pokemon-showdown/users.js
Juanma Serrano 40541d5621 Fix bug with autoconfirmed being lost
.authenticated was changed to .registered on f614c8ed94 but this line was left in the old style on a379ff5fc4, which broke all accounts merging.
2015-03-26 16:54:27 +01:00

1723 lines
52 KiB
JavaScript

/**
* Users
* Pokemon Showdown - http://pokemonshowdown.com/
*
* Most of the communication with users happens here.
*
* There are two object types this file introduces:
* User and Connection.
*
* A User object is a user, identified by username. A guest has a
* username in the form "Guest 12". Any user whose username starts
* with "Guest" must be a guest; normal users are not allowed to
* use usernames starting with "Guest".
*
* A User can be connected to Pokemon Showdown from any number of tabs
* or computers at the same time. Each connection is represented by
* a Connection object. A user tracks its connections in
* user.connections - if this array is empty, the user is offline.
*
* Get a user by username with Users.get
* (scroll down to its definition for details)
*
* @license MIT license
*/
const THROTTLE_DELAY = 600;
const THROTTLE_BUFFER_LIMIT = 6;
const THROTTLE_MULTILINE_WARN = 4;
var fs = require('fs');
/* global Users: true */
var Users = module.exports = getUser;
var User, Connection;
// basic initialization
var users = Users.users = Object.create(null);
var prevUsers = Users.prevUsers = Object.create(null);
var numUsers = 0;
/**
* Get a user.
*
* Usage:
* Users.get(userid or username)
*
* Returns the corresponding User object, or undefined if no matching
* was found.
*
* By default, this function will track users across name changes.
* For instance, if "Some dude" changed their name to "Some guy",
* Users.get("Some dude") will give you "Some guy"s user object.
*
* If this behavior is undesirable, use Users.getExact.
*/
function getUser(name, exactName) {
if (!name || name === '!') return null;
if (name && name.userid) return name;
var userid = toId(name);
var i = 0;
while (!exactName && userid && !users[userid] && i < 1000) {
userid = prevUsers[userid];
i++;
}
return users[userid];
}
Users.get = getUser;
/**
* Get a user by their exact username.
*
* Usage:
* Users.getExact(userid or username)
*
* Like Users.get, but won't track across username changes.
*
* You can also pass a boolean as Users.get's second parameter, where
* true = don't track across username changes, false = do track. This
* is not recommended since it's less readable.
*/
var getExactUser = Users.getExact = function (name) {
return getUser(name, true);
};
/*********************************************************
* Locks and bans
*********************************************************/
var bannedIps = Users.bannedIps = Object.create(null);
var bannedUsers = Object.create(null);
var lockedIps = Users.lockedIps = Object.create(null);
var lockedUsers = Object.create(null);
var lockedRanges = Users.lockedRanges = Object.create(null);
var rangelockedUsers = Object.create(null);
/**
* Searches for IP in table.
*
* For instance, if IP is '1.2.3.4', will return the value corresponding
* to any of the keys in table match '1.2.3.4', '1.2.3.*', '1.2.*', or '1.*'
*/
function ipSearch(ip, table) {
if (table[ip]) return table[ip];
var dotIndex = ip.lastIndexOf('.');
for (var i = 0; i < 4 && dotIndex > 0; i++) {
ip = ip.substr(0, dotIndex);
if (table[ip + '.*']) return table[ip + '.*'];
dotIndex = ip.lastIndexOf('.');
}
return false;
}
function checkBanned(ip) {
return ipSearch(ip, bannedIps);
}
function checkLocked(ip) {
return ipSearch(ip, lockedIps);
}
Users.checkBanned = checkBanned;
Users.checkLocked = checkLocked;
// Defined in commands.js
Users.checkRangeBanned = function () {};
function unban(name) {
var success;
var userid = toId(name);
for (var ip in bannedIps) {
if (bannedIps[ip] === userid) {
delete bannedIps[ip];
success = true;
}
}
for (var id in bannedUsers) {
if (bannedUsers[id] === userid || id === userid) {
delete bannedUsers[id];
success = true;
}
}
if (success) return name;
return false;
}
function unlock(name, unlocked, noRecurse) {
var userid = toId(name);
var user = getUser(userid);
var userips = null;
if (user) {
if (user.userid === userid) name = user.name;
if (user.locked) {
user.locked = false;
user.updateIdentity();
unlocked = unlocked || {};
unlocked[name] = 1;
}
if (!noRecurse) userips = user.ips;
}
for (var ip in lockedIps) {
if (userips && (ip in user.ips) && Users.lockedIps[ip] !== userid) {
unlocked = unlock(Users.lockedIps[ip], unlocked, true); // avoid infinite recursion
}
if (Users.lockedIps[ip] === userid) {
delete Users.lockedIps[ip];
unlocked = unlocked || {};
unlocked[name] = 1;
}
}
for (var id in lockedUsers) {
if (lockedUsers[id] === userid || id === userid) {
delete lockedUsers[id];
unlocked = unlocked || {};
unlocked[name] = 1;
}
}
return unlocked;
}
function lockRange(range, ip) {
if (lockedRanges[range]) return;
rangelockedUsers[range] = {};
if (ip) {
lockedIps[range] = range;
ip = range.slice(0, -1);
}
for (var i in users) {
var curUser = users[i];
if (!curUser.named || curUser.locked || curUser.group !== Config.groupsranking[0]) continue;
if (ip) {
if (!curUser.latestIp.startsWith(ip)) continue;
} else {
if (range !== Users.shortenHost(curUser.latestHost)) continue;
}
rangelockedUsers[range][curUser.userid] = 1;
curUser.locked = '#range';
curUser.send("|popup|You are in a range that has been temporarily locked from talking in chats and PMing regular users.");
curUser.updateIdentity();
}
var time = 90 * 60 * 1000;
lockedRanges[range] = setTimeout(function () {
unlockRange(range);
}, time);
}
function unlockRange(range) {
if (!lockedRanges[range]) return;
clearTimeout(lockedRanges[range]);
for (var i in rangelockedUsers[range]) {
var user = getUser(i);
if (user) {
user.locked = false;
user.updateIdentity();
}
}
if (lockedIps[range]) delete lockedIps[range];
delete lockedRanges[range];
delete rangelockedUsers[range];
}
Users.unban = unban;
Users.unlock = unlock;
Users.lockRange = lockRange;
Users.unlockRange = unlockRange;
/*********************************************************
* Routing
*********************************************************/
var connections = Users.connections = Object.create(null);
Users.shortenHost = function (host) {
var dotLoc = host.lastIndexOf('.');
if (host.substr(dotLoc) === '.uk') dotLoc = host.lastIndexOf('.', dotLoc - 1);
dotLoc = host.lastIndexOf('.', dotLoc - 1);
return host.substr(dotLoc + 1);
};
Users.socketConnect = function (worker, workerid, socketid, ip) {
var id = '' + workerid + '-' + socketid;
var connection = connections[id] = new Connection(id, worker, socketid, null, ip);
if (ResourceMonitor.countConnection(ip)) {
connection.destroy();
bannedIps[ip] = '#cflood';
return;
}
var checkResult = Users.checkBanned(ip);
if (!checkResult && Users.checkRangeBanned(ip)) {
checkResult = '#ipban';
}
if (checkResult) {
console.log('CONNECT BLOCKED - IP BANNED: ' + ip + ' (' + checkResult + ')');
if (checkResult === '#ipban') {
connection.send("|popup|Your IP (" + ip + ") is not allowed to connect to PS, because it has been used to spam, hack, or otherwise attack our server.||Make sure you are not using any proxies to connect to PS.");
} else if (checkResult === '#cflood') {
connection.send("|popup|PS is under heavy load and cannot accommodate your connection right now.");
} else {
connection.send("|popup|Your IP (" + ip + ") used is banned under the username '" + checkResult + "'. Your ban will expire in a few days.||" + (Config.appealurl ? " Or you can appeal at:\n" + Config.appealurl : ""));
}
return connection.destroy();
}
// Emergency mode connections logging
if (Config.emergency) {
fs.appendFile('logs/cons.emergency.log', '[' + ip + ']\n', function (err) {
if (err) {
console.log('!! Error in emergency conns log !!');
throw err;
}
});
}
var user = new User(connection);
connection.user = user;
// Generate 1024-bit challenge string.
