pokemon-showdown/sim/side.ts
Guangcong Luo 2d3614f325 Refactor battle.dex out of battle
In most other similar systems, like TeamValidator, we use `thing.dex`
instead of having it extend `ModdedDex`. Battle has always extended
`ModdedDex`, though. This changes Battle to match the others.

This should fix an issue with `Battle.data` not being cached.

This also frees up Battle to extend ObjectReadWriteStream<string> in
a future update.
2019-10-06 04:50:35 +11:00

908 lines
29 KiB
TypeScript

/**
* Simulator Side
* Pokemon Showdown - http://pokemonshowdown.com/
*
* @license MIT license
*/
import {RequestState} from './battle';
import {Pokemon} from './pokemon';
import {State} from './state';
/** A single action that can be chosen. */
interface ChosenAction {
choice: 'move' | 'switch' | 'instaswitch' | 'team' | 'shift' | 'pass'; // action type
pokemon?: Pokemon; // the pokemon doing the action
targetLoc?: number; // relative location of the target to pokemon (move action only)
moveid: string; // a move to use (move action only)
move?: ActiveMove; // the active move corresponding to moveid (move action only)
target?: Pokemon; // the target of the action
index?: number; // the chosen index in Team Preview
side?: Side; // the action's side
mega?: boolean | null; // true if megaing or ultra bursting
zmove?: string; // if zmoving, the name of the zmove
priority?: number; // priority of the action
}
/** What the player has chosen to happen. */
export interface Choice {
cantUndo: boolean; // true if the choice can't be cancelled because of the maybeTrapped issue
error: string; // contains error text in the case of a choice error
actions: ChosenAction[]; // array of chosen actions
forcedSwitchesLeft: number; // number of switches left that need to be performed
forcedPassesLeft: number; // number of passes left that need to be performed
switchIns: Set<number>; // indexes of pokemon chosen to switch in
zMove: boolean; // true if a Z-move has already been selected
mega: boolean; // true if a mega evolution has already been selected
ultra: boolean; // true if an ultra burst has already been selected
}
export class Side {
readonly battle: Battle;
readonly id: SideID;
readonly n: number;
name: string;
avatar: string;
maxTeamSize: number;
foe: Side;
team: PokemonSet[];
pokemon: Pokemon[];
active: Pokemon[];
pokemonLeft: number;
faintedLastTurn: boolean;
faintedThisTurn: boolean;
zMoveUsed: boolean;
sideConditions: AnyObject;
slotConditions: AnyObject[];
activeRequest: AnyObject | null;
choice: Choice;
lastMove: Move | null;
constructor(name: string, battle: Battle, sideNum: number, team: PokemonSet[]) {
const sideScripts = battle.dex.data.Scripts.side;
if (sideScripts) Object.assign(this, sideScripts);
this.battle = battle;
this.id = ['p1', 'p2', 'p3', 'p4'][sideNum] as SideID;
this.n = sideNum;
this.name = name;
this.avatar = '';
this.maxTeamSize = 6;
this.foe = sideNum ? this.battle.sides[0] : this.battle.sides[1];
this.team = team;
this.pokemon = [];
for (let i = 0; i < this.team.length && i < 24; i++) {
// console.log("NEW POKEMON: " + (this.team[i] ? this.team[i].name : '[unidentified]'));
this.pokemon.push(new Pokemon(this.team[i], this));
}
for (const [i, pokemon] of this.pokemon.entries()) {
pokemon.position = i;
}
switch (this.battle.gameType) {
case 'doubles':
this.active = [null!, null!];
break;
case 'triples': case 'rotation':
this.active = [null!, null!, null!];
break;
default:
this.active = [null!];
}
this.pokemonLeft = this.pokemon.length;
this.faintedLastTurn = false;
this.faintedThisTurn = false;
this.zMoveUsed = false;
this.sideConditions = {};
this.slotConditions = [];
// Array#fill doesn't work for this
for (let i = 0; i < this.active.length; i++) this.slotConditions[i] = {};
this.activeRequest = null;
this.choice = {
cantUndo: false,
error: ``,
actions: [],
forcedSwitchesLeft: 0,
forcedPassesLeft: 0,
switchIns: new Set(),
zMove: false,
mega: false,
ultra: false,
};
// old-gens
this.lastMove = null;
}
toJSON(): AnyObject {
return State.serializeSide(this);
}
get requestState(): RequestState {
if (!this.activeRequest || this.activeRequest.wait) return '';
if (this.activeRequest.teamPreview) return 'teampreview';
if (this.activeRequest.forceSwitch) return 'switch';
