mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-23 16:26:15 -05:00
- Probability is currently 1/1024: bit better than BW Masuda Method, but still rare enough to be special, and not as rare as wild pokemon
1225 lines
31 KiB
JavaScript
1225 lines
31 KiB
JavaScript
function toId(text)
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{
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text = text || '';
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if (typeof text === 'number') text = ''+text;
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if (typeof text !== 'string') return ''; //???
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return text.toLowerCase().replace(/[^a-z0-9]+/g, '');
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}
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function clone(object) {
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var newObj = (object instanceof Array) ? [] : {};
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for (var i in object) {
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if (object[i] && typeof object[i] == "object") {
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newObj[i] = clone(object[i]);
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} else newObj[i] = object[i]
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} return newObj;
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};
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function shuffle(array) {
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var tmp, current, top = array.length;
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if(top) while(--top) {
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current = Math.floor(Math.random() * (top + 1));
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tmp = array[current];
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array[current] = array[top];
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array[top] = tmp;
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}
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return array;
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}
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function objectKeys(object) {
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var keys = [];
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for (var prop in object) {
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if (object.hasOwnProperty(prop)) {
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keys.push(prop);
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}
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}
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return keys;
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}
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exports.BattleScripts = {
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runMove: function(move, pokemon, target) {
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move = this.getMove(move);
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this.setActiveMove(move, pokemon, target);
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if (pokemon.movedThisTurn || pokemon.runBeforeMove(target, move))
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{
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this.debug(''+pokemon.id+' move interrupted; movedThisTurn: '+pokemon.movedThisTurn);
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this.clearActiveMove(true);
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return;
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}
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if (move.beforeMoveCallback)
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{
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if (move.beforeMoveCallback.call(this, pokemon, target, move))
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{
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this.clearActiveMove(true);
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return;
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}
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}
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pokemon.lastDamage = 0;
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pokemon.deductPP(move);
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this.useMove(move, pokemon, target);
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this.runEvent('AfterMove', target, pokemon, move);
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this.runEvent('AfterMoveSelf', pokemon, target, move);
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},
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useMove: function(move, pokemon, target) {
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move = this.getMoveCopy(move);
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this.setActiveMove(move, pokemon, target);
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var canTargetFainted = {
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all: 1, foeSide: 1
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};
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this.singleEvent('ModifyMove', move, null, pokemon, target, move, move);
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move = this.runEvent('ModifyMove',pokemon,target,move,move);
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if (!move) return false;
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var attrs = '';
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var moveRoll = Math.random()*100;
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var missed = false;
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if (pokemon.fainted)
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{
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return false;
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}
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var boostTable = [1, 4/3, 5/3, 2, 7/3, 8/3, 3];
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var accuracy = move.accuracy;
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if (accuracy !== true)
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{
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if (!move.ignoreAccuracy)
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{
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if (pokemon.boosts.accuracy > 0)
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{
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accuracy *= boostTable[pokemon.boosts.accuracy];
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}
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else
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{
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accuracy /= boostTable[-pokemon.boosts.accuracy];
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}
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}
