mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-23 16:26:15 -05:00
This method would leak its arguments object before. The changes here saved ~30KB of memory from being leaked when running /itemsearch atk, for example.
138 lines
2.8 KiB
JavaScript
138 lines
2.8 KiB
JavaScript
/**
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* Process Manager
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* Pokemon Showdown - http://pokemonshowdown.com/
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*
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* This file abstract out multiprocess logic involved in several tasks.
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*
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* @license MIT license
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*/
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'use strict';
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const EventEmitter = require('events');
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const processManagers = new Map();
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function serialize(str) {
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if (typeof str === 'string') return str;
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return JSON.stringify(str);
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}
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class ProcessWrapper extends EventEmitter {
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constructor(PM) {
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super();
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this.PM = PM;
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this.active = true;
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this.pendingTasks = new Map();
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this.process = require('child_process').fork(PM.execFile, {cwd: __dirname});
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// Allow events to bubble-up to the wrapper
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this.process.on('message', message => this.emit('message', message));
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this.on('message', PM.onMessageUpstream);
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}
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send(data) {
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return this.process.send(data);
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}
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release() {
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if (this.load || this.active) return;
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this.process.disconnect();
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}
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get load() {
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return this.pendingTasks.size;
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}
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}
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class ProcessManager {
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constructor(options) {
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if (!options) options = {};
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this.processes = [];
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this.taskId = 0;
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Object.assign(this, options);
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if (typeof this.maxProcesses !== 'number') {
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this.maxProcesses = 1;
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}
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processManagers.set(this, this.execFile);
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}
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spawn() {
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for (let i = this.processes.length; i < this.maxProcesses; ++i) {
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this.processes.push(new ProcessWrapper(this));
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}
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}
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unspawn() {
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for (let process of this.processes.splice(0)) {
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process.active = false;
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process.release();
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}
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}
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respawn() {
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this.unspawn();
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this.spawn();
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}
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acquire() {
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let process = this.processes[0];
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for (let i = 1; i < this.processes.length; ++i) {
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if (this.processes[i].load < process.load) {
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process = this.processes[i];
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}
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}
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return process;
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}
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release(process) {
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process.release();
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}
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send() {
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if (!this.processes.length) {
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return Promise.resolve(this.receive.apply(this, arguments));
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}
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// Prevents the arguments object from leaking.
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let args = Array.prototype.slice.call(arguments);
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let serializedArgs = args.map(serialize).join('|');
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return new Promise((resolve, reject) => {
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let process = this.acquire();
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process.pendingTasks.set(this.taskId, resolve);
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try {
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process.process.send('' + this.taskId + '|' + serializedArgs);
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} catch (e) {}
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++this.taskId;
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});
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}
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sendSync() {
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// synchronously!
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return this.receive.apply(this, arguments);
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}
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onMessageUpstream() {
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// Expected to resolve the pending task completed.
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}
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onMessageDownstream() {
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// Expected to call `receive()` at some point,
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// and send the result to the parent process.
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}
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receive() {
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// This is where the child process actually does stuff
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// To be overriden by specific implementations.
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return '';
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}
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}
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ProcessManager.cache = processManagers;
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module.exports = ProcessManager;
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