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The target location is checked on chooseMove(), rather than after the decision has entered the queue.
255 lines
11 KiB
JavaScript
255 lines
11 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Sky Drop', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should prevent its target from moving when it is caught by the effect', function () {
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battle = common.createBattle();
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battle.join('p1', 'Guest 1', 1, [{species: "Aerodactyl", ability: 'unnerve', moves: ['skydrop']}]);
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battle.join('p2', 'Guest 2', 1, [{species: "Lairon", ability: 'sturdy', moves: ['tackle']}]);
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battle.commitDecisions();
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assert.strictEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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battle.commitDecisions();
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assert.notStrictEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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});
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it('should prevent its target from switching out when it is caught by the effect', function () {
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battle = common.createBattle();
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battle.join('p1', 'Guest 1', 1, [{species: "Aerodactyl", ability: 'unnerve', moves: ['skydrop']}]);
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battle.join('p2', 'Guest 2', 1, [
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{species: "Lairon", ability: 'sturdy', moves: ['bulkup']},
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{species: "Aggron", ability: 'sturdy', moves: ['bulkup']},
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]);
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battle.commitDecisions();
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battle.choose('p2', 'switch 2');
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battle.commitDecisions();
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assert.strictEqual(battle.p2.active[0].template.speciesid, 'lairon');
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});
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it('should prevent both the user and the target from being forced out when caught by the effect', function () {
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battle = common.createBattle({gameType: 'doubles'});
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battle.join('p1', 'Guest 1', 1, [
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{species: "Aerodactyl", ability: 'unnerve', moves: ['skydrop']},
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{species: "Machamp", ability: 'noguard', moves: ['circlethrow']},
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{species: "Kabutops", ability: 'swiftswim', moves: ['shellsmash']},
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]);
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battle.join('p2', 'Guest 2', 1, [
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{species: "Armaldo", ability: 'battlearmor', moves: ['bulkup']},
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{species: "Aggron", ability: 'noguard', moves: ['dragontail']},
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{species: "Omastar", ability: 'swiftswim', moves: ['shellsmash']},
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]);
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battle.choose('p1', 'move 1 1, move 1 1');
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battle.choose('p2', 'move 1 1, move 1 1');
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assert.strictEqual(battle.p1.active[0].template.speciesid, 'aerodactyl');
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assert.strictEqual(battle.p2.active[0].template.speciesid, 'armaldo');
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});
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it('should prevent its target from using Mega Evolution when it is caught by the effect', function () {
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battle = common.createBattle([
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[{species: "Aerodactyl", ability: 'unnerve', moves: ['skydrop']}],
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[{species: "Manectric", ability: 'intimidate', item: 'manectite', moves: ['charge']}],
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]);
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battle.commitDecisions();
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battle.choose('p2', 'move 1 mega');
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battle.commitDecisions();
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assert.strictEqual(battle.p2.active[0].template.speciesid, 'manectric');
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});
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it('should prevent its target from activating Stance Change when it is caught by the effect', function () {
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battle = common.createBattle();
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battle.join('p1', 'Guest 1', 1, [{species: "Aerodactyl", ability: 'unnerve', moves: ['skydrop']}]);
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battle.join('p2', 'Guest 2', 1, [{species: "Aegislash", ability: 'stancechange', moves: ['tackle', 'kingsshield']}]);
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battle.commitDecisions();
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assert.strictEqual(battle.p2.active[0].template.speciesid, 'aegislash');
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battle.commitDecisions();
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assert.strictEqual(battle.p2.active[0].template.speciesid, 'aegislashblade');
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battle.commitDecisions();
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battle.choose('p2', 'move 2');
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battle.commitDecisions();
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assert.strictEqual(battle.p2.active[0].template.speciesid, 'aegislashblade');
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});
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it('should free its target and allow it to move if the user faints', function () {
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battle = common.createBattle({gameType: 'doubles'}, [
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[{species: "Aerodactyl", ability: 'unnerve', moves: ['skydrop']}, {species: "Kyogre", ability: 'noguard', moves: ['scald']}],
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[{species: "Lairon", ability: 'sturdy', moves: ['bulkup']}, {species: "Aggron", ability: 'sturdy', moves: ['bulkup']}],
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]);
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battle.choose('p1', 'move 1 1, move 1 -1');
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battle.commitDecisions();
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assert.strictEqual(battle.p1.active[0].lastMove, 'skydrop');
