mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-23 00:06:15 -05:00
819 lines
31 KiB
JavaScript
819 lines
31 KiB
JavaScript
'use strict';
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exports.BattleScripts = {
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inherit: 'gen5',
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gen: 4,
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init: function () {
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for (let i in this.data.Pokedex) {
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delete this.data.Pokedex[i].abilities['H'];
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}
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},
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modifyDamage: function (baseDamage, pokemon, target, move, suppressMessages) {
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// DPP divides modifiers into several mathematically important stages
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// The modifiers run earlier than other generations are called with ModifyDamagePhase1 and ModifyDamagePhase2
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if (!move.type) move.type = '???';
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let type = move.type;
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// Burn
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if (pokemon.status === 'brn' && baseDamage && move.category === 'Physical' && !pokemon.hasAbility('guts')) {
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baseDamage = this.modify(baseDamage, 0.5);
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}
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// Other modifiers (Reflect/Light Screen/etc)
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baseDamage = this.runEvent('ModifyDamagePhase1', pokemon, target, move, baseDamage);
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// Double battle multi-hit
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if (move.spreadHit) {
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let spreadModifier = move.spreadModifier || 0.75;
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this.debug('Spread modifier: ' + spreadModifier);
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baseDamage = this.modify(baseDamage, spreadModifier);
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}
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// Weather
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baseDamage = this.runEvent('WeatherModifyDamage', pokemon, target, move, baseDamage);
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if (this.gen === 3 && move.category === 'Physical' && !Math.floor(baseDamage)) {
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baseDamage = 1;
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}
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baseDamage += 2;
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if (move.crit) {
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baseDamage = this.modify(baseDamage, move.critModifier || 2);
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}
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// Mod 2 (Damage is floored after all multipliers are in)
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baseDamage = Math.floor(this.runEvent('ModifyDamagePhase2', pokemon, target, move, baseDamage));
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// this is not a modifier
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baseDamage = this.randomizer(baseDamage);
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// STAB
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if (move.hasSTAB || type !== '???' && pokemon.hasType(type)) {
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// The "???" type never gets STAB
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// Not even if you Roost in Gen 4 and somehow manage to use
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// Struggle in the same turn.
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// (On second thought, it might be easier to get a Missingno.)
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baseDamage = this.modify(baseDamage, move.stab || 1.5);
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}
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// types
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move.typeMod = target.runEffectiveness(move);
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move.typeMod = this.clampIntRange(move.typeMod, -6, 6);
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if (move.typeMod > 0) {
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if (!suppressMessages) this.add('-supereffective', target);
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for (let i = 0; i < move.typeMod; i++) {
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baseDamage *= 2;
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}
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}
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if (move.typeMod < 0) {
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if (!suppressMessages) this.add('-resisted', target);
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for (let i = 0; i > move.typeMod; i--) {
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baseDamage = Math.floor(baseDamage / 2);
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}
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}
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if (move.crit && !suppressMessages) this.add('-crit', target);
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// Final modifier.
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baseDamage = this.runEvent('ModifyDamage', pokemon, target, move, baseDamage);
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if (!Math.floor(baseDamage)) {
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return 1;
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}
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return Math.floor(baseDamage);
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},
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calcRecoilDamage: function (damageDealt, move) {
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return this.clampIntRange(Math.floor(damageDealt * move.recoil[0] / move.recoil[1]), 1);
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},
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randomSet: function (template, slot, teamDetails) {
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if (slot === undefined) slot = 1;
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let baseTemplate = (template = this.getTemplate(template));
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let species = template.species;
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if (!template.exists || (!template.randomBattleMoves && !template.learnset)) {
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template = this.getTemplate('unown');
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let err = new Error('Template incompatible with random battles: ' + species);
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require('../../crashlogger')(err, 'The gen 4 randbat set generator');
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}
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if (template.battleOnly) species = template.baseSpecies;
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let movePool = (template.randomBattleMoves ? template.randomBattleMoves.slice() : Object.keys(template.learnset));
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let moves = [];
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let ability = '';
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let item = '';
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let evs = {
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hp: 85,
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atk: 85,
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def: 85,
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spa: 85,
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spd: 85,
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spe: 85,
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};
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let ivs = {
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hp: 31,
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atk: 31,
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def: 31,
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spa: 31,
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spd: 31,
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spe: 31,
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};
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let hasType = {};
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hasType[template.types[0]] = true;
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if (template.types[1]) {
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hasType[template.types[1]] = true;
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}
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let hasAbility = {};
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hasAbility[template.abilities[0]] = true;