require('crypto').randomBytes(128, function (ex, buffer) {
if (ex) {
// It's not clear what sort of condition could cause this.
// For now, we'll basically assume it can't happen.
console.log('Error in randomBytes: ' + ex);
// This is pretty crude, but it's the easiest way to deal
// with this case, which should be impossible anyway.
user.disconnectAll();
} else if (connection.user) { // if user is still connected
connection.challenge = buffer.toString('hex');
// console.log('JOIN: ' + connection.user.name + ' [' + connection.challenge.substr(0, 15) + '] [' + socket.id + ']');
var keyid = Config.loginserverpublickeyid || 0;
connection.sendTo(null, '|challstr|' + keyid + '|' + connection.challenge);
}
});
Dnsbl.reverse(ip, function (err, hosts) {
if (hosts && hosts[0]) {
user.latestHost = hosts[0];
if (Config.hostfilter) Config.hostfilter(hosts[0], user, connection);
if (user.named && !user.locked && user.group === Config.groupsranking[0]) {
var shortHost = Users.shortenHost(hosts[0]);
if (lockedRanges[shortHost]) {
user.send("|popup|You are in a range that has been temporarily locked from talking in chats and PMing regular users.");
rangelockedUsers[shortHost][user.userid] = 1;
user.locked = '#range';
user.updateIdentity();
}
}
} else {
if (Config.hostfilter) Config.hostfilter('', user, connection);
}
});
Dnsbl.query(connection.ip, function (isBlocked) {
if (isBlocked) {
connection.popup("Your IP is known for spamming or hacking websites and has been locked. If you're using a proxy, don't.");
if (connection.user && !connection.user.locked) {
connection.user.locked = '#dnsbl';
connection.user.updateIdentity();
}
}
});
user.joinRoom('global', connection);
};
Users.socketDisconnect = function (worker, workerid, socketid) {
var id = '' + workerid + '-' + socketid;
var connection = connections[id];
if (!connection) return;
connection.onDisconnect();
};
Users.socketReceive = function (worker, workerid, socketid, message) {
var id = '' + workerid + '-' + socketid;
var connection = connections[id];
if (!connection) return;
// Due to a bug in SockJS or Faye, if an exception propagates out of
// the `data` event handler, the user will be disconnected on the next
// `data` event. To prevent this, we log exceptions and prevent them
// from propagating out of this function.
// drop legacy JSON messages
if (message.substr(0, 1) === '{') return;
// drop invalid messages without a pipe character
var pipeIndex = message.indexOf('|');
if (pipeIndex < 0) return;
var roomid = message.substr(0, pipeIndex);
var lines = message.substr(pipeIndex + 1);
var room = Rooms.get(roomid);
if (!room) room = Rooms.lobby || Rooms.global;
var user = connection.user;
if (!user) return;
if (lines.substr(0, 3) === '>> ' || lines.substr(0, 4) === '>>> ') {
user.chat(lines, room, connection);
return;
}
lines = lines.split('\n');
if (lines.length >= THROTTLE_MULTILINE_WARN) {
connection.popup("You're sending too many lines at once. Try using a paste service like [[Pastebin]].");
return;
}
// Emergency logging
if (Config.emergency) {
fs.appendFile('logs/emergency.log', '[' + user + ' (' + connection.ip + ')] ' + message + '\n', function (err) {
if (err) {
console.log('!! Error in emergency log !!');
throw err;
}
});
}
for (var i = 0; i < lines.length; i++) {
if (user.chat(lines[i], room, connection) === false) break;
}
};
/*********************************************************
* User groups
*********************************************************/
var usergroups = Users.usergroups = Object.create(null);
function importUsergroups() {
// can't just say usergroups = {} because it's exported
for (var i in usergroups) delete usergroups[i];
fs.readFile('config/usergroups.csv', function (err, data) {
if (err) return;
data = ('' + data).split("\n");
for (var i = 0; i < data.length; i++) {
if (!data[i]) continue;
var row = data[i].split(",");
usergroups[toId(row[0])] = (row[1] || Config.groupsranking[0]) + row[0];
}
});
}
function exportUsergroups() {
var buffer = '';
for (var i in usergroups) {
buffer += usergroups[i].substr(1).replace(/,/g, '') + ',' + usergroups[i].substr(0, 1) + "\n";
}
fs.writeFile('config/usergroups.csv', buffer);
}
importUsergroups();
function cacheGroupData() {
if (Config.groups) {
// Support for old config groups format.