return 'move';
}
getChoice() {
if (this.choice.actions.length > 1 && this.choice.actions.every(action => action.choice === 'team')) {
return `team ` + this.choice.actions.map(action => action.pokemon!.position + 1).join(', ');
}
return this.choice.actions.map(action => {
switch (action.choice) {
case 'move':
let details = ``;
if (action.targetLoc && this.active.length > 1) details += ` ${action.targetLoc}`;
if (action.mega) details += (action.pokemon!.item === 'ultranecroziumz' ? ` ultra` : ` mega`);
if (action.zmove) details += ` zmove`;
return `move ${action.moveid}${details}`;
case 'switch':
case 'instaswitch':
return `switch ${action.target!.position + 1}`;
case 'team':
return `team ${action.pokemon!.position + 1}`;
default:
return action.choice;
}
}).join(', ');
}
toString() {
return `${this.id}: ${this.name}`;
}
getRequestData() {
const data = {
name: this.name,
id: this.id,
pokemon: [] as AnyObject[],
};
for (const pokemon of this.pokemon) {
const entry: AnyObject = {
ident: pokemon.fullname,
details: pokemon.details,
condition: pokemon.getHealth().secret,
active: (pokemon.position < pokemon.side.active.length),
stats: {
atk: pokemon.baseStoredStats['atk'],
def: pokemon.baseStoredStats['def'],
spa: pokemon.baseStoredStats['spa'],
spd: pokemon.baseStoredStats['spd'],
spe: pokemon.baseStoredStats['spe'],
},
moves: pokemon.moves.map(move => {
if (move === 'hiddenpower') {
return move + toID(pokemon.hpType) + (this.battle.gen < 6 ? '' : pokemon.hpPower);
}
if (move === 'frustration' || move === 'return') {
const m = this.battle.dex.getMove(move)!;
// @ts-ignore - Frustration and Return only require the source Pokemon
const basePower = m.basePowerCallback(pokemon);
return `${move}${basePower}`;
}
return move;
}),
baseAbility: pokemon.baseAbility,
item: pokemon.item,
pokeball: pokemon.pokeball,
};
if (this.battle.gen > 6) entry.ability = pokemon.ability;
data.pokemon.push(entry);
}
return data;
}
randomActive() {
const actives = this.active.filter(active => active && !active.fainted);
if (!actives.length) return null;
return this.battle.sample(actives);
}
addSideCondition(
status: string | PureEffect, source: Pokemon | 'debug' | null = null, sourceEffect: Effect | null = null
): boolean {
if (this.n >= 2 && this.battle.gameType === 'multi') {
return this.battle.sides[this.n % 2].addSideCondition(status, source, sourceEffect);
}
if (!source && this.battle.event && this.battle.event.target) source = this.battle.event.target;
if (source === 'debug') source = this.active[0];
if (!source) throw new Error(`setting sidecond without a source`);
status = this.battle.dex.getEffect(status);
if (this.sideConditions[status.id]) {
if (!status.onRestart) return false;
return this.battle.singleEvent('Restart', status, this.sideConditions[status.id], this, source, sourceEffect);
}
this.sideConditions[status.id] = {
id: status.id,
target: this,
source,
sourcePosition: source.position,
duration: status.duration,
};
if (status.durationCallback) {
this.sideConditions[status.id].duration =
status.durationCallback.call(this.battle, this.active[0], source, sourceEffect);
}
if (!this.battle.singleEvent('Start', status, this.sideConditions[status.id], this, source, sourceEffect)) {
delete this.sideConditions[status.id];
return false;
}
return true;
}
getSideCondition(status: string | Effect): Effect | null {
if (this.n >= 2 && this.battle.gameType === 'multi') {
return this.battle.sides[this.n % 2].getSideCondition(status);
}
status = this.battle.dex.getEffect(status) as Effect;
if (!this.sideConditions[status.id]) return null;
return status;
}
getSideConditionData(status: string | Effect): AnyObject {
if (this.n >= 2 && this.battle.gameType === 'multi') {
return this.battle.sides[this.n % 2].getSideConditionData(status);
}
status = this.battle.dex.getEffect(status) as Effect;
return this.sideConditions[status.id] || null;
}
removeSideCondition(status: string | Effect): boolean {
if (this.n >= 2 && this.battle.gameType === 'multi') {
return this.battle.sides[this.n % 2].removeSideCondition(status);
}
status = this.battle.dex.getEffect(status) as Effect;
if (!this.sideConditions[status.id]) return false;
this.battle.singleEvent('End', status, this.sideConditions[status.id], this);
