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In most other similar systems, like TeamValidator, we use `thing.dex` instead of having it extend `ModdedDex`. Battle has always extended `ModdedDex`, though. This changes Battle to match the others. This should fix an issue with `Battle.data` not being cached. This also frees up Battle to extend ObjectReadWriteStream<string> in a future update.
908 lines
29 KiB
TypeScript
908 lines
29 KiB
TypeScript
/**
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* Simulator Side
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* Pokemon Showdown - http://pokemonshowdown.com/
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*
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* @license MIT license
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*/
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import {RequestState} from './battle';
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import {Pokemon} from './pokemon';
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import {State} from './state';
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/** A single action that can be chosen. */
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interface ChosenAction {
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choice: 'move' | 'switch' | 'instaswitch' | 'team' | 'shift' | 'pass'; // action type
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pokemon?: Pokemon; // the pokemon doing the action
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targetLoc?: number; // relative location of the target to pokemon (move action only)
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moveid: string; // a move to use (move action only)
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move?: ActiveMove; // the active move corresponding to moveid (move action only)
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target?: Pokemon; // the target of the action
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index?: number; // the chosen index in Team Preview
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side?: Side; // the action's side
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mega?: boolean | null; // true if megaing or ultra bursting
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zmove?: string; // if zmoving, the name of the zmove
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priority?: number; // priority of the action
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}
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/** What the player has chosen to happen. */
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export interface Choice {
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cantUndo: boolean; // true if the choice can't be cancelled because of the maybeTrapped issue
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error: string; // contains error text in the case of a choice error
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actions: ChosenAction[]; // array of chosen actions
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forcedSwitchesLeft: number; // number of switches left that need to be performed
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forcedPassesLeft: number; // number of passes left that need to be performed
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switchIns: Set<number>; // indexes of pokemon chosen to switch in
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zMove: boolean; // true if a Z-move has already been selected
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mega: boolean; // true if a mega evolution has already been selected
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ultra: boolean; // true if an ultra burst has already been selected
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}
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export class Side {
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readonly battle: Battle;
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readonly id: SideID;
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readonly n: number;
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name: string;
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avatar: string;
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maxTeamSize: number;
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foe: Side;
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team: PokemonSet[];
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pokemon: Pokemon[];
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active: Pokemon[];
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pokemonLeft: number;
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faintedLastTurn: boolean;
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faintedThisTurn: boolean;
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zMoveUsed: boolean;
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sideConditions: AnyObject;
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slotConditions: AnyObject[];
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activeRequest: AnyObject | null;
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choice: Choice;
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lastMove: Move | null;
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constructor(name: string, battle: Battle, sideNum: number, team: PokemonSet[]) {
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const sideScripts = battle.dex.data.Scripts.side;
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if (sideScripts) Object.assign(this, sideScripts);
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this.battle = battle;
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this.id = ['p1', 'p2', 'p3', 'p4'][sideNum] as SideID;
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this.n = sideNum;
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this.name = name;
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this.avatar = '';
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this.maxTeamSize = 6;
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this.foe = sideNum ? this.battle.sides[0] : this.battle.sides[1];
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this.team = team;
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this.pokemon = [];
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for (let i = 0; i < this.team.length && i < 24; i++) {
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// console.log("NEW POKEMON: " + (this.team[i] ? this.team[i].name : '[unidentified]'));
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this.pokemon.push(new Pokemon(this.team[i], this));
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}
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for (const [i, pokemon] of this.pokemon.entries()) {
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pokemon.position = i;
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}
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switch (this.battle.gameType) {
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case 'doubles':
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this.active = [null!, null!];
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break;
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case 'triples': case 'rotation':
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this.active = [null!, null!, null!];
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break;
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default:
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this.active = [null!];
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}
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this.pokemonLeft = this.pokemon.length;
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this.faintedLastTurn = false;
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this.faintedThisTurn = false;
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this.zMoveUsed = false;
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this.sideConditions = {};
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this.slotConditions = [];
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// Array#fill doesn't work for this
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for (let i = 0; i < this.active.length; i++) this.slotConditions[i] = {};
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this.activeRequest = null;
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this.choice = {
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cantUndo: false,
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error: ``,
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actions: [],
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forcedSwitchesLeft: 0,
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forcedPassesLeft: 0,
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switchIns: new Set(),
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zMove: false,
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mega: false,
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ultra: false,
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};
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// old-gens
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this.lastMove = null;
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}
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toJSON(): AnyObject {
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return State.serializeSide(this);
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}
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get requestState(): RequestState {