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if (template.abilities[1]) {
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hasAbility[template.abilities[1]] = true;
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}
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let availableHP = 0;
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for (let i = 0, len = movePool.length; i < len; i++) {
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if (movePool[i].substr(0, 11) === 'hiddenpower') availableHP++;
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}
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// These moves can be used even if we aren't setting up to use them:
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let SetupException = {
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closecombat:1, extremespeed:1, suckerpunch:1, superpower:1,
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dracometeor:1, leafstorm:1, overheat:1,
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};
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let counterAbilities = {
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'Adaptability':1, 'Hustle':1, 'Iron Fist':1, 'Skill Link':1,
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};
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let hasMove, counter;
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do {
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// Keep track of all moves we have:
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hasMove = {};
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for (let k = 0; k < moves.length; k++) {
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if (moves[k].substr(0, 11) === 'hiddenpower') {
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hasMove['hiddenpower'] = true;
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} else {
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hasMove[moves[k]] = true;
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}
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}
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// Choose next 4 moves from learnset/viable moves and add them to moves list:
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while (moves.length < 4 && movePool.length) {
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let moveid = this.sampleNoReplace(movePool);
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if (moveid.substr(0, 11) === 'hiddenpower') {
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availableHP--;
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if (hasMove['hiddenpower']) continue;
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hasMove['hiddenpower'] = true;
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} else {
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hasMove[moveid] = true;
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}
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moves.push(moveid);
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}
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counter = this.queryMoves(moves, hasType, hasAbility, movePool);
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// Iterate through the moves again, this time to cull them:
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for (let k = 0; k < moves.length; k++) {
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let move = this.getMove(moves[k]);
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let moveid = move.id;
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let rejected = false;
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let isSetup = false;
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switch (moveid) {
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// Not very useful without their supporting moves
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case 'batonpass':
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if (!counter.setupType && !counter['speedsetup'] && !hasMove['substitute']) rejected = true;
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break;
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case 'eruption': case 'waterspout':
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if (counter.Physical + counter.Special < 4) rejected = true;
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break;
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case 'focuspunch':
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if (!hasMove['substitute'] || counter.damagingMoves.length < 2) rejected = true;
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if (hasMove['hammerarm']) rejected = true;
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break;
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case 'raindance':
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if (counter.Physical + counter.Special < 2 && !(hasAbility['Hydration'] && hasMove['rest'])) rejected = true;
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break;
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case 'rest':
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if (movePool.includes('sleeptalk')) rejected = true;
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break;
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case 'sleeptalk':
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if (!hasMove['rest']) rejected = true;
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if (movePool.length > 1) {
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let rest = movePool.indexOf('rest');
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if (rest >= 0) this.fastPop(movePool, rest);
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}
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break;
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case 'sunnyday':
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if (!hasMove['solarbeam']) rejected = true;
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break;
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case 'weatherball':
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if (!hasMove['raindance'] && !hasMove['sunnyday']) rejected = true;
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break;
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// Set up once and only if we have the moves for it
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case 'bellydrum': case 'bulkup': case 'curse': case 'dragondance': case 'swordsdance':
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if (counter.setupType !== 'Physical' || counter['physicalsetup'] > 1) {
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if (!hasMove['growth'] || hasMove['sunnyday']) rejected = true;
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}
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if (counter.Physical + counter['physicalpool'] < 2 && !hasMove['batonpass'] && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true;
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isSetup = true;
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break;
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case 'calmmind': case 'growth': case 'nastyplot': case 'tailglow':
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if (counter.setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true;
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if (counter.Special + counter['specialpool'] < 2 && !hasMove['batonpass'] && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true;
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isSetup = true;
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break;
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case 'agility': case 'rockpolish':
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if (counter.damagingMoves.length < 2 && !hasMove['batonpass']) rejected = true;
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if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
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if (!counter.setupType) isSetup = true;
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break;
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// Bad after setup
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case 'explosion': case 'selfdestruct':
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if (counter.stab < 2 || counter.setupType || !!counter['recovery'] || hasMove['rest'] || hasMove['substitute']) rejected = true;
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break;
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case 'foresight': case 'roar':
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if (counter.setupType && !hasAbility['Speed Boost']) rejected = true;
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break;
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case 'protect':
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if (!(hasAbility['Guts'] || hasAbility['Quick Feet'] || hasAbility['Speed Boost'] || hasMove['Toxic'] || hasMove['Wish'])) rejected = true;
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break;
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case 'wish':
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if (!(hasMove['batonpass'] || hasMove['protect'] || hasMove['uturn'])) rejected = true;