delete this.sideConditions[status.id];
return true;
}
addSlotCondition(
target: Pokemon | number, status: string | PureEffect, source: Pokemon | 'debug' | null = null,
sourceEffect: Effect | null = null
) {
if (!source && this.battle.event && this.battle.event.target) source = this.battle.event.target;
if (source === 'debug') source = this.active[0];
if (target instanceof Pokemon) target = target.position;
if (!source) throw new Error(`setting sidecond without a source`);
status = this.battle.dex.getEffect(status);
if (this.slotConditions[target][status.id]) {
if (!status.onRestart) return false;
return this.battle.singleEvent('Restart', status, this.slotConditions[target][status.id], this, source, sourceEffect);
}
const slotConditionData = this.slotConditions[target][status.id] = {
id: status.id,
target: this,
source,
sourcePosition: source.position,
duration: status.duration,
};
if (status.durationCallback) {
slotConditionData.duration =
status.durationCallback.call(this.battle, this.active[0], source, sourceEffect);
}
if (!this.battle.singleEvent('Start', status, slotConditionData, this.active[target], source, sourceEffect)) {
delete this.slotConditions[target][status.id];
return false;
}
return true;
}
getSlotCondition(target: Pokemon | number, status: string | Effect) {
if (target instanceof Pokemon) target = target.position;
status = this.battle.dex.getEffect(status) as Effect;
if (!this.slotConditions[target][status.id]) return null;
return status;
}
removeSlotCondition(target: Pokemon | number, status: string | Effect) {
if (target instanceof Pokemon) target = target.position;
status = this.battle.dex.getEffect(status) as Effect;
if (!this.slotConditions[target][status.id]) return false;
this.battle.singleEvent('End', status, this.slotConditions[target][status.id], this.active[target]);
delete this.slotConditions[target][status.id];
return true;
}
// tslint:disable-next-line:ban-types
send(...parts: (string | number | Function | AnyObject)[]) {
const sideUpdate = '|' + parts.map(part => {
if (typeof part !== 'function') return part;
return part(this);
}).join('|');
this.battle.send('sideupdate', `${this.id}\n${sideUpdate}`);
}
emitRequest(update: AnyObject) {
this.battle.send('sideupdate', `${this.id}\n|request|${JSON.stringify(update)}`);
this.activeRequest = update;
}
emitChoiceError(message: string, unavailable?: boolean) {
this.choice.error = message;
const type = `[${unavailable ? 'Unavailable' : 'Invalid'} choice]`;
this.battle.send('sideupdate', `${this.id}\n|error|${type} ${message}`);
if (this.battle.strictChoices) throw new Error(`${type} ${message}`);
return false;
}
isChoiceDone() {
if (!this.requestState) return true;
if (this.choice.forcedSwitchesLeft) return false;
if (this.requestState === 'teampreview') {
return this.choice.actions.length >= Math.min(this.maxTeamSize, this.pokemon.length);
}
// current request is move/switch
this.getChoiceIndex(); // auto-pass
return this.choice.actions.length >= this.active.length;
}
chooseMove(moveText?: string | number, targetLoc?: number, megaOrZ?: boolean | string) {
if (this.requestState !== 'move') {
return this.emitChoiceError(`Can't move: You need a ${this.requestState} response`);
}
const index = this.getChoiceIndex();
if (index >= this.active.length) {
return this.emitChoiceError(`Can't move: You sent more choices than unfainted Pokémon.`);
}
const autoChoose = !moveText;
const pokemon: Pokemon = this.active[index];
if (megaOrZ === true) megaOrZ = 'mega';
if (!targetLoc) targetLoc = 0;
// Parse moveText (name or index)
// If the move is not found, the action is invalid without requiring further inspection.
const requestMoves = pokemon.getRequestData().moves;
let moveid = '';
let targetType = '';
if (autoChoose) moveText = 1;
if (typeof moveText === 'number' || (moveText && /^[0-9]+$/.test(moveText))) {
// Parse a one-based move index.
const moveIndex = +moveText - 1;
if (moveIndex < 0 || moveIndex >= requestMoves.length || !requestMoves[moveIndex]) {
return this.emitChoiceError(`Can't move: Your ${pokemon.name} doesn't have a move ${moveIndex + 1}`);
}
moveid = requestMoves[moveIndex].id;
targetType = requestMoves[moveIndex].target!;
} else {
// Parse a move ID.