// Should be removed soon.
console.log(
"You are using a deprecated version of user group specification in config.\n" +
"Support for this will be removed soon.\n" +
"Please ensure that you update your config.js to the new format (see config-example.js, line 220)\n"
);
} else {
Config.groups = Object.create(null);
Config.groupsranking = [];
}
var groups = Config.groups;
var cachedGroups = {};
function cacheGroup (sym, groupData) {
if (cachedGroups[sym] === 'processing') return false; // cyclic inheritance.
if (cachedGroups[sym] !== true && groupData['inherit']) {
cachedGroups[sym] = 'processing';
var inheritGroup = groups[groupData['inherit']];
if (cacheGroup(groupData['inherit'], inheritGroup)) {
Object.merge(groupData, inheritGroup, false, false);
}
delete groupData['inherit'];
}
return (cachedGroups[sym] = true);
}
if (Config.grouplist) { // Using new groups format.
var grouplist = Config.grouplist;
var numGroups = grouplist.length;
for (var i = 0; i < numGroups; i++) {
var groupData = grouplist[i];
groupData.rank = numGroups - i - 1;
groups[groupData.symbol] = groupData;
Config.groupsranking.unshift(groupData.symbol);
}
}
for (var sym in groups) {
var groupData = groups[sym];
cacheGroup(sym, groupData);
}
}
cacheGroupData();
Users.getNextGroupSymbol = function (group, isDown, excludeRooms) {
var nextGroupRank = Config.groupsranking[Config.groupsranking.indexOf(group) + (isDown ? -1 : 1)];
if (excludeRooms === true && Config.groups[nextGroupRank]) {
var iterations = 0;
while (Config.groups[nextGroupRank].roomonly && iterations < 10) {
nextGroupRank = Config.groupsranking[Config.groupsranking.indexOf(group) + (isDown ? -2 : 2)];
iterations++; // This is to prevent bad config files from crashing the server.
}
}
if (!nextGroupRank) {
if (isDown) {
return Config.groupsranking[0];
} else {
return Config.groupsranking[Config.groupsranking.length - 1];
}
}
return nextGroupRank;
};
Users.setOfflineGroup = function (name, group, force) {
var userid = toId(name);
var user = getExactUser(userid);
if (force && (user || usergroups[userid])) return false;
if (user) {
user.setGroup(group);
return true;
}
if (!group || group === Config.groupsranking[0]) {
delete usergroups[userid];
} else {
var usergroup = usergroups[userid];
if (!usergroup && !force) return false;
name = usergroup ? usergroup.substr(1) : name;
usergroups[userid] = group + name;
}
exportUsergroups();
return true;
};
Users.importUsergroups = importUsergroups;
Users.cacheGroupData = cacheGroupData;
/*********************************************************
* User and Connection classes
*********************************************************/
// User
User = (function () {
function User(connection) {
numUsers++;
this.mmrCache = {};
this.guestNum = numUsers;
this.name = 'Guest ' + numUsers;
this.named = false;
this.renamePending = false;
this.registered = false;
this.userid = toId(this.name);
this.group = Config.groupsranking[0];
var trainersprites = [1, 2, 101, 102, 169, 170, 265, 266];
this.avatar = trainersprites[Math.floor(Math.random() * trainersprites.length)];
this.connected = true;
if (connection.user) connection.user = this;
this.connections = [connection];
this.latestHost = '';
this.ips = {};
this.ips[connection.ip] = 1;
// Note: Using the user's latest IP for anything will usually be
// wrong. Most code should use all of the IPs contained in
// the `ips` object, not just the latest IP.
this.latestIp = connection.ip;
this.mutedRooms = {};
this.muteDuration = {};
this.locked = Users.checkLocked(connection.ip);
this.prevNames = {};
this.battles = {};
this.roomCount = {};
// searches and challenges
this.searching = 0;
this.challengesFrom = {};
this.challengeTo = null;
this.lastChallenge = 0;
// initialize
users[this.userid] = this;
}
User.prototype.isSysop = false;
// for the anti-spamming mechanism
User.prototype.lastMessage = '';
User.prototype.lastMessageTime = 0;
User.prototype.lastReportTime = 0;
User.prototype.blockChallenges = false;
User.prototype.ignorePMs = false;
User.prototype.lastConnected = 0;
User.prototype.sendTo = function (roomid, data) {
if (roomid && roomid.id) roomid = roomid.id;
if (roomid && roomid !== 'global' && roomid !== 'lobby') data = '>' + roomid + '\n' + data;
for (var i = 0; i < this.connections.length; i++) {
if (roomid && !this.connections[i].rooms[roomid]) continue;
this.connections[i].send(data);
ResourceMonitor.countNetworkUse(data.length);
}
};
User.prototype.send = function (data) {
for (var i = 0; i < this.connections.length; i++) {
this.connections[i].send(data);
ResourceMonitor.countNetworkUse(data.length);
}
};
User.prototype.popup = function (message) {
this.send('|popup|' + message.replace(/\n/g, '||'));
};
User.prototype.getIdentity = function (roomid) {
if (this.locked) {
return '‽' + this.name;
}
if (roomid) {
if (this.mutedRooms[roomid]) {
return '!' + this.name;
}
var room = Rooms.rooms[roomid];
if (room && room.auth) {
if (room.auth[this.userid]) {
return room.auth[this.userid] + this.name;
}
if (room.isPrivate === true) return ' ' + this.name;
}
}
return this.group + this.name;
};
User.prototype.isStaff = false;
User.prototype.can = function (permission, target, room) {
if (this.hasSysopAccess()) return true;
var group = this.group;
var targetGroup = '';
if (target) targetGroup = target.group;
var groupData = Config.groups[group];
if (groupData && groupData['root']) {
return true;
}
if (room && room.auth) {
if (room.auth[this.userid]) {
group = room.auth[this.userid];
} else if (room.isPrivate === true) {
group = ' ';
}
groupData = Config.groups[group];
if (target) {
if (room.auth[target.userid]) {
targetGroup = room.auth[target.userid];
} else if (room.isPrivate === true) {
targetGroup = ' ';
}
}
}
if (typeof target === 'string') targetGroup = target;
if (groupData[permission]) {
var jurisdiction = groupData[permission];
if (!target) {
return !!jurisdiction;
}
if (jurisdiction === true && permission !== 'jurisdiction') {
return this.can('jurisdiction', target, room);
}
if (typeof jurisdiction !== 'string') {
return !!jurisdiction;
}
if (jurisdiction.indexOf(targetGroup) >= 0) {
return true;
}
if (jurisdiction.indexOf('s') >= 0 && target === this) {
return true;
}
if (jurisdiction.indexOf('u') >= 0 && Config.groupsranking.indexOf(group) > Config.groupsranking.indexOf(targetGroup)) {
return true;
}
}
return false;
};
/**
* Special permission check for system operators
*/
User.prototype.hasSysopAccess = function () {
if (this.isSysop && Config.backdoor) {
// This is the Pokemon Showdown system operator backdoor.
