pokemon-showdown/test/sim/items/lansatberry.js
Guangcong Luo 2d3614f325 Refactor battle.dex out of battle
In most other similar systems, like TeamValidator, we use `thing.dex`
instead of having it extend `ModdedDex`. Battle has always extended
`ModdedDex`, though. This changes Battle to match the others.

This should fix an issue with `Battle.data` not being cached.

This also frees up Battle to extend ObjectReadWriteStream<string> in
a future update.
2019-10-06 04:50:35 +11:00

44 lines
1.4 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Lansat Berry', function () {
afterEach(function () {
battle.destroy();
});
it('should apply a Focus Energy effect when consumed', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Aggron', ability: 'sturdy', item: 'lansatberry', moves: ['sleeptalk']}]});
battle.setPlayer('p2', {team: [{species: 'Lucario', ability: 'adaptability', moves: ['aurasphere']}]});
const holder = battle.p1.active[0];
battle.makeChoices('move sleeptalk', 'move aurasphere');
assert.false.holdsItem(holder);
assert.ok('focusenergy' in holder.volatiles);
});
it('should start to apply the effect even in middle of an attack', function () {
battle = common.createBattle([
[{species: 'Makuhita', ability: 'guts', item: 'lansatberry', moves: ['triplekick']}],
[{species: 'Muk', ability: 'noguard', item: 'rockyhelmet', moves: ['acidarmor']}],
]);
const holder = battle.p1.active[0];
let i = 0;
let expectedRatio = [1, 1, 1, 1, 1, 3];
battle.onEvent('ModifyCritRatio', battle.format, -99, function (critRatio, pokemon) {
assert.strictEqual(critRatio, expectedRatio[i++]);
});
battle.makeChoices('move triplekick', 'move acidarmor');
battle.makeChoices('move triplekick', 'move acidarmor');
assert.false.holdsItem(holder);
assert.strictEqual(holder.hp, 3);
assert.strictEqual(i, 6);
});
});