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if (!move.ignoreEvasion)
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{
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if (target.boosts.evasion > 0 && !move.ignorePositiveEvasion)
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{
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accuracy /= boostTable[target.boosts.evasion];
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}
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else if (target.boosts.evasion < 0)
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{
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accuracy *= boostTable[-target.boosts.evasion];
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}
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}
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}
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if (move.ohko) // bypasses accuracy modifiers
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{
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accuracy = 30;
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if (pokemon.level > target.level) accuracy += (pokemon.level - target.level);
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}
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if (move.alwaysHit) accuracy = true; // bypasses ohko accuracy modifiers
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if (accuracy !== true && moveRoll >= accuracy)
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{
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missed = true;
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attrs = ' | [miss]';
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}
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if (target.fainted && !canTargetFainted[move.target])
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{
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attrs = ' | [notarget]';
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}
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var movename = move.name;
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if (move.id === 'hiddenpower') movename = 'Hidden Power';
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this.add('move', pokemon, movename, target+attrs);
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if (missed)
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{
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this.add('-miss', pokemon);
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this.singleEvent('MoveFail', move, null, target, pokemon, move);
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if (move.selfdestruct && move.target === 'adjacent')
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{
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this.faint(pokemon, pokemon, move);
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}
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return true;
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}
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if (target.fainted && !canTargetFainted[move.target])
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{
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this.add('-notarget');
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this.singleEvent('MoveFail', move, null, target, pokemon, move);
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if (move.selfdestruct && move.target === 'adjacent')
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{
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this.faint(pokemon, pokemon, move);
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}
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return true;
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}
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if (move.id === 'return' || move.id === 'frustration')
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{
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move.basePower = 102;
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}
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var damage = 0;
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pokemon.lastDamage = 0;
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if (!move.multihit)
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{
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damage = BattleScripts.moveHit.call(this, target, pokemon, move);
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}
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else
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{
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var hits = move.multihit;
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if (hits.length)
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{
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// yes, it's hardcoded... meh
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if (hits[0] === 2 && hits[1] === 5)
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{
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var roll = parseInt(Math.random()*20);
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if (roll < 7) hits = 2;
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else if (roll < 14) hits = 3;
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else if (roll < 17) hits = 4;
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else hits = 5;
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}
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else
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{
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hits = hits[0] + (Math.random()*(hits[1]-hits[0]+1));
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}
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}
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hits = Math.floor(hits);
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for (var i=0; i<hits && target.hp; i++)
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{
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var moveDamage = BattleScripts.moveHit.call(this, target, pokemon, move);
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if (moveDamage === false) return true;
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damage += (moveDamage || 0);
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}
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this.add('-hitcount', target, i);
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}
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target.gotAttacked(move, damage, pokemon);
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if (move.recoil && pokemon.lastDamage)
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{
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this.damage(pokemon.lastDamage * move.recoil[0] / move.recoil[1], pokemon, target, 'recoil');
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}
