pokemon-showdown/test/application/simulator.js
Ben Davies 5031794f97 Sockets: fix unit tests (#3281)
* Sockets: fix Sockets.killWorker not disconnecting connections

* Sockets: fix unit tests

- Fix crash when constructing mock sockets in certain cases
- Properly prevent workers from writing to stdout
- Fix race conditions in workers-related tests that were causing false
  positives

* Tests: mock workers now more closely imitate sockets' workers

This helps catch cases where messages are being sent in the wrong order
to the workers, e.g. messages sent to sockets that no longer exist.
2017-02-24 05:38:37 -06:00

41 lines
1.2 KiB
JavaScript

'use strict';
const assert = require('assert');
let userUtils = require('./../../dev-tools/users-utils');
let User = userUtils.User;
describe('Simulator abstraction layer features', function () {
describe('Battle', function () {
describe('player identifiers', function () {
let p1, p2, room;
afterEach(function () {
if (p1) {
p1.disconnectAll();
p1.destroy();
}
if (p2) {
p2.disconnectAll();
p2.destroy();
}
if (room) room.destroy();
});
it('should not get players out of sync in rated battles on rename', function () {
// Regression test for 47263c8749
let packedTeam = 'Weavile||lifeorb||swordsdance,knockoff,iceshard,iciclecrash|Jolly|,252,,,4,252|||||';
p1 = new User();
p2 = new User();
p1.forceRename("Missingno."); // Don't do this at home
room = Rooms.global.startBattle(p1, p2, '', packedTeam, packedTeam, {rated: true});
p1.resetName();
for (let i = 0; i < room.battle.playerNames.length; i++) {
let playerName = room.battle.playerNames[i];
let playerData = room.battle['p' + (i + 1)];
assert.strictEqual(playerData.name, playerName);
assert.strictEqual(playerData, room.battle.players[toId(playerName)]);
}
});
});
});
});