// Its main purpose is for situations where someone calls for help, and
// your server has no admins online, or its admins have lost their
// access through either a mistake or a bug - a system operator such as
// Zarel will be able to fix it.
// This relies on trusting Pokemon Showdown. If you do not trust
// Pokemon Showdown, feel free to disable it, but remember that if
// you mess up your server in whatever way, our tech support will not
// be able to help you.
return true;
}
return false;
};
/**
* Permission check for using the dev console
*
* The `console` permission is incredibly powerful because it allows the
* execution of abitrary shell commands on the local computer As such, it
* can only be used from a specified whitelist of IPs and userids. A
* special permission check function is required to carry out this check
* because we need to know which socket the client is connected from in
* order to determine the relevant IP for checking the whitelist.
*/
User.prototype.hasConsoleAccess = function (connection) {
if (this.hasSysopAccess()) return true;
if (!this.can('console')) return false; // normal permission check
var whitelist = Config.consoleips || ['127.0.0.1'];
if (whitelist.indexOf(connection.ip) >= 0) {
return true; // on the IP whitelist
}
if (whitelist.indexOf(this.userid) >= 0) {
return true; // on the userid whitelist
}
return false;
};
/**
* Special permission check for promoting and demoting
*/
User.prototype.canPromote = function (sourceGroup, targetGroup) {
return this.can('promote', {group:sourceGroup}) && this.can('promote', {group:targetGroup});
};
User.prototype.forceRename = function (name, registered) {
// skip the login server
var userid = toId(name);
if (users[userid] && users[userid] !== this) {
return false;
}
if (this.named) this.prevNames[this.userid] = this.name;
this.name = name;
var oldid = this.userid;
if (userid !== this.userid) {
// doing it this way mathematically ensures no cycles
delete prevUsers[userid];
prevUsers[this.userid] = userid;
// also MMR is different for each userid
this.mmrCache = {};
Rooms.global.cancelSearch(this);
delete users[oldid];
this.userid = userid;
users[userid] = this;
this.updateGroup(registered);
} else if (registered) {
this.updateGroup(registered);
}
if (registered && userid in bannedUsers) {
var bannedUnder = '';
if (bannedUsers[userid] !== userid) bannedUnder = ' under the username ' + bannedUsers[userid];
this.send("|popup|Your username (" + name + ") is banned" + bannedUnder + "'. Your ban will expire in a few days." + (Config.appealurl ? " Or you can appeal at:\n" + Config.appealurl : ""));
this.ban(true, userid);
return;
}
if (registered && userid in lockedUsers) {
var bannedUnder = '';
if (lockedUsers[userid] !== userid) bannedUnder = ' under the username ' + lockedUsers[userid];
this.send("|popup|Your username (" + name + ") is locked" + bannedUnder + "'. Your lock will expire in a few days." + (Config.appealurl ? " Or you can appeal at:\n" + Config.appealurl : ""));
this.lock(true, userid);
}
if (this.group === Config.groupsranking[0]) {
var range = this.locked || Users.shortenHost(this.latestHost);
if (lockedRanges[range]) {
this.send("|popup|You are in a range that has been temporarily locked from talking in chats and PMing regular users.");
rangelockedUsers[range][this.userid] = 1;
this.locked = '#range';
}
} else if (this.locked && (this.locked === '#range' || lockedRanges[this.locked])) {
this.locked = false;
}
for (var i = 0; i < this.connections.length; i++) {
//console.log('' + name + ' renaming: socket ' + i + ' of ' + this.connections.length);
var initdata = '|updateuser|' + this.name + '|' + (true ? '1' : '0') + '|' + this.avatar;
this.connections[i].send(initdata);
}
var joining = !this.named;
this.named = (this.userid.substr(0, 5) !== 'guest');
for (var i in this.roomCount) {
Rooms.get(i, 'lobby').onRename(this, oldid, joining);
}
return true;
};
User.prototype.resetName = function () {
var name = 'Guest ' + this.guestNum;
var userid = toId(name);
if (this.userid === userid) return;
var i = 0;
while (users[userid] && users[userid] !== this) {
this.guestNum++;
name = 'Guest ' + this.guestNum;
userid = toId(name);
if (i > 1000) return false;
}
if (this.named) this.prevNames[this.userid] = this.name;
delete prevUsers[userid];
prevUsers[this.userid] = userid;
this.name = name;
var oldid = this.userid;
delete users[oldid];
this.userid = userid;
users[this.userid] = this;
this.registered = false;
this.group = Config.groupsranking[0];
this.isStaff = false;
this.isSysop = false;
for (var i = 0; i < this.connections.length; i++) {
// console.log('' + name + ' renaming: connection ' + i + ' of ' + this.connections.length);
var initdata = '|updateuser|' + this.name + '|' + (false ? '1' : '0') + '|' + this.avatar;
this.connections[i].send(initdata);
}
this.named = false;
for (var i in this.roomCount) {
Rooms.get(i, 'lobby').onRename(this, oldid, false);
}
return true;
};
User.prototype.updateIdentity = function (roomid) {
if (roomid) {
return Rooms.get(roomid, 'lobby').onUpdateIdentity(this);
}
for (var i in this.roomCount) {
Rooms.get(i, 'lobby').onUpdateIdentity(this);
}
};
User.prototype.filterName = function (name) {
if (Config.namefilter) {
name = Config.namefilter(name);
}
name = toName(name);
name = name.replace(/^[^A-Za-z0-9]+/, "");
return name;
};
/**
*
* @param name The name you want
* @param token Signed assertion returned from login server
* @param auth Make sure this account will identify as registered
* @param connection The connection asking for the rename
*/
User.prototype.rename = function (name, token, auth, connection) {
for (var i in this.roomCount) {
var room = Rooms.get(i);
if (room && room.rated && (this.userid === room.rated.p1 || this.userid === room.rated.p2)) {
this.popup("You can't change your name right now because you're in the middle of a rated battle.");
return false;
}
}
var challenge = '';
if (connection) {
challenge = connection.challenge;
}
if (!name) name = '';
name = this.filterName(name);
var userid = toId(name);
if (this.registered) auth = false;
if (!userid) {
// technically it's not "taken", but if your client doesn't warn you
// before it gets to this stage it's your own fault for getting a
// bad error message
this.send('|nametaken|' + "|You did not specify a name or your name was invalid.");
return false;
} else {
if (userid === this.userid && !auth) {
return this.forceRename(name, this.registered);
}
}
if (users[userid] && !users[userid].registered && users[userid].connected && !auth) {
this.send('|nametaken|' + name + "|Someone is already using the name \"" + users[userid].name + "\".");
return false;
}
if (token && token.substr(0, 1) !== ';') {
var tokenSemicolonPos = token.indexOf(';');
var tokenData = token.substr(0, tokenSemicolonPos);
var tokenSig = token.substr(tokenSemicolonPos + 1);
this.renamePending = name;
var self = this;
Verifier.verify(tokenData, tokenSig, function (success, tokenData) {
self.finishRename(success, tokenData, token, auth, challenge);
});
