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https://github.com/smogon/pokemon-showdown.git
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In most other similar systems, like TeamValidator, we use `thing.dex` instead of having it extend `ModdedDex`. Battle has always extended `ModdedDex`, though. This changes Battle to match the others. This should fix an issue with `Battle.data` not being cached. This also frees up Battle to extend ObjectReadWriteStream<string> in a future update.
231 lines
6.8 KiB
TypeScript
231 lines
6.8 KiB
TypeScript
/**
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* Simulator Field
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* Pokemon Showdown - http://pokemonshowdown.com/
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*
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* @license MIT
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*/
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import {State} from './state';
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export class Field {
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readonly battle: Battle;
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readonly id: ID;
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weather: ID;
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weatherData: AnyObject;
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terrain: ID;
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terrainData: AnyObject;
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pseudoWeather: AnyObject;
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constructor(battle: Battle) {
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this.battle = battle;
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this.id = '';
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this.weather = '';
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this.weatherData = {id: ''};
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this.terrain = '';
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this.terrainData = {id: ''};
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this.pseudoWeather = {};
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}
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toJSON(): AnyObject {
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return State.serializeField(this);
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}
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setWeather(status: string | PureEffect, source: Pokemon | 'debug' | null = null, sourceEffect: Effect | null = null) {
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status = this.battle.dex.getEffect(status);
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if (!sourceEffect && this.battle.effect) sourceEffect = this.battle.effect;
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if (!source && this.battle.event && this.battle.event.target) source = this.battle.event.target;
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if (source === 'debug') source = this.battle.sides[0].active[0];
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if (this.weather === status.id) {
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if (sourceEffect && sourceEffect.effectType === 'Ability') {
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if (this.battle.gen > 5 || this.weatherData.duration === 0) {
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return false;
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}
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} else if (this.battle.gen > 2 || status.id === 'sandstorm') {
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return false;
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}
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}
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if (source) {
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const result = this.battle.runEvent('SetWeather', source, source, status);
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if (!result) {
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if (result === false) {
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if (sourceEffect && sourceEffect.weather) {
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this.battle.add('-fail', source, sourceEffect, '[from] ' + this.weather);
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} else if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.battle.add('-ability', source, sourceEffect, '[from] ' + this.weather, '[fail]');
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}
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}
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return null;
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}
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}
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const prevWeather = this.weather;
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const prevWeatherData = this.weatherData;
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this.weather = status.id;
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this.weatherData = {id: status.id};
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if (source) {
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this.weatherData.source = source;
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this.weatherData.sourcePosition = source.position;
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}
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if (status.duration) {
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this.weatherData.duration = status.duration;
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}
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if (status.durationCallback) {
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if (!source) throw new Error(`setting weather without a source`);
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this.weatherData.duration = status.durationCallback.call(this.battle, source, source, sourceEffect);
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}
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if (!this.battle.singleEvent('Start', status, this.weatherData, this, source, sourceEffect)) {
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this.weather = prevWeather;
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this.weatherData = prevWeatherData;
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return false;
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}
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return true;
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}
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clearWeather() {
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if (!this.weather) return false;
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const prevWeather = this.getWeather();
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this.battle.singleEvent('End', prevWeather, this.weatherData, this);
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this.weather = '';
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this.weatherData = {id: ''};
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return true;
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}
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effectiveWeather() {
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if (this.suppressingWeather()) return '';
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return this.weather;
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}
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suppressingWeather() {
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for (const side of this.battle.sides) {
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for (const pokemon of side.active) {
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if (pokemon && !pokemon.ignoringAbility() && pokemon.getAbility().suppressWeather) {
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return true;
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}
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}
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}
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return false;
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}
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isWeather(weather: string | string[]) {
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const ourWeather = this.effectiveWeather();
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if (!Array.isArray(weather)) {
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return ourWeather === toID(weather);
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}
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return weather.map(toID).includes(ourWeather);
