pokemon-showdown/mods/fullpotential/scripts.js

204 lines
6.0 KiB
JavaScript

'use strict';
exports.BattleScripts = {
getDamage: function (pokemon, target, move, suppressMessages) {
if (typeof move === 'string') move = this.getMove(move);
if (typeof move === 'number') {
move = {
basePower: move,
type: '???',
category: 'Physical',
flags: {},
};
}
if (!move.ignoreImmunity || (move.ignoreImmunity !== true && !move.ignoreImmunity[move.type])) {
if (!target.runImmunity(move.type, !suppressMessages)) {
return false;
}
}
if (move.ohko) {
return target.maxhp;
}
if (move.damageCallback) {
return move.damageCallback.call(this, pokemon, target);
}
if (move.damage === 'level') {
return pokemon.level;
}
if (move.damage) {
return move.damage;
}
if (!move) {
move = {};
}
if (!move.type) move.type = '???';
let type = move.type;
// '???' is typeless damage: used for Struggle and Confusion etc
let category = this.getCategory(move);
let defensiveCategory = move.defensiveCategory || category;
let basePower = move.basePower;
if (move.basePowerCallback) {
basePower = move.basePowerCallback.call(this, pokemon, target, move);
}
if (!basePower) {
if (basePower === 0) return; // returning undefined means not dealing damage
return basePower;
}
basePower = this.clampIntRange(basePower, 1);
let critMult;
let critRatio = this.runEvent('ModifyCritRatio', pokemon, target, move, move.critRatio || 0);
if (this.gen <= 5) {
critRatio = this.clampIntRange(critRatio, 0, 5);
critMult = [0, 16, 8, 4, 3, 2];
} else {
critRatio = this.clampIntRange(critRatio, 0, 4);
critMult = [0, 16, 8, 2, 1];
}
move.crit = move.willCrit || false;
if (move.willCrit === undefined) {
if (critRatio) {
move.crit = (this.random(critMult[critRatio]) === 0);
}
}
if (move.crit) {
move.crit = this.runEvent('CriticalHit', target, null, move);
}
// happens after crit calculation
basePower = this.runEvent('BasePower', pokemon, target, move, basePower, true);
if (!basePower) return 0;
basePower = this.clampIntRange(basePower, 1);
let level = pokemon.level;
let attacker = pokemon;
let defender = target;
let defenseStat = defensiveCategory === 'Physical' ? 'def' : 'spd';
let statTable = {atk:'Atk', def:'Def', spa:'SpA', spd:'SpD', spe:'Spe'};
let maxAttack = 0;
let attack;
let defense;
let defBoosts = move.useSourceDefensive ? attacker.boosts[defenseStat] : defender.boosts[defenseStat];
let ignoreNegativeOffensive = !!move.ignoreNegativeOffensive;
let ignorePositiveDefensive = !!move.ignorePositiveDefensive;
if (move.crit) {
ignoreNegativeOffensive = true;
ignorePositiveDefensive = true;
}
let ignoreDefensive = !!(move.ignoreDefensive || (ignorePositiveDefensive && defBoosts > 0));
if (ignoreDefensive) {
this.debug('Negating (sp)def boost/penalty.');
defBoosts = 0;
}
for (let attackStat in statTable) {
let atkBoosts = move.useTargetOffensive ? defender.boosts[attackStat] : attacker.boosts[attackStat];
let ignoreOffensive = !!(move.ignoreOffensive || (ignoreNegativeOffensive && atkBoosts < 0));
if (ignoreOffensive) {
this.debug('Negating (sp)atk boost/penalty.');
atkBoosts = 0;
}
if (move.useTargetOffensive) {
attack = defender.calculateStat(attackStat, atkBoosts);
} else {
attack = attacker.calculateStat(attackStat, atkBoosts);
}
attack = this.runEvent('Modify' + statTable[attackStat], attacker, defender, move, attack);
if (attack > maxAttack) maxAttack = attack;
}
if (move.useSourceDefensive) {
defense = attacker.calculateStat(defenseStat, defBoosts);
} else {
defense = defender.calculateStat(defenseStat, defBoosts);
}
// Apply Stat Modifiers
defense = this.runEvent('Modify' + statTable[defenseStat], defender, attacker, move, defense);
//int(int(int(2 * L / 5 + 2) * A * P / D) / 50);
let baseDamage = Math.floor(Math.floor(Math.floor(2 * level / 5 + 2) * basePower * maxAttack / defense) / 50) + 2;
// multi-target modifier (doubles only)
if (move.spreadHit) {
let spreadModifier = move.spreadModifier || 0.75;
this.debug('Spread modifier: ' + spreadModifier);
baseDamage = this.modify(baseDamage, spreadModifier);
}
// weather modifier
baseDamage = this.runEvent('WeatherModifyDamage', pokemon, target, move, baseDamage);
// crit
if (move.crit) {
baseDamage = this.modify(baseDamage, move.critModifier || (this.gen >= 6 ? 1.5 : 2));
}
// this is not a modifier
baseDamage = this.randomizer(baseDamage);
// STAB
if (move.hasSTAB || type !== '???' && pokemon.hasType(type)) {
// The "???" type never gets STAB
// Not even if you Roost in Gen 4 and somehow manage to use
// Struggle in the same turn.
// (On second thought, it might be easier to get a Missingno.)
baseDamage = this.modify(baseDamage, move.stab || 1.5);
}
// types
move.typeMod = target.runEffectiveness(move);
move.typeMod = this.clampIntRange(move.typeMod, -6, 6);
if (move.typeMod > 0) {
if (!suppressMessages) this.add('-supereffective', target);
for (let i = 0; i < move.typeMod; i++) {
baseDamage *= 2;
}
}
if (move.typeMod < 0) {
if (!suppressMessages) this.add('-resisted', target);
for (let i = 0; i > move.typeMod; i--) {
baseDamage = Math.floor(baseDamage / 2);
}
}
if (move.crit && !suppressMessages) this.add('-crit', target);
if (pokemon.status === 'brn' && basePower && move.category === 'Physical' && !pokemon.hasAbility('guts')) {
if (this.gen < 6 || move.id !== 'facade') {
baseDamage = this.modify(baseDamage, 0.5);
}
}
// Generation 5 sets damage to 1 before the final damage modifiers only
if (this.gen === 5 && basePower && !Math.floor(baseDamage)) {
baseDamage = 1;
}
// Final modifier. Modifiers that modify damage after min damage check, such as Life Orb.
baseDamage = this.runEvent('ModifyDamage', pokemon, target, move, baseDamage);
if (this.gen !== 5 && basePower && !Math.floor(baseDamage)) {
return 1;
}
return Math.floor(baseDamage);
},
};