mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-30 04:36:56 -05:00
966 lines
35 KiB
TypeScript
966 lines
35 KiB
TypeScript
import {Utils} from '../../lib';
|
|
|
|
const BACKGROUND_COLOR = "#0000FF";
|
|
const HEIGHT = 40;
|
|
const MAX_CATEGORY_COUNT = 5;
|
|
const MAX_QUESTION_COUNT = 5;
|
|
const BUZZ_COOLDOWN = 500; // 0.5 seconds
|
|
|
|
interface Question {
|
|
question: string;
|
|
answer: string;
|
|
points: number;
|
|
answered: boolean;
|
|
dd: boolean;
|
|
}
|
|
|
|
type JeopardyState = 'signups' | 'selecting' | 'answering' | 'wagering' | 'buzzing' | 'checking' | 'round2';
|
|
|
|
export class Jeopardy extends Rooms.RoomGame<JeopardyGamePlayer> {
|
|
host: User;
|
|
state: JeopardyState;
|
|
gameid: ID;
|
|
categories: string[];
|
|
question: Question;
|
|
questions: Question[][];
|
|
finalQuestion: Question;
|
|
started: boolean;
|
|
categoryCount: number;
|
|
questionCount: number;
|
|
round: number;
|
|
canBuzz: boolean;
|
|
numUpdates: number;
|
|
finalCategory: string;
|
|
answeringTime: number;
|
|
finalAnsweringTime: number;
|
|
timeout: NodeJS.Timer | null;
|
|
roundStarted: boolean;
|
|
// FIXME: this type should be `JeopardyGamePlayer | null`
|
|
curPlayer: JeopardyGamePlayer;
|
|
prevPlayer: JeopardyGamePlayer;
|
|
order: string[];
|
|
points: Map<JeopardyGamePlayer, number>;
|
|
finals: boolean;
|
|
gameNumber: number;
|
|
|
|
constructor(room: Room, user: User, categoryCount: number, questionCount: number, playerCap: number) {
|
|
super(room);
|
|
this.gameNumber = room.nextGameNumber();
|
|
this.host = user;
|
|
this.allowRenames = true;
|
|
this.state = "signups";
|
|
this.gameid = 'jeopardy' as ID;
|
|
this.title = 'Jeopardy';
|
|
this.categories = [];
|
|
this.question = Object.create(null);
|
|
this.questions = [];
|
|
this.finalQuestion = Object.create(null);
|
|
this.started = false;
|
|
this.categoryCount = categoryCount;
|
|
this.questionCount = questionCount;
|
|
this.round = 1;
|
|
this.points = new Map();
|
|
this.playerCap = playerCap;
|
|
this.canBuzz = false;
|
|
this.numUpdates = 0;
|
|
this.finalCategory = "";
|
|
this.answeringTime = 10;
|
|
this.finalAnsweringTime = 30;
|
|
this.timeout = null;
|
|
this.roundStarted = false;
|
|
this.curPlayer = new JeopardyGamePlayer(user, this);
|
|
this.prevPlayer = new JeopardyGamePlayer(user, this);
|
|
this.order = [];
|
|
this.finals = false;
|
|
this.setupGrid();
|
|
}
|
|
|
|
destroy() {
|
|
if (this.timeout) clearTimeout(this.timeout);
|
|
super.destroy();
|
|
}
|
|
|
|
makePlayer(user: User) {
|
|
return new JeopardyGamePlayer(user, this);
|
|
}
|
|
|
|
setupGrid() {
|
|
this.categories = [];
|
|
for (let j = 0; j < this.categoryCount; j++) {
|
|
this.categories.push("");
|
|
}
|
|
this.questions = [];
|
|
for (let i = 0; i < this.questionCount; i++) {
|
|
this.questions.push([]);
|
|
for (let j = 0; j < this.categoryCount; j++) {
|
|
this.questions[i].push({question: '', answer: '', points: 200 * this.round * (i + 1), answered: false, dd: false});
|
|
}
|
|
}
|
|
this.finalQuestion = Object.create(null);
|
|
this.roundStarted = false;
|
|
this.question = Object.create(null);
|
|
if (this.round === 1) {
|
|
this.display();
|
|
} else {
|
|
this.update();
|
|
}
|
|
}
|
|
|
|
start() {
|
|
if (this.roundStarted) throw new Chat.ErrorMessage("The game has already been started.");
|
|
if (this.playerCount < 2) throw new Chat.ErrorMessage("The game needs at least two players to start.");
|
|
const noquestions = [];
|
|
for (let i = 0; i < this.categoryCount; i++) {
|
|
for (let j = 0; j < this.questionCount; j++) {
|
|
if (!this.questions[j][i].question) {
|
|
noquestions.push(`(${(i + 1)}, ${(j + 1)})`);
|
|
}
|
|
}
|
|
}
|
|
let badstr = noquestions.join(", ");
|
|
if (!this.finalQuestion.question && this.round === 2) {
|
|
badstr += `${(badstr ? ", " : "")} final`;
|
|
}
|
|
if (badstr) {
|
|
throw new Chat.ErrorMessage(`The following questions still need questions and answers: ${badstr}.`);
|
|
}
|
|
this.roundStarted = true;
|
|
if (this.round === 1) {
|
|
for (const userID in this.playerTable) {
|
|
const player = this.playerTable[userID];
|
|
this.points.set(player, 0);
|
|
}
|
|
}
|
|
this.state = 'selecting';
|
|
let lowest: string[] = [];
|
|
let minpoints;
|
|
for (const userID in this.playerTable) {
|
|
const points = this.playerTable[userID].points;
|
|
if (!minpoints) {
|
|
lowest.push(userID);
|
|
