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Moved all checks for primal weather into setWeather() instead of hard-coding the check into every effect attempting to change the weather. Also to prevent hardcoding, the check now runs on the event system, and the primal weathers themselves deny regular weathers from being set. |
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| .. | ||
| abilities.js | ||
| aliases.js | ||
| formats-data.js | ||
| items.js | ||
| learnsets-g6.js | ||
| learnsets.js | ||
| moves.js | ||
| pokedex.js | ||
| rulesets.js | ||
| scripts.js | ||
| statuses.js | ||
| typechart.js | ||