mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-03-21 17:25:10 -05:00
208 lines
6.2 KiB
TypeScript
208 lines
6.2 KiB
TypeScript
/**
|
|
* Main file
|
|
* Pokemon Showdown - http://pokemonshowdown.com/
|
|
*
|
|
* This is the main Pokemon Showdown app, and the file that the
|
|
* `pokemon-showdown` script runs if you start Pokemon Showdown normally.
|
|
*
|
|
* This file sets up our SockJS server, which handles communication
|
|
* between users and your server, and also sets up globals. You can
|
|
* see details in their corresponding files, but here's an overview:
|
|
*
|
|
* Users - from users.ts
|
|
*
|
|
* Most of the communication with users happens in users.ts, we just
|
|
* forward messages between the sockets.js and users.ts.
|
|
*
|
|
* It exports the global tables `Users.users` and `Users.connections`.
|
|
*
|
|
* Rooms - from rooms.ts
|
|
*
|
|
* Every chat room and battle is a room, and what they do is done in
|
|
* rooms.ts. There's also a global room which every user is in, and
|
|
* handles miscellaneous things like welcoming the user.
|
|
*
|
|
* It exports the global table `Rooms.rooms`.
|
|
*
|
|
* Dex - from sim/dex.ts
|
|
*
|
|
* Handles getting data about Pokemon, items, etc.
|
|
*
|
|
* Ladders - from ladders.ts and ladders-remote.ts
|
|
*
|
|
* Handles Elo rating tracking for players.
|
|
*
|
|
* Chat - from chat.ts
|
|
*
|
|
* Handles chat and parses chat commands like /me and /ban
|
|
*
|
|
* Sockets - from sockets.js
|
|
*
|
|
* Used to abstract out network connections. sockets.js handles
|
|
* the actual server and connection set-up.
|
|
*
|
|
* @license MIT
|
|
*/
|
|
try {
|
|
require('source-map-support').install();
|
|
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
} catch (e) {
|
|
}
|
|
// NOTE: This file intentionally doesn't use too many modern JavaScript
|
|
// features, so that it doesn't crash old versions of Node.js, so we
|
|
// can successfully print the "We require Node.js 22+" message.
|
|
|
|
// I've gotten enough reports by people who don't use the launch
|
|
// script that this is worth repeating here
|
|
try {
|
|
// eslint-disable-next-line @typescript-eslint/no-unused-expressions
|
|
fetch;
|
|
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
} catch (e) {
|
|
throw new Error("We require Node.js version 22 or later; you're using " + process.version);
|
|
}
|
|
|
|
try {
|
|
require.resolve('ts-chacha20');
|
|
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
} catch (e) {
|
|
throw new Error("Dependencies are unmet; run `npm ci` before launching Pokemon Showdown again.");
|
|
}
|
|
|
|
import { FS, Repl } from '../lib';
|
|
|
|
/*********************************************************
|
|
* Set up most of our globals
|
|
* This is in a function because swc runs `import` before any code,
|
|
* and many of our imports require the `Config` global to be set up.