minpoints = points;
|
|
} else if (points < minpoints) {
|
|
lowest = [userID];
|
|
minpoints = points;
|
|
} else if (points === minpoints) {
|
|
lowest.push(userID);
|
|
}
|
|
}
|
|
this.curPlayer = this.playerTable[lowest[Math.floor(lowest.length * Math.random())]];
|
|
this.prevPlayer = this.curPlayer;
|
|
this.update();
|
|
this.nextPlayer();
|
|
}
|
|
|
|
nextPlayer() {
|
|
this.room.addRaw(`${this.curPlayer.name}, you're up!`);
|
|
}
|
|
|
|
getGrid() {
|
|
let buffer = `<div class="infobox"><html><body><table align="center" border="2" style="table-layout: fixed; width: 100%"><tr>`;
|
|
for (let i = 0; i < this.categoryCount; i++) {
|
|
buffer += `<td style="word-wrap: break-word" bgcolor="${BACKGROUND_COLOR}"; height="${HEIGHT}px"; width="30px" align="center"><font color="white">${Utils.escapeHTML(this.categories[i])}</font></td>`;
|
|
}
|
|
buffer += `</tr>`;
|
|
for (let i = 0; i < this.questionCount; i++) {
|
|
buffer += `<tr>`;
|
|
for (let j = 0; j < this.categoryCount; j++) {
|
|
buffer += `<td bgcolor="${BACKGROUND_COLOR}"; height="${HEIGHT}px"; align="center"><font color="black" size="6">${(this.questions[i][j].answered ? "" : this.questions[i][j].points)}</font></td>`;
|
|
}
|
|
buffer += `</tr>`;
|
|
}
|
|
buffer += `</table><br />`;
|
|
for (const userID in this.playerTable) {
|
|
const player = this.playerTable[userID];
|
|
const bold = this.curPlayer?.name === player.name;
|
|
buffer += `${bold ? "<b>" : ""}<font size=2>${Utils.escapeHTML(player.name)} (${(player.points || 0)})${bold ? "</b>" : ""}<br />`;
|
|
}
|
|
buffer += `</body></html></div>`;
|
|
return buffer;
|
|
}
|
|
|
|
display() {
|
|
this.room.add(`|uhtml|jeopardy${this.gameNumber}-${this.numUpdates}|${this.getGrid()}`);
|
|
}
|
|
|
|
update(dontMove = false) {
|
|
if (dontMove) {
|
|
this.room.add(`|uhtmlchange|jeopardy${this.gameNumber}-${this.numUpdates}|${this.getGrid()}`);
|
|
} else {
|
|
this.room.add(`|uhtmlchange|jeopardy${this.gameNumber}-${this.numUpdates}|`);
|
|
this.numUpdates++;
|
|
this.room.add(`|uhtml|jeopardy${this.gameNumber}-${this.numUpdates}|${this.getGrid()}`);
|
|
}
|
|
}
|
|
|
|
dailyDouble() {
|
|
if (this.timeout) clearTimeout(this.timeout);
|
|
this.state = 'answering';
|
|
if (!this.curPlayer.wager) this.curPlayer.wager = 0;
|
|
this.askQuestion();
|
|
}
|
|
|
|
select(target: string) {
|
|
if (this.state !== 'selecting') throw new Chat.ErrorMessage("The game of Jeopardy is not in the selection phase.");
|
|
|
|
const params = target.split(",");
|
|
if (params.length < 2) throw new Chat.ErrorMessage("You must specify a row and a column number.");
|
|
const categoryNumber = parseInt(params[0]);
|
|
if (!categoryNumber || categoryNumber < 1 || categoryNumber > this.categoryCount) {
|
|
throw new Chat.ErrorMessage(`The category must be a number between 1 and ${this.categoryCount}.`);
|
|
}
|
|
const questionNumber = parseInt(params[1]);
|
|
if (!questionNumber || questionNumber < 1 || questionNumber > this.questionCount) {
|
|
throw new Chat.ErrorMessage(`The question must be a number between 1 and ${this.questionCount}.`);
|
|
}
|
|
const question = this.questions[questionNumber - 1][categoryNumber - 1];
|
|
if (question.answered) throw new Chat.ErrorMessage("That question has already been answered.");
|
|
this.question = question;
|
|
if (question.dd) {
|
|
this.room.add(`That was a daily double! ${this.curPlayer.name}, how much would you like to wager?`);
|
|
this.clearWagers();
|
|
this.state = 'wagering';
|
|
this.timeout = setTimeout(() => this.dailyDouble(), 30 * 1000);
|
|
} else {
|
|
this.state = 'buzzing';
|
|
this.askQuestion();
|
|
}
|
|
}
|
|
|
|
clearWagers() {
|
|
for (const userID in this.playerTable) {
|
|
this.playerTable[userID].wager = 0;
|
|
}
|
|
}
|
|
|
|
clearBuzzes() {
|
|
for (const userID in this.playerTable) {
|
|
this.playerTable[userID].buzzed = false;
|
|
}
|
|
}
|
|
|
|
askQuestion() {
|
|
if (!this.question.dd) {
|
|
this.curPlayer = null!;
|
|
}
|
|
this.clearBuzzes();
|
|
this.room.addRaw(`<div class="broadcast-blue">Your question is: ${this.question.question}</div>`);
|
|
if (!this.finals) {
|
|
this.canBuzz = false;
|
|
this.update(true);
|
|
this.timeout = setTimeout(() => this.allowBuzzes(), this.question.question.length / 15 * 1000);
|
|
}
|
|
}
|
|
|
|
allowBuzzes() {
|
|
this.canBuzz = true;
|
|
this.room.add(`You may now buzz in for the Jeopardy game!`);