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if (hasMove['rest'] || !!counter['speedsetup']) rejected = true;
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break;
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case 'rapidspin':
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if (teamDetails.rapidSpin || counter.setupType && counter.Physical + counter.Special < 2) rejected = true;
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break;
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case 'stealthrock':
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if (counter.setupType || !!counter['speedsetup'] || hasMove['rest'] || teamDetails.stealthRock) rejected = true;
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break;
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case 'reflect': case 'lightscreen': case 'fakeout':
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if (counter.setupType || !!counter['speedsetup'] || hasMove['substitute']) rejected = true;
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break;
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case 'switcheroo': case 'trick':
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if (counter.Physical + counter.Special < 3 || counter.setupType) rejected = true;
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if (hasMove['lightscreen'] || hasMove['reflect'] || hasMove['suckerpunch'] || hasMove['trickroom']) rejected = true;
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break;
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case 'toxic': case 'toxicspikes':
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if (counter.setupType || teamDetails.toxicSpikes) rejected = true;
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break;
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case 'trickroom':
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if (counter.setupType || !!counter['speedsetup'] || counter.damagingMoves.length < 2) rejected = true;
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if (hasMove['lightscreen'] || hasMove['reflect'] || hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
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break;
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case 'uturn':
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if (counter.setupType || !!counter['speedsetup'] || hasMove['batonpass'] || hasMove['substitute']) rejected = true;
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if (hasType['Bug'] && counter.stab < 2 && counter.damagingMoves.length > 2) rejected = true;
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break;
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// Bit redundant to have both
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// Attacks:
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case 'bodyslam': case 'slash':
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if (hasMove['facade'] || hasMove['return']) rejected = true;
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break;
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case 'doubleedge':
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if (hasMove['bodyslam'] || hasMove['facade'] || hasMove['return']) rejected = true;
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break;
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case 'judgment':
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if (counter.setupType !== 'Special' && counter.stab > 1) rejected = true;
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break;
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case 'quickattack':
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if (hasMove['thunderwave']) rejected = true;
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break;
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case 'firepunch': case 'flamethrower':
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if (hasMove['fireblast'] || hasMove['overheat'] && !counter.setupType) rejected = true;
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break;
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case 'lavaplume':
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if (hasMove['fireblast'] && !!counter['speedsetup']) rejected = true;
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if (hasMove['flareblitz'] && counter.setupType !== 'Special') rejected = true;
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break;
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case 'fireblast':
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if (hasMove['lavaplume'] && !counter['speedsetup']) rejected = true;
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if (hasMove['flareblitz'] && counter.setupType !== 'Special') rejected = true;
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break;
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case 'overheat':
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if (counter.setupType === 'Special' || hasMove['batonpass'] || hasMove['fireblast'] || hasMove['flareblitz']) rejected = true;
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break;
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case 'aquajet':
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if (hasMove['waterfall'] && counter.Physical < 3) rejected = true;
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break;
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case 'hydropump':
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if (hasMove['surf']) rejected = true;
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break;
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case 'waterfall':
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if (hasMove['aquatail']) rejected = true;
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if ((hasMove['hydropump'] || hasMove['surf']) && counter.setupType !== 'Physical') rejected = true;
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break;
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case 'chargebeam':
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if (hasMove['thunderbolt'] && counter.Special < 3) rejected = true;
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break;
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case 'discharge':
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if (hasMove['thunderbolt']) rejected = true;
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break;
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case 'energyball': case 'seedbomb':
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if (hasMove['grassknot'] || hasMove['woodhammer'] || (hasMove['sunnyday'] && hasMove['solarbeam'])) rejected = true;
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break;
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case 'grassknot':
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if (hasMove['woodhammer'] || (hasMove['sunnyday'] && hasMove['solarbeam'])) rejected = true;
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break;
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case 'leafstorm':
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if (counter.setupType || hasMove['batonpass'] || hasMove['powerwhip'] || (hasMove['sunnyday'] && hasMove['solarbeam'])) rejected = true;
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break;
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case 'solarbeam':
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if (counter.setupType === 'Physical' || !hasMove['sunnyday']) rejected = true;
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break;
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case 'icepunch':
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if (!counter.setupType && hasMove['icebeam']) rejected = true;
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break;
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case 'brickbreak':
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if (hasMove['substitute'] && hasMove['focuspunch']) rejected = true;
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break;
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case 'focusblast':
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if (hasMove['crosschop']) rejected = true;
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break;
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case 'seismictoss':
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if (hasMove['nightshade'] || counter.Physical + counter.Special >= 1) rejected = true;
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break;
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case 'gunkshot':
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if (hasMove['poisonjab']) rejected = true;
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break;
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case 'earthpower':
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if (hasMove['earthquake']) rejected = true;
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break;
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case 'zenheadbutt':
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if (hasMove['psychocut']) rejected = true;
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break;
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case 'rockslide':
