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Battle will soon be a Node.js Stream, which has an .on() function, which Battle#on would conflict with. PS events aren't Node events, so naming a PS event function .on() was kind of misleading anyway.
95 lines
3.8 KiB
JavaScript
95 lines
3.8 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Most status moves', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should ignore natural type immunities', function () {
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battle = common.createBattle();
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const p1 = battle.join('p1', 'Guest 1', 1, [{species: "Smeargle", ability: 'prankster', item: 'leftovers', moves: ['gastroacid', 'glare', 'confuseray', 'sandattack']}]);
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battle.join('p2', 'Guest 2', 1, [
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{species: "Klefki", ability: 'magician', happiness: 0, moves: ['return']},
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{species: "Dusknoir", ability: 'frisk', moves: ['shadowpunch']},
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{species: "Slaking", ability: 'truant', moves: ['shadowclaw']},
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{species: "Tornadus", ability: 'prankster', moves: ['tailwind']},
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{species: "Unown", ability: 'levitate', moves: ['hiddenpower']},
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]);
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battle.commitDecisions();
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assert.false.holdsItem(battle.p2.active[0]); // Klefki's Magician suppressed by Gastro Acid.
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p1.chooseMove('glare').foe.chooseSwitch(2); // Dusknoir
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assert.strictEqual(battle.p2.active[0].status, 'par');
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p1.chooseMove('confuseray').foe.chooseSwitch(3); // Slaking
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assert.ok(battle.p2.active[0].volatiles['confusion']);
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p1.chooseMove('sandattack').foe.chooseSwitch(4); // Tornadus
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assert.statStage(battle.p2.active[0], 'accuracy', -1);
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p1.chooseMove('sandattack').foe.chooseSwitch(5); // Unown (Levitate)
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assert.statStage(battle.p2.active[0], 'accuracy', -1);
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});
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it('should fail when the opposing Pokemon is immune to the status effect it sets', function () {
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this.timeout(0);
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battle = common.createBattle();
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const p1 = battle.join('p1', 'Guest 1', 1, [{species: "Smeargle", ability: 'noguard', item: 'laggingtail', moves: ['thunderwave', 'willowisp', 'poisongas', 'toxic']}]);
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battle.join('p2', 'Guest 2', 1, [
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{species: "Zapdos", ability: 'pressure', moves: ['charge']},
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{species: "Emboar", ability: 'blaze', moves: ['sleeptalk']},
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{species: "Muk", ability: 'stench', moves: ['shadowsneak']},
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{species: "Aron", ability: 'sturdy', moves: ['magnetrise']},
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]);
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p1.chooseMove('thunderwave').foe.chooseDefault();
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assert.strictEqual(battle.p2.active[0].status, '');
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assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
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p1.chooseMove('willowisp').foe.chooseSwitch(2); // Emboar
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assert.strictEqual(battle.p2.active[0].status, '');
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assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
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p1.chooseMove('poisongas').foe.chooseSwitch(3); // Muk
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assert.strictEqual(battle.p2.active[0].status, '');
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assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
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p1.chooseMove('toxic').foe.chooseDefault();
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assert.strictEqual(battle.p2.active[0].status, '');
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assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
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p1.chooseMove('poisongas').foe.chooseSwitch(4); // Aron
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assert.strictEqual(battle.p2.active[0].status, '');
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assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
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p1.chooseMove('toxic').foe.chooseDefault();
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assert.strictEqual(battle.p2.active[0].status, '');
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assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
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});
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});
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describe('Poison-inflicting status moves [Gen 2]', function () {
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const POISON_STATUS_MOVES = ['poisonpowder', 'poisongas', 'toxic'];
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afterEach(function () {
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battle.destroy();
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});
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it('should not ignore type immunities', function () {
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battle = common.gen(2).createBattle([
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[{species: "Smeargle", moves: POISON_STATUS_MOVES}],
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[{species: "Magneton", moves: ['sleeptalk']}],
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]);
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// Set all moves to perfect accuracy
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battle.onEvent('Accuracy', battle.getFormat(), true);
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const target = battle.p2.active[0];
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POISON_STATUS_MOVES.forEach(move => {
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battle.p1.chooseMove(move);
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assert.constant(() => target.status, () => battle.commitDecisions());
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});
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});
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});
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