|
|
this.update(true);
|
|
this.timeout = setTimeout(() => this.allowAllBuzzes(), BUZZ_COOLDOWN);
|
|
}
|
|
|
|
allowAllBuzzes() {
|
|
for (const userID in this.playerTable) {
|
|
this.playerTable[userID].buzzedEarly = false;
|
|
}
|
|
}
|
|
|
|
revealAnswer() {
|
|
this.room.addRaw(`<div class="broadcast-blue">The answer was: ${Utils.escapeHTML(this.question.answer)}</div>`);
|
|
this.question.answered = true;
|
|
}
|
|
|
|
buzz(user: User) {
|
|
if (this.state !== 'buzzing') throw new Chat.ErrorMessage("You cannot buzz in at this time.");
|
|
const player = this.playerTable[user.id];
|
|
if (!player) throw new Chat.ErrorMessage("You are not in the game of Jeopardy.");
|
|
if (player.buzzed) throw new Chat.ErrorMessage("You have already buzzed in to the current question.");
|
|
if (!this.canBuzz) {
|
|
player.buzzedEarly = true;
|
|
player.send("You buzzed early! You now have a delay before you will be able to buzz.");
|
|
return;
|
|
} else if (player.buzzedEarly) {
|
|
throw new Chat.ErrorMessage("Your buzzing cooldown has not yet ended.");
|
|
}
|
|
this.curPlayer = player;
|
|
this.curPlayer.buzzed = true;
|
|
this.room.add(`${user.name} has buzzed in!`);
|
|
this.state = "answering";
|
|
this.timeout = setTimeout(() => this.check({correct: false, isBuzzTimeout: true}), this.answeringTime * 1000);
|
|
}
|
|
|
|
hasRemainingQuestion() {
|
|
for (let i = 0; i < this.questionCount; i++) {
|
|
for (let j = 0; j < this.categoryCount; j++) {
|
|
if (!this.questions[i][j].answered) return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
startFinals() {
|
|
this.update();
|
|
this.room.add("Time to begin finals! The category is: " + this.finalCategory + "! Please wager your amounts now.");
|
|
this.finals = true;
|
|
this.state = "wagering";
|
|
this.clearWagers();
|
|
this.timeout = setTimeout(() => this.finalWagers(), this.finalAnsweringTime * 1000);
|
|
}
|
|
|
|
wager(amount: string | number, user: User) {
|
|
if (this.state !== "wagering" && (!this.finals || this.curPlayer?.id !== user.id)) {
|
|
throw new Chat.ErrorMessage("You cannot wager at this time.");
|
|
}
|
|
const player = this.playerTable[user.id];
|
|
if (!player) throw new Chat.ErrorMessage("You are not in the game of Jeopardy.");
|
|
amount = toID(amount);
|
|
const wager = (amount === 'all' ? player.points : parseInt(amount));
|
|
if (!wager || isNaN(wager)) throw new Chat.ErrorMessage("Your wager must be a number, or 'all'.");
|
|
if (wager < 0) throw new Chat.ErrorMessage("You cannot wager a negative amount.");
|
|
if (wager > player.points && (wager > (this.round * 1000) || this.finals)) {
|
|
throw new Chat.ErrorMessage("You cannot wager more than your current number of points.");
|
|
}
|
|
if (player.wager) throw new Chat.ErrorMessage("You have already wagered.");
|
|
player.wager = wager;
|
|
player.send(`You have wagered ${wager} points!`);
|
|
if (!this.finals) {
|
|
this.dailyDouble();
|
|
} else {
|
|
for (const userID in this.playerTable) {
|
|
if (!this.playerTable[userID].wager) return;
|
|
}
|
|
if (this.timeout) clearTimeout(this.timeout);
|
|
this.finalWagers();
|
|
}
|
|
}
|
|
finalWagers() {
|
|
for (const userID in this.playerTable) {
|
|
const player = this.playerTable[userID];
|
|
if (!player.wager) player.wager = 0;
|
|
}
|
|
this.question = this.finalQuestion;
|
|
this.state = "answering";
|
|
this.askQuestion();
|
|
this.timeout = setTimeout(() => this.doFinals(), this.finalAnsweringTime * 1000);
|
|
}
|
|
|
|
doFinals() {
|
|
if (!this.playerTable) return this.room?.add(`Could not play finals because the player table does not exist.`);
|
|
this.order = Object.keys(this.playerTable);
|
|
this.doFinalPlayer();
|
|
}
|
|
|
|
doFinalPlayer() {
|
|
if (this.order.length === 0) {
|
|
this.revealAnswer();
|
|
let highest: string[] = [];
|
|
let maxpoints;
|
|
for (const userID in this.playerTable) {
|
|
const player = this.playerTable[userID];
|
|
const points = player.points;
|
|
if (!maxpoints) {
|
|
highest.push(player.name);
|
|
maxpoints = points;
|
|
} else if (points > maxpoints) {
|
|
highest = [player.name];
|
|
maxpoints = points;
|
|
} else if (points === maxpoints) {
|
|
highest.push(player.name);
|
|
}
|
|
}
|
|
this.room.add(`|raw|<div class=broadcast-green>Congratulations to ${highest.map(n => Utils.escapeHTML(n)).join(", ")} for winning the game of Jeopardy with ${maxpoints} points!`);
|
|
this.destroy();