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if (hasMove['stoneedge']) rejected = true;
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break;
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case 'shadowclaw':
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if (hasMove['shadowforce']) rejected = true;
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break;
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case 'dragonclaw':
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if (hasMove['outrage']) rejected = true;
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break;
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case 'dracometeor':
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if (hasMove['calmmind']) rejected = true;
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break;
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case 'crunch': case 'nightslash':
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if (hasMove['suckerpunch']) rejected = true;
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break;
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case 'pursuit':
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if (counter.setupType || hasMove['payback']) rejected = true;
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break;
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case 'gyroball': case 'flashcannon':
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if (hasMove['ironhead'] && counter.setupType !== 'Special') rejected = true;
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break;
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// Status:
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case 'encore':
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if (hasMove['roar'] || hasMove['taunt'] || hasMove['whirlwind'] || hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
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break;
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case 'leechseed': case 'painsplit':
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if (hasMove['moonlight'] || hasMove['rest'] || hasMove['rockpolish'] || hasMove['synthesis']) rejected = true;
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break;
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case 'substitute':
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if (hasMove['pursuit'] || hasMove['rest'] || hasMove['taunt']) rejected = true;
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break;
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case 'thunderwave':
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if (hasMove['toxic'] || hasMove['trickroom']) rejected = true;
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break;
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}
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// Increased/decreased priority moves are unneeded with moves that boost only speed
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if (move.priority !== 0 && !!counter['speedsetup']) {
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rejected = true;
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}
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// This move doesn't satisfy our setup requirements:
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if ((move.category === 'Physical' && counter.setupType === 'Special') || (move.category === 'Special' && counter.setupType === 'Physical')) {
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// Reject STABs last in case the setup type changes later on
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if (!SetupException[moveid] && (!hasType[move.type] || counter.stab > 1 || counter[move.category] < 2)) rejected = true;
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}
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if (counter.setupType && !isSetup && move.category !== counter.setupType && counter[counter.setupType] < 2 && !hasMove['batonpass'] && moveid !== 'rest' && moveid !== 'sleeptalk') {
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// Mono-attacking with setup and RestTalk is allowed
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// Reject Status moves only if there is nothing else to reject
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if (move.category !== 'Status' || counter[counter.setupType] + counter.Status > 3 && counter['physicalsetup'] + counter['specialsetup'] < 2) rejected = true;
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}
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if (counter.setupType === 'Special' && moveid === 'hiddenpower' && template.types.length > 1 && counter['Special'] <= 2 && !hasType[move.type] && !counter['Physical'] && counter['specialpool']) {
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// Hidden Power isn't good enough
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rejected = true;
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}
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// Pokemon should have moves that benefit their Ability/Type/Weather, as well as moves required by its forme
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if ((hasType['Electric'] && !counter['Electric']) ||
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(hasType['Fighting'] && !counter['Fighting'] && (counter.setupType || !counter['Status'])) ||
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(hasType['Fire'] && !counter['Fire']) ||
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(hasType['Ground'] && !counter['Ground'] && (counter.setupType || counter['speedsetup'] || hasMove['raindance'] || !counter['Status'])) ||
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(hasType['Ice'] && !counter['Ice']) ||
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(hasType['Psychic'] && !!counter['Psychic'] && !hasType['Flying'] && template.types.length > 1 && counter.stab < 2) ||
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(hasType['Water'] && !counter['Water'] && (!hasType['Ice'] || !counter['Ice'])) ||
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((hasAbility['Adaptability'] && !counter.setupType && template.types.length > 1 && (!counter[template.types[0]] || !counter[template.types[1]])) ||
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(hasAbility['Guts'] && hasType['Normal'] && movePool.includes('facade')) ||
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(hasAbility['Slow Start'] && movePool.includes('substitute')) ||
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(counter['defensesetup'] && !counter.recovery && !hasMove['rest']) ||
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(template.requiredMove && movePool.includes(toId(template.requiredMove)))) &&
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(counter['physicalsetup'] + counter['specialsetup'] < 2 && (!counter.setupType || (move.category !== counter.setupType && move.category !== 'Status') || counter[counter.setupType] + counter.Status > 3))) {
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// Reject Status or non-STAB
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if (!isSetup && !move.weather && moveid !== 'judgment' && moveid !== 'rest' && moveid !== 'sleeptalk') {
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if (move.category === 'Status' || !hasType[move.type] || (move.basePower && move.basePower < 40 && !move.multihit)) rejected = true;
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}
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}
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// Sleep Talk shouldn't be selected without Rest
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if (moveid === 'rest' && rejected) {
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let sleeptalk = movePool.indexOf('sleeptalk');
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if (sleeptalk >= 0) {
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if (movePool.length < 2) {
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rejected = false;
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} else {
|
|
this.fastPop(movePool, sleeptalk);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Remove rejected moves from the move list
|
|
if (rejected && (movePool.length - availableHP || availableHP && (moveid === 'hiddenpower' || !hasMove['hiddenpower']))) {
|
|
moves.splice(k, 1);
|
|
break;
|
|
}
|
|
}
|
|
if (moves.length === 4 && !counter.stab && !hasMove['metalburst'] && (counter['physicalpool'] || counter['specialpool'])) {
|
|
// Move post-processing:
|
|
if (counter.damagingMoves.length === 0) {
|
|
// A set shouldn't have no attacking moves
|
|
moves.splice(this.random(moves.length), 1);
|
|
} else if (counter.damagingMoves.length === 1) {
|
|
// In most cases, a set shouldn't have no STAB
|
|
let damagingid = counter.damagingMoves[0].id;
|
|
if (movePool.length - availableHP || availableHP && (damagingid === 'hiddenpower' || !hasMove['hiddenpower'])) {
|
|
let replace = false;
|
|
if (!counter.damagingMoves[0].damage && template.species !== 'Porygon2') {
|
|
replace = true;
|
|
}
|
|
if (replace) moves.splice(counter.damagingMoveIndex[damagingid], 1);
|
|
}
|
|
} else if (!counter.damagingMoves[0].damage && !counter.damagingMoves[1].damage && template.species !== 'Porygon2') {
|
|
// If you have three or more attacks, and none of them are STAB, reject one of them at random.
