadium
This mod inherits from gen 1, which inherits from gen 2, and then applies the Stadium changes upon the gen 1 engine.
List of major changes:
- Sleep lasts between 1 and 3 turns.
- Hyper Beam does recharge after a faint.
- Critical hits happen way less.
- Substitute now blocks all status ailments and draining.
- It allows tradebacks.
- Partial trapping moves miss and stop their duration upon target switch.
- Focus Energy actually works.
- Stat calculations are done properly, burn and para drop are lost if you lose status.