|
|
return;
|
|
} else {
|
|
const index = this.order.shift() || 0;
|
|
this.curPlayer = this.playerTable[index];
|
|
const answer = this.curPlayer.finalAnswer;
|
|
if (answer) {
|
|
this.room.add(`${this.curPlayer.name} has answered ${Utils.escapeHTML(answer)}!`);
|
|
this.state = "checking";
|
|
} else {
|
|
const wager = this.curPlayer.wager;
|
|
this.room.add(`${this.curPlayer.name} did not answer the final Jeopardy and loses ${wager} points`);
|
|
let points = this.curPlayer.points;
|
|
points -= wager;
|
|
this.curPlayer.points = points;
|
|
this.timeout = setTimeout(() => this.doFinalPlayer(), 5 * 1000);
|
|
}
|
|
}
|
|
}
|
|
|
|
answer(target: string, user: User) {
|
|
if (this.state !== 'answering') throw new Chat.ErrorMessage("You cannot answer the question at this time.");
|
|
const player = this.playerTable[user.id];
|
|
if (!player) throw new Chat.ErrorMessage("You are not in the game of Jeopardy.");
|
|
if (this.finals) {
|
|
if (player.finalAnswer) throw new Chat.ErrorMessage("You have already answered the Final Jeopardy");
|
|
player.answer = Utils.escapeHTML(target);
|
|
player.send(`You have selected your answer as ${Utils.escapeHTML(target)}.`);
|
|
} else {
|
|
if (this.timeout) clearTimeout(this.timeout);
|
|
if (!this.curPlayer || this.curPlayer.id !== user.id) throw new Chat.ErrorMessage("It is not your turn to answer.");
|
|
this.state = "checking";
|
|
this.room.add(`${user.name} has answered ${Utils.escapeHTML(target)}!`);
|
|
}
|
|
}
|
|
|
|
mark(correct: boolean) {
|
|
if (this.state !== 'checking') throw new Chat.ErrorMessage("There is no answer to currently check.");
|
|
this.check({correct});
|
|
}
|
|
|
|
check(info: {correct: boolean, isBuzzTimeout?: boolean}) {
|
|
if (info.correct) {
|
|
const gainpoints = ((this.question.dd || this.finals) ? this.curPlayer.wager : this.question.points);
|
|
let points = this.curPlayer.points;
|
|
points += gainpoints;
|
|
this.curPlayer.points = points;
|
|
this.room.add(`${this.curPlayer.name} has answered the question correctly and gained ${gainpoints} points!`);
|
|
if (!this.finals) {
|
|
this.revealAnswer();
|
|
}
|
|
if (this.finals) {
|
|
this.doFinalPlayer();
|
|
} else if (!this.hasRemainingQuestion()) {
|
|
if (this.round === 1) {
|
|
this.round++;
|
|
this.setupGrid();
|
|
this.state = "round2";
|
|
} else {
|
|
this.startFinals();
|
|
}
|
|
} else {
|
|
this.prevPlayer = this.curPlayer;
|
|
this.state = 'selecting';
|
|
this.question = Object.create(null);
|
|
this.update();
|
|
}
|
|
} else {
|
|
const losspoints = ((this.question.dd || this.finals) ? this.curPlayer.wager : this.question.points);
|
|
const action = info.isBuzzTimeout ? 'failed to answer in time' : 'answered incorrectly';
|
|
this.room.add(`${this.curPlayer.name} ${action} and loses ${losspoints} points!`);
|
|
let points = this.curPlayer.points;
|
|
points -= losspoints;
|
|
this.curPlayer.points = points;
|
|
if (this.finals) {
|
|
this.doFinalPlayer();
|
|
} else if (this.everyBuzzed() || this.question.dd) {
|
|
this.nextQuestion();
|
|
} else {
|
|
this.state = 'buzzing';
|
|
}
|
|
}
|
|
}
|
|
|
|
everyBuzzed() {
|
|
for (const userID in this.playerTable) {
|
|
if (!this.playerTable[userID].buzzed) return false;
|
|
}
|
|
return true;
|
|
}
|
|
setCategory(categoryNumber: string | number, category: string) {
|
|
if (typeof categoryNumber === 'string') {
|
|
this.finalCategory = category.trim();
|
|
} else {
|
|
this.categories[categoryNumber] = category.trim();
|
|
this.update();
|
|
}
|
|
}
|
|
|
|
nextQuestion() {
|
|
this.revealAnswer();
|
|
if (!this.hasRemainingQuestion()) {
|
|
if (this.round === 1) {
|
|
this.round++;
|
|
this.setupGrid();
|
|
this.state = "round2";
|
|
} else {
|
|
this.startFinals();
|
|
}
|
|
} else {
|
|
this.curPlayer = this.prevPlayer;
|
|
this.state = "selecting";
|
|
this.question = Object.create(null);
|
|
this.update();
|
|
}
|
|
}
|
|
|
|
setCategories(categories: string[]) {
|
|
if (this.state !== "signups" && this.state !== "round2") return false;
|
|
for (const [i, category] of categories.entries()) {
|
|
this.categories[i] = category;
|
|
}
|
|
this.update();
|
|
}
|
|
|
|
getQuestion(categoryNumber: number, questionNumber: number) {
|
|
const question = this.questions[questionNumber][categoryNumber];
|
|
if (question.question) {
|
|
return `<strong>Question: </strong>${Utils.escapeHTML(question.question)}<br><strong>Answer: </strong>${Utils.escapeHTML(question.answer)}`;