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if (!this.activeRequest || this.activeRequest.wait) return '';
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if (this.activeRequest.teamPreview) return 'teampreview';
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if (this.activeRequest.forceSwitch) return 'switch';
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return 'move';
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}
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getChoice() {
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if (this.choice.actions.length > 1 && this.choice.actions.every(action => action.choice === 'team')) {
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return `team ` + this.choice.actions.map(action => action.pokemon!.position + 1).join(', ');
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}
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return this.choice.actions.map(action => {
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switch (action.choice) {
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case 'move':
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let details = ``;
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if (action.targetLoc && this.active.length > 1) details += ` ${action.targetLoc}`;
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if (action.mega) details += (action.pokemon!.item === 'ultranecroziumz' ? ` ultra` : ` mega`);
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if (action.zmove) details += ` zmove`;
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return `move ${action.moveid}${details}`;
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case 'switch':
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case 'instaswitch':
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return `switch ${action.target!.position + 1}`;
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case 'team':
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return `team ${action.pokemon!.position + 1}`;
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default:
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return action.choice;
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}
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}).join(', ');
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}
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toString() {
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return `${this.id}: ${this.name}`;
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}
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getRequestData() {
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const data = {
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name: this.name,
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id: this.id,
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pokemon: [] as AnyObject[],
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};
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for (const pokemon of this.pokemon) {
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const entry: AnyObject = {
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ident: pokemon.fullname,
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details: pokemon.details,
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condition: pokemon.getHealth().secret,
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active: (pokemon.position < pokemon.side.active.length),
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stats: {
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atk: pokemon.baseStoredStats['atk'],
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def: pokemon.baseStoredStats['def'],
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spa: pokemon.baseStoredStats['spa'],
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spd: pokemon.baseStoredStats['spd'],
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spe: pokemon.baseStoredStats['spe'],
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},
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moves: pokemon.moves.map(move => {
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if (move === 'hiddenpower') {
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return move + toID(pokemon.hpType) + (this.battle.gen < 6 ? '' : pokemon.hpPower);
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}
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if (move === 'frustration' || move === 'return') {
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const m = this.battle.dex.getMove(move)!;
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// @ts-ignore - Frustration and Return only require the source Pokemon
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const basePower = m.basePowerCallback(pokemon);
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return `${move}${basePower}`;
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}
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return move;
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}),
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baseAbility: pokemon.baseAbility,
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item: pokemon.item,
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pokeball: pokemon.pokeball,
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};
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if (this.battle.gen > 6) entry.ability = pokemon.ability;
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data.pokemon.push(entry);
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}
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return data;
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}
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randomActive() {
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const actives = this.active.filter(active => active && !active.fainted);
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if (!actives.length) return null;
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return this.battle.sample(actives);
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}
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addSideCondition(
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status: string | PureEffect, source: Pokemon | 'debug' | null = null, sourceEffect: Effect | null = null
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): boolean {
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if (this.n >= 2 && this.battle.gameType === 'multi') {
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return this.battle.sides[this.n % 2].addSideCondition(status, source, sourceEffect);
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}
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if (!source && this.battle.event && this.battle.event.target) source = this.battle.event.target;
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if (source === 'debug') source = this.active[0];
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if (!source) throw new Error(`setting sidecond without a source`);
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status = this.battle.dex.getEffect(status);
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if (this.sideConditions[status.id]) {
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if (!status.onRestart) return false;
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return this.battle.singleEvent('Restart', status, this.sideConditions[status.id], this, source, sourceEffect);
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}
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this.sideConditions[status.id] = {
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id: status.id,
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target: this,
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source,
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sourcePosition: source.position,
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duration: status.duration,
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};
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if (status.durationCallback) {
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this.sideConditions[status.id].duration =
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status.durationCallback.call(this.battle, this.active[0], source, sourceEffect);
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}
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if (!this.battle.singleEvent('Start', status, this.sideConditions[status.id], this, source, sourceEffect)) {
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delete this.sideConditions[status.id];
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return false;
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}
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return true;
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}
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getSideCondition(status: string | Effect): Effect | null {
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if (this.n >= 2 && this.battle.gameType === 'multi') {
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return this.battle.sides[this.n % 2].getSideCondition(status);
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}
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status = this.battle.dex.getEffect(status) as Effect;
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if (!this.sideConditions[status.id]) return null;
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return status;
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}