// Move names are also allowed, but may cause ambiguity (see client issue #167).
moveid = toID(moveText);
if (moveid.startsWith('hiddenpower')) {
moveid = 'hiddenpower';
}
for (const move of requestMoves) {
if (move.id !== moveid) continue;
targetType = move.target || 'normal';
break;
}
if (!targetType) {
return this.emitChoiceError(`Can't move: Your ${pokemon.name} doesn't have a move matching ${moveid}`);
}
}
const moves = pokemon.getMoves();
if (autoChoose) {
for (const [i, move] of requestMoves.entries()) {
if (move.disabled) continue;
if (i < moves.length && move.id === moves[i].id && moves[i].disabled) continue;
moveid = move.id;
targetType = move.target!;
break;
}
}
const move = this.battle.dex.getMove(moveid);
// Z-move
const zMove = megaOrZ === 'zmove' ? this.battle.getZMove(move, pokemon) : undefined;
if (megaOrZ === 'zmove' && !zMove) {
return this.emitChoiceError(`Can't move: ${pokemon.name} can't use ${move.name} as a Z-move`);
}
if (zMove && this.choice.zMove) {
return this.emitChoiceError(`Can't move: You can't Z-move more than once per battle`);
}
if (zMove) targetType = this.battle.dex.getMove(zMove).target;
// Validate targetting
if (autoChoose) {
targetLoc = 0;
} else if (this.battle.targetTypeChoices(targetType)) {
if (!targetLoc && this.active.length >= 2) {
return this.emitChoiceError(`Can't move: ${move.name} needs a target`);
}
if (!this.battle.validTargetLoc(targetLoc, pokemon, targetType)) {
return this.emitChoiceError(`Can't move: Invalid target for ${move.name}`);
}
} else {
if (targetLoc) {
return this.emitChoiceError(`Can't move: You can't choose a target for ${move.name}`);
}
}
const lockedMove = pokemon.getLockedMove();
if (lockedMove) {
const lockedMoveTarget = pokemon.lastMoveTargetLoc;
this.choice.actions.push({
choice: 'move',
pokemon,
targetLoc: lockedMoveTarget || 0,
moveid: toID(lockedMove),
});
return true;
} else if (!moves.length && !zMove) {
// Override action and use Struggle if there are no enabled moves with PP
// Gen 4 and earlier announce a Pokemon has no moves left before the turn begins, and only to that player's side.
if (this.battle.gen <= 4) this.send('-activate', pokemon, 'move: Struggle');
moveid = 'struggle';
} else if (!zMove) {
// Check for disabled moves
let isEnabled = false;
let disabledSource = '';
for (const m of moves) {
if (m.id !== moveid) continue;
if (!m.disabled) {
isEnabled = true;
break;
} else if (m.disabledSource) {
disabledSource = m.disabledSource;
}
}
if (!isEnabled) {
// Request a different choice
if (autoChoose) throw new Error(`autoChoose chose a disabled move`);
const includeRequest = this.updateRequestForPokemon(pokemon, req => {
let updated = false;
for (const m of req.moves) {
if (m.id === moveid) {
if (!m.disabled) {
m.disabled = true;
updated = true;
}
if (m.disabledSource !== disabledSource) {
m.disabledSource = disabledSource;
updated = true;
}
break;
}
}
return updated;
});
const status = this.emitChoiceError(`Can't move: ${pokemon.name}'s ${move.name} is disabled`, includeRequest);
if (includeRequest) this.emitRequest(this.activeRequest!);
return status;
}
// The chosen move is valid yay
}
// Mega evolution
const mega = (megaOrZ === 'mega');
if (mega && !pokemon.canMegaEvo) {
return this.emitChoiceError(`Can't move: ${pokemon.name} can't mega evolve`);
}
if (mega && this.choice.mega) {
return this.emitChoiceError(`Can't move: You can only mega-evolve once per battle`);
}
const ultra = (megaOrZ === 'ultra');
if (ultra && !pokemon.canUltraBurst) {
return this.emitChoiceError(`Can't move: ${pokemon.name} can't mega evolve`);
}
if (ultra && this.choice.ultra) {
return this.emitChoiceError(`Can't move: You can only ultra burst once per battle`);
}
this.choice.actions.push({
choice: 'move',
pokemon,
targetLoc,
moveid,
mega: mega || ultra,
zmove: zMove,