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assert.strictEqual(battle.p2.active[0].boosts['atk'], 1);
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assert.strictEqual(battle.p2.active[0].boosts['def'], 1);
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});
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it('should pick up Flying-type Pokemon but do no damage', function () {
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battle = common.createBattle([
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[{species: "Aerodactyl", ability: 'unnerve', moves: ['skydrop']}],
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[{species: "Salamence", ability: 'intimidate', moves: ['tackle']}],
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]);
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battle.commitDecisions();
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assert.strictEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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battle.commitDecisions();
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assert.strictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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});
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it('should fail if the target has a Substitute', function () {
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battle = common.createBattle();
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battle.join('p1', 'Guest 1', 1, [{species: "Aerodactyl", ability: 'unnerve', moves: ['honeclaws', 'skydrop']}]);
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battle.join('p2', 'Guest 2', 1, [{species: "Lairon", ability: 'sturdy', moves: ['substitute', 'tackle']}]);
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battle.commitDecisions();
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battle.choose('p1', 'move 2');
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battle.choose('p2', 'move 2');
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battle.commitDecisions();
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assert.notStrictEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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});
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it('should fail if the target is heavier than 200kg', function () {
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battle = common.createBattle();
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battle.join('p1', 'Guest 1', 1, [{species: "Aerodactyl", ability: 'unnerve', moves: ['skydrop']}]);
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battle.join('p2', 'Guest 2', 1, [{species: "Aggron", ability: 'sturdy', moves: ['tackle']}]);
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battle.commitDecisions();
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assert.notStrictEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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});
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it('should fail if used against an ally', function () {
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battle = common.createBattle({gameType: 'doubles'}, [
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[{species: "Aerodactyl", ability: 'unnerve', moves: ['skydrop']}, {species: "Smeargle", ability: 'owntempo', moves: ['spore']}],
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[{species: "Lairon", ability: 'sturdy', moves: ['bulkup']}, {species: "Aggron", ability: 'sturdy', moves: ['bulkup']}],
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]);
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battle.choose('p1', 'move 1 -2, move 1 1');
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battle.commitDecisions();
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assert.strictEqual(battle.p2.active[0].status, 'slp');
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});
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it('should hit its target even if its position changed with Ally Switch', function () {
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battle = common.createBattle({gameType: 'doubles'}, [
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[{species: "Aerodactyl", ability: 'unnerve', moves: ['skydrop']}, {species: "Smeargle", ability: 'owntempo', moves: ['splash']}],
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[{species: "Lairon", ability: 'sturdy', moves: ['bulkup']}, {species: "Aggron", ability: 'sturdy', moves: ['bulkup', 'allyswitch']}],
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]);
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battle.choose('p1', 'move 1 1, move 1');
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battle.commitDecisions();
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battle.choose('p2', 'move 1, move 2');
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battle.commitDecisions();
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assert.strictEqual(battle.p2.active[1].template.speciesid, 'lairon');
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assert.notStrictEqual(battle.p2.active[1].hp, battle.p2.active[1].maxhp);
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});
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it('should hit its target even if Follow Me is used that turn', function () {
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battle = common.createBattle({gameType: 'doubles'}, [
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[{species: "Aerodactyl", ability: 'unnerve', moves: ['skydrop']}, {species: "Smeargle", ability: 'owntempo', moves: ['splash']}],
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[{species: "Lairon", ability: 'sturdy', moves: ['bulkup']}, {species: "Aggron", ability: 'sturdy', moves: ['bulkup', 'followme']}],
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]);
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battle.choose('p1', 'move 1 1, move 1');
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battle.commitDecisions();
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battle.choose('p2', 'move 1, move 2');
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battle.commitDecisions();
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assert.notStrictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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assert.strictEqual(battle.p2.active[1].hp, battle.p2.active[1].maxhp);
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});
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it('should cause most moves aimed at the user or target to miss', function () {
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battle = common.createBattle({gameType: 'doubles'}, [
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[{species: "Aerodactyl", ability: 'unnerve', moves: ['skydrop']}, {species: "Kabutops", ability: 'swiftswim', moves: ['aquajet']}],
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[{species: "Lairon", ability: 'sturdy', moves: ['bulkup']}, {species: "Azumarill", ability: 'thickfat', moves: ['aquajet']}],
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]);
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battle.on('Damage', battle.getFormat(), function (damage, target, source, effect) {
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// mod Sky Drop to deal no damage
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if (effect.id === 'skydrop') return 0;