|
|
} else {
|
|
return "That question has not yet been imported.";
|
|
}
|
|
}
|
|
|
|
setDailyDouble(categoryNumber: number, questionNumber: number) {
|
|
const question = this.questions[questionNumber][categoryNumber];
|
|
if (question.dd) throw new Chat.ErrorMessage("That question is already a daily double.");
|
|
question.dd = true;
|
|
}
|
|
|
|
importQuestions(questions: string[], questionStart: number, categoryStart: string | number) {
|
|
if (typeof categoryStart === 'string') {
|
|
const split = questions[0].split("|");
|
|
if (split.length !== 2) throw new Chat.ErrorMessage("Final question was unable to be imported.");
|
|
this.finalQuestion.question = split[0].trim();
|
|
this.finalQuestion.answer = split[1].trim();
|
|
} else {
|
|
for (let i = categoryStart; i < this.categoryCount; i++) {
|
|
for (let j = (i === categoryStart ? questionStart : 0); j < this.questionCount; j++) {
|
|
if (questions.length === 0) {
|
|
return;
|
|
}
|
|
const split = questions[0].split("|");
|
|
if (split.length !== 2) {
|
|
throw new Chat.ErrorMessage(`Questions before ${questions[0]} imported successfully, but ${questions[0]} did not have a question and one answer.`);
|
|
}
|
|
this.questions[j][i].question = split[0].trim();
|
|
this.questions[j][i].answer = split[1].trim();
|
|
questions.shift();
|
|
}
|
|
}
|
|
if (questions.length > 0) {
|
|
const split = questions[0].split("|");
|
|
if (split.length !== 2) {
|
|
throw new Chat.ErrorMessage(`Questions before ${questions[0]} imported successfully, but ${questions[0]} did not have a question and one answer.`);
|
|
}
|
|
this.finalQuestion.question = split[0].trim();
|
|
this.finalQuestion.answer = split[1].trim();
|
|
}
|
|
}
|
|
}
|
|
|
|
givePoints(user: User | ID, n: number) {
|
|
const id = toID(user);
|
|
if (!(id in this.playerTable)) throw new Chat.ErrorMessage(`'${id}' is not a player in the game of Jeopardy.`);
|
|
this.playerTable[id].points += n;
|
|
}
|
|
|
|
substitute(original: User, substitute: User) {
|
|
const originalPlayer = this.playerTable[original.id];
|
|
if (!originalPlayer) throw new Chat.ErrorMessage(`${original.name} is not a player in the game of Jeopardy.`);
|
|
|
|
delete this.playerTable[original.id];
|
|
this.addPlayer(substitute);
|
|
|
|
this.playerTable[substitute.id].answer = originalPlayer.answer;
|
|
this.playerTable[substitute.id].points = originalPlayer.points;
|
|
this.playerTable[substitute.id].wager = originalPlayer.wager;
|
|
this.playerTable[substitute.id].buzzedEarly = originalPlayer.buzzedEarly;
|
|
this.playerTable[substitute.id].finalAnswer = originalPlayer.finalAnswer;
|
|
this.playerTable[substitute.id].buzzed = originalPlayer.buzzed;
|
|
|
|
this.room.add(`${substitute.name} subbed in for ${original.name}!`);
|
|
}
|
|
}
|
|
|
|
class JeopardyGamePlayer extends Rooms.RoomGamePlayer<Jeopardy> {
|
|
answer: string;
|
|
points: number;
|
|
wager: number;
|
|
buzzedEarly: boolean;
|
|
finalAnswer: string;
|
|
buzzed: boolean;
|
|
|
|
constructor(user: User, game: Jeopardy) {
|
|
super(user, game);
|
|
this.answer = '';
|
|
this.points = 0;
|
|
this.wager = 0;
|
|
this.buzzedEarly = false;
|
|
this.finalAnswer = '';
|
|
this.buzzed = false;
|
|
}
|
|
}
|
|
|
|
export const commands: Chat.ChatCommands = {
|
|
jp: 'jeopardy',
|
|
jeopardy: {
|
|
'': 'help',
|
|
help() {
|
|
return this.parse("/help jeopardy");
|
|
},
|
|
|
|
off: 'disable',
|
|
disable(target, room, user) {
|
|
room = this.requireRoom();
|
|
this.checkCan('gamemanagement', null, room);
|
|
if (room.settings.jeopardyDisabled) {
|
|
return this.errorReply("Jeopardy is already disabled in this room.");
|
|
}
|
|
room.settings.jeopardyDisabled = true;
|
|
room.saveSettings();
|
|
return this.sendReply("Jeopardy has been disabled for this room.");
|
|
},
|
|
|
|
on: 'enable',
|
|
enable(target, room, user) {
|
|
room = this.requireRoom();
|
|
this.checkCan('gamemanagement', null, room);
|
|
if (!room.settings.jeopardyDisabled) {
|
|
return this.errorReply("Jeopardy is already enabled in this room.");
|
|
}
|
|
delete room.settings.jeopardyDisabled;
|
|
room.saveSettings();
|
|
return this.sendReply("Jeopardy has been enabled for this room.");
|
|
},
|
|
|
|
create: 'new',
|
|
new(target, room, user) {
|
|
room = this.requireRoom();
|
|
if (room.game) {
|
|