});
if (pokemon.maybeDisabled) {
this.choice.cantUndo = this.choice.cantUndo || pokemon.isLastActive();
}
if (mega) this.choice.mega = true;
if (ultra) this.choice.ultra = true;
if (zMove) this.choice.zMove = true;
return true;
}
updateRequestForPokemon(pokemon: Pokemon, update: (req: AnyObject) => boolean) {
if (!this.activeRequest || !this.activeRequest.active) {
throw new Error(`Can't update a request without active Pokemon`);
}
const req = this.activeRequest.active[pokemon.position];
if (!req) throw new Error(`Pokemon not found in request's active field`);
return update(req);
}
chooseSwitch(slotText?: string) {
if (this.requestState !== 'move' && this.requestState !== 'switch') {
return this.emitChoiceError(`Can't switch: You need a ${this.requestState} response`);
}
const index = this.getChoiceIndex();
if (index >= this.active.length) {
if (this.requestState === 'switch') {
return this.emitChoiceError(`Can't switch: You sent more switches than Pokémon that need to switch`);
}
return this.emitChoiceError(`Can't switch: You sent more choices than unfainted Pokémon`);
}
const pokemon = this.active[index];
const autoChoose = !slotText;
let slot;
if (autoChoose) {
if (this.requestState !== 'switch') {
return this.emitChoiceError(`Can't switch: You need to select a Pokémon to switch in`);
}
if (!this.choice.forcedSwitchesLeft) return this.choosePass();
slot = this.active.length;
while (this.choice.switchIns.has(slot) || this.pokemon[slot].fainted) slot++;
} else {
slot = parseInt(slotText!, 10) - 1;
}
if (isNaN(slot) || slot < 0) {
// maybe it's a name/species id!
slot = -1;
for (const [i, mon] of this.pokemon.entries()) {
if (slotText!.toLowerCase() === mon.name.toLowerCase() || toID(slotText) === mon.speciesid) {
slot = i;
break;
}
}
if (slot < 0) {
return this.emitChoiceError(`Can't switch: You do not have a Pokémon named "${slotText}" to switch to`);
}
}
if (slot >= this.pokemon.length) {
return this.emitChoiceError(`Can't switch: You do not have a Pokémon in slot ${slot + 1} to switch to`);
} else if (slot < this.active.length) {
return this.emitChoiceError(`Can't switch: You can't switch to an active Pokémon`);
} else if (this.choice.switchIns.has(slot)) {
return this.emitChoiceError(`Can't switch: The Pokémon in slot ${slot + 1} can only switch in once`);
}
const targetPokemon = this.pokemon[slot];
if (targetPokemon.fainted) {
return this.emitChoiceError(`Can't switch: You can't switch to a fainted Pokémon`);
}
if (this.requestState === 'move') {
if (pokemon.trapped) {
const includeRequest = this.updateRequestForPokemon(pokemon, req => {
let updated = false;
if (req.maybeTrapped) {
delete req.maybeTrapped;
updated = true;
}
if (!req.trapped) {
req.trapped = true;
updated = true;
}
return updated;
});
const status = this.emitChoiceError(`Can't switch: The active Pokémon is trapped`, includeRequest);
if (includeRequest) this.emitRequest(this.activeRequest!);
return status;
} else if (pokemon.maybeTrapped) {
this.choice.cantUndo = this.choice.cantUndo || pokemon.isLastActive();
}
} else if (this.requestState === 'switch') {
if (!this.choice.forcedSwitchesLeft) {
throw new Error(`Player somehow switched too many Pokemon`);
}
this.choice.forcedSwitchesLeft--;
}
this.choice.switchIns.add(slot);
// tslint:disable-next-line:no-object-literal-type-assertion
this.choice.actions.push({
choice: (this.requestState === 'switch' ? 'instaswitch' : 'switch'),
pokemon,
target: targetPokemon,
} as ChosenAction);
return true;
}
chooseTeam(data?: string) {
const autoFill = !data;
// default to sending team in order
if (!data) data = `123456`;
const positions = (('' + data)
.split(data.includes(',') ? ',' : '')
.map(datum => parseInt(datum, 10) - 1));
if (autoFill && this.choice.actions.length >= this.maxTeamSize) return true;
if (this.requestState !== 'teampreview') {