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if (move.drain && pokemon.lastDamage)
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{
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this.heal(pokemon.lastDamage * move.drain[0] / move.drain[1], pokemon, target, 'drain');
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}
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if (move.selfdestruct)
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{
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this.faint(pokemon, pokemon, move);
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}
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if (move.afterMoveCallback)
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{
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move.afterMoveCallback.call(this, pokemon, target);
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}
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if (!move.negateSecondary && damage !== false)
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{
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this.singleEvent('AfterMoveSecondary', move, null, target, pokemon, move);
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this.singleEvent('AfterMoveSecondarySelf', move, null, pokemon, target, move);
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this.runEvent('AfterMoveSecondary', target, pokemon, move);
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this.runEvent('AfterMoveSecondarySelf', pokemon, target, move);
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}
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return true;
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},
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moveHit: function(target, pokemon, move, moveData, isSecondary, isSelf) {
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move = this.getMoveCopy(move);
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if (!isSecondary && !isSelf) this.setActiveMove(move, pokemon, target);
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var hitResult = true;
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if (!moveData) moveData = move;
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if (typeof move.affectedByImmunities === 'undefined')
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{
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move.affectedByImmunities = (move.category !== 'Status');
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}
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// TryHit events:
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// STEP 1: we see if the move will succeed at all:
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// - TryHit, TryHitSide, or TryHitField are run on the move,
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// depending on move target
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// == primary hit line ==
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// Everything after this only happens on the primary hit (not on
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// secondary or self-hits)
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// STEP 2: we see if anything blocks the move from hitting:
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// - TryFieldHit is run on the target
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// STEP 3: we see if anything blocks the move from hitting the target:
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// - If the move's target is a pokemon, TryHit is run on that pokemon
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// Note:
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// If the move target is `foeSide`:
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// event target = pokemon 0 on the target side
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// If the move target is `allySide` or `all`:
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// event target = the move user
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//
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// This is because events can't accept actual sides or fields as
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// targets. Choosing these event targets ensures that the correct
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// side or field is hit.
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//
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// It is the `TryHitField` event handler's responsibility to never
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// use `target`.
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// It is the `TryFieldHit` event handler's responsibility to read
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// move.target and react accordingly.
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// An exception is `TryHitSide`, which is passed the target side.
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// Note 2:
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// In case you didn't notice, FieldHit and HitField mean different things.
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// TryFieldHit - something in the field was hit
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// TryHitField - our move has a target of 'all' i.e. the field, and hit
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// This is a VERY important distinction: Every move triggers
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// TryFieldHit, but only moves with a target of "all" (e.g.
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// Haze) trigger TryHitField.
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if (target)
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{
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if (move.target === 'all' && !isSelf)
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{
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hitResult = this.singleEvent('TryHitField', moveData, {}, target, pokemon, move);
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}
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else if ((move.target === 'foeSide' || move.target === 'allySide') && !isSelf)
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{
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hitResult = this.singleEvent('TryHitSide', moveData, {}, target.side, pokemon, move);
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}
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else
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{
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hitResult = this.singleEvent('TryHit', moveData, {}, target, pokemon, move);
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}
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if (!hitResult)
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{
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if (hitResult === false) this.add('-fail', target);