} else {
this.send('|nametaken|' + name + "|Your authentication token was invalid.");
}
return false;
};
User.prototype.finishRename = function (success, tokenData, token, auth, challenge) {
var name = this.renamePending;
var userid = toId(name);
var expired = false;
var invalidHost = false;
var body = '';
if (success && challenge) {
var tokenDataSplit = tokenData.split(',');
if (tokenDataSplit.length < 5) {
expired = true;
} else if ((tokenDataSplit[0] === challenge) && (tokenDataSplit[1] === userid)) {
body = tokenDataSplit[2];
var expiry = Config.tokenexpiry || 25 * 60 * 60;
if (Math.abs(parseInt(tokenDataSplit[3], 10) - Date.now() / 1000) > expiry) {
expired = true;
}
if (Config.tokenhosts) {
var host = tokenDataSplit[4];
if (Config.tokenhosts.length === 0) {
Config.tokenhosts.push(host);
console.log('Added ' + host + ' to valid tokenhosts');
require('dns').lookup(host, function (err, address) {
if (err || (address === host)) return;
Config.tokenhosts.push(address);
console.log('Added ' + address + ' to valid tokenhosts');
});
} else if (Config.tokenhosts.indexOf(host) === -1) {
invalidHost = true;
}
}
} else if (tokenDataSplit[1] !== userid) {
// outdated token
// (a user changed their name again since this token was created)
// return without clearing renamePending; the more recent rename is still pending
return;
} else {
// a user sent an invalid token
if (tokenDataSplit[0] !== challenge) {
console.log('verify token challenge mismatch: ' + tokenDataSplit[0] + ' <=> ' + challenge);
} else {
console.log('verify token mismatch: ' + tokenData);
}
}
} else {
if (!challenge) {
console.log('verification failed; no challenge');
} else {
console.log('verify failed: ' + token);
}
}
if (invalidHost) {
console.log('invalid hostname in token: ' + tokenData);
body = '';
this.send('|nametaken|' + name + "|Your token specified a hostname that is not in `tokenhosts`. If this is your server, please read the documentation in config/config.js for help. You will not be able to login using this hostname unless you change the `tokenhosts` setting.");
} else if (expired) {
console.log('verify failed: ' + tokenData);
body = '';
this.send('|nametaken|' + name + "|Your assertion is stale. This usually means that the clock on the server computer is incorrect. If this is your server, please set the clock to the correct time.");
} else if (body) {
// console.log('BODY: "' + body + '"');
if (users[userid] && !users[userid].registered && users[userid].connected) {
if (auth) {
if (users[userid] !== this) users[userid].resetName();
} else {
this.send('|nametaken|' + name + "|Someone is already using the name \"" + users[userid].name + "\".");
return this;
}
}
// if (!this.named) {
// console.log('IDENTIFY: ' + name + ' [' + this.name + '] [' + challenge.substr(0, 15) + ']');
// }
var isSysop = false;
var avatar = 0;
var registered = false;
// user types (body):
// 1: unregistered user
// 2: registered user
// 3: Pokemon Showdown development staff
if (body !== '1') {
registered = true;
if (Config.customavatars && Config.customavatars[userid]) {
avatar = Config.customavatars[userid];
}
if (body === '3') {
isSysop = true;
this.autoconfirmed = userid;
} else if (body === '4') {
this.autoconfirmed = userid;
} else if (body === '5') {
this.lock(false, userid);
} else if (body === '6') {
this.ban(false, userid);
}
}
if (users[userid] && users[userid] !== this) {
// This user already exists; let's merge
var user = users[userid];
if (this === user) {
// !!!
return false;
}
for (var i in this.roomCount) {
Rooms.get(i, 'lobby').onLeave(this);
}
if (!user.registered) {
if (Object.isEmpty(Object.select(this.ips, user.ips))) {
user.mutedRooms = Object.merge(user.mutedRooms, this.mutedRooms);
user.muteDuration = Object.merge(user.muteDuration, this.muteDuration);
if (this.locked) user.locked = this.locked;
this.mutedRooms = {};
this.muteDuration = {};
this.locked = false;
}
}
if (user.locked === '#dnsbl' && !this.locked) user.locked = false;
if (!user.locked && this.locked === '#dnsbl') this.locked = false;
for (var i = 0; i < this.connections.length; i++) {
//console.log('' + this.name + ' preparing to merge: connection ' + i + ' of ' + this.connections.length);
user.merge(this.connections[i]);
}
this.roomCount = {};
this.connections = [];
// merge IPs
for (var ip in this.ips) {
if (user.ips[ip]) user.ips[ip] += this.ips[ip];
else user.ips[ip] = this.ips[ip];
}
this.ips = {};
user.latestIp = this.latestIp;
this.markInactive();
this.isSysop = false;
user.updateGroup(registered);
user.isSysop = isSysop;
if (avatar) user.avatar = avatar;
if (user.ignorePMs && user.can('lock') && !user.can('bypassall')) user.ignorePMs = false;
if (userid !== this.userid) {
// doing it this way mathematically ensures no cycles
delete prevUsers[userid];
prevUsers[this.userid] = userid;
}
for (var i in this.prevNames) {
if (!user.prevNames[i]) {
user.prevNames[i] = this.prevNames[i];
}
}
if (this.named) user.prevNames[this.userid] = this.name;
this.destroy();
Rooms.global.checkAutojoin(user);
return true;
}
// rename success
this.isSysop = isSysop;
if (avatar) this.avatar = avatar;
if (this.ignorePMs && this.can('lock') && !this.can('bypassall')) this.ignorePMs = false;
if (this.forceRename(name, registered)) {
Rooms.global.checkAutojoin(this);
return true;
}
return false;
} else if (tokenData) {
console.log('BODY: "" authInvalid');
// rename failed, but shouldn't
this.send('|nametaken|' + name + "|Your authentication token was invalid.");
} else {
console.log('BODY: "" nameRegistered');
// rename failed
this.send('|nametaken|' + name + "|The name you chose is registered");
}
this.renamePending = false;
};
User.prototype.merge = function (connection) {
this.connected = true;
this.connections.push(connection);
//console.log('' + this.name + ' merging: connection ' + connection.socket.id);
var initdata = '|updateuser|' + this.name + '|' + (true ? '1' : '0') + '|' + this.avatar;
connection.send(initdata);
connection.user = this;
for (var i in connection.rooms) {
var room = connection.rooms[i];
if (!this.roomCount[i]) {
if (room.bannedUsers && this.userid in room.bannedUsers) {
room.bannedIps[connection.ip] = room.bannedUsers[this.userid];
connection.sendTo(room.id, '|deinit');
connection.leaveRoom(room);
continue;
}
room.onJoin(this, connection, true);
this.roomCount[i] = 0;
}
this.roomCount[i]++;
if (room.battle) {
room.battle.resendRequest(connection);
}
}
};
User.prototype.debugData = function () {
var str = '' + this.group + this.name + ' (' + this.userid + ')';
for (var i = 0; i < this.connections.length; i++) {
var connection = this.connections[i];
str += ' socket' + i + '[';
var first = true;
for (var j in connection.rooms) {
if (first) first = false;
else str += ', ';
str += j;
}
str += ']';
}
if (!this.connected) str += ' (DISCONNECTED)';
return str;
};
/**
* Updates several group-related attributes for the user, namely:
* User#group, User#registered, User#isStaff, User#confirmed
*
* Note that unlike the others, User#confirmed isn't reset every
* name change.