|
|
*********************************************************/
|
|
function setupGlobals() {
|
|
const ConfigLoader = require('./config-loader');
|
|
global.Config = ConfigLoader.Config;
|
|
|
|
const { Monitor } = require('./monitor');
|
|
global.Monitor = Monitor;
|
|
global.__version = { head: '' };
|
|
void Monitor.version().then((hash: any) => {
|
|
global.__version.tree = hash;
|
|
});
|
|
Repl.cleanup();
|
|
|
|
if (Config.watchconfig) {
|
|
FS('config/config.js').onModify(() => {
|
|
try {
|
|
global.Config = ConfigLoader.load(true);
|
|
// ensure that battle prefixes configured via the chat plugin are not overwritten
|
|
// by battle prefixes manually specified in config.js
|
|
Chat.plugins['username-prefixes']?.prefixManager.refreshConfig(true);
|
|
Monitor.notice('Reloaded ../config/config.js');
|
|
} catch (e: any) {
|
|
Monitor.adminlog("Error reloading ../config/config.js: " + e.stack);
|
|
}
|
|
});
|
|
}
|
|
|
|
const { Dex } = require('../sim/dex');
|
|
global.Dex = Dex;
|
|
global.toID = Dex.toID;
|
|
|
|
const { Teams } = require('../sim/teams');
|
|
global.Teams = Teams;
|
|
|
|
const { LoginServer } = require('./loginserver');
|
|
global.LoginServer = LoginServer;
|
|
|
|
const { Ladders } = require('./ladders');
|
|
global.Ladders = Ladders;
|
|
|
|
const { Chat } = require('./chat');
|
|
global.Chat = Chat;
|
|
|
|
const { Users } = require('./users');
|
|
global.Users = Users;
|
|
|
|
const { Punishments } = require('./punishments');
|
|
global.Punishments = Punishments;
|
|
|
|
const { Rooms } = require('./rooms');
|
|
global.Rooms = Rooms;
|
|
// We initialize the global room here because roomlogs.ts needs the Rooms global
|
|
Rooms.global = new Rooms.GlobalRoomState();
|
|
|
|
const Verifier = require('./verifier');
|
|
global.Verifier = Verifier;
|
|
|
|
const { Tournaments } = require('./tournaments');
|
|
global.Tournaments = Tournaments;
|
|
|
|
const { IPTools } = require('./ip-tools');
|
|
global.IPTools = IPTools;
|
|
void IPTools.loadHostsAndRanges();
|
|
}
|
|
setupGlobals();
|
|
|
|
if (Config.crashguard) {
|
|
// graceful crash - allow current battles to finish before restarting
|
|
process.on('uncaughtException', (err: Error) => {
|
|
Monitor.crashlog(err, 'The main process');
|
|
});
|
|
|
|
process.on('unhandledRejection', err => {
|
|
Monitor.crashlog(err as any, 'A main process Promise');
|
|
});
|
|
}
|
|
|
|
/*********************************************************
|
|
* Start networking processes to be connected to
|
|
*********************************************************/
|
|
|
|
const { Sockets } = require('./sockets');
|
|
global.Sockets = Sockets;
|
|
|
|
export function listen(port: number, bindAddress: string, workerCount: number) {
|
|
Sockets.listen(port, bindAddress, workerCount);
|
|
}
|
|
|
|
if (require.main === module) {
|
|
// Launch the server directly when app.js is the main module. Otherwise,
|
|
// in the case of app.js being imported as a module (e.g. unit tests),
|
|
// postpone launching until app.listen() is called.
|
|
let port;
|
|
for (const arg of process.argv) {
|
|
if (/^[0-9]+$/.test(arg)) {
|
|
port = parseInt(arg);
|
|
break;
|
|
}
|
|
}
|
|
Sockets.listen(port);
|
|
}
|
|
|
|
/*********************************************************
|
|
* Set up our last global
|
|
*********************************************************/
|
|
|
|
const TeamValidatorAsync = require('./team-validator-async');
|
|
global.TeamValidatorAsync = TeamValidatorAsync;
|
|
|
|
/*********************************************************
|
|
* Start up the REPL server
|
|
*********************************************************/
|
|
|
|
// eslint-disable-next-line no-eval
|
|
Repl.start('app', cmd => eval(cmd));
|
|
|
|
/*********************************************************
|
|
* Fully initialized, run startup hook
|
|
*********************************************************/
|
|
|
|
if (Config.startuphook) {
|
|
process.nextTick(Config.startuphook);
|
|
}
|
|
|
|
if (Config.ofemain) {
|
|
// Create a heapdump if the process runs out of memory.
|
|
global.nodeOomHeapdump = (require as any)('node-oom-heapdump')({
|
|
addTimestamp: true,
|
|
});
|
|
}
|