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getSideConditionData(status: string | Effect): AnyObject {
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if (this.n >= 2 && this.battle.gameType === 'multi') {
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return this.battle.sides[this.n % 2].getSideConditionData(status);
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}
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status = this.battle.dex.getEffect(status) as Effect;
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return this.sideConditions[status.id] || null;
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}
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removeSideCondition(status: string | Effect): boolean {
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if (this.n >= 2 && this.battle.gameType === 'multi') {
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return this.battle.sides[this.n % 2].removeSideCondition(status);
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}
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status = this.battle.dex.getEffect(status) as Effect;
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if (!this.sideConditions[status.id]) return false;
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this.battle.singleEvent('End', status, this.sideConditions[status.id], this);
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delete this.sideConditions[status.id];
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return true;
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}
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addSlotCondition(
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target: Pokemon | number, status: string | PureEffect, source: Pokemon | 'debug' | null = null,
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sourceEffect: Effect | null = null
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) {
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if (!source && this.battle.event && this.battle.event.target) source = this.battle.event.target;
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if (source === 'debug') source = this.active[0];
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if (target instanceof Pokemon) target = target.position;
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if (!source) throw new Error(`setting sidecond without a source`);
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status = this.battle.dex.getEffect(status);
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if (this.slotConditions[target][status.id]) {
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if (!status.onRestart) return false;
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return this.battle.singleEvent('Restart', status, this.slotConditions[target][status.id], this, source, sourceEffect);
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}
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const slotConditionData = this.slotConditions[target][status.id] = {
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id: status.id,
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target: this,
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source,
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sourcePosition: source.position,
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duration: status.duration,
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};
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if (status.durationCallback) {
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slotConditionData.duration =
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status.durationCallback.call(this.battle, this.active[0], source, sourceEffect);
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}
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if (!this.battle.singleEvent('Start', status, slotConditionData, this.active[target], source, sourceEffect)) {
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delete this.slotConditions[target][status.id];
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return false;
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}
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return true;
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}
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getSlotCondition(target: Pokemon | number, status: string | Effect) {
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if (target instanceof Pokemon) target = target.position;
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status = this.battle.dex.getEffect(status) as Effect;
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if (!this.slotConditions[target][status.id]) return null;
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return status;
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}
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removeSlotCondition(target: Pokemon | number, status: string | Effect) {
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if (target instanceof Pokemon) target = target.position;
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status = this.battle.dex.getEffect(status) as Effect;
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if (!this.slotConditions[target][status.id]) return false;
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this.battle.singleEvent('End', status, this.slotConditions[target][status.id], this.active[target]);
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delete this.slotConditions[target][status.id];
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return true;
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}
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// tslint:disable-next-line:ban-types
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send(...parts: (string | number | Function | AnyObject)[]) {
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const sideUpdate = '|' + parts.map(part => {
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if (typeof part !== 'function') return part;
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return part(this);
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}).join('|');
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this.battle.send('sideupdate', `${this.id}\n${sideUpdate}`);
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}
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emitRequest(update: AnyObject) {
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this.battle.send('sideupdate', `${this.id}\n|request|${JSON.stringify(update)}`);
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this.activeRequest = update;
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}
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emitChoiceError(message: string, unavailable?: boolean) {
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this.choice.error = message;
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const type = `[${unavailable ? 'Unavailable' : 'Invalid'} choice]`;
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this.battle.send('sideupdate', `${this.id}\n|error|${type} ${message}`);
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if (this.battle.strictChoices) throw new Error(`${type} ${message}`);
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return false;
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}
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isChoiceDone() {
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if (!this.requestState) return true;
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if (this.choice.forcedSwitchesLeft) return false;
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if (this.requestState === 'teampreview') {
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return this.choice.actions.length >= Math.min(this.maxTeamSize, this.pokemon.length);
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}
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// current request is move/switch
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this.getChoiceIndex(); // auto-pass
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return this.choice.actions.length >= this.active.length;
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}
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chooseMove(moveText?: string | number, targetLoc?: number, megaOrZ?: boolean | string) {
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if (this.requestState !== 'move') {
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return this.emitChoiceError(`Can't move: You need a ${this.requestState} response`);
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}
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const index = this.getChoiceIndex();
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if (index >= this.active.length) {
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return this.emitChoiceError(`Can't move: You sent more choices than unfainted Pokémon.`);
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}
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const autoChoose = !moveText;
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const pokemon: Pokemon = this.active[index];
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if (megaOrZ === true) megaOrZ = 'mega';
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if (!targetLoc) targetLoc = 0;
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// Parse moveText (name or index)
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// If the move is not found, the action is invalid without requiring further inspection.
