pokemon-showdown/data/statuses.js
Marty-D c051a7f06a Fix partial trapping moves.
Thanks, bmelts!
2012-08-23 00:40:18 -03:00

447 lines
11 KiB
JavaScript

function clampIntRange(num, min, max) {
num = Math.floor(num);
if (num < min) num = min;
if (typeof max !== 'undefined' && num > max) num = max;
return num;
}
exports.BattleStatuses = {
brn: {
effectType: 'Status',
onStart: function(target) {
this.add('-status', target.id, 'brn');
},
onModifyStats: function(stats, pokemon) {
if (pokemon.ability !== 'guts') {
stats.atk /= 2;
}
},
onResidualOrder: 9,
onResidual: function(pokemon) {
this.damage(pokemon.maxhp/8);
}
},
par: {
effectType: 'Status',
onStart: function(target) {
this.add('-status', target.id, 'par');
},
onModifyStats: function(stats, pokemon) {
if (pokemon.ability !== 'quickfeet') {
stats.spe /= 4;
}
},
onBeforeMovePriority: 2,
onBeforeMove: function(pokemon) {
if (this.random(4) === 0) {
this.add('cant', pokemon.id, 'par');
return false;
}
}
},
slp: {
effectType: 'Status',
onStart: function(target) {
this.add('-status', target.id, 'slp');
// 1-3 turns
this.effectData.startTime = this.random(2,5);
this.effectData.time = this.effectData.startTime;
if (target.getAbility().isHalfSleep) {
this.effectData.time = Math.floor(this.effectData.time / 2);
}
},
onSwitchIn: function(target) {
this.effectData.time = this.effectData.startTime;
if (target.getAbility().isHalfSleep) {
this.effectData.time = Math.floor(this.effectData.time / 2);
}
},
onBeforeMovePriority: 2,
onBeforeMove: function(pokemon, target, move) {
pokemon.statusData.time--;
if (!pokemon.statusData.time) {
pokemon.cureStatus();
return;
}
this.add('cant', pokemon.id, 'slp');
if (move.sleepUsable) {
return;
}
return false;
}
},
frz: {
effectType: 'Status',
onStart: function(target) {
this.add('-status', target.id, 'frz');
},
onBeforeMovePriority: 2,
onBeforeMove: function(pokemon, target, move) {
if (move.thawsUser || this.random(5) === 0) {
pokemon.cureStatus();
return;
}
this.add('cant', pokemon.id, 'frz');
return false;
},
onHit: function(target, source, move) {
if (move.type === 'Fire' && move.category !== 'Status') {
target.cureStatus();
}
}
},
psn: {
effectType: 'Status',
onStart: function(target) {
this.add('-status', target.id, 'psn');
},
onResidualOrder: 9,
onResidual: function(pokemon) {
this.damage(pokemon.maxhp/8);
}
},
tox: {
effectType: 'Status',
onStart: function(target) {
this.add('-status', target.id, 'tox');
this.effectData.stage = 0;
},
onSwitchIn: function() {
this.effectData.stage = 0;
},
onResidualOrder: 9,
onResidual: function(pokemon) {
if (this.effectData.stage < 15) {
this.effectData.stage++;
}
this.damage(clampIntRange(pokemon.maxhp/16, 1)*this.effectData.stage);
}
},
confusion: {
// this is a volatile status
onStart: function(target) {
this.add('-start', target.id, 'confusion');
this.effectData.time = this.random(2,6);
},
onEnd: function(target) {
this.add('-end', target.id, 'confusion');
},
onBeforeMove: function(pokemon) {
pokemon.volatiles.confusion.time--;
if (!pokemon.volatiles.confusion.time) {
pokemon.removeVolatile('confusion');
return;
}
this.add('-activate', pokemon.id, 'confusion');
if (this.random(2) === 0) {
return;
}
this.damage(this.getDamage(pokemon,pokemon,40));
return false;
}
},
flinch: {
duration: 1,
onBeforeMovePriority: 1,
onBeforeMove: function(pokemon) {
if (!this.runEvent('Flinch', pokemon)) {