|
|
let rejectableMoves = [];
|
|
let baseDiff = movePool.length - availableHP;
|
|
for (let l = 0; l < counter.damagingMoves.length; l++) {
|
|
if (baseDiff || availableHP && (!hasMove['hiddenpower'] || counter.damagingMoves[l].id === 'hiddenpower')) {
|
|
rejectableMoves.push(counter.damagingMoveIndex[counter.damagingMoves[l].id]);
|
|
}
|
|
}
|
|
if (rejectableMoves.length) {
|
|
moves.splice(rejectableMoves[this.random(rejectableMoves.length)], 1);
|
|
}
|
|
}
|
|
}
|
|
} while (moves.length < 4 && movePool.length);
|
|
|
|
// If Hidden Power has been removed, reset the IVs
|
|
if (!hasMove['hiddenpower']) {
|
|
ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31};
|
|
}
|
|
|
|
let abilities = Object.values(baseTemplate.abilities);
|
|
abilities.sort((a, b) => this.getAbility(b).rating - this.getAbility(a).rating);
|
|
let ability0 = this.getAbility(abilities[0]);
|
|
let ability1 = this.getAbility(abilities[1]);
|
|
ability = ability0.name;
|
|
if (abilities[1]) {
|
|
if (ability0.rating <= ability1.rating) {
|
|
if (this.random(2)) ability = ability1.name;
|
|
} else if (ability0.rating - 0.6 <= ability1.rating) {
|
|
if (!this.random(3)) ability = ability1.name;
|
|
}
|
|
|
|
let rejectAbility = false;
|
|
if (ability in counterAbilities) {
|
|
// Adaptability, Hustle, Iron Fist, Skill Link
|
|
rejectAbility = !counter[toId(ability)];
|
|
} else if (ability === 'Blaze') {
|
|
rejectAbility = !counter['Fire'];
|
|
} else if (ability === 'Chlorophyll') {
|
|
rejectAbility = !hasMove['sunnyday'];
|
|
} else if (ability === 'Compound Eyes' || ability === 'No Guard') {
|
|
rejectAbility = !counter['inaccurate'];
|
|
} else if (ability === 'Gluttony') {
|
|
rejectAbility = !hasMove['bellydrum'];
|
|
} else if (ability === 'Lightning Rod') {
|
|
rejectAbility = template.types.includes('Ground');
|
|
} else if (ability === 'Limber') {
|
|
rejectAbility = template.types.includes('Electric');
|
|
} else if (ability === 'Overgrow') {
|
|
rejectAbility = !counter['Grass'];
|
|
} else if (ability === 'Poison Heal') {
|
|
rejectAbility = abilities.includes('Technician') && !!counter['technician'];
|
|
} else if (ability === 'Reckless' || ability === 'Rock Head') {
|
|
rejectAbility = !counter['recoil'];
|
|
} else if (ability === 'Sand Veil') {
|
|
rejectAbility = !teamDetails['sand'];
|
|
} else if (ability === 'Serene Grace') {
|
|
rejectAbility = !counter['serenegrace'] || template.id === 'chansey' || template.id === 'blissey';
|
|
} else if (ability === 'Simple') {
|
|
rejectAbility = !counter.setupType && !hasMove['cosmicpower'] && !hasMove['flamecharge'];
|
|
} else if (ability === 'Snow Cloak') {
|
|
rejectAbility = !teamDetails['hail'];
|
|
} else if (ability === 'Solar Power') {
|
|
rejectAbility = !counter['Special'];
|
|
} else if (ability === 'Sturdy') {
|
|
rejectAbility = !!counter['recoil'] && !counter['recovery'];
|
|
} else if (ability === 'Swift Swim') {
|
|
rejectAbility = !hasMove['raindance'] && !teamDetails['rain'];
|
|
} else if (ability === 'Swarm') {
|
|
rejectAbility = !counter['Bug'];
|
|
} else if (ability === 'Synchronize') {
|
|
rejectAbility = counter.Status < 2;
|
|
} else if (ability === 'Tinted Lens') {
|
|
rejectAbility = counter['damage'] >= counter.damagingMoves.length;
|
|
} else if (ability === 'Torrent') {
|
|
rejectAbility = !counter['Water'];
|
|
}
|
|
|
|
if (rejectAbility) {
|
|