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return false;
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}
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// only run the hit events for the hit itself, not the secondary or self hits
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if (!isSelf && !isSecondary)
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{
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if (move.target !== 'all' && move.target !== 'foeSide' && move.target !== 'allySide')
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{
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hitResult = this.runEvent('TryHit', target, pokemon, move);
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if (!hitResult)
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{
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if (hitResult === false) this.add('-fail', target);
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if (hitResult !== 0) // special Substitute hit flag
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{
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return false;
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}
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}
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}
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if (!this.runEvent('TryFieldHit', target, pokemon, move))
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{
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return false;
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}
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}
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if (hitResult === 0)
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{
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target = null;
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}
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else if (!hitResult)
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{
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if (hitResult === false) this.add('-fail', target);
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return false;
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}
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}
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if (target)
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{
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var didSomething = false;
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var damage = this.getDamage(pokemon, target, moveData);
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if (damage === false || damage === null)
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{
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this.singleEvent('MoveFail', move, null, target, pokemon, move);
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return false;
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}
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if (move.noFaint && damage >= target.hp)
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{
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damage = target.hp - 1;
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}
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if (damage && !target.fainted)
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{
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damage = this.damage(damage, target, pokemon, move);
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if (!damage) return false;
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didSomething = true;
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}
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else if (damage === false && typeof hitResult === 'undefined')
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{
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this.add('-fail', target);
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}
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if (moveData.boosts && !target.fainted)
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{
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this.boost(moveData.boosts, target, pokemon, move);
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}
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if (moveData.heal && !target.fainted)
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{
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var d = target.heal(target.maxhp * moveData.heal[0] / moveData.heal[1]);
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if (!d)
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{
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this.add('-fail', target);
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return false;
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}
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this.add('-heal', target, target.hpChange(d));
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didSomething = true;
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}
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if (moveData.status)
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{
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if (!target.status)
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{
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target.setStatus(moveData.status, pokemon, move);
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}
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else if (!isSecondary)
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{
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if (target.status === moveData.status) {
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this.add('-fail', target, target.status);
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} else {
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this.add('-fail', target);
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}
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}
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didSomething = true;
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}
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if (moveData.forceStatus)
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{
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if (target.setStatus(moveData.forceStatus, pokemon, move))
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{
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didSomething = true;
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}
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}
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if (moveData.volatileStatus)
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{
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if (target.addVolatile(moveData.volatileStatus, pokemon, move))
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{
