mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-03 15:45:27 -05:00
69 lines
1.7 KiB
JavaScript
69 lines
1.7 KiB
JavaScript
// Verify that we can connect to a WebSocket server, exchange messages, and
|
|
// shut down cleanly.
|
|
|
|
var assert = require('assert');
|
|
var WebSocket = require('../lib/websocket').WebSocket;
|
|
var WebSocketServer = require('websocket-server/ws/server').Server;
|
|
|
|
var PORT = 1024 + Math.floor(Math.random() * 4096);
|
|
var C_MSG = 'Client test: ' + (Math.random() * 100);
|
|
var S_MSG = 'Server test: ' + (Math.random() * 100);
|
|
|
|
var serverGotConnection = false;
|
|
var clientGotOpen = false;
|
|
var clientGotData = false;
|
|
var clientGotMessage = false;
|
|
var serverGotMessage = false;
|
|
var serverGotClose = false;
|
|
var clientGotClose = false;
|
|
|
|
var wss = new WebSocketServer();
|
|
wss.listen(PORT, 'localhost');
|
|
wss.on('connection', function(c) {
|
|
serverGotConnection = true;
|
|
|
|
c.on('message', function(m) {
|
|
assert.equal(m, C_MSG);
|
|
serverGotMessage = true;
|
|
|
|
c.close();
|
|
});
|
|
|
|
c.on('close', function() {
|
|
serverGotClose = true;
|
|
wss.close();
|
|
});
|
|
|
|
c.write(S_MSG);
|
|
});
|
|
|
|
var ws = new WebSocket('ws://localhost:' + PORT + '/', 'biff');
|
|
ws.on('open', function() {
|
|
clientGotOpen = true;
|
|
});
|
|
ws.on('data', function(buf) {
|
|
assert.equal(typeof buf, 'object');
|
|
assert.equal(buf.toString('utf8'), S_MSG);
|
|
|
|
clientGotData = true;
|
|
|
|
ws.send(C_MSG);
|
|
});
|
|
ws.onmessage = function(m) {
|
|
assert.deepEqual(m, {data : S_MSG});
|
|
clientGotMessage = true;
|
|
};
|
|
ws.onclose = function() {
|
|
clientGotClose = true;
|
|
};
|
|
|
|
process.on('exit', function() {
|
|
assert.ok(serverGotConnection);
|
|
assert.ok(clientGotOpen);
|
|
assert.ok(clientGotData);
|
|
assert.ok(clientGotMessage);
|
|
assert.ok(serverGotMessage);
|
|
assert.ok(serverGotClose);
|
|
assert.ok(clientGotClose);
|
|
});
|