pokemon-showdown/node_modules/socket.io/support/node-websocket-client/test/test-unix-sockets.js
2011-12-22 23:53:05 -05:00

47 lines
1.1 KiB
JavaScript

// Verify that we can connect to a server over UNIX domain sockets.
var assert = require('assert');
var fs = require('fs');
var path = require('path');
var sys = require('sys');
var WebSocket = require('../lib/websocket').WebSocket;
var WebSocketServer = require('websocket-server/ws/server').Server;
var PATH = path.join(__dirname, 'sock.' + process.pid);
var S_MSG = 'Server test: ' + (Math.random() * 100);
var serverGotConnection = false;
var clientGotOpen = false;
var clientGotData = false;
var wss = new WebSocketServer();
wss.on('listening', function() {
var ws = new WebSocket('ws+unix://' + PATH);
ws.on('open', function() {
clientGotOpen = true;
ws.close();
});
ws.on('data', function(d) {
assert.equal(d.toString('utf8'), S_MSG);
clientGotData = true;
});
});
wss.on('connection', function(c) {
serverGotConnection = true;
c.write(S_MSG);
wss.close();
});
wss.listen(PATH);
process.on('exit', function() {
assert.ok(serverGotConnection);
assert.ok(clientGotOpen);
assert.ok(clientGotData);
try {
fs.unlinkSync(PATH);
} catch(e) { }
});