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didSomething = true;
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}
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}
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if (moveData.sideCondition)
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{
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if (target.side.addSideCondition(moveData.sideCondition, pokemon, move))
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{
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didSomething = true;
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}
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}
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if (moveData.weather)
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{
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if (this.setWeather(moveData.weather, pokemon, move))
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{
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didSomething = true;
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}
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}
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if (moveData.pseudoWeather)
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{
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if (this.addPseudoWeather(moveData.pseudoWeather, pokemon, move))
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{
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didSomething = true;
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}
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}
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// Hit events
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// These are like the TryHit events, except we don't need a FieldHit event.
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// Scroll up for the TryHit event documentation, and just ignore the "Try" part. ;)
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if (move.target === 'all' && !isSelf)
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{
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hitResult = this.singleEvent('HitField', moveData, {}, target, pokemon, move);
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}
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else if ((move.target === 'foeSide' || move.target === 'allySide') && !isSelf)
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{
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hitResult = this.singleEvent('HitSide', moveData, {}, target.side, pokemon, move);
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}
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else
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{
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hitResult = this.singleEvent('Hit', moveData, {}, target, pokemon, move);
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if (!isSelf && !isSecondary)
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{
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this.runEvent('Hit', target, pokemon, move);
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}
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}
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if (!hitResult && !didSomething)
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{
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if (hitResult === false) this.add('-fail', target);
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return false;
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}
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}
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if (moveData.self)
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{
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BattleScripts.moveHit.call(this, pokemon, pokemon, move, moveData.self, isSecondary, true);
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}
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if (moveData.secondaries)
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{
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var secondaryRoll;
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for (var i = 0; i < moveData.secondaries.length; i++)
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{
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secondaryRoll = Math.random()*100;
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if (typeof moveData.secondaries[i].chance === 'undefined' || secondaryRoll < moveData.secondaries[i].chance)
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{
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BattleScripts.moveHit.call(this, target, pokemon, move, moveData.secondaries[i], true, isSelf);
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}
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}
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}
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if (target && target.hp > 0 && pokemon.hp > 0)
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{
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if (moveData.forceSwitch && this.runEvent('DragOut', target, pokemon, move))
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{
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this.dragIn(target.side);
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}
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}
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if (move.selfSwitch || move.batonPass)
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{
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pokemon.switchFlag = true;
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}
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return damage;
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},
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getTeam: function(side) {
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if (side.battle.getFormat().team === 'random')
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{
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return BattleScripts.randomTeam.call(this, side);
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}
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else if (side.user && side.user.team && side.user.team !== 'random')
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{
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return side.user.team;
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}
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else
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{
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return BattleScripts.randomTeam.call(this,side);
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}
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},
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randomTeam: function(side) {