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const requestMoves = pokemon.getRequestData().moves;
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let moveid = '';
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let targetType = '';
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if (autoChoose) moveText = 1;
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if (typeof moveText === 'number' || (moveText && /^[0-9]+$/.test(moveText))) {
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// Parse a one-based move index.
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const moveIndex = +moveText - 1;
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if (moveIndex < 0 || moveIndex >= requestMoves.length || !requestMoves[moveIndex]) {
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return this.emitChoiceError(`Can't move: Your ${pokemon.name} doesn't have a move ${moveIndex + 1}`);
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}
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moveid = requestMoves[moveIndex].id;
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targetType = requestMoves[moveIndex].target!;
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} else {
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// Parse a move ID.
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// Move names are also allowed, but may cause ambiguity (see client issue #167).
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moveid = toID(moveText);
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if (moveid.startsWith('hiddenpower')) {
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moveid = 'hiddenpower';
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}
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for (const move of requestMoves) {
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if (move.id !== moveid) continue;
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targetType = move.target || 'normal';
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break;
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}
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if (!targetType) {
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return this.emitChoiceError(`Can't move: Your ${pokemon.name} doesn't have a move matching ${moveid}`);
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}
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}
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const moves = pokemon.getMoves();
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if (autoChoose) {
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for (const [i, move] of requestMoves.entries()) {
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if (move.disabled) continue;
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if (i < moves.length && move.id === moves[i].id && moves[i].disabled) continue;
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moveid = move.id;
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targetType = move.target!;
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break;
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}
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}
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const move = this.battle.dex.getMove(moveid);
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// Z-move
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const zMove = megaOrZ === 'zmove' ? this.battle.getZMove(move, pokemon) : undefined;
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if (megaOrZ === 'zmove' && !zMove) {
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return this.emitChoiceError(`Can't move: ${pokemon.name} can't use ${move.name} as a Z-move`);
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}
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if (zMove && this.choice.zMove) {
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return this.emitChoiceError(`Can't move: You can't Z-move more than once per battle`);
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}
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if (zMove) targetType = this.battle.dex.getMove(zMove).target;
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// Validate targetting
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if (autoChoose) {
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targetLoc = 0;
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} else if (this.battle.targetTypeChoices(targetType)) {
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if (!targetLoc && this.active.length >= 2) {
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return this.emitChoiceError(`Can't move: ${move.name} needs a target`);
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}
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if (!this.battle.validTargetLoc(targetLoc, pokemon, targetType)) {
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return this.emitChoiceError(`Can't move: Invalid target for ${move.name}`);
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}
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} else {
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if (targetLoc) {
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return this.emitChoiceError(`Can't move: You can't choose a target for ${move.name}`);
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}
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}
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const lockedMove = pokemon.getLockedMove();
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if (lockedMove) {
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const lockedMoveTarget = pokemon.lastMoveTargetLoc;
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this.choice.actions.push({
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choice: 'move',
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pokemon,
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targetLoc: lockedMoveTarget || 0,
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moveid: toID(lockedMove),
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});
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return true;
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} else if (!moves.length && !zMove) {
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// Override action and use Struggle if there are no enabled moves with PP
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// Gen 4 and earlier announce a Pokemon has no moves left before the turn begins, and only to that player's side.