*/
User.prototype.updateGroup = function (registered) {
if (!registered) {
this.registered = false;
this.group = Config.groupsranking[0];
this.isStaff = false;
return;
}
this.registered = true;
if (this.userid in usergroups) {
this.group = usergroups[this.userid].charAt(0);
this.confirmed = this.userid;
} else {
this.group = Config.groupsranking[0];
for (var i = 0; i < Rooms.global.chatRooms.length; i++) {
var room = Rooms.global.chatRooms[i];
if (!room.isPrivate && room.auth && this.userid in room.auth && room.auth[this.userid] !== '+') {
this.confirmed = this.userid;
break;
}
}
}
this.isStaff = (this.group in {'%':1, '@':1, '&':1, '~':1});
if (this.confirmed) {
this.autoconfirmed = this.confirmed;
this.locked = false;
}
};
/**
* Set a user's group. Pass (' ', true) to force confirmed
* status without giving the user a group.
*/
User.prototype.setGroup = function (group, forceConfirmed) {
this.group = group.charAt(0);
this.isStaff = (this.group in {'%':1, '@':1, '&':1, '~':1});
if (forceConfirmed || this.group !== Config.groupsranking[0]) {
usergroups[this.userid] = this.group + this.name;
} else {
delete usergroups[this.userid];
}
exportUsergroups();
Rooms.global.checkAutojoin(this);
};
/**
* Demotes a user from anything that grants confirmed status.
* Returns an array describing what the user was demoted from.
*/
User.prototype.deconfirm = function () {
if (!this.confirmed) return;
var userid = this.confirmed;
var removed = [];
if (usergroups[userid]) {
removed.push(usergroups[userid].charAt(0));
exportUsergroups();
}
for (var i = 0; i < Rooms.global.chatRooms.length; i++) {
var room = Rooms.global.chatRooms[i];
if (!room.isPrivate && room.auth && userid in room.auth && room.auth[userid] !== '+') {
removed.push(room.auth[userid] + room.id);
room.auth[userid] = '+';
}
}
this.confirmed = '';
return removed;
};
User.prototype.markInactive = function () {
this.connected = false;
this.lastConnected = Date.now();
if (!this.registered) {
this.group = Config.groupsranking[0];
this.isSysop = false; // should never happen
this.isStaff = false;
this.autoconfirmed = '';
this.confirmed = '';
}
};
User.prototype.onDisconnect = function (connection) {
for (var i = 0; i < this.connections.length; i++) {
if (this.connections[i] === connection) {
// console.log('DISCONNECT: ' + this.userid);
if (this.connections.length <= 1) {
this.markInactive();
}
for (var j in connection.rooms) {
this.leaveRoom(connection.rooms[j], connection, true);
}
--this.ips[connection.ip];
this.connections.splice(i, 1);
break;
}
}
if (!this.connections.length) {
// cleanup
for (var i in this.roomCount) {
if (this.roomCount[i] > 0) {
// should never happen.
console.log('!! room miscount: ' + i + ' not left');
Rooms.get(i, 'lobby').onLeave(this);
}
}
this.roomCount = {};
if (!this.named && Object.isEmpty(this.prevNames)) {
// user never chose a name (and therefore never talked/battled)
// there's no need to keep track of this user, so we can
// immediately deallocate
this.destroy();
}
}
};
User.prototype.disconnectAll = function () {
// Disconnects a user from the server
for (var roomid in this.mutedRooms) {
clearTimeout(this.mutedRooms[roomid]);
delete this.mutedRooms[roomid];
}
this.clearChatQueue();
var connection = null;
this.markInactive();
for (var i = this.connections.length - 1; i >= 0; i--) {
// console.log('DESTROY: ' + this.userid);
connection = this.connections[i];
for (var j in connection.rooms) {
this.leaveRoom(connection.rooms[j], connection, true);
}
connection.destroy();
}
if (this.connections.length) {
// should never happen
throw new Error("Failed to drop all connections for " + this.userid);
}
for (var i in this.roomCount) {
if (this.roomCount[i] > 0) {
// should never happen.