return this.errorReply(`There is already a game of ${room.game.title} in progress in this room.`);
|
|
}
|
|
this.checkCan('minigame', null, room);
|
|
const params = target.split(",");
|
|
|
|
const playerCap = parseInt(params[0]);
|
|
const categoryCount = parseInt(params[1]);
|
|
const questionCount = parseInt(params[2]);
|
|
if (isNaN(playerCap) || playerCap <= 1) {
|
|
return this.errorReply(`The player cap must be a number above 1.`);
|
|
}
|
|
|
|
if (isNaN(categoryCount) || categoryCount <= 0) {
|
|
return this.errorReply(`The category count must be a number above 0.`);
|
|
}
|
|
if (categoryCount > MAX_CATEGORY_COUNT) {
|
|
return this.sendReply(`A match with more than ${MAX_CATEGORY_COUNT} categories cannot be created.`);
|
|
}
|
|
|
|
if (isNaN(questionCount) || questionCount <= 0) {
|
|
return this.errorReply(`The question count must be a number above 0.`);
|
|
}
|
|
if (questionCount > MAX_QUESTION_COUNT) {
|
|
return this.sendReply(
|
|
`A match with more than ${MAX_QUESTION_COUNT} questions per category cannot be created.`
|
|
);
|
|
}
|
|
room.game = new Jeopardy(room, user, categoryCount, questionCount, playerCap);
|
|
this.privateModAction(`${user.name} started a new game of Jeopardy.`);
|
|
this.modlog('JEOPARDY', null, `maximum of ${playerCap} players, ${categoryCount} categories, and ${questionCount} questions`);
|
|
},
|
|
|
|
categories(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const params = target.split(",");
|
|
if (params.length !== game.categoryCount) {
|
|
return this.errorReply(`You must set exactly ${game.categoryCount} categories.`);
|
|
}
|
|
const reply = game.setCategories(params);
|
|
if (reply) this.errorReply(reply);
|
|
},
|
|
|
|
category(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const params = target.split(",");
|
|
if (params.length !== 2) return this.errorReply("You must specify the category number and the category.");
|
|
let categoryNumber: string | number;
|
|
if (params[0] === "final") {
|
|
categoryNumber = "final";
|
|
} else {
|
|
categoryNumber = parseInt(params[0]);
|
|
if (!categoryNumber || categoryNumber < 1 || categoryNumber > game.categoryCount) {
|
|
return this.errorReply(`The category number must be between 1 and ${game.categoryCount}.`);
|
|
}
|
|
}
|
|
game.setCategory((typeof categoryNumber === 'string' ? categoryNumber : categoryNumber - 1), params[1]);
|
|
},
|
|
|
|
select(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
game.select(target);
|
|
},
|
|
|
|
buzz(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
game.buzz(user);
|
|
},
|
|
|
|
wager(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.lastCommand !== `/jeopardy wager ${target}`) {
|
|
user.lastCommand = `/jeopardy wager ${target}`;
|
|
return this.sendReply(`To confirm your wager of ${target}, type '${user.lastCommand}' again.`);
|
|
}
|
|
game.wager(target, user);
|
|
},
|
|
|
|
answer(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
game.answer(target, user);
|
|
},
|
|
|
|
import(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (!target) return this.errorReply("You must specify at least one question");
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const params = target.split(",");
|
|
let dataStart = 0;
|
|
let catStart: string | number;
|
|
let questionStart = 1;
|
|
if (toID(params[0]) === 'final') {
|
|
catStart = 'finals';
|
|
params.splice(0, 1);
|
|
} else {
|
|
if (isNaN(Utils.parseExactInt(params[0])) || isNaN(Utils.parseExactInt(params[1]))) {
|
|
return this.errorReply(`You must specify numeric values for Category Number Start and Question Number Start.`);
|
|
}
|
|
catStart = parseInt(params[0]);
|
|
if (catStart) {
|
|
if (catStart < 1 || catStart > game.categoryCount) {
|
|
return this.errorReply(`The category must be a number between 1 and ${game.categoryCount}.`);
|
|
}
|
|
dataStart = 1;
|
|
questionStart = parseInt(params[1]);
|
|
if (questionStart) {
|
|
if (questionStart < 1 || questionStart > game.questionCount) {
|
|
return this.errorReply(`The question must be a number between 1 and ${game.questionCount}.`);
|
|
}
|
|
dataStart = 2;
|
|
} else {
|
|
questionStart = 1;
|
|
}
|
|
} else {
|
|
catStart = 1;
|
|
questionStart = 1;
|
|
}
|
|
params.splice(0, dataStart);
|
|
}
|
|
const numberOfQuestions = params.length;
|
|
game.importQuestions(
|
|
params, questionStart - 1, (typeof catStart === 'string' ? catStart : catStart - 1)
|
|
);