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var battle = this;
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var keys = [];
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var pokemonLeft = 0;
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var pokemon = [];
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for (var prop in BattlePokedex) {
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if (BattlePokedex.hasOwnProperty(prop) && BattlePokedex[prop].viable) {
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keys.push(prop);
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}
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}
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keys = shuffle(keys);
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var ruleset = this.getFormat().ruleset;
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for (var i=0; i<keys.length && pokemonLeft < 6; i++)
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{
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var template = this.getTemplate(keys[i]);
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|
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if (!template || !template.name || !template.types) continue;
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if (template.tier === 'CAP' && Math.random()*3>1) continue;
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if (ruleset && ruleset[0]==='PotD')
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{
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var potd = this.getTemplate(config.potd);
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if (i===1) template = potd;
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else if (template.species === potd.species) continue; // No thanks, I've already got one
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}
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|
if (!template || !template.name || !template.types) continue;
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if (template.species === 'Magikarp')
|
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{
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template.viablemoves = ["magikarpsrevenge", "splash", "bounce"];
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}
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|
if (template.species === 'Delibird')
|
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{
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template.viablemoves = ["present", "bestow"];
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}
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var moveKeys = shuffle(objectKeys(template.viablemoves));
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var moves = [];
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var ability = '';
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var item = '';
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var evs = {
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hp: 85,
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atk: 85,
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def: 85,
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spa: 85,
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spd: 85,
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spe: 85
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};
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var ivs = {
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hp: 31,
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atk: 31,
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def: 31,
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spa: 31,
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spd: 31,
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spe: 31
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};
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|
|
var hasType = {};
|
|
hasType[template.types[0]] = true;
|
|
if (template.types[1]) hasType[template.types[1]] = true;
|
|
|
|
var hasMove = {};
|
|
var counter = {};
|
|
var setupType = '';
|
|
|
|
var j=0;
|
|
do
|
|
{
|
|
while (moves.length<4 && j<moveKeys.length)
|
|
{
|
|
var moveid = toId(template.viablemoves[moveKeys[j]]);
|
|
//if (j===0) moveid = 'ChargeBeam';
|
|
moves.push(moveid);
|
|
j++;
|
|
}
|
|
|
|
hasMove = {};
|
|
counter = {
|
|
Physical: 0, Special: 0, Status: 0, damage: 0,
|
|
technician: 0, skilllink: 0, contrary: 0,
|
|
recoil: 0, inaccurate: 0,
|
|
physicalsetup: 0, specialsetup: 0, mixedsetup: 0
|
|
};
|
|
for (var k=0; k<moves.length; k++)
|
|
{
|
|
var move = this.getMove(moves[k]);
|
|
var moveid = move.id;
|
|
hasMove[moveid] = true;
|
|
if (move.damage || move.damageCallback)
|
|
{
|
|
counter['damage']++;
|
|
}
|
|
else
|
|
{
|
|
counter[move.category]++;
|
|
}
|
|
if (move.basePower && move.basePower <= 60)
|
|
{
|
|
counter['technician']++;
|
|
}
|
|
if (move.multihit && move.multihit[1] === 5)
|
|
{
|
|
counter['skilllink']++;
|
|
}
|
|
if (move.recoil)
|
|
{
|
|
counter['recoil']++;
|
|
}
|
|
if (move.accuracy && move.accuracy !== true && move.accuracy < 90)
|
|
{
|
|
counter['inaccurate']++;
|
|
}
|
|
var ContraryMove = {
|
|
leafstorm: 1, overheat: 1, closecombat: 1, superpower: 1, vcreate: 1
|
|
};
|
|
if (ContraryMove[move.id])
|
|
{
|
|
counter['contrary']++;
|
|
}
|
|
var PhysicalSetup = {
|
|
swordsdance:1, dragondance:1, coil:1, bulkup:1, curse:1
|
|
};
|
|
var SpecialSetup = {
|
|
nastyplot:1, tailglow:1, quiverdance:1, calmmind:1
|
|
};
|
|
var MixedSetup = {
|
|
growth:1, workup:1, shellsmash:1
|
|
};
|
|
if (PhysicalSetup[move.id])
|
|
{
|
|
counter['physicalsetup']++;
|
|
}
|
|
if (SpecialSetup[move.id])
|
|
{
|
|
counter['specialsetup']++;
|
|
}
|
|
if (MixedSetup[move.id])
|
|
{
|
|
counter['mixedsetup']++;
|
|
}
|
|
}
|
|
|
|
if (counter['mixedsetup'])
|
|
{
|
|
setupType = 'Mixed';
|
|
}
|
|
else if (counter['specialsetup'])
|
|
{
|
|
setupType = 'Special';
|
|
}
|
|
else if (counter['physicalsetup'])
|
|
{
|
|
setupType = 'Physical';
|
|
}
|
|
|
|
for (var k=0; k<moves.length; k++)
|
|
{
|
|
var moveid = moves[k];
|
|
var move = this.getMove(moveid);
|
|
var rejected = false;
|
|
var isSetup = false;
|
|
|
|
switch (moveid)
|
|
{
|
|
// not very useful without their supporting moves
|
|
|
|
case 'sleeptalk':
|
|
if (!hasMove['rest']) rejected = true;
|
|
if (hasMove['trick'] || hasMove['protect'] || hasMove['substitute'] || hasMove['bellydrum']) rejected = true;
|
|
break;
|
|
case 'endure':
|
|
if (!hasMove['flail'] && !hasMove['endeavor'] && !hasMove['reversal']) rejected = true;
|
|
break;
|
|
|
|
// we only need to set up once
|
|
|
|
case 'swordsdance': case 'dragondance': case 'coil': case 'curse': case 'bulkup':
|
|
if (!counter['Physical'] && !hasMove['batonpass']) rejected = true;
|
|
if (setupType !== 'Physical' || counter['physicalsetup'] > 1) rejected = true;
|
|
isSetup = true;
|
|
break;
|
|
case 'nastyplot': case 'tailglow': case 'quiverdance': case 'calmmind':
|
|
if (!counter['Special'] && !hasMove['batonpass']) rejected = true;