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if (this.battle.gen <= 4) this.send('-activate', pokemon, 'move: Struggle');
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moveid = 'struggle';
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} else if (!zMove) {
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// Check for disabled moves
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let isEnabled = false;
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let disabledSource = '';
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for (const m of moves) {
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if (m.id !== moveid) continue;
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if (!m.disabled) {
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isEnabled = true;
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break;
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} else if (m.disabledSource) {
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disabledSource = m.disabledSource;
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}
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}
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if (!isEnabled) {
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// Request a different choice
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if (autoChoose) throw new Error(`autoChoose chose a disabled move`);
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|
const includeRequest = this.updateRequestForPokemon(pokemon, req => {
|
|
let updated = false;
|
|
for (const m of req.moves) {
|
|
if (m.id === moveid) {
|
|
if (!m.disabled) {
|
|
m.disabled = true;
|
|
updated = true;
|
|
}
|
|
if (m.disabledSource !== disabledSource) {
|
|
m.disabledSource = disabledSource;
|
|
updated = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return updated;
|
|
});
|
|
const status = this.emitChoiceError(`Can't move: ${pokemon.name}'s ${move.name} is disabled`, includeRequest);
|
|
if (includeRequest) this.emitRequest(this.activeRequest!);
|
|
return status;
|
|
}
|
|
// The chosen move is valid yay
|
|
}
|
|
|
|
// Mega evolution
|
|
|
|
const mega = (megaOrZ === 'mega');
|
|
if (mega && !pokemon.canMegaEvo) {
|
|
return this.emitChoiceError(`Can't move: ${pokemon.name} can't mega evolve`);
|
|
}
|
|
if (mega && this.choice.mega) {
|
|
return this.emitChoiceError(`Can't move: You can only mega-evolve once per battle`);
|
|
}
|
|
const ultra = (megaOrZ === 'ultra');
|
|
if (ultra && !pokemon.canUltraBurst) {
|
|
return this.emitChoiceError(`Can't move: ${pokemon.name} can't mega evolve`);
|
|
}
|
|
if (ultra && this.choice.ultra) {
|
|
return this.emitChoiceError(`Can't move: You can only ultra burst once per battle`);
|
|
}
|
|
|
|
this.choice.actions.push({
|
|
choice: 'move',
|
|
pokemon,
|
|
targetLoc,
|
|
moveid,
|
|
mega: mega || ultra,
|
|
zmove: zMove,
|
|
});
|
|
|
|
if (pokemon.maybeDisabled) {
|
|
this.choice.cantUndo = this.choice.cantUndo || pokemon.isLastActive();
|
|
}
|
|
|
|
if (mega) this.choice.mega = true;
|
|
if (ultra) this.choice.ultra = true;
|
|
if (zMove) this.choice.zMove = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
updateRequestForPokemon(pokemon: Pokemon, update: (req: AnyObject) => boolean) {
|
|
if (!this.activeRequest || !this.activeRequest.active) {
|
|
throw new Error(`Can't update a request without active Pokemon`);
|
|
}
|
|
const req = this.activeRequest.active[pokemon.position];
|
|
if (!req) throw new Error(`Pokemon not found in request's active field`);
|
|
return update(req);
|
|
}
|
|
|
|
chooseSwitch(slotText?: string) {
|
|
if (this.requestState !== 'move' && this.requestState !== 'switch') {
|
|
return this.emitChoiceError(`Can't switch: You need a ${this.requestState} response`);
|
|
}
|
|
const index = this.getChoiceIndex();
|
|
if (index >= this.active.length) {
|
|
if (this.requestState === 'switch') {
|
|
return this.emitChoiceError(`Can't switch: You sent more switches than Pokémon that need to switch`);
|
|
}
|
|
return this.emitChoiceError(`Can't switch: You sent more choices than unfainted Pokémon`);
|
|
}
|
|
const pokemon = this.active[index];
|
|
const autoChoose = !slotText;
|
|
let slot;
|
|
if (autoChoose) {
|
|
if (this.requestState !== 'switch') {
|
|
return this.emitChoiceError(`Can't switch: You need to select a Pokémon to switch in`);
|
|
}
|
|
if (!this.choice.forcedSwitchesLeft) return this.choosePass();
|
|
slot = this.active.length;
|
|
while (this.choice.switchIns.has(slot) || this.pokemon[slot].fainted) slot++;
|
|
} else {
|
|
slot = parseInt(slotText!, 10) - 1;
|
|
}
|
|
if (isNaN(slot) || slot < 0) {
|
|
// maybe it's a name/species id!