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}
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getWeather() {
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return this.battle.dex.getEffectByID(this.weather);
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}
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setTerrain(status: string | Effect, source: Pokemon | 'debug' | null = null, sourceEffect: Effect | null = null) {
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status = this.battle.dex.getEffect(status);
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if (!sourceEffect && this.battle.effect) sourceEffect = this.battle.effect;
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if (!source && this.battle.event && this.battle.event.target) source = this.battle.event.target;
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if (source === 'debug') source = this.battle.sides[0].active[0];
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if (!source) throw new Error(`setting terrain without a source`);
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if (this.terrain === status.id) return false;
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const prevTerrain = this.terrain;
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const prevTerrainData = this.terrainData;
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this.terrain = status.id;
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this.terrainData = {
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id: status.id,
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source,
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sourcePosition: source.position,
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duration: status.duration,
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};
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if (status.durationCallback) {
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this.terrainData.duration = status.durationCallback.call(this.battle, source, source, sourceEffect);
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}
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if (!this.battle.singleEvent('Start', status, this.terrainData, this, source, sourceEffect)) {
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this.terrain = prevTerrain;
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this.terrainData = prevTerrainData;
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return false;
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}
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this.battle.runEvent('TerrainStart', source, source, status);
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return true;
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}
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clearTerrain() {
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if (!this.terrain) return false;
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const prevTerrain = this.getTerrain();
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this.battle.singleEvent('End', prevTerrain, this.terrainData, this);
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this.terrain = '';
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this.terrainData = {id: ''};
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return true;
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}
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effectiveTerrain(target?: Pokemon | Side | Battle) {
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if (this.battle.event && !target) target = this.battle.event.target;
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return this.battle.runEvent('TryTerrain', target) ? this.terrain : '';
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}
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isTerrain(terrain: string | string[], target?: Pokemon | Side | Battle) {
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const ourTerrain = this.effectiveTerrain(target);
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if (!Array.isArray(terrain)) {
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return ourTerrain === toID(terrain);
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}
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return terrain.map(toID).includes(ourTerrain);
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}
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getTerrain() {
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return this.battle.dex.getEffectByID(this.terrain);
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}
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addPseudoWeather(
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status: string | PureEffect,
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source: Pokemon | 'debug' | null = null,
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sourceEffect: Effect | null = null
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): boolean {
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if (!source && this.battle.event && this.battle.event.target) source = this.battle.event.target;
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if (source === 'debug') source = this.battle.sides[0].active[0];
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status = this.battle.dex.getEffect(status);
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let effectData = this.pseudoWeather[status.id];
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if (effectData) {
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if (!status.onRestart) return false;
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return this.battle.singleEvent('Restart', status, effectData, this, source, sourceEffect);
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}
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effectData = this.pseudoWeather[status.id] = {
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id: status.id,
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source,
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sourcePosition: source && source.position,
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duration: status.duration,
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};
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if (status.durationCallback) {
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if (!source) throw new Error(`setting fieldcond without a source`);
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effectData.duration = status.durationCallback.call(this.battle, source, source, sourceEffect);
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}
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if (!this.battle.singleEvent('Start', status, effectData, this, source, sourceEffect)) {
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delete this.pseudoWeather[status.id];
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return false;
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}
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return true;
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}
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getPseudoWeather(status: string | Effect) {
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status = this.battle.dex.getEffect(status);
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return this.pseudoWeather[status.id] ? status : null;
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}
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removePseudoWeather(status: string | Effect) {
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status = this.battle.dex.getEffect(status);
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const effectData = this.pseudoWeather[status.id];
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if (!effectData) return false;
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this.battle.singleEvent('End', status, effectData, this);
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delete this.pseudoWeather[status.id];
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return true;
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}
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destroy() {
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// deallocate ourself
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// get rid of some possibly-circular references
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// @ts-ignore - readonly
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this.battle = null!;
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}
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}
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