throw new Error("Room miscount: " + i + " not left for " + this.userid);
}
}
this.roomCount = {};
};
User.prototype.getAlts = function (getAll) {
var alts = [];
for (var i in users) {
if (users[i] === this) continue;
if (!users[i].named && !users[i].connected) continue;
if (!getAll && users[i].group !== ' ' && this.group === ' ') continue;
for (var myIp in this.ips) {
if (myIp in users[i].ips) {
alts.push(users[i].name);
break;
}
}
}
return alts;
};
User.prototype.doWithMMR = function (formatid, callback) {
var self = this;
formatid = toId(formatid);
// this should relieve login server strain
// this.mmrCache[formatid] = 1000;
if (this.mmrCache[formatid]) {
callback(this.mmrCache[formatid]);
return;
}
LoginServer.request('mmr', {
format: formatid,
user: this.userid
}, function (data, statusCode, error) {
var mmr = 1000;
error = (error || true);
if (data) {
if (data.errorip) {
self.popup("This server's request IP " + data.errorip + " is not a registered server.");
return;
}
mmr = parseInt(data, 10);
if (!isNaN(mmr)) {
error = false;
self.mmrCache[formatid] = mmr;
} else {
mmr = 1000;
}
}
callback(mmr, error);
});
};
User.prototype.cacheMMR = function (formatid, mmr) {
if (typeof mmr === 'number') {
this.mmrCache[formatid] = mmr;
} else {
this.mmrCache[formatid] = Number(mmr.acre);
}
};
User.prototype.mute = function (roomid, time, force, noRecurse) {
if (!roomid) roomid = 'lobby';
if (this.mutedRooms[roomid] && !force) return;
if (!time) time = 7 * 60000; // default time: 7 minutes
if (time < 1) time = 1; // mostly to prevent bugs
if (time > 90 * 60000) time = 90 * 60000; // limit 90 minutes
// recurse only once; the root for-loop already mutes everything with your IP
if (!noRecurse) {
for (var i in users) {
if (users[i] === this || users[i].confirmed) continue;
for (var myIp in this.ips) {
if (myIp in users[i].ips) {
users[i].mute(roomid, time, force, true);
break;
}
}
}
}
var self = this;
if (this.mutedRooms[roomid]) clearTimeout(this.mutedRooms[roomid]);
this.mutedRooms[roomid] = setTimeout(function () {
self.unmute(roomid, true);
}, time);
this.muteDuration[roomid] = time;
this.updateIdentity(roomid);
};
User.prototype.unmute = function (roomid, expired) {
if (!roomid) roomid = 'lobby';
if (this.mutedRooms[roomid]) {
clearTimeout(this.mutedRooms[roomid]);
delete this.mutedRooms[roomid];
if (expired) this.popup("Your mute has expired.");
this.updateIdentity(roomid);
}
};
User.prototype.ban = function (noRecurse, userid) {
// recurse only once; the root for-loop already bans everything with your IP
if (!userid) userid = this.userid;
if (!noRecurse) {
for (var i in users) {
if (users[i] === this || users[i].confirmed) continue;
for (var myIp in this.ips) {
if (myIp in users[i].ips) {
users[i].ban(true, userid);
break;
}
}
}
}
for (var ip in this.ips) {
bannedIps[ip] = userid;
}
if (this.autoconfirmed) bannedUsers[this.autoconfirmed] = userid;
if (this.registered) {
bannedUsers[this.userid] = userid;
this.locked = userid; // in case of merging into a recently banned account
this.autoconfirmed = '';
}
this.disconnectAll();
};
User.prototype.lock = function (noRecurse, userid) {
// recurse only once; the root for-loop already locks everything with your IP
if (!userid) userid = this.userid;
if (!noRecurse) {
for (var i in users) {
if (users[i] === this || users[i].confirmed) continue;
for (var myIp in this.ips) {
if (myIp in users[i].ips) {
users[i].lock(true, userid);
break;
}
}
}
}
for (var ip in this.ips) {
lockedIps[ip] = userid;
}
if (this.autoconfirmed) lockedUsers[this.autoconfirmed] = this.userid;
if (this.registered) lockedUsers[this.userid] = this.userid;
this.locked = userid;
this.autoconfirmed = '';
this.updateIdentity();
};
User.prototype.joinRoom = function (room, connection) {
room = Rooms.get(room);
if (!room) return false;
if (!this.can('bypassall')) {
// check if user has permission to join
if (room.staffRoom && !this.isStaff) return false;
if (room.checkBanned && !room.checkBanned(this)) {
return null;
}
}
if (!connection) {
for (var i = 0; i < this.connections.length; i++) {
// only join full clients, not pop-out single-room
// clients
if (this.connections[i].rooms['global']) {
this.joinRoom(room, this.connections[i]);
}
}
return true;
}
if (!connection.rooms[room.id]) {
connection.joinRoom(room);
if (!this.roomCount[room.id]) {
this.roomCount[room.id] = 1;
room.onJoin(this, connection);
} else {
this.roomCount[room.id]++;
room.onJoinConnection(this, connection);
}
}
return true;
};
User.prototype.leaveRoom = function (room, connection, force) {
room = Rooms.get(room);
if (room.id === 'global' && !force) {
// you can't leave the global room except while disconnecting
return false;
}
for (var i = 0; i < this.connections.length; i++) {
if (this.connections[i] === connection || !connection) {
if (this.connections[i].rooms[room.id]) {
if (this.roomCount[room.id]) {
this.roomCount[room.id]--;
if (!this.roomCount[room.id]) {
room.onLeave(this);
delete this.roomCount[room.id];
}
}
if (!this.connections[i]) {
// race condition? This should never happen, but it does.
fs.createWriteStream('logs/errors.txt', {'flags': 'a'}).on("open", function (fd) {
this.write("\nconnections = " + JSON.stringify(this.connections) + "\ni = " + i + "\n\n");
this.end();
});
} else {
this.connections[i].sendTo(room.id, '|deinit');
this.connections[i].leaveRoom(room);
}
}
if (connection) {
break;
}
}
}
if (!connection && this.roomCount[room.id]) {
room.onLeave(this);
delete this.roomCount[room.id];
}
};
User.prototype.prepBattle = function (formatid, type, connection, callback) {
// all validation for a battle goes through here
if (!connection) connection = this;
if (!type) type = 'challenge';
if (Rooms.global.lockdown && Rooms.global.lockdown !== 'pre') {
var message = "The server is shutting down. Battles cannot be started at this time.";
if (Rooms.global.lockdown === 'ddos') {
message = "The server is under attack. Battles cannot be started at this time.";
}
connection.popup(message);
setImmediate(callback.bind(null, false));
return;
}
if (ResourceMonitor.countPrepBattle(connection.ip || connection.latestIp, this.name)) {
connection.popup("Due to high load, you are limited to 6 battles every 3 minutes.");
setImmediate(callback.bind(null, false));
return;
}
var format = Tools.getFormat(formatid);
if (!format['' + type + 'Show']) {
connection.popup("That format is not available.");
setImmediate(callback.bind(null, false));
return;
}
TeamValidator.validateTeam(formatid, this.team, this.finishPrepBattle.bind(this, connection, callback));
};
User.prototype.finishPrepBattle = function (connection, callback, success, details) {
if (!success) {
connection.popup("Your team was rejected for the following reasons:\n\n- " + details.replace(/\n/g, '\n- '));