|
|
slot = -1;
|
|
for (const [i, mon] of this.pokemon.entries()) {
|
|
if (slotText!.toLowerCase() === mon.name.toLowerCase() || toID(slotText) === mon.speciesid) {
|
|
slot = i;
|
|
break;
|
|
}
|
|
}
|
|
if (slot < 0) {
|
|
return this.emitChoiceError(`Can't switch: You do not have a Pokémon named "${slotText}" to switch to`);
|
|
}
|
|
}
|
|
if (slot >= this.pokemon.length) {
|
|
return this.emitChoiceError(`Can't switch: You do not have a Pokémon in slot ${slot + 1} to switch to`);
|
|
} else if (slot < this.active.length) {
|
|
return this.emitChoiceError(`Can't switch: You can't switch to an active Pokémon`);
|
|
} else if (this.choice.switchIns.has(slot)) {
|
|
return this.emitChoiceError(`Can't switch: The Pokémon in slot ${slot + 1} can only switch in once`);
|
|
}
|
|
const targetPokemon = this.pokemon[slot];
|
|
|
|
if (targetPokemon.fainted) {
|
|
return this.emitChoiceError(`Can't switch: You can't switch to a fainted Pokémon`);
|
|
}
|
|
|
|
if (this.requestState === 'move') {
|
|
if (pokemon.trapped) {
|
|
const includeRequest = this.updateRequestForPokemon(pokemon, req => {
|
|
let updated = false;
|
|
if (req.maybeTrapped) {
|
|
delete req.maybeTrapped;
|
|
updated = true;
|
|
}
|
|
if (!req.trapped) {
|
|
req.trapped = true;
|
|
updated = true;
|
|
}
|
|
return updated;
|
|
});
|
|
const status = this.emitChoiceError(`Can't switch: The active Pokémon is trapped`, includeRequest);
|
|
if (includeRequest) this.emitRequest(this.activeRequest!);
|
|
return status;
|
|
} else if (pokemon.maybeTrapped) {
|
|
this.choice.cantUndo = this.choice.cantUndo || pokemon.isLastActive();
|
|
}
|
|
} else if (this.requestState === 'switch') {
|
|
if (!this.choice.forcedSwitchesLeft) {
|
|
throw new Error(`Player somehow switched too many Pokemon`);
|
|
}
|
|
this.choice.forcedSwitchesLeft--;
|
|
}
|
|
|
|
this.choice.switchIns.add(slot);
|
|
|
|
// tslint:disable-next-line:no-object-literal-type-assertion
|
|
this.choice.actions.push({
|
|
choice: (this.requestState === 'switch' ? 'instaswitch' : 'switch'),
|
|
pokemon,
|
|
target: targetPokemon,
|
|
} as ChosenAction);
|
|
|
|
return true;
|
|
}
|
|
|
|
chooseTeam(data?: string) {
|
|
const autoFill = !data;
|
|
// default to sending team in order
|
|
if (!data) data = `123456`;
|
|
const positions = (('' + data)
|
|
.split(data.includes(',') ? ',' : '')
|
|
.map(datum => parseInt(datum, 10) - 1));
|
|
|
|
if (autoFill && this.choice.actions.length >= this.maxTeamSize) return true;
|
|
if (this.requestState !== 'teampreview') {
|
|
return this.emitChoiceError(`Can't choose for Team Preview: You're not in a Team Preview phase`);
|
|
}
|
|
|
|
// hack for >6 pokemon Custom Game
|
|
while (positions.length >= 6 && positions.length < this.maxTeamSize && positions.length < this.pokemon.length) {
|
|
positions.push(positions.length);
|
|
}
|
|
|
|
for (const pos of positions) {
|
|
const index = this.choice.actions.length;
|
|
if (index >= this.maxTeamSize || index >= this.pokemon.length) {
|
|
// client still sends entire team
|
|
break;
|
|
// if (autoFill) break;
|
|
// return this.emitChoiceError(`Can't choose for Team Preview: You are limited to ${this.maxTeamSize} Pokémon`);
|
|
}
|
|
if (isNaN(pos) || pos < 0 || pos >= this.pokemon.length) {
|
|
return this.emitChoiceError(`Can't choose for Team Preview: You do not have a Pokémon in slot ${pos + 1}`);
|
|
}
|
|
if (this.choice.switchIns.has(pos)) {
|
|
if (autoFill) continue;
|
|
return this.emitChoiceError(`Can't choose for Team Preview: The Pokémon in slot ${pos + 1} can only switch in once`);