|
|
if (setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true;
|
|
isSetup = true;
|
|
break;
|
|
case 'shellsmash': case 'growth': case 'workup':
|
|
if (!counter['Special'] && !counter['Physical'] && !hasMove['batonpass']) rejected = true;
|
|
if (setupType !== 'Mixed' || counter['mixedsetup'] > 1) rejected = true;
|
|
isSetup = true;
|
|
break;
|
|
|
|
// bad after setup
|
|
case 'seismictoss': case 'nightshade': case 'superfang':
|
|
if (setupType) rejected = true;
|
|
break;
|
|
case 'knockoff': case 'protect': case 'perishsong': case 'magiccoat':
|
|
if (setupType) rejected = true;
|
|
break;
|
|
|
|
// bit redundant to have both
|
|
|
|
case 'fireblast':
|
|
if (hasMove['eruption'] || hasMove['overheat'] || hasMove['flamethrower']) rejected = true;
|
|
break;
|
|
case 'flamethrower':
|
|
if (hasMove['lavaplume'] || hasMove['fireblast'] || hasMove['overheat']) rejected = true;
|
|
break;
|
|
case 'icebeam':
|
|
if (hasMove['blizzard']) rejected = true;
|
|
break;
|
|
case 'surf':
|
|
if (hasMove['scald'] || hasMove['hydropump']) rejected = true;
|
|
break;
|
|
case 'energyball':
|
|
case 'grassknot':
|
|
case 'petaldance':
|
|
if (hasMove['gigadrain']) rejected = true;
|
|
break;
|
|
case 'seedbomb':
|
|
if (hasMove['needlearm']) rejected = true;
|
|
break;
|
|
case 'flareblitz':
|
|
if (hasMove['firepunch']) rejected = true;
|
|
break;
|
|
case 'thunderbolt':
|
|
if (hasMove['discharge'] || hasMove['voltswitch'] || hasMove['thunder']) rejected = true;
|
|
break;
|
|
case 'discharge':
|
|
if (hasMove['voltswitch'] || hasMove['thunder']) rejected = true;
|
|
break;
|
|
case 'rockslide':
|
|
if (hasMove['stoneedge']) rejected = true;
|
|
break;
|
|
case 'dragonclaw':
|
|
if (hasMove['outrage'] || hasMove['dragontail']) rejected = true;
|
|
break;
|
|
case 'ancientpower':
|
|
if (hasMove['paleowave']) rejected = true;
|
|
break;
|
|
case 'dragonpulse':
|
|
if (hasMove['dracometeor']) rejected = true;
|
|
break;
|
|
case 'return':
|
|
if (hasMove['bodyslam']) rejected = true;
|
|
if (hasMove['flail']) rejected = true;
|
|
if (hasMove['facade']) rejected = true;
|
|
break;
|
|
case 'flail':
|
|
if (hasMove['facade']) rejected = true;
|
|
break;
|
|
case 'poisonjab':
|
|
if (hasMove['gunkshot']) rejected = true;
|
|
break;
|
|
case 'psychic':
|
|
if (hasMove['psyshock']) rejected = true;
|
|
break;
|
|
|
|
case 'yawn':
|
|
if (hasMove['grasswhistle']) rejected = true;
|
|
break;
|
|
case 'rest':
|
|
if (hasMove['morningsun']) rejected = true;
|
|
break;
|
|
case 'softboiled':
|
|
if (hasMove['wish']) rejected = true;
|
|
break;
|
|
case 'perishsong':
|
|
if (hasMove['roar'] || hasMove['whirlwind'] || hasMove['haze']) rejected = true;
|
|
break;
|
|
case 'roar':
|
|
// Whirlwind outclasses Roar because Soundproof
|
|
if (hasMove['whirlwind'] || hasMove['haze']) rejected = true;
|
|
break;
|
|
case 'roost':
|
|
if (hasMove['recover']) rejected = true;
|
|
break;
|
|
}
|
|
if (k===3)
|
|
{
|
|
if (counter['Status']>=4)
|
|
{
|
|
// taunt bait, not okay
|
|
rejected = true;
|
|
}
|
|
}
|
|
var SetupException = {
|
|
overheat:1, dracometeor:1, leafstorm:1,
|
|
voltswitch:1, uturn:1,
|
|
suckerpunch:1, extremespeed:1
|
|
};
|
|
if (move.category === 'Special' && setupType === 'Physical' && !SetupException[move.id])
|
|
{
|
|
rejected = true;
|
|
}
|
|
if (move.category === 'Physical' && setupType === 'Special' && !SetupException[move.id])
|
|
{
|
|
rejected = true;
|
|
}
|
|
if (setupType === 'Physical' && move.category !== 'Physical' && counter['Physical'] < 2)
|
|
{
|
|
rejected = true;
|
|
}
|
|
if (setupType === 'Special' && move.category !== 'Special' && counter['Special'] < 2)
|
|
{
|
|
rejected = true;
|
|
}
|
|
|
|
var todoMoves = {
|
|
beatup:1
|
|
};
|
|
if (todoMoves[move.id]) rejected = true;
|
|
|
|
if (rejected && j<moveKeys.length)
|
|
{
|
|
moves.splice(k,1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
} while (moves.length<4 && j<moveKeys.length);
|
|
|
|
// any moveset modification goes here
|
|
//moves[0] = 'Safeguard';
|
|
|
|
{
|
|
var abilities = [template.abilities['0']];
|
|
if (template.abilities['1'])
|
|
{
|
|
abilities.push(template.abilities['1']);
|
|
}
|
|
if (template.abilities['DW'])
|
|
{
|
|
abilities.push(template.abilities['DW']);
|
|
}
|
|
abilities.sort(function(a,b){
|
|
return battle.getAbility(b).rating - battle.getAbility(a).rating;
|
|
});
|
|
var ability0 = this.getAbility(abilities[0]);
|
|
var ability1 = this.getAbility(abilities[1]);
|
|
var ability = ability0.name;
|
|
if (abilities[1])
|
|
{
|
|
|
|
if (ability0.rating <= ability1.rating)
|
|
{
|
|
if (Math.random()*2<1)
|
|
{
|
|
ability = ability1.name;
|
|
}
|
|
}
|
|
else if (ability0.rating - 0.6 <= ability1.rating)
|
|
{
|
|
if (Math.random()*3<1)
|
|
{
|
|
ability = ability1.name;
|
|
}
|
|
}
|
|
|
|
var rejectAbility = false;
|
|
if (ability === 'Contrary' && !counter['contrary'])
|
|
{
|
|
rejectAbility = true;
|
|
}
|
|
if (ability === 'Technician' && !counter['technician'])
|
|
{
|
|
rejectAbility = true;
|
|
}
|
|
if (ability === 'Skill Link' && !counter['skilllink'])
|
|
{
|
|
rejectAbility = true;
|
|
}
|
|
if ((ability === 'Rock Head' || ability === 'Reckless') && !counter['recoil'])
|
|
{
|
|
rejectAbility = true;
|
|
}
|
|
if ((ability === 'No Guard' || ability === 'Compoundeyes') && !counter['inaccurate'])
|
|
{
|
|
rejectAbility = true;
|
|
}
|
|
if (ability === 'Moody')
|
|
{
|
|
rejectAbility = true;
|
|
}
|
|
|
|
if (rejectAbility)
|
|
{
|
|
if (ability === ability1.name) // or not
|
|
{
|
|
ability = ability0.name;
|
|
}
|
|
else
|
|
{
|
|
ability = ability1.name;
|
|
}
|
|
}
|
|
if ((abilities[0] === 'Guts' || abilities[1] === 'Guts' || abilities[2] === 'Guts') && ability !== 'Quick Feet' && hasMove['facade'])
|
|
{
|
|
ability = 'Guts';
|
|
}
|
|
}
|
|
|
|
if (hasMove['gyroball'])
|
|
{
|
|
ivs.spe = 0;
|
|
//evs.atk += evs.spe;
|
|
evs.spe = 0;
|
|
}
|
|
else if (hasMove['trickroom'])
|
|
{
|
|
ivs.spe = 0;
|
|
//evs.hp += evs.spe;
|
|
evs.spe = 0;
|
|
}
|
|
|
|
item = 'Focus Sash';
|
|
if (template.species === 'Giratina-O')
|
|
{
|
|
item = 'Griseous Orb';
|
|
}
|
|
else if (template.species === 'Rotom-Fan')
|
|
{
|
|
// this is just to amuse myself
|
|
item = 'Air Balloon';
|
|
}
|
|
else if (template.species === 'Delibird')
|
|
{
|
|
// to go along with the Christmas Delibird set
|
|
item = 'Leftovers';
|
|
}
|
|
else if (ability === 'Imposter')
|
|
{
|
|
item = 'Choice Scarf';
|
|
}
|
|
else if (hasMove["magikarpsrevenge"])
|
|
{
|
|
item = 'Choice Band';
|
|
}
|
|
else if (ability === 'Wonder Guard')
|
|
{
|
|
item = 'Focus Sash';
|
|
}
|
|
else if (template.species === 'Unown')
|
|
{
|
|
item = 'Choice Specs';
|
|
}
|
|
else if (hasMove['trick'] && hasMove['gyroball'] && (ability === 'Levitate' || hasType['Flying']))
|
|
{
|
|
item = 'Macho Brace';
|
|
}
|
|
else if (hasMove['trick'] && hasMove['gyroball'])
|
|
{
|
|
item = 'Iron Ball';
|
|
}
|
|
else if (counter.Physical >= 3 && (hasMove['trick'] || hasMove['switcheroo']))
|
|
{
|
|
item = 'Choice Band';
|
|
}
|
|
else if (counter.Special >= 3 && (hasMove['trick'] || hasMove['switcheroo']))
