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In most other similar systems, like TeamValidator, we use `thing.dex` instead of having it extend `ModdedDex`. Battle has always extended `ModdedDex`, though. This changes Battle to match the others. This should fix an issue with `Battle.data` not being cached. This also frees up Battle to extend ObjectReadWriteStream<string> in a future update.
44 lines
1.4 KiB
JavaScript
44 lines
1.4 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Lansat Berry', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should apply a Focus Energy effect when consumed', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Aggron', ability: 'sturdy', item: 'lansatberry', moves: ['sleeptalk']}]});
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battle.setPlayer('p2', {team: [{species: 'Lucario', ability: 'adaptability', moves: ['aurasphere']}]});
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const holder = battle.p1.active[0];
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battle.makeChoices('move sleeptalk', 'move aurasphere');
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assert.false.holdsItem(holder);
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assert.ok('focusenergy' in holder.volatiles);
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});
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it('should start to apply the effect even in middle of an attack', function () {
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battle = common.createBattle([
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[{species: 'Makuhita', ability: 'guts', item: 'lansatberry', moves: ['triplekick']}],
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[{species: 'Muk', ability: 'noguard', item: 'rockyhelmet', moves: ['acidarmor']}],
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]);
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const holder = battle.p1.active[0];
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let i = 0;
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let expectedRatio = [1, 1, 1, 1, 1, 3];
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battle.onEvent('ModifyCritRatio', battle.format, -99, function (critRatio, pokemon) {
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assert.strictEqual(critRatio, expectedRatio[i++]);
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});
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battle.makeChoices('move triplekick', 'move acidarmor');
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battle.makeChoices('move triplekick', 'move acidarmor');
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assert.false.holdsItem(holder);
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assert.strictEqual(holder.hp, 3);
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assert.strictEqual(i, 6);
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});
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});
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