|
|
}
|
|
|
|
this.choice.switchIns.add(pos);
|
|
// tslint:disable-next-line:no-object-literal-type-assertion
|
|
this.choice.actions.push({
|
|
choice: 'team',
|
|
index,
|
|
pokemon: this.pokemon[pos],
|
|
priority: -index,
|
|
} as ChosenAction);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
chooseShift() {
|
|
const index = this.getChoiceIndex();
|
|
if (index >= this.active.length) {
|
|
return this.emitChoiceError(`Can't shift: You do not have a Pokémon in slot ${index + 1}`);
|
|
} else if (this.requestState !== 'move') {
|
|
return this.emitChoiceError(`Can't shift: You can only shift during a move phase`);
|
|
} else if (this.battle.gameType !== 'triples') {
|
|
return this.emitChoiceError(`Can't shift: You can only shift to the center in triples`);
|
|
} else if (index === 1) {
|
|
return this.emitChoiceError(`Can't shift: You can only shift from the edge to the center`);
|
|
}
|
|
const pokemon: Pokemon = this.active[index];
|
|
|
|
// tslint:disable-next-line:no-object-literal-type-assertion
|
|
this.choice.actions.push({
|
|
choice: 'shift',
|
|
pokemon,
|
|
} as ChosenAction);
|
|
|
|
return true;
|
|
}
|
|
|
|
clearChoice() {
|
|
let forcedSwitches = 0;
|
|
let forcedPasses = 0;
|
|
if (this.battle.requestState === 'switch') {
|
|
const canSwitchOut = this.active.filter(pokemon => pokemon && pokemon.switchFlag).length;
|
|
const canSwitchIn = this.pokemon.slice(this.active.length).filter(pokemon => pokemon && !pokemon.fainted).length;
|
|
forcedSwitches = Math.min(canSwitchOut, canSwitchIn);
|
|
forcedPasses = canSwitchOut - forcedSwitches;
|
|
}
|
|
this.choice = {
|
|
cantUndo: false,
|
|
error: ``,
|
|
actions: [],
|
|
forcedSwitchesLeft: forcedSwitches,
|
|
forcedPassesLeft: forcedPasses,
|
|
switchIns: new Set(),
|
|
zMove: false,
|
|
mega: false,
|
|
ultra: false,
|
|
};
|
|
}
|
|
|
|
choose(input: string) {
|
|
if (!this.requestState) {
|
|
return this.emitChoiceError(
|
|
this.battle.ended ? `Can't do anything: The game is over` : `Can't do anything: It's not your turn`
|
|
);
|
|
}
|
|
|
|
if (this.choice.cantUndo) {
|
|
return this.emitChoiceError(`Can't undo: A trapping/disabling effect would cause undo to leak information`);
|
|
}
|
|
|
|
this.clearChoice();
|
|
|
|
const choiceStrings = (input.startsWith('team ') ? [input] : input.split(','));
|
|
|
|
if (choiceStrings.length > this.active.length) {
|
|
return this.emitChoiceError(
|
|
`Can't make choices: You sent choices for ${choiceStrings.length} Pokémon, but this is a ${this.battle.gameType} game!`
|
|
);
|
|
}
|
|
|
|
for (let choiceString of choiceStrings) {
|
|
let choiceType = '';
|
|
let data = '';
|
|
choiceString = choiceString.trim();
|
|
const firstSpaceIndex = choiceString.indexOf(' ');
|
|
if (firstSpaceIndex >= 0) {
|
|
data = choiceString.slice(firstSpaceIndex + 1).trim();
|
|
choiceType = choiceString.slice(0, firstSpaceIndex);
|
|
} else {
|
|
choiceType = choiceString;
|
|
}
|
|
|
|
switch (choiceType) {
|
|
case 'move':
|
|
const original = data;
|
|
const error = () => this.emitChoiceError(`Conflicting arguments for "move": ${original}`);
|
|
let targetLoc: number | undefined;
|
|
let megaOrZ = '';
|
|
while (true) {
|
|
// If data ends with a number, treat it as a target location.
|
|
// We need to special case 'Conversion 2' so it doesn't get
|
|
// confused with 'Conversion' erroneously sent with the target
|
|
// '2' (since Conversion targets 'self', targetLoc can't be 2).