|
|
{
|
|
item = 'Choice Specs';
|
|
}
|
|
else if (counter.Status <= 1 && (hasMove['trick'] || hasMove['switcheroo']))
|
|
{
|
|
item = 'Choice Scarf';
|
|
}
|
|
else if (hasMove['rest'] && !hasMove['sleeptalk'])
|
|
{
|
|
item = 'Chesto Berry';
|
|
}
|
|
else if (hasMove['naturalgift'])
|
|
{
|
|
item = 'Liechi Berry';
|
|
}
|
|
else if (template.species === 'Cubone' || template.species === 'Marowak')
|
|
{
|
|
item = 'Thick Club';
|
|
}
|
|
else if (template.species === 'Pikachu')
|
|
{
|
|
item = 'Light Ball';
|
|
}
|
|
else if (template.species === 'Clamperl')
|
|
{
|
|
item = 'DeepSeaTooth';
|
|
}
|
|
else if (hasMove['reflect'] && hasMove['lightscreen'])
|
|
{
|
|
item = 'Light Clay';
|
|
}
|
|
else if (hasMove['acrobatics'])
|
|
{
|
|
item = 'Flying Gem';
|
|
}
|
|
else if (hasMove['shellsmash'])
|
|
{
|
|
item = 'White Herb';
|
|
}
|
|
else if (ability === 'Poison Heal')
|
|
{
|
|
item = 'Toxic Orb';
|
|
}
|
|
else if (hasMove['raindance'])
|
|
{
|
|
item = 'Damp Rock';
|
|
}
|
|
else if (hasMove['sunnyday'])
|
|
{
|
|
item = 'Heat Rock';
|
|
}
|
|
else if (hasMove['sandstorm']) // lol
|
|
{
|
|
item = 'Smooth Rock';
|
|
}
|
|
else if (hasMove['hail']) // lol
|
|
{
|
|
item = 'Icy Rock';
|
|
}
|
|
else if (ability === 'Magic Guard' && hasMove['psychoshift'])
|
|
{
|
|
item = 'Flame Orb';
|
|
}
|
|
else if (ability === 'Sheer Force' || ability === 'Magic Guard')
|
|
{
|
|
item = 'Life Orb';
|
|
}
|
|
else if (hasMove['trick'] || hasMove['switcheroo'])
|
|
{
|
|
item = 'Choice Scarf';
|
|
}
|
|
else if (ability === 'Guts')
|
|
{
|
|
if (hasMove['drainpunch'])
|
|
{
|
|
item = 'Flame Orb';
|
|
}
|
|
else
|
|
{
|
|
item = 'Toxic Orb';
|
|
}
|
|
if ((hasMove['return'] || hasMove['hyperfang']) && !hasMove['facade'])
|
|
{
|
|
// lol no
|
|
for (var j=0; j<moves.length; j++)
|
|
{
|
|
if (moves[j] === 'Return' || moves[j] === 'HyperFang')
|
|
{
|
|
moves[j] = 'Facade';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (ability === 'Marvel Scale' && hasMove['psychoshift'])
|
|
{
|
|
item = 'FlameOrb';
|
|
}
|
|
else if (hasMove['reflect'] || hasMove['lightscreen'])
|
|
{
|
|
// less priority than if you'd had both
|
|
item = 'Light Clay';
|
|
}
|
|
else if (counter.Physical >= 4 && !hasMove['fakeout'] && !hasMove['suckerpunch'])
|
|
{
|
|
if (Math.random()*3 > 1)
|
|
{
|
|
item = 'Choice Band';
|
|
}
|
|
else
|
|
{
|
|
item = 'Expert Belt';
|
|
}
|
|
}
|
|
else if (counter.Special >= 4)
|
|
{
|
|
if (Math.random()*3 > 1)
|
|
{
|
|
item = 'Choice Specs';
|
|
}
|
|
else
|
|
{
|
|
item = 'Expert Belt';
|
|
}
|
|
}
|
|
else if (this.getEffectiveness('Ground', template) >= 2 && ability !== 'Levitate')
|
|
{
|
|
item = 'Air Balloon';
|
|
}
|
|
else if (hasMove['eruption'] || hasMove['waterspout'])
|
|
{
|
|
item = 'Choice Scarf';
|
|
}
|
|
else if (hasMove['substitute'] || hasMove['detect'] || hasMove['protect'])
|
|
{
|
|
item = 'Leftovers';
|
|
}
|
|
else if ((hasMove['flail'] || hasMove['reversal']) && !hasMove['endure'])
|
|
{
|
|
item = 'Focus Sash';
|
|
}
|
|
else if (ability === 'Iron Barbs')
|
|
{
|
|
// only Iron Barbs for now
|
|
item = 'Rocky Helmet';
|
|
}
|
|
else if ((template.baseStats.hp+75)*(template.baseStats.def+template.baseStats.spd+175) > 60000 || template.species === 'Skarmory' || template.species === 'Forretress')
|
|
{
|
|
// skarmory and forretress get exceptions for their typing
|
|
item = 'Leftovers';
|
|
}
|
|
else if (counter.Physical + counter.Special >= 3 && setupType)
|
|
{
|
|
item = 'Life Orb';
|
|
}
|
|
else if (counter.Special >= 3 && setupType)
|
|
{
|
|
item = 'Life Orb';
|
|
}
|
|
else if (counter.Physical + counter.Special >= 4)
|
|
{
|
|
item = 'Expert Belt';
|
|
}
|
|
else if (i===0)
|
|
{
|
|
item = 'Focus Sash';
|
|
}
|
|
|
|
// this is the "REALLY can't think of a good item" cutoff
|
|
// why not always Leftovers? Because it's boring. :P
|
|
|
|
else if (hasType['Flying'] || ability === 'Levitate')
|
|
{
|
|
item = 'Leftovers';
|
|
}
|
|
else if (this.getEffectiveness('Ground', template) >= 1 && ability !== 'Levitate')
|
|
{
|
|
item = 'Air Balloon';
|
|
}
|
|
else if (hasType['Poison'])
|
|
{
|
|
item = 'Black Sludge';
|
|
}
|
|
else if (counter.Status <= 1)
|
|
{
|
|
item = 'Life Orb';
|
|
}
|
|
/* else if ((template.baseStats.hp+75)*(template.baseStats.def+template.baseStats.spd+175) > 50000)
|
|
{
|
|
item = 'Leftovers';
|
|
}
|
|
else if (this.getEffectiveness('Ground', template) >= 0)
|
|
{
|
|
item = 'Air Balloon';
|
|
} */
|
|
else
|
|
{
|
|
item = 'Leftovers';
|
|
}
|
|
|
|
if (item === 'Leftovers' && hasType['Poison'])
|
|
{
|
|
item = 'Black Sludge';
|
|
}
|
|
}
|
|
|
|
var levelScale = {
|
|
LC: 95,
|
|
NFE: 95,
|
|
'LC Uber': 90,
|
|
NU: 90,
|
|
RU: 85,
|
|
BL2: 83,
|
|
UU: 80,
|
|
BL: 78,
|
|
OU: 75,
|
|
CAP: 74,
|
|
G4CAP: 74,
|
|
G5CAP: 74,
|
|
Unreleased: 75,
|
|
Uber: 70
|
|
};
|
|
var customScale = {
|
|
Meloetta: 78,
|
|
Caterpie: 99, Metapod: 99,
|
|
Weedle: 99, Kakuna: 99,
|
|
Hoppip: 99,
|
|
Wurmple: 99, Silcoon: 99, Cascoon: 99,
|
|
Feebas: 99,
|
|
Magikarp: 99
|
|
};
|
|
var level = levelScale[template.tier] || 90;
|
|
if (customScale[template.name]) level = customScale[template.name];
|
|
|
|
if (template.name === 'Chandelure' && ability === 'Shadow Tag') level = 70;
|
|
if (template.name === 'Serperior' && ability === 'Contrary') level = 75;
|
|
if (template.name === 'Rotom-Fan' && item === 'Air Balloon') level = 95;
|
|
if (template.name === 'Magikarp' && hasMove['magikarpsrevenge']) level = 85;
|
|
|
|
pokemon.push({
|
|
name: template.name,
|
|
moves: moves,
|
|
ability: ability,
|
|
evs: evs,
|
|
item: item,
|
|
level: level,
|
|
shiny: (Math.random()*1024<=1)
|
|
});
|
|
pokemonLeft++;
|
|
}
|
|
return pokemon;
|
|
},
|
|
getNature: function(nature) {
|
|
if (typeof nature === 'string') nature = BattleNatures[nature];
|
|
if (!nature) nature = {};
|
|
return nature;
|
|
},
|
|
natureModify: function(stats, nature) {
|
|
if (typeof nature === 'string') nature = BattleNatures[nature];
|
|
if (!nature) return stats;
|
|
if (nature.plus) stats[nature.plus] *= 1.1;
|
|
if (nature.minus) stats[nature.minus] *= 0.9;
|
|
return stats;
|
|
}
|
|
};
|
|
|
|
var BattleNatures = {
|
|
Adamant: {plus:'atk', minus:'spa'},
|
|
Bashful: {},
|
|
Bold: {plus:'def', minus:'atk'},
|
|
Brave: {plus:'atk', minus:'spe'},
|
|
Calm: {plus:'spd', minus:'atk'},
|
|
Careful: {plus:'spd', minus:'spa'},
|
|
Docile: {},
|
|
Gentle: {plus:'spd', minus:'def'},
|
|
Hardy: {},
|
|
Hasty: {plus:'spe', minus:'def'},
|
|
Impish: {plus:'def', minus:'spa'},
|
|
Jolly: {plus:'spe', minus:'spa'},
|
|
Lax: {plus:'def', minus:'spd'},
|
|
Lonely: {plus:'atk', minus:'def'},
|
|
Mild: {plus:'spa', minus:'def'},
|
|
Modest: {plus:'spa', minus:'atk'},
|
|
Naive: {plus:'spe', minus:'spd'},
|
|
Naughty: {plus:'atk', minus:'spd'},
|
|
Quiet: {plus:'spa', minus:'spe'},
|
|
Quirky: {},
|
|
Rash: {plus:'spa', minus:'spd'},
|
|
Relaxed: {plus:'def', minus:'spe'},
|
|
Sassy: {plus:'spd', minus:'spe'},
|
|
Serious: {},
|
|
Timid: {plus:'spe', minus:'atk'},
|
|
};
|
|
|
|
var BattleScripts = exports.BattleScripts; |