|
|
this.sendReply(`Imported ${numberOfQuestions} questions.`);
|
|
},
|
|
|
|
dd: 'dailydouble',
|
|
dailydouble(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const params = target.split(",");
|
|
if (params.length !== 2) return this.errorReply("You must specify the category number and question number");
|
|
const categoryNumber = parseInt(params[0]);
|
|
if (!categoryNumber || categoryNumber < 1 || categoryNumber > game.categoryCount) {
|
|
return this.errorReply(`The category must be a number between 1 and ${game.categoryCount}.`);
|
|
}
|
|
const questionNumber = parseInt(params[0]);
|
|
if (!questionNumber || questionNumber < 1 || questionNumber > game.questionCount) {
|
|
return this.errorReply(`The question must be a number between 1 and ${game.questionCount}.`);
|
|
}
|
|
game.setDailyDouble(categoryNumber - 1, questionNumber - 1);
|
|
this.sendReply("Daily double has been added.");
|
|
},
|
|
dailydoublehelp: [
|
|
`/jeopardy dailydouble [category number], [question number] - Set a question to be a daily double.`,
|
|
],
|
|
|
|
view(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const params = target.split(",");
|
|
if (params.length !== 2) return this.errorReply("You must specify the category number and question number");
|
|
const categoryNumber = parseInt(params[0]);
|
|
if (!categoryNumber || categoryNumber < 1 || categoryNumber > game.categoryCount) {
|
|
return this.errorReply(`The category must be a number between 1 and ${game.categoryCount}.`);
|
|
}
|
|
const questionNumber = parseInt(params[1]);
|
|
if (!questionNumber || questionNumber < 1 || questionNumber > game.questionCount) {
|
|
return this.errorReply(`The question must be a number between 1 and ${game.questionCount}.`);
|
|
}
|
|
this.sendReplyBox(game.getQuestion(categoryNumber - 1, questionNumber - 1));
|
|
},
|
|
|
|
join(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (game.host.id === user.id) return this.errorReply("You are the host and therefore cannot join the game.");
|
|
if (game.state !== 'signups') return this.errorReply("This Jeopardy game is not in its signups phase.");
|
|
if (game.addPlayer(user)) {
|
|
game.update();
|
|
} else {
|
|
this.errorReply("Unable to join the game.");
|
|
}
|
|
},
|
|
|
|
incorrect: 'correct',
|
|
correct(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
game.mark(cmd === 'correct');
|
|
},
|
|
|
|
start(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
game.start();
|
|
},
|
|
|
|
kick: 'leave',
|
|
leave(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
const kicking = cmd.includes('kick');
|
|
if (kicking && user.id !== game.host.id) return this.errorReply("Only the host can kick players.");
|
|
const targetUser = kicking ? Users.get(target) : user;
|
|
if (!targetUser) return this.errorReply(`User '${target}' not found.`);
|
|
if (game.removePlayer(targetUser)) {
|
|
game.update();
|
|
} else {
|
|
return this.errorReply(`Unable to remove '${targetUser.name}' from the game.`);
|
|
}
|
|
},
|
|
|
|
subhost(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const targetUser = Users.get(target);
|
|
if (!targetUser) return this.errorReply(`User '${target}' not found.`);
|
|
game.host = targetUser;
|
|
this.sendReply(`${targetUser.name} has subbed in as the host.`);
|
|
},
|
|
|
|
subplayer(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
|
|
const split = target.split(',');
|
|
if (split.length !== 2) return this.parse(`/help jeopardy`);
|
|
const [toSubOut, toSubIn] = split.map(u => Users.get(u));
|
|
if (!toSubOut) return this.errorReply(`User '${target[0]}' not found.`);
|
|
if (!toSubIn) return this.errorReply(`User '${target[1]}' not found.`);
|
|
|
|
game.substitute(toSubOut, toSubIn);
|
|
},
|
|
|
|
state(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
this.sendReply(`The game is currently in the ${game.state} state.`);
|
|
},
|
|
|
|
end(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
this.checkCan('minigame', null, room);
|
|
game.destroy();
|
|
this.privateModAction(`${user.name} ended the game of Jeopardy.`);
|
|
this.modlog('JEOPARDY END');
|
|
},
|
|
|
|
pass(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
game.nextQuestion();
|
|
},
|
|
|
|
timer(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const amount = parseInt(target);
|
|
if (!amount || amount < 2 || amount > 120) return this.errorReply("The amount must be a number between 2 and 120.");