if (ability === ability1.name) { // or not
|
|
ability = ability0.name;
|
|
} else if (ability1.rating > 1) { // only switch if the alternative doesn't suck
|
|
ability = ability1.name;
|
|
}
|
|
}
|
|
if (abilities.includes('Swift Swim') && hasMove['raindance']) {
|
|
ability = 'Swift Swim';
|
|
}
|
|
}
|
|
|
|
item = 'Leftovers';
|
|
if (template.requiredItems) {
|
|
item = template.requiredItems[this.random(template.requiredItems.length)];
|
|
|
|
// First, the extra high-priority items
|
|
} else if (template.species === 'Deoxys-Attack') {
|
|
item = (slot === 0 && hasMove['stealthrock']) ? 'Focus Sash' : 'Life Orb';
|
|
} else if (template.species === 'Farfetch\'d') {
|
|
item = 'Stick';
|
|
} else if (template.species === 'Marowak') {
|
|
item = 'Thick Club';
|
|
} else if (template.species === 'Pikachu') {
|
|
item = 'Light Ball';
|
|
} else if (template.species === 'Shedinja' || template.species === 'Smeargle') {
|
|
item = 'Focus Sash';
|
|
} else if (template.species === 'Unown') {
|
|
item = 'Choice Specs';
|
|
} else if (template.species === 'Wobbuffet') {
|
|
item = hasMove['destinybond'] ? 'Custap Berry' : ['Leftovers', 'Sitrus Berry'][this.random(2)];
|
|
} else if (hasMove['switcheroo'] || hasMove['trick']) {
|
|
let randomNum = this.random(3);
|
|
if (counter.Physical >= 3 && (template.baseStats.spe < 60 || template.baseStats.spe > 108 || randomNum)) {
|
|
item = 'Choice Band';
|
|
} else if (counter.Special >= 3 && (template.baseStats.spe < 60 || template.baseStats.spe > 108 || randomNum)) {
|
|
item = 'Choice Specs';
|
|
} else {
|
|
item = 'Choice Scarf';
|
|
}
|
|
} else if (hasMove['bellydrum']) {
|
|
item = 'Sitrus Berry';
|
|
} else if (ability === 'Magic Guard') {
|
|
item = 'Life Orb';
|
|
} else if (ability === 'Poison Heal' || ability === 'Toxic Boost') {
|
|
item = 'Toxic Orb';
|
|
} else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Natural Cure' && ability !== 'Shed Skin') {
|
|
item = (hasMove['raindance'] && ability === 'Hydration') ? 'Damp Rock' : 'Chesto Berry';
|
|
} else if (hasMove['raindance']) {
|
|
item = (ability === 'Swift Swim' && counter.Status < 2) ? 'Life Orb' : 'Damp Rock';
|
|
} else if (hasMove['sunnyday']) {
|
|
item = (ability === 'Chlorophyll' && counter.Status < 2) ? 'Life Orb' : 'Heat Rock';
|
|
} else if (hasMove['lightscreen'] && hasMove['reflect']) {
|
|
item = 'Light Clay';
|
|
} else if (ability === 'Guts') {
|
|
item = 'Flame Orb';
|
|
} else if (ability === 'Quick Feet' && hasMove['facade']) {
|
|
item = 'Toxic Orb';
|
|
} else if (ability === 'Unburden') {
|
|
item = 'Sitrus Berry';
|
|
|
|
// Medium priority
|
|
} else if (counter.Physical >= 4 && !hasMove['fakeout'] && !hasMove['rapidspin'] && !hasMove['suckerpunch']) {
|
|
item = template.baseStats.spe >= 60 && template.baseStats.spe <= 108 && !counter['priority'] && !hasMove['bodyslam'] && this.random(3) ? 'Choice Scarf' : 'Choice Band';
|
|
} else if ((counter.Special >= 4 || (counter.Special >= 3 && (hasMove['batonpass'] || hasMove['uturn']))) && !hasMove['chargebeam']) {
|
|
item = template.baseStats.spe >= 60 && template.baseStats.spe <= 108 && ability !== 'Speed Boost' && !counter['priority'] && this.random(3) ? 'Choice Scarf' : 'Choice Specs';
|
|
} else if (hasMove['endeavor'] || hasMove['flail'] || hasMove['reversal']) {
|
|
item = 'Focus Sash';
|
|
} else if (ability === 'Slow Start' || hasMove['curse'] || hasMove['detect'] || hasMove['protect'] || hasMove['sleeptalk']) {