|
|
if (/\s(?:-|\+)?[1-3]$/.test(data) && toID(data) !== 'conversion2') {
|
|
if (targetLoc !== undefined) return error();
|
|
targetLoc = parseInt(data.slice(-2), 10);
|
|
data = data.slice(0, -2).trim();
|
|
} else if (data.endsWith(' mega')) {
|
|
if (megaOrZ) return error();
|
|
megaOrZ = 'mega';
|
|
data = data.slice(0, -5);
|
|
} else if (data.endsWith(' zmove')) {
|
|
if (megaOrZ) return error();
|
|
megaOrZ = 'zmove';
|
|
data = data.slice(0, -6);
|
|
} else if (data.endsWith(' ultra')) {
|
|
if (megaOrZ) return error();
|
|
megaOrZ = 'ultra';
|
|
data = data.slice(0, -6);
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
if (!this.chooseMove(data, targetLoc, megaOrZ)) return false;
|
|
break;
|
|
case 'switch':
|
|
this.chooseSwitch(data);
|
|
break;
|
|
case 'shift':
|
|
if (data) return this.emitChoiceError(`Unrecognized data after "shift": ${data}`);
|
|
if (!this.chooseShift()) return false;
|
|
break;
|
|
case 'team':
|
|
if (!this.chooseTeam(data)) return false;
|
|
// Auto-complete
|
|
this.chooseTeam();
|
|
break;
|
|
case 'pass':
|
|
case 'skip':
|
|
if (data) return this.emitChoiceError(`Unrecognized data after "pass": ${data}`);
|
|
if (!this.choosePass()) return false;
|
|
break;
|
|
case 'auto':
|
|
case 'default':
|
|
this.autoChoose();
|
|
break;
|
|
default:
|
|
this.emitChoiceError(`Unrecognized choice: ${choiceString}`);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return !this.choice.error;
|
|
}
|
|
|
|
getChoiceIndex(isPass?: boolean) {
|
|
let index = this.choice.actions.length;
|
|
|
|
if (!isPass) {
|
|
switch (this.requestState) {
|
|
case 'move':
|
|
// auto-pass
|
|
while (index < this.active.length && this.active[index].fainted) {
|
|
this.choosePass();
|
|
index++;
|
|
}
|
|
break;
|
|
case 'switch':
|
|
while (index < this.active.length && !this.active[index].switchFlag) {
|
|
this.choosePass();
|
|
index++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return index;
|
|
}
|
|
|
|
choosePass(): boolean | Side {
|
|
const index = this.getChoiceIndex(true);
|
|
if (index >= this.active.length) return false;
|
|
const pokemon: Pokemon = this.active[index];
|
|
|
|
switch (this.requestState) {
|
|
case 'switch':
|
|
if (pokemon.switchFlag) { // This condition will always happen if called by Battle#choose()
|
|
if (!this.choice.forcedPassesLeft) {
|
|
return this.emitChoiceError(`Can't pass: You need to switch in a Pokémon to replace ${pokemon.name}`);
|
|
}
|
|
this.choice.forcedPassesLeft--;
|
|
}
|
|
break;
|
|
case 'move':
|
|
if (!pokemon.fainted) {
|
|
return this.emitChoiceError(`Can't pass: Your ${pokemon.name} must make a move (or switch)`);
|
|
}
|
|
break;
|
|
default:
|
|
return this.emitChoiceError(`Can't pass: Not a move or switch request`);
|
|
}
|
|
|
|
// tslint:disable-next-line:no-object-literal-type-assertion
|
|
this.choice.actions.push({
|
|
choice: 'pass',
|
|
} as ChosenAction);
|
|
return true;
|
|
}
|
|
|
|
/** Automatically finish a choice if not currently complete. */
|
|
autoChoose() {
|
|
if (this.requestState === 'teampreview') {
|
|
if (!this.isChoiceDone()) this.chooseTeam();
|
|
} else if (this.requestState === 'switch') {
|
|
while (!this.isChoiceDone()) this.chooseSwitch();
|
|
} else if (this.requestState === 'move') {
|
|
while (!this.isChoiceDone()) this.chooseMove();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
destroy() {
|
|
// deallocate ourself
|
|
|
|
// deallocate children and get rid of references to them
|
|
for (const pokemon of this.pokemon) {
|
|
if (pokemon) pokemon.destroy();
|
|
}
|
|
|
|
for (const action of this.choice.actions) {
|
|
delete action.side;
|
|
delete action.pokemon;
|
|
delete action.target;
|
|
}
|
|
this.choice.actions = [];
|
|
|
|
// get rid of some possibly-circular references
|
|
this.pokemon = [];
|
|
this.active = [];
|
|
// @ts-ignore - readonly
|
|
this.battle = null!;
|
|
this.foe = null!;
|
|
}
|
|
}
|