pokemon-showdown/test/sim/abilities/disguise.js
Guangcong Luo 2d3614f325 Refactor battle.dex out of battle
In most other similar systems, like TeamValidator, we use `thing.dex`
instead of having it extend `ModdedDex`. Battle has always extended
`ModdedDex`, though. This changes Battle to match the others.

This should fix an issue with `Battle.data` not being cached.

This also frees up Battle to extend ObjectReadWriteStream<string> in
a future update.
2019-10-06 04:50:35 +11:00

93 lines
4.1 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Disguise', function () {
afterEach(() => battle.destroy());
it('should block damage from one move', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Mimikyu', ability: 'disguise', moves: ['splash']}]});
battle.setPlayer('p2', {team: [{species: 'Mewtwo', ability: 'pressure', moves: ['psystrike']}]});
assert.false.hurts(battle.p1.active[0], () => battle.makeChoices());
assert.hurts(battle.p1.active[0], () => battle.makeChoices());
});
it('should only block damage from the first hit of a move', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Mimikyu', ability: 'disguise', moves: ['splash']}]});
battle.setPlayer('p2', {team: [{species: 'Beedrill', ability: 'swarm', moves: ['twineedle']}]});
assert.hurts(battle.p1.active[0], () => battle.makeChoices());
});
it('should block a hit from confusion', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Mimikyu', ability: 'disguise', moves: ['splash']}]});
battle.setPlayer('p2', {team: [{species: 'Sableye', ability: 'prankster', moves: ['confuseray']}]});
assert.false.hurts(battle.p1.active[0], () => battle.makeChoices());
assert.ok(battle.p1.active[0].abilityData.busted);
});
it('should not block damage from weather effects', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Mimikyu', ability: 'disguise', moves: ['splash']}]});
battle.setPlayer('p2', {team: [{species: 'Tyranitar', ability: 'sandstream', moves: ['rest']}]});
assert.hurts(battle.p1.active[0], () => battle.makeChoices());
});
it('should not block damage from entry hazards', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [
{species: 'Zangoose', ability: 'toxicboost', item: 'laggingtail', moves: ['return']},
{species: 'Mimikyu', ability: 'disguise', moves: ['splash']},
]});
battle.setPlayer('p2', {team: [{species: 'forretress', ability: 'sturdy', item: 'redcard', moves: ['spikes']}]});
battle.makeChoices();
assert.false.fullHP(battle.p1.active[0]);
});
it('should not block status moves or damage from status', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Mimikyu', ability: 'disguise', moves: ['splash']}]});
battle.setPlayer('p2', {team: [{species: 'Ariados', ability: 'swarm', moves: ['toxicthread']}]});
let pokemon = battle.p1.active[0];
assert.sets(() => pokemon.status, 'psn', () => battle.makeChoices());
assert.statStage(pokemon, 'spe', -1);
assert.false.fullHP(pokemon);
});
it('should not block secondary effects from damaging moves', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Mimikyu', ability: 'disguise', moves: ['splash']}]});
battle.setPlayer('p2', {team: [{species: 'Pikachu', ability: 'lightningrod', moves: ['nuzzle']}]});
let pokemon = battle.p1.active[0];
assert.sets(() => pokemon.status, 'par', () => battle.makeChoices());
assert.fullHP(pokemon);
});
it('should cause Counter to deal 1 damage if it blocks a move', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Mimikyu', ability: 'disguise', moves: ['counter']}]});
battle.setPlayer('p2', {team: [{species: 'Weavile', ability: 'pressure', moves: ['feintattack']}]});
assert.hurtsBy(battle.p2.active[0], 1, () => battle.makeChoices());
});
it.skip('should not trigger critical hits while active', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Mimikyu', ability: 'disguise', moves: ['counter']}]});
battle.setPlayer('p2', {team: [{species: 'Cryogonal', ability: 'noguard', moves: ['frostbreath']}]});
let successfulEvent = false;
battle.onEvent('Damage', battle.format, function (damage, attacker, defender, move) {
if (move.id === 'frostbreath') {
successfulEvent = true;
assert.ok(!defender.getMoveHitData(move).crit);
}
});
battle.makeChoices();
assert.ok(successfulEvent);
});
});