|
|
item = 'Leftovers';
|
|
} else if (hasMove['outrage'] && counter.setupType) {
|
|
item = 'Lum Berry';
|
|
} else if (hasMove['substitute']) {
|
|
item = !counter['drain'] || counter.damagingMoves.length < 2 ? 'Leftovers' : 'Life Orb';
|
|
} else if (hasMove['lightscreen'] || hasMove['reflect']) {
|
|
item = 'Light Clay';
|
|
} else if (template.species === 'Palkia' && !!counter['Dragon'] && !!counter['Water']) {
|
|
item = 'Lustrous Orb';
|
|
} else if (counter.damagingMoves.length >= 4) {
|
|
item = (!!counter['Normal'] || hasMove['chargebeam'] || (hasMove['suckerpunch'] && !hasType['Dark'])) ? 'Life Orb' : 'Expert Belt';
|
|
} else if (counter.damagingMoves.length >= 3 && !hasMove['superfang']) {
|
|
let totalBulk = template.baseStats.hp + template.baseStats.def + template.baseStats.spd;
|
|
item = (!!counter['speedsetup'] || !!counter['priority'] || hasMove['dragondance'] || hasMove['trickroom'] ||
|
|
totalBulk < 235 || (template.baseStats.spe >= 70 && (totalBulk < 260 || (!!counter['recovery'] && totalBulk < 285)))) ? 'Life Orb' : 'Leftovers';
|
|
} else if (slot === 0 && !counter['recoil'] && !counter['recovery'] && template.baseStats.hp + template.baseStats.def + template.baseStats.spd < 285) {
|
|
item = 'Focus Sash';
|
|
|
|
// This is the "REALLY can't think of a good item" cutoff
|
|
} else if (hasType['Poison']) {
|
|
item = 'Black Sludge';
|
|
} else if (this.getEffectiveness('Rock', template) >= 1 || hasMove['roar']) {
|
|
item = 'Leftovers';
|
|
} else if (counter.Status <= 1 && !hasMove['rapidspin']) {
|
|
item = 'Life Orb';
|
|
} else {
|
|
item = 'Leftovers';
|
|
}
|
|
|
|
// For Trick / Switcheroo
|
|
if (item === 'Leftovers' && hasType['Poison']) {
|
|
item = 'Black Sludge';
|
|
}
|
|
|
|
let levelScale = {
|
|
LC: 87,
|
|
NFE: 85,
|
|
NU: 83,
|
|
BL2: 81,
|
|
UU: 79,
|
|
BL: 77,
|
|
OU: 75,
|
|
Uber: 71,
|
|
};
|
|
let tier = template.tier;
|
|
let level = levelScale[tier] || 75;
|
|
|
|
// Prepare optimal HP
|
|
let hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
|
|
if (hasMove['substitute'] && item === 'Sitrus Berry') {
|
|
// Two Substitutes should activate Sitrus Berry
|
|
while (hp % 4 > 0) {
|
|
evs.hp -= 4;
|
|
hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
|
|
}
|
|
} else if (hasMove['bellydrum'] && item === 'Sitrus Berry') {
|
|
// Belly Drum should activate Sitrus Berry
|
|
if (hp % 2 > 0) evs.hp -= 4;
|
|
} else if (hasMove['substitute'] && hasMove['reversal']) {
|
|
// Reversal users should be able to use four Substitutes
|
|
if (hp % 4 === 0) evs.hp -= 4;
|
|
} else {
|
|
// Maximize number of Stealth Rock switch-ins
|
|
let srWeakness = this.getEffectiveness('Rock', template);
|
|
if (srWeakness > 0 && hp % (4 / srWeakness) === 0) evs.hp -= 4;
|
|
}
|
|
|
|
// Minimize confusion damage
|
|
if (!counter['Physical'] && !hasMove['transform']) {
|
|
evs.atk = 0;
|
|
ivs.atk = hasMove['hiddenpower'] ? ivs.atk - 28 : 0;
|
|
}
|
|
|
|
if (hasMove['gyroball'] || hasMove['trickroom']) {
|
|
evs.spe = 0;
|
|
ivs.spe = hasMove['hiddenpower'] ? ivs.spe - 28 : 0;
|
|
}
|
|
|
|
return {
|
|
name: template.baseSpecies,
|
|
species: species,
|
|
moves: moves,
|
|
ability: ability,
|
|
evs: evs,
|
|
ivs: ivs,
|
|
item: item,
|
|
level: level,
|
|
shiny: !this.random(1024),
|
|
};
|
|
},
|
|
randomTeam: function (side) {
|
|
