pokemon-showdown/sim/field.ts
Guangcong Luo 2d3614f325 Refactor battle.dex out of battle
In most other similar systems, like TeamValidator, we use `thing.dex`
instead of having it extend `ModdedDex`. Battle has always extended
`ModdedDex`, though. This changes Battle to match the others.

This should fix an issue with `Battle.data` not being cached.

This also frees up Battle to extend ObjectReadWriteStream<string> in
a future update.
2019-10-06 04:50:35 +11:00

231 lines
6.8 KiB
TypeScript

/**
* Simulator Field
* Pokemon Showdown - http://pokemonshowdown.com/
*
* @license MIT
*/
import {State} from './state';
export class Field {
readonly battle: Battle;
readonly id: ID;
weather: ID;
weatherData: AnyObject;
terrain: ID;
terrainData: AnyObject;
pseudoWeather: AnyObject;
constructor(battle: Battle) {
this.battle = battle;
this.id = '';
this.weather = '';
this.weatherData = {id: ''};
this.terrain = '';
this.terrainData = {id: ''};
this.pseudoWeather = {};
}
toJSON(): AnyObject {
return State.serializeField(this);
}
setWeather(status: string | PureEffect, source: Pokemon | 'debug' | null = null, sourceEffect: Effect | null = null) {
status = this.battle.dex.getEffect(status);
if (!sourceEffect && this.battle.effect) sourceEffect = this.battle.effect;
if (!source && this.battle.event && this.battle.event.target) source = this.battle.event.target;
if (source === 'debug') source = this.battle.sides[0].active[0];
if (this.weather === status.id) {
if (sourceEffect && sourceEffect.effectType === 'Ability') {
if (this.battle.gen > 5 || this.weatherData.duration === 0) {
return false;
}
} else if (this.battle.gen > 2 || status.id === 'sandstorm') {
return false;
}
}
if (source) {
const result = this.battle.runEvent('SetWeather', source, source, status);
if (!result) {
if (result === false) {
if (sourceEffect && sourceEffect.weather) {
this.battle.add('-fail', source, sourceEffect, '[from] ' + this.weather);
} else if (sourceEffect && sourceEffect.effectType === 'Ability') {
this.battle.add('-ability', source, sourceEffect, '[from] ' + this.weather, '[fail]');
}
}
return null;
}
}
const prevWeather = this.weather;
const prevWeatherData = this.weatherData;
this.weather = status.id;
this.weatherData = {id: status.id};
if (source) {
this.weatherData.source = source;
this.weatherData.sourcePosition = source.position;
}
if (status.duration) {
this.weatherData.duration = status.duration;
}
if (status.durationCallback) {
if (!source) throw new Error(`setting weather without a source`);
this.weatherData.duration = status.durationCallback.call(this.battle, source, source, sourceEffect);
}
if (!this.battle.singleEvent('Start', status, this.weatherData, this, source, sourceEffect)) {
this.weather = prevWeather;
this.weatherData = prevWeatherData;
return false;
}
return true;
}
clearWeather() {
if (!this.weather) return false;
const prevWeather = this.getWeather();
this.battle.singleEvent('End', prevWeather, this.weatherData, this);
this.weather = '';
this.weatherData = {id: ''};
return true;
}
effectiveWeather() {
if (this.suppressingWeather()) return '';
return this.weather;
}
suppressingWeather() {
for (const side of this.battle.sides) {
for (const pokemon of side.active) {
if (pokemon && !pokemon.ignoringAbility() && pokemon.getAbility().suppressWeather) {
return true;
}
}
}
return false;
}
isWeather(weather: string | string[]) {
const ourWeather = this.effectiveWeather();
if (!Array.isArray(weather)) {
return ourWeather === toID(weather);
}
return weather.map(toID).includes(ourWeather);
}
getWeather() {
return this.battle.dex.getEffectByID(this.weather);
}
setTerrain(status: string | Effect, source: Pokemon | 'debug' | null = null, sourceEffect: Effect | null = null) {
status = this.battle.dex.getEffect(status);
if (!sourceEffect && this.battle.effect) sourceEffect = this.battle.effect;
if (!source && this.battle.event && this.battle.event.target) source = this.battle.event.target;
if (source === 'debug') source = this.battle.sides[0].active[0];
if (!source) throw new Error(`setting terrain without a source`);
if (this.terrain === status.id) return false;
const prevTerrain = this.terrain;
const prevTerrainData = this.terrainData;
this.terrain = status.id;
this.terrainData = {
id: status.id,
source,
sourcePosition: source.position,
duration: status.duration,
};
if (status.durationCallback) {
this.terrainData.duration = status.durationCallback.call(this.battle, source, source, sourceEffect);
}
if (!this.battle.singleEvent('Start', status, this.terrainData, this, source, sourceEffect)) {
this.terrain = prevTerrain;
this.terrainData = prevTerrainData;
return false;
}
this.battle.runEvent('TerrainStart', source, source, status);
return true;
}
clearTerrain() {
if (!this.terrain) return false;
const prevTerrain = this.getTerrain();
this.battle.singleEvent('End', prevTerrain, this.terrainData, this);
this.terrain = '';
this.terrainData = {id: ''};
return true;
}
effectiveTerrain(target?: Pokemon | Side | Battle) {
if (this.battle.event && !target) target = this.battle.event.target;
return this.battle.runEvent('TryTerrain', target) ? this.terrain : '';
}
isTerrain(terrain: string | string[], target?: Pokemon | Side | Battle) {
const ourTerrain = this.effectiveTerrain(target);
if (!Array.isArray(terrain)) {
return ourTerrain === toID(terrain);
}
return terrain.map(toID).includes(ourTerrain);
}
getTerrain() {
return this.battle.dex.getEffectByID(this.terrain);
}
addPseudoWeather(
status: string | PureEffect,
source: