pokemon-showdown/mods
Konrad Borowski 815909eff2 Don't skip residuals after fainting in Gen2.
The original code was wrong, as all it did was skipping residuals.
Skipping moves is handled by `faintMessages`.
2015-02-21 11:37:39 +01:00
..
350cup Apply jscs to the data files as well 2014-09-30 18:34:16 +10:00
averagemons Space after function for anonymous functions 2014-04-22 01:58:16 +10:00
gen1 Gen 1 Random Battle: Oddish/Gloom can't learn Body Slam 2015-02-18 16:42:36 +04:00
gen2 Don't skip residuals after fainting in Gen2. 2015-02-21 11:37:39 +01:00
gen3 Past gens: Fix recovery moves' rounding 2015-01-24 16:40:31 -05:00
gen4 Gulpfile: no files are exempt from style checks 2015-02-18 19:51:15 -05:00
gen5 Correct Natural Gift base power in past gens 2015-02-16 19:38:58 -06:00
gennext NEXT: Remove mention of Aegislash on NEXT banlist 2015-01-30 12:01:48 -08:00
hiddentype Hidden Type: handle forme change mechanics in scripts.js 2014-09-27 19:33:27 -05:00
stadium Fix more Travis Build Errors 2015-01-15 09:31:36 +01:00
tiershift Support inheritance from Tier Shift 2015-01-19 17:25:36 -05:00