return this.emitChoiceError(`Can't choose for Team Preview: You're not in a Team Preview phase`);
}
// hack for >6 pokemon Custom Game
while (positions.length >= 6 && positions.length < this.maxTeamSize && positions.length < this.pokemon.length) {
positions.push(positions.length);
}
for (const pos of positions) {
const index = this.choice.actions.length;
if (index >= this.maxTeamSize || index >= this.pokemon.length) {
// client still sends entire team
break;
// if (autoFill) break;
// return this.emitChoiceError(`Can't choose for Team Preview: You are limited to ${this.maxTeamSize} Pokémon`);
}
if (isNaN(pos) || pos < 0 || pos >= this.pokemon.length) {
return this.emitChoiceError(`Can't choose for Team Preview: You do not have a Pokémon in slot ${pos + 1}`);
}
if (this.choice.switchIns.has(pos)) {
if (autoFill) continue;
return this.emitChoiceError(`Can't choose for Team Preview: The Pokémon in slot ${pos + 1} can only switch in once`);
}
this.choice.switchIns.add(pos);
// tslint:disable-next-line:no-object-literal-type-assertion
this.choice.actions.push({
choice: 'team',
index,
pokemon: this.pokemon[pos],
priority: -index,
} as ChosenAction);
}
return true;
}
chooseShift() {
const index = this.getChoiceIndex();
if (index >= this.active.length) {
return this.emitChoiceError(`Can't shift: You do not have a Pokémon in slot ${index + 1}`);
} else if (this.requestState !== 'move') {
return this.emitChoiceError(`Can't shift: You can only shift during a move phase`);
} else if (this.battle.gameType !== 'triples') {
return this.emitChoiceError(`Can't shift: You can only shift to the center in triples`);
} else if (index === 1) {
return this.emitChoiceError(`Can't shift: You can only shift from the edge to the center`);
}
const pokemon: Pokemon = this.active[index];
// tslint:disable-next-line:no-object-literal-type-assertion
this.choice.actions.push({
choice: 'shift',
pokemon,
} as ChosenAction);
return true;
}
clearChoice() {
let forcedSwitches = 0;
let forcedPasses = 0;
if (this.battle.requestState === 'switch') {
const canSwitchOut = this.active.filter(pokemon => pokemon && pokemon.switchFlag).length;
const canSwitchIn = this.pokemon.slice(this.active.length).filter(pokemon => pokemon && !pokemon.fainted).length;
forcedSwitches = Math.min(canSwitchOut, canSwitchIn);
forcedPasses = canSwitchOut - forcedSwitches;
}
this.choice = {
cantUndo: false,
error: ``,
actions: [],
forcedSwitchesLeft: forcedSwitches,
forcedPassesLeft: forcedPasses,
switchIns: new Set(),
zMove: false,
mega: false,
ultra: false,
};
}
choose(input: string) {
if (!this.requestState) {
return this.emitChoiceError(
this.battle.ended ? `Can't do anything: The game is over` : `Can't do anything: It's not your turn`
);
}
if (this.choice.cantUndo) {
return this.emitChoiceError(`Can't undo: A trapping/disabling effect would cause undo to leak information`);
}
this.clearChoice();
const choiceStrings = (input.startsWith('team ') ? [input] : input.split(','));
if (choiceStrings.length > this.active.length) {
return this.emitChoiceError(
`Can't make choices: You sent choices for ${choiceStrings.length} Pokémon, but this is a ${this.battle.gameType} game!`
);
}
for (let choiceString of choiceStrings) {
let choiceType = '';
let data = '';
choiceString = choiceString.trim();
const firstSpaceIndex = choiceString.indexOf(' ');
if (firstSpaceIndex >= 0) {
data = choiceString.slice(firstSpaceIndex + 1).trim();
choiceType = choiceString.slice(0, firstSpaceIndex);
} else {
choiceType = choiceString;
}
switch (choiceType) {
case 'move':
const original = data;
const error = () => this.emitChoiceError(`Conflicting arguments for "move": ${original}`);
let targetLoc: number | undefined;
let megaOrZ = '';
while (true) {
// If data ends with a number, treat it as a target location.
