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Node.js CI / build (18.x) (push) Waiting to run
* `gen3rs`: Implement the multihit contact glitch * Add to `gen3colosseum` as well * Update hint text * Satisfy linter * Update `move.lastHit` assignment * Update `move.lastHit` assignment for current gen * Remove second ability activation message * Update `move.lastHit` assignment for the stadium mods * Move shared code into a function * Use Gen 3 Effect Spore instead of Gen 4 * Rework hint text and make hint appear only if defender gets statused * Remove `attackerStatused` check * The glitch does not affect `gen3colosseum` bc it's not in Pokemon XD * Apply glitch to `gen3frlg` and update message * Ensure that the target may only get slept if the attacker actually gets slept |
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| conditions.ts | ||
| items.ts | ||
| moves.ts | ||
| README.md | ||
| rulesets.ts | ||
| scripts.ts | ||
Stadium 2
This mod inherits from gen 2, which inherits from gen 3, and then applies the Stadium changes upon the gen 2 engine.
List of major changes:
- Sleep lasts between 1 and 4 turns.
- Belly Drum boosting your attack by +2 if you are below 50% health was fixed.
- Stat overflow glitches were fixed.
- Status ailments are ignored when recalculating stats due to Haze, stat increases, or stat decreases.
- Perish Song and Destiny Bond fail when used by the last Pokemon on a team.
- Recoil moves do not damage the user if they are used by the last Pokemon on a team and knock out the opponents last Pokemon.
- If the last pokemon on a players team uses Self Destruct or Explosion, the player automatically loses (Self KO Clause).