return;
}
this.add('cant', pokemon, 'flinch');
return false;
}
},
trapped: {
noCopy: true,
onModifyPokemon: function(pokemon) {
if (!this.effectData.source || !this.effectData.source.isActive) {
delete pokemon.volatiles['trapped'];
return;
}
pokemon.trapped = true;
}
},
partiallytrapped: {
duration: 5,
durationCallback: function(target, source) {
if (source.item === 'gripclaw') return 5;
return this.random(4,6);
},
onResidualOrder: 11,
onResidual: function(pokemon) {
if (this.effectData.source && (!this.effectData.source.isActive || this.effectData.source.hp <= 0)) {
pokemon.removeVolatile('partiallytrapped');
return;
}
if (this.effectData.source.item === 'bindingband') {
this.damage(pokemon.maxhp/8);
} else {
this.damage(pokemon.maxhp/16);
}
},
onEnd: function(pokemon) {
this.add('-end', pokemon, this.effectData.sourceEffect.id, '[partiallytrapped]');
},
onModifyPokemon: function(pokemon) {
pokemon.trapped = true;
}
},
lockedmove: {
// Outrage, Thrash, Petal Dance...
durationCallback: function() {
return this.random(2,4);
},
onResidual: function(target) {
var move = this.getMove(target.lastMove);
if (!move.self || move.self.volatileStatus !== 'lockedmove') {
// don't lock, and bypass confusion for calming
delete target.volatiles['lockedmove'];
}
},
onEnd: function(target) {
this.add('-end', target, 'rampage');
target.addVolatile('confusion');
},
onLockMove: function(pokemon) {
return pokemon.lastMove;
},
onBeforeTurn: function(pokemon) {
var move = this.getMove(pokemon.lastMove);
if (pokemon.lastMove) {
this.debug('Forcing into '+pokemon.lastMove);
this.changeDecision(pokemon, {move: pokemon.lastMove});
}
}
},
choicelock: {
onStart: function(pokemon) {
this.effectData.move = this.activeMove.id;
if (!this.effectData.move) return false;
},
onModifyPokemon: function(pokemon) {
if (!pokemon.hasMove(this.effectData.move)) {
return;
}
if (!pokemon.getItem().isChoice) {
pokemon.removeVolatile('choicelock');
return;
}
var moves = pokemon.moveset;
for (var i=0; i<moves.length; i++) {
if (moves[i].id !== this.effectData.move) {
moves[i].disabled = true;
}
}
}
},
mustrecharge: {
duration: 2,
onBeforeMove: function(pokemon) {
this.add('cant', pokemon, 'recharge');
return false;
},
onLockMove: 'recharge'
},
futuremove: {
// this is a side condition
onStart: function(side) {
this.effectData.positions = [];
for (var i=0; i<side.active.length; i++) {
this.effectData.positions[i] = null;
}
},
onResidualOrder: 3,
onResidual: function(side) {
var finished = true;
for (var i=0; i<side.active.length; i++) {
var posData = this.effectData.positions[i];
if (!posData) continue;
posData.duration--;
if (posData.duration > 0) {
finished = false;
continue;
}
// time's up; time to hit! :D
var target = side.foe.active[posData.targetPosition];
var move = this.getMove(posData.move);
if (target.fainted) {
this.add('-hint', ''+move.name+' did not hit because the target is fainted.');
this.effectData.positions[i] = null;
continue;
}
this.add('-message', ''+move.name+' hit! (placeholder)');
target.removeVolatile('Protect');
target.removeVolatile('Endure');
if (typeof posData.moveData.affectedByImmunities === 'undefined') {
posData.moveData.affectedByImmunities = true;
}
this.moveHit(target, posData.source, move, posData.moveData);
this.effectData.positions[i] = null;
}
if (finished) {
side.removeSideCondition('futuremove');
}
}
},
stall: {
