mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-31 21:02:23 -05:00
`import =` and `export =` are really only intended for backwards compatibility with CommonJS. While I really don't like the new module system TC39 has designed for us, it's what we should be using, and consistency is important.
181 lines
5.9 KiB
JavaScript
Executable File
181 lines
5.9 KiB
JavaScript
Executable File
#!/usr/bin/env node
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// Before running, ensure that the Typescript files have been compiled.
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//
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// Simply doing `require('../build')` here doesn't work because the `replace`
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// step of the build is asynchronous and we can't wait for it to finish easily
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// unless we shell out and use `execSync`. However, the heuristic of simply
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// checking for the presence of './.sim-dist/dex' to determine whether a build
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// is required is somewhat risky as it only is valid from a clean repository -
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// if you make edits or have previous build artifacts lying arround, this
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// script could potentially be missing additional sources or the compiled output
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// may be out of date.
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//
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// We're OK with risking being stale here unless we're starting the server
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// because we want to keep this script as fast as possible to be usable as a way
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// of interfacing with the simulator from non-JS languages. Otherwise we error
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// on the side of caution and run `node build` to ensure we're always running
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// with the latest code.
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var built = false;
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function build() {
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require('child_process').execSync('node build', {stdio: 'inherit', cwd: __dirname});
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built = true;
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}
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try {
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require.resolve('./.sim-dist/dex');
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} catch (err) {
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if (err.code !== 'MODULE_NOT_FOUND') throw err; // should never happen
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build();
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}
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if (!process.argv[2] || /^[0-9]+$/.test(process.argv[2])) {
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// Start the server.
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//
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// The port the server should host on can be passed using the second argument
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// when launching with this file the same way app.js normally allows, e.g. to
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// host on port 9000:
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// $ ./pokemon-showdown 9000
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if (!built) build();
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require('module')._load('./server', module, true);
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} else switch (process.argv[2]) {
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case 'help':
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case 'h':
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case '?':
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case '-h':
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case '--help':
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case '-?':
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console.log('pokemon-showdown start [PORT]');
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console.log('');
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console.log(' Starts a PS server on the specified port');
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console.log(' (Defaults to the port setting in config/config.js)');
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console.log(' (The port setting in config/config.js defaults to 8000)');
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console.log('');
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console.log('pokemon-showdown generate-team [FORMAT-ID [RANDOM-SEED]]');
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console.log('');
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console.log(' Generates a random team, and writes it to stdout in packed team format');
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console.log(' (Format defaults to "gen7randombattle")');
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console.log('');
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console.log('pokemon-showdown validate-team [FORMAT-ID]');
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console.log('');
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console.log(' Reads a team from stdin, and validates it');
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console.log(' If valid: exits with code 0');
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console.log(' If invalid: writes errors to stderr, exits with code 1');
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console.log('');
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console.log('pokemon-showdown simulate-battle');
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console.log('');
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console.log(' Simulates a battle, taking input to stdin and writing output to stdout');
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console.log(' Protocol is documented in ./.sim-dist/README.md');
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console.log('');
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console.log('pokemon-showdown unpack-team');
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console.log('');
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console.log(' Reads a team from stdin, writes the unpacked JSON to stdout');
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console.log('');
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console.log('pokemon-showdown pack-team');
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console.log('');
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console.log(' Reads a JSON team from stdin, writes the packed team to stdout');
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console.log(' NOTE for all team-processing functions: We can only handle JSON teams');
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console.log(' and packed teams; the PS server is incapable of processing exported');
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console.log(' teams.');
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console.log('');
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console.log('pokemon-showdown help');
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console.log('');
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console.log(' Displays this reference');
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break;
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case 'start':
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{
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process.argv[2] = process.argv[3];
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if (!built) build();
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require('module')._load('./server', module, true);
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break;
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}
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case 'generate-team':
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{
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var Dex = require('./.sim-dist/dex').Dex;
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global.toID = Dex.getId;
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var seed = process.argv[4] ? process.argv[4].split(',').map(Number) : undefined;
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console.log(Dex.packTeam(Dex.generateTeam(process.argv[3], {seed})));
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}
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break;
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case 'validate-team':
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{
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var Dex = require('./.sim-dist/dex').Dex;
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var TeamValidator = require('./.sim-dist/team-validator');
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var validator = TeamValidator(process.argv[3]);
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var Streams = require('./.lib-dist/streams');
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var stdin = new Streams.ReadStream(process.stdin);
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stdin.readLine().then(function (textTeam) {
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try {
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var team = Dex.fastUnpackTeam(textTeam);
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var result = validator.validateTeam(team);
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if (result) {
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console.error(result.join('\n'));
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process.exit(1);
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}
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process.exit(0);
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} catch (e) {
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console.error(e);
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process.exit(1);
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}
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});
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}
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break;
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case 'simulate-battle':
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{
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var BattleTextStream = require('./.sim-dist/battle-stream').BattleTextStream;
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var Streams = require('./.lib-dist/streams');
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var stdin = new Streams.ReadStream(process.stdin);
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var stdout = new Streams.WriteStream(process.stdout);
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var battleStream = new BattleTextStream({
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debug: process.argv[3] === '--debug'
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});
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battleStream.start();
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stdin.pipeTo(battleStream);
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battleStream.pipeTo(stdout);
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}
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break;
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case 'unpack-team':
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{
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var Dex = require('./.sim-dist/dex').Dex;
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var Streams = require('./.lib-dist/streams');
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var stdin = new Streams.ReadStream(process.stdin);
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stdin.readLine().then(function (packedTeam) {
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try {
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var unpackedTeam = Dex.fastUnpackTeam(packedTeam);
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console.log(JSON.stringify(unpackedTeam));
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process.exit(0);
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} catch (e) {
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console.error(e);
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process.exit(1);
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}
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});
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}
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break;
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case 'pack-team':
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{
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var Dex = require('./.sim-dist/dex').Dex;
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var Streams = require('./.lib-dist/streams');
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var stdin = new Streams.ReadStream(process.stdin);
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stdin.readLine().then(function (unpackedTeam) {
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try {
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var packedTeam = Dex.packTeam(JSON.parse(unpackedTeam));
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console.log(packedTeam);
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process.exit(0);
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} catch (e) {
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console.error(e);
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process.exit(1);
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}
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});
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}
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break;
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default:
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console.error('Unrecognized command: ' + process.argv[2]);
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console.error('Use `pokemon-showdown help` for help');
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process.exit(1);
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}
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