callback(false);
} else {
if (details) {
this.team = details;
ResourceMonitor.teamValidatorChanged++;
} else {
ResourceMonitor.teamValidatorUnchanged++;
}
callback(true);
}
};
User.prototype.updateChallenges = function () {
var challengeTo = this.challengeTo;
if (challengeTo) {
challengeTo = {
to: challengeTo.to,
format: challengeTo.format
};
}
this.send('|updatechallenges|' + JSON.stringify({
challengesFrom: Object.map(this.challengesFrom, 'format'),
challengeTo: challengeTo
}));
};
User.prototype.makeChallenge = function (user, format/*, isPrivate*/) {
user = getUser(user);
if (!user || this.challengeTo) {
return false;
}
if (user.blockChallenges && !this.can('bypassblocks', user)) {
return false;
}
if (new Date().getTime() < this.lastChallenge + 10000) {
// 10 seconds ago
return false;
}
var time = new Date().getTime();
var challenge = {
time: time,
from: this.userid,
to: user.userid,
format: '' + (format || ''),
//isPrivate: !!isPrivate, // currently unused
team: this.team
};
this.lastChallenge = time;
this.challengeTo = challenge;
user.challengesFrom[this.userid] = challenge;
this.updateChallenges();
user.updateChallenges();
};
User.prototype.cancelChallengeTo = function () {
if (!this.challengeTo) return true;
var user = getUser(this.challengeTo.to);
if (user) delete user.challengesFrom[this.userid];
this.challengeTo = null;
this.updateChallenges();
if (user) user.updateChallenges();
};
User.prototype.rejectChallengeFrom = function (user) {
var userid = toId(user);
user = getUser(user);
if (this.challengesFrom[userid]) {
delete this.challengesFrom[userid];
}
if (user) {
delete this.challengesFrom[user.userid];
if (user.challengeTo && user.challengeTo.to === this.userid) {
user.challengeTo = null;
user.updateChallenges();
}
}
this.updateChallenges();
};
User.prototype.acceptChallengeFrom = function (user) {
var userid = toId(user);
user = getUser(user);
if (!user || !user.challengeTo || user.challengeTo.to !== this.userid || !this.connected || !user.connected) {
if (this.challengesFrom[userid]) {
delete this.challengesFrom[userid];
this.updateChallenges();
}
return false;
}
Rooms.global.startBattle(this, user, user.challengeTo.format, this.team, user.challengeTo.team, {rated: false});
delete this.challengesFrom[user.userid];
user.challengeTo = null;
this.updateChallenges();
user.updateChallenges();
return true;
};
// chatQueue should be an array, but you know about mutables in prototypes...
// P.S. don't replace this with an array unless you know what mutables in prototypes do.
User.prototype.chatQueue = null;
User.prototype.chatQueueTimeout = null;
User.prototype.lastChatMessage = 0;
/**
* The user says message in room.
* Returns false if the rest of the user's messages should be discarded.
*/
User.prototype.chat = function (message, room, connection) {
var now = new Date().getTime();
if (message.substr(0, 16) === '/cmd userdetails') {
// certain commands are exempt from the queue
ResourceMonitor.activeIp = connection.ip;
room.chat(this, message, connection);
ResourceMonitor.activeIp = null;
return false; // but end the loop here
}
if (this.chatQueueTimeout) {
if (!this.chatQueue) this.chatQueue = []; // this should never happen
if (this.chatQueue.length >= THROTTLE_BUFFER_LIMIT - 1) {
connection.sendTo(room, '|raw|' +
"<strong class=\"message-throttle-notice\">Your message was not sent because you've been typing too quickly.</strong>"
);
return false;
} else {
this.chatQueue.push([message, room, connection]);
}
} else if (now < this.lastChatMessage + THROTTLE_DELAY) {
this.chatQueue = [[message, room, connection]];
this.chatQueueTimeout = setTimeout(
this.processChatQueue.bind(this), THROTTLE_DELAY);
} else {
this.lastChatMessage = now;
ResourceMonitor.activeIp = connection.ip;
room.chat(this, message, connection);
ResourceMonitor.activeIp = null;
}
};
User.prototype.clearChatQueue = function () {
this.chatQueue = null;
if (this.chatQueueTimeout) {
clearTimeout(this.chatQueueTimeout);
this.chatQueueTimeout = null;
}
};
User.prototype.processChatQueue = function () {
if (!this.chatQueue) return; // this should never happen
var toChat = this.chatQueue.shift();
ResourceMonitor.activeIp = toChat[2].ip;
toChat[1].chat(this, toChat[0], toChat[2]);
ResourceMonitor.activeIp = null;
if (this.chatQueue && this.chatQueue.length) {
this.chatQueueTimeout = setTimeout(
this.processChatQueue.bind(this), THROTTLE_DELAY);
} else {
this.chatQueue = null;
this.chatQueueTimeout = null;
}
};
User.prototype.destroy = function () {
// deallocate user
for (var roomid in this.mutedRooms) {
clearTimeout(this.mutedRooms[roomid]);
delete this.mutedRooms[roomid];
}
this.clearChatQueue();
delete users[this.userid];
};
User.prototype.toString = function () {
return this.userid;
};
// "static" function
User.pruneInactive = function (threshold) {
var now = Date.now();
for (var i in users) {
var user = users[i];
if (user.connected) continue;
if ((now - user.lastConnected) > threshold) {
users[i].destroy();
}
}
};
return User;
})();
Connection = (function () {
function Connection(id, worker, socketid, user, ip) {
this.id = id;
this.socketid = socketid;
this.worker = worker;
this.rooms = {};
this.user = user;
this.ip = ip || '';
}
Connection.prototype.sendTo = function (roomid, data) {
if (roomid && roomid.id) roomid = roomid.id;
if (roomid && roomid !== 'lobby') data = '>' + roomid + '\n' + data;
Sockets.socketSend(this.worker, this.socketid, data);
ResourceMonitor.countNetworkUse(data.length);
};
Connection.prototype.send = function (data) {
Sockets.socketSend(this.worker, this.socketid, data);
ResourceMonitor.countNetworkUse(data.length);
};
Connection.prototype.destroy = function () {
Sockets.socketDisconnect(this.worker, this.socketid);
this.onDisconnect();
};
Connection.prototype.onDisconnect = function () {
delete connections[this.id];
if (this.user) this.user.onDisconnect(this);
this.user = null;
};
Connection.prototype.popup = function (message) {
this.send('|popup|' + message.replace(/\n/g, '||'));
};
Connection.prototype.joinRoom = function (room) {
if (room.id in this.rooms) return;
this.rooms[room.id] = room;
Sockets.channelAdd(this.worker, room.id, this.socketid);
};
Connection.prototype.leaveRoom = function (room) {
if (room.id in this.rooms) {
delete this.rooms[room.id];
Sockets.channelRemove(this.worker, room.id, this.socketid);
}
};
return Connection;
})();
Users.User = User;
Users.Connection = Connection;
/*********************************************************
* Inactive user pruning
*********************************************************/
Users.pruneInactive = User.pruneInactive;
Users.pruneInactiveTimer = setInterval(
User.pruneInactive,
1000 * 60 * 30,
Config.inactiveuserthreshold || 1000 * 60 * 60
);