let pokemon = [];
|
|
|
|
let allowedNFE = {'Porygon2':1, 'Scyther':1};
|
|
|
|
let pokemonPool = [];
|
|
for (let id in this.data.FormatsData) {
|
|
let template = this.getTemplate(id);
|
|
if (template.gen > 4 || template.isNonstandard || !template.randomBattleMoves || template.nfe && !allowedNFE[template.species]) continue;
|
|
pokemonPool.push(id);
|
|
}
|
|
|
|
let typeCount = {};
|
|
let typeComboCount = {};
|
|
let baseFormes = {};
|
|
let uberCount = 0;
|
|
let nuCount = 0;
|
|
let teamDetails = {};
|
|
|
|
while (pokemonPool.length && pokemon.length < 6) {
|
|
let template = this.getTemplate(this.sampleNoReplace(pokemonPool));
|
|
if (!template.exists) continue;
|
|
|
|
// Limit to one of each species (Species Clause)
|
|
if (baseFormes[template.baseSpecies]) continue;
|
|
|
|
let tier = template.tier;
|
|
switch (tier) {
|
|
case 'Uber':
|
|
// Ubers are limited to 2 but have a 20% chance of being added anyway.
|
|
if (uberCount > 1 && this.random(5) >= 1) continue;
|
|
break;
|
|
case 'NU':
|
|
// NUs are limited to 2 but have a 20% chance of being added anyway.
|
|
if (nuCount > 1 && this.random(5) >= 1) continue;
|
|
}
|
|
|
|
// Adjust rate for species with multiple formes
|
|
switch (template.baseSpecies) {
|
|
case 'Arceus':
|
|
if (this.random(17) >= 1) continue;
|
|
break;
|
|
case 'Castform':
|
|
if (this.random(4) >= 1) continue;
|
|
break;
|
|
case 'Cherrim':
|
|
if (this.random(2) >= 1) continue;
|
|
break;
|
|
case 'Rotom':
|
|
if (this.random(6) >= 1) continue;
|
|
break;
|
|
}
|
|
|
|
let types = template.types;
|
|
|
|
// Limit 2 of any type
|
|
let skip = false;
|
|
for (let t = 0; t < types.length; t++) {
|
|
if (typeCount[types[t]] > 1 && this.random(5) >= 1) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
|
|
let set = this.randomSet(template, pokemon.length, teamDetails);
|
|
|
|
// Limit 1 of any type combination
|
|
let typeCombo = types.slice().sort().join();
|
|
if (set.ability === 'Drought' || set.ability === 'Drizzle' || set.ability === 'Sand Stream') {
|
|
// Drought, Drizzle and Sand Stream don't count towards the type combo limit
|
|
typeCombo = set.ability;
|
|
if (typeCombo in typeComboCount) continue;
|
|
} else {
|
|
if (typeComboCount[typeCombo] >= 1) continue;
|
|
}
|
|
|
|
// Okay, the set passes, add it to our team
|
|
pokemon.push(set);
|
|
|
|
// Now that our Pokemon has passed all checks, we can increment our counters
|
|
baseFormes[template.baseSpecies] = 1;
|
|
|
|
// Increment type counters
|
|
for (let t = 0; t < types.length; t++) {
|
|
if (types[t] in typeCount) {
|
|
typeCount[types[t]]++;
|
|
} else {
|
|
typeCount[types[t]] = 1;
|
|
}
|
|
}
|
|
if (typeCombo in typeComboCount) {
|
|
typeComboCount[typeCombo]++;
|
|
} else {
|
|
typeComboCount[typeCombo] = 1;
|
|
}
|
|
|
|
// Increment Uber/NU counters
|
|
if (tier === 'Uber') {
|
|
uberCount++;
|
|
} else if (tier === 'NU') {
|
|
nuCount++;
|
|
}
|
|
|
|
// Team has
|
|
if (set.ability === 'Snow Warning') teamDetails['hail'] = 1;
|
|
if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails['rain'] = 1;
|
|
if (set.ability === 'Sand Stream') teamDetails['sand'] = 1;
|
|
if (set.moves.includes('stealthrock')) teamDetails['stealthRock'] = 1;
|
|
if (set.moves.includes('toxicspikes')) teamDetails['toxicSpikes'] = 1;
|
|
if (set.moves.includes('rapidspin')) teamDetails['rapidSpin'] = 1;
|
|
}
|
|
return pokemon;
|
|
},
|
|
};
|