|
|
|
|
game.answeringTime = amount;
|
|
this.addModAction(`${user.name} has set the answering window for questions to ${amount} seconds`);
|
|
this.modlog('JEOPARDY TIMER', null, `${amount} seconds`);
|
|
},
|
|
|
|
finaltimer(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const amount = parseInt(target);
|
|
if (!amount || amount < 2 || amount > 300) return this.errorReply("The amount must be a number between 2 and 300.");
|
|
|
|
game.finalAnsweringTime = amount;
|
|
this.addModAction(`${user.name} has set the answering window for the final question to ${amount} seconds`);
|
|
this.modlog('JEOPARDY FINALTIMER', null, `${amount} seconds`);
|
|
},
|
|
|
|
removepoints: 'addpoints',
|
|
addpoints(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
if (!target) return this.parse(`/help jeopardy`);
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
|
|
const [recipient, pointsString] = target.split(',');
|
|
let points = parseInt(pointsString);
|
|
if (points <= 0 || isNaN(points)) {
|
|
return this.errorReply(`You must provide a positive number of points to add/remove.`);
|
|
}
|
|
if (cmd.includes('remove')) points *= -1;
|
|
game.givePoints(toID(recipient), points);
|
|
},
|
|
},
|
|
jeopardyhelp() {
|
|
this.runBroadcast();
|
|
return this.sendReply(
|
|
`|html|<details class="readmore"><summary><code>/jp new [player cap], [number of categories], [number of questions]</code>: Host a new game of Jeopardy. Requires: % @ # &<br />` +
|
|
`<code>/jp join</code>: Join the game of Jeopardy.<br />` +
|
|
`<code>/jp leave</code>: Leave the game of Jeopardy.<br />` +
|
|
`<code>/jp buzz</code>: Buzz into the current question.<br />` +
|
|
`<code>/jp answer [answer]</code>: Attempt to answer the current question.</summary>` +
|
|
`<code>/jp start</code>: Start the game of Jeopardy. Must be the host.<br />` +
|
|
`<code>/jp correct/incorrect</code>: Mark an answer as correct or incorrect. Must be the host.<br />` +
|
|
`<code>/jp categories [First Category], [Second Category], etc.</code>: Set the categories of the jeopardy game. Must be the host.<br />` +
|
|
`<code>/jp category [Category Number], [Category Name]</code>: Set a specific category of the jeopardy game. Must be the host.<br />` +
|
|
`<code>/jp select [Category Number], [Question Number]</code>: Select a question of the Jeopardy game.<br />` +
|
|
`<code>/jp end</code>: End the current game of Jeopardy. Requires: % @ # &<br />` +
|
|
`<code>/jp dailydouble [Category Number], [Question Number]</code>: Set a question to be a daily double. Must be the host.<br />` +
|
|
`<code>/jp wager [amount]</code>: Wager some money for a daily double or finals. Must be a number or 'all'<br />` +
|
|
`<code>/jp kick [User]</code>: Remove a user from the game of Jeopardy. Must be the host.<br />` +
|
|
`<code>/jp view [Category Number], [Question Number]</code>: View a specific question and answer. Must be the host.<br />` +
|
|
`<code>/jp subhost [User]</code>: Sub a new host into the game. Must be the host.<br />` +
|
|
`<code>/jp subplayer [original], [substitute]</code>: Sub a new player into the game. Must be the host.<br />` +
|
|
`<code>/jp import [Category Number Start], [Question Number Start], [Question 1 | Answer 1], [Question 2 | Answer 2], etc.</code>: Import questions into the current game of Jeopardy. Must be the host.<br />` +
|
|
`<code>/jp pass</code>: Skip the current question of Jeopardy. Must be the host.<br />` +
|
|
`<code>/jp state</code>: Check the state of the current Jeopardy game. Must be the host.<br />` +
|
|
`<code>/jp timer [seconds]</code>: Set the answering window after buzzing for questions<br />` +
|
|
`<code>/jp finaltimer [seconds]</code>: Set the answering window for answering the final question<br />` +
|
|
`<code>/jp addpoints [user], [number of points]</code>: Give a player an arbitrary number of points. Must be the host.<br />` +
|
|
`<code>/jp remove [user], [number of points]</code>: Subtract an arbitrary number of points from a player. Must be the host.</details>`
|
|
);
|
|
},
|
|
};
|
|
|
|
export const roomSettings: Chat.SettingsHandler = room => ({
|
|
label: "Jeopardy",
|
|
permission: 'editroom',
|
|
options: [
|
|
[`disabled`, room.settings.jeopardyDisabled || 'jeopardy disable'],
|
|
[`enabled`, !room.settings.jeopardyDisabled || 'jeopardy enable'],
|
|
],
|
|
});
|