// We need to special case 'Conversion 2' so it doesn't get
// confused with 'Conversion' erroneously sent with the target
// '2' (since Conversion targets 'self', targetLoc can't be 2).
if (/\s(?:-|\+)?[1-3]$/.test(data) && toID(data) !== 'conversion2') {
if (targetLoc !== undefined) return error();
targetLoc = parseInt(data.slice(-2), 10);
data = data.slice(0, -2).trim();
} else if (data.endsWith(' mega')) {
if (megaOrZ) return error();
megaOrZ = 'mega';
data = data.slice(0, -5);
} else if (data.endsWith(' zmove')) {
if (megaOrZ) return error();
megaOrZ = 'zmove';
data = data.slice(0, -6);
} else if (data.endsWith(' ultra')) {
if (megaOrZ) return error();
megaOrZ = 'ultra';
data = data.slice(0, -6);
} else {
break;
}
}
if (!this.chooseMove(data, targetLoc, megaOrZ)) return false;
break;
case 'switch':
this.chooseSwitch(data);
break;
case 'shift':
if (data) return this.emitChoiceError(`Unrecognized data after "shift": ${data}`);
if (!this.chooseShift()) return false;
break;
case 'team':
if (!this.chooseTeam(data)) return false;
// Auto-complete
this.chooseTeam();
break;
case 'pass':
case 'skip':
if (data) return this.emitChoiceError(`Unrecognized data after "pass": ${data}`);
if (!this.choosePass()) return false;
break;
case 'auto':
case 'default':
this.autoChoose();
break;
default:
this.emitChoiceError(`Unrecognized choice: ${choiceString}`);
break;
}
}
return !this.choice.error;
}
getChoiceIndex(isPass?: boolean) {
let index = this.choice.actions.length;
if (!isPass) {
switch (this.requestState) {
case 'move':
// auto-pass
while (index < this.active.length && this.active[index].fainted) {
this.choosePass();
index++;
}
break;
case 'switch':
while (index < this.active.length && !this.active[index].switchFlag) {
this.choosePass();
index++;
}
break;
}
}
return index;
}
choosePass(): boolean | Side {
const index = this.getChoiceIndex(true);
if (index >= this.active.length) return false;
const pokemon: Pokemon = this.active[index];
switch (this.requestState) {
case 'switch':
if (pokemon.switchFlag) { // This condition will always happen if called by Battle#choose()
if (!this.choice.forcedPassesLeft) {
return this.emitChoiceError(`Can't pass: You need to switch in a Pokémon to replace ${pokemon.name}`);
}
this.choice.forcedPassesLeft--;
}
break;
case 'move':
if (!pokemon.fainted) {
return this.emitChoiceError(`Can't pass: Your ${pokemon.name} must make a move (or switch)`);
}
break;
default:
return this.emitChoiceError(`Can't pass: Not a move or switch request`);
}
// tslint:disable-next-line:no-object-literal-type-assertion
this.choice.actions.push({
choice: 'pass',
} as ChosenAction);
return true;
}
/** Automatically finish a choice if not currently complete. */
autoChoose() {
if (this.requestState === 'teampreview') {
if (!this.isChoiceDone()) this.chooseTeam();
} else if (this.requestState === 'switch') {
while (!this.isChoiceDone()) this.chooseSwitch();
} else if (this.requestState === 'move') {
while (!this.isChoiceDone()) this.chooseMove();
}
return true;
}
destroy() {
// deallocate ourself
// deallocate children and get rid of references to them
for (const pokemon of this.pokemon) {
if (pokemon) pokemon.destroy();
}
for (const action of this.choice.actions) {
delete action.side;
delete action.pokemon;
delete action.target;
}
this.choice.actions = [];
// get rid of some possibly-circular references
this.pokemon = [];
this.active = [];
// @ts-ignore - readonly
this.battle = null!;
this.foe = null!;
}
}