// Protect, Detect, Endure counter
duration: 2,
onStart: function() {
this.effectData.counter = 2;
},
onRestart: function() {
this.effectData.counter *= 2;
this.effectData.duration = 2;
}
},
// weather
// weather is implemented here since it's so important to the game
raindance: {
effectType: 'Weather',
duration: 5,
durationCallback: function(source, effect) {
if (source && source.item === 'damprock') {
return 8;
}
return 5;
},
onBasePower: function(basePower, attacker, defender, move) {
if (move.type === 'Water') {
this.debug('rain water boost');
return basePower * 1.5;
}
if (move.type === 'Fire') {
this.debug('rain fire suppress');
return basePower * .5;
}
},
onStart: function(battle, source, effect) {
if (effect && effect.effectType === 'Ability') {
this.effectData.duration = 0;
this.add('-weather', 'RainDance', '[from] ability: '+effect, '[of] '+source);
} else {
this.add('-weather', 'RainDance');
}
},
onResidualOrder: 1,
onResidual: function() {
this.add('-weather', 'RainDance', '[upkeep]');
this.eachEvent('Weather');
},
onEnd: function() {
this.add('-weather', 'none');
}
},
sunnyday: {
effectType: 'Weather',
duration: 5,
durationCallback: function(source, effect) {
if (source && source.item === 'heatrock') {
return 8;
}
return 5;
},
onBasePower: function(basePower, attacker, defender, move) {
if (move.type === 'Fire') {
this.debug('Sunny Day fire boost');
return basePower * 1.5;
}
if (move.type === 'Water') {
this.debug('Sunny Day water suppress');
return basePower * .5;
}
},
onStart: function(battle, source, effect) {
if (effect && effect.effectType === 'Ability') {
this.effectData.duration = 0;
this.add('-weather', 'SunnyDay', '[from] ability: '+effect, '[of] '+source);
} else {
this.add('-weather', 'SunnyDay');
}
},
onImmunity: function(type) {
if (type === 'frz') return false;
},
onResidualOrder: 1,
onResidual: function() {
this.add('-weather', 'SunnyDay', '[upkeep]');
this.eachEvent('Weather');
},
onEnd: function() {
this.add('-weather', 'none');
}
},
sandstorm: {
effectType: 'Weather',
duration: 5,
durationCallback: function(source, effect) {
if (source && source.item === 'smoothrock') {
return 8;
}
return 5;
},
onModifyStats: function(stats, pokemon) {
if (pokemon.hasType('Rock')) {
stats.spd *= 3/2;
}
},
onStart: function(battle, source, effect) {
if (effect && effect.effectType === 'Ability') {
this.effectData.duration = 0;
this.add('-weather', 'Sandstorm', '[from] ability: '+effect, '[of] '+source);
} else {
this.add('-weather', 'Sandstorm');
}
},
onResidualOrder: 1,
onResidual: function() {
this.add('-weather', 'Sandstorm', '[upkeep]');
this.eachEvent('Weather');
},
onWeather: function(target) {
this.damage(target.maxhp/16);
},
onEnd: function() {
this.add('-weather', 'none');
}
},
hail: {
effectType: 'Weather',
duration: 5,
durationCallback: function(source, effect) {
if (source && source.item === 'icyrock') {
return 8;
}
return 5;
},
onStart: function(battle, source, effect) {
if (effect && effect.effectType === 'Ability') {
this.effectData.duration = 0;
this.add('-weather', 'Hail', '[from] ability: '+effect, '[of] '+source);
} else {
this.add('-weather', 'Hail');
}
},
onResidualOrder: 1,
onResidual: function() {
this.add('-weather', 'Hail', '[upkeep]');
this.eachEvent('Weather');
},
onWeather: function(target) {
this.damage(target.maxhp/16);
},
onEnd: function() {
this.add('-weather', 'none');
}
}
};