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});
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battle.choose('p1', 'move 1 1, move 1 2');
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battle.choose('p2', 'move 1, move 1 2');
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// Aerodactyl and Lairon are now airborne from Sky Drop
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battle.choose('p1', 'move 1 1, move 1 1');
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battle.choose('p2', 'move 1, move 1 1');
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assert.strictEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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assert.strictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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});
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it('should be cancelled by Gravity and allow the target to use its move', function () {
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battle = common.createBattle({gameType: 'doubles'}, [
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[{species: "Aerodactyl", ability: 'unnerve', moves: ['skydrop']}, {species: "Jirachi", ability: 'serenegrace', moves: ['gravity']}],
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[{species: "Lairon", ability: 'sturdy', moves: ['bulkup']}, {species: "Aggron", ability: 'sturdy', moves: ['bulkup']}],
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]);
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battle.choose('p1', 'move 1 1, move 1');
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battle.commitDecisions();
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assert.strictEqual(battle.p2.active[0].boosts['atk'], 1);
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assert.strictEqual(battle.p2.active[0].boosts['def'], 1);
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});
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});
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describe('Sky Drop [Gen 5]', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should not fail even if the target is heavier than 200kg', function () {
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battle = common.gen(5).createBattle([
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[{species: "Aerodactyl", ability: 'unnerve', moves: ['skydrop']}],
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[{species: "Aggron", ability: 'sturdy', moves: ['tackle']}],
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]);
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battle.commitDecisions();
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assert.strictEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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});
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describe.skip('Sky Drop Glitch', function () {
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beforeEach(function () {
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battle = common.gen(5).createBattle({gameType: 'doubles'});
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battle.join('p1', 'Guest 1', 1, [
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{species: "Aerodactyl", ability: 'unnerve', moves: ['rockpolish', 'skydrop', 'dig']},
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{species: "Arceus", ability: 'multitype', moves: ['recover', 'gravity']},
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{species: "Aggron", ability: 'sturdy', moves: ['rest']},
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]);
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battle.join('p2', 'Guest 2', 1, [
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{species: "Magikarp", ability: 'owntempo', moves: ['sleeptalk', 'tackle']},
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{species: "Deoxys-Attack", ability: 'sturdy', moves: ['nastyplot', 'thunderbolt', 'roar']},
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{species: "Azurill", ability: 'thickfat', moves: ['watersport']},
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]);
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battle.choose('p1', 'move 2 1, move 2');
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battle.commitDecisions();
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// Magikarp should now be stuck because of the Sky Drop glitch.
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});
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it('should prevent the target from moving or switching', function () {
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battle.choose('p2', 'move 2 2, move 1');
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battle.commitDecisions();
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assert.strictEqual(battle.p1.active[1].hp, battle.p1.active[1].maxhp);
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battle.choose('p2', 'switch 3, move 1');
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battle.commitDecisions();
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assert.strictEqual(battle.p2.active[0].template.speciesid, 'magikarp');
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});
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it('should prevent the user from being forced out', function () {
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battle.choose('p2', 'move 1, move 3 1');
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battle.commitDecisions();
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assert.strictEqual(battle.p1.active[0].template.speciesid, 'aerodactyl');
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});
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it('should end when the user switches out', function () {
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battle.choose('p1', 'switch 3, move 1');
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battle.choose('p2', 'move 2 2, move 1');
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assert.notStrictEqual(battle.p1.active[1].hp, battle.p1.active[1].maxhp);
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});
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it('should end when the user faints', function () {
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battle.choose('p2', 'move 2 2, move 2 1');
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battle.commitDecisions();
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assert.notStrictEqual(battle.p1.active[1].hp, battle.p1.active[1].maxhp);
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});
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it('should end when the user completes another two-turn move', function () {
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battle.choose('p1', 'move 3 2, move 1');
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battle.commitDecisions();
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battle.choose('p2', 'move 2 2, move 1');
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battle.commitDecisions();
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assert.notStrictEqual(battle.p1.active[1].hp, battle.p1.active[1].maxhp);
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});
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});
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});
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