pokemon-showdown/test/simulator/abilities/intimidate.js
Guangcong Luo fcccc2cff0 Rename Battle#on to Battle#onEvent
Battle will soon be a Node.js Stream, which has an .on() function,
which Battle#on would conflict with.

PS events aren't Node events, so naming a PS event function .on()
was kind of misleading anyway.
2017-05-05 16:48:38 -05:00

115 lines
4.9 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Intimidate', function () {
afterEach(function () {
battle.destroy();
});
it('should decrease Atk by 1 level', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: "Smeargle", ability: 'owntempo', moves: ['sketch']}]);
battle.join('p2', 'Guest 2', 1, [{species: "Gyarados", ability: 'intimidate', moves: ['splash']}]);
assert.statStage(battle.p1.active[0], 'atk', -1);
});
it('should be blocked by Substitute', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [
{species: "Escavalier", item: 'leftovers', ability: 'shellarmor', moves: ['substitute']},
]);
battle.join('p2', 'Guest 2', 1, [
{species: "Greninja", item: 'laggingtail', ability: 'protean', moves: ['uturn']},
{species: "Gyarados", item: 'leftovers', ability: 'intimidate', moves: ['splash']},
]);
battle.commitDecisions(); // Team Preview
battle.p2.chooseSwitch(2);
assert.statStage(battle.p1.active[0], 'atk', 0);
});
it('should affect adjacent foes only', function () {
battle = common.createBattle({gameType: 'triples'});
const p1 = battle.join('p1', 'Guest 1', 1, [
{species: "Bulbasaur", item: 'leftovers', ability: 'overgrow', moves: ['vinewhip']},
{species: "Charmander", item: 'leftovers', ability: 'blaze', moves: ['ember']},
{species: "Squirtle", item: 'leftovers', ability: 'torrent', moves: ['bubble']},
]);
battle.join('p2', 'Guest 2', 1, [
{species: "Greninja", ability: 'protean', moves: ['uturn']},
{species: "Mew", ability: 'synchronize', moves: ['softboiled']},
{species: "Gyarados", ability: 'intimidate', moves: ['splash']},
]);
assert.statStage(p1.active[0], 'atk', -1);
assert.statStage(p1.active[1], 'atk', -1);
assert.statStage(p1.active[2], 'atk', 0);
});
it('should wait until all simultaneous switch ins at the beginning of a battle have completed before activating', function () {
battle = common.createBattle({preview: true});
let p1 = battle.join('p1', 'Guest 1', 1, [{species: "Arcanine", ability: 'intimidate', moves: ['morningsun']}]);
let p2 = battle.join('p2', 'Guest 2', 1, [{species: "Gyarados", ability: 'intimidate', moves: ['dragondance']}]);
let intimidateCount = 0;
battle.onEvent('Boost', battle.getFormat(), function (boost, target, source) {
assert.species(source, intimidateCount === 0 ? 'Arcanine' : 'Gyarados');
intimidateCount++;
});
battle.commitDecisions(); // Finish Team Preview, switch both Pokemon in
assert.strictEqual(intimidateCount, 2);
assert.statStage(p1.active[0], 'atk', -1);
assert.statStage(p2.active[0], 'atk', -1);
// Do it again with the Pokemon in reverse order
battle.destroy();
battle = common.createBattle({preview: true});
p1 = battle.join('p1', 'Guest 1', 1, [{species: "Gyarados", ability: 'intimidate', moves: ['dragondance']}]);
p2 = battle.join('p2', 'Guest 2', 1, [{species: "Arcanine", ability: 'intimidate', moves: ['morningsun']}]);
intimidateCount = 0;
battle.onEvent('Boost', battle.getFormat(), function (boost, target, source) {
assert.species(source, intimidateCount === 0 ? 'Arcanine' : 'Gyarados');
intimidateCount++;
});
battle.commitDecisions(); // Finish Team Preview, switch both Pokemon in
assert.strictEqual(intimidateCount, 2);
assert.statStage(p1.active[0], 'atk', -1);
assert.statStage(p2.active[0], 'atk', -1);
});
it('should wait until all simultaneous switch ins after double-KOs have completed before activating', function () {
battle = common.createBattle({preview: true});
const p1 = battle.join('p1', 'Guest 1', 1, [
{species: "Blissey", ability: 'naturalcure', moves: ['healingwish']},
{species: "Arcanine", ability: 'intimidate', moves: ['healingwish']},
{species: "Gyarados", ability: 'intimidate', moves: ['healingwish']},
]);
const p2 = battle.join('p2', 'Guest 2', 1, [
{species: "Blissey", ability: 'naturalcure', moves: ['healingwish']},
{species: "Gyarados", ability: 'intimidate', moves: ['healingwish']},
{species: "Arcanine", ability: 'intimidate', moves: ['healingwish']},
]);
let intimidateCount = 0;
battle.onEvent('Boost', battle.getFormat(), function (boost, target, source) {
assert.species(source, intimidateCount % 2 === 0 ? 'Arcanine' : 'Gyarados');
intimidateCount++;
});
battle.commitDecisions(); // Team Preview
battle.commitDecisions();
p1.chooseSwitch(2).foe.chooseSwitch(2);
// Both Pokemon switched in at the same time
assert.strictEqual(intimidateCount, 2);
assert.statStage(p1.active[0], 'atk', -1);
assert.statStage(p2.active[0], 'atk', -1);
// Do it again with the Pokemon in reverse order
battle.commitDecisions();
p1.chooseSwitch(3).foe.chooseSwitch(3);
assert.strictEqual(intimidateCount, 4);
assert.statStage(p1.active[0], 'atk', -1);
assert.statStage(p2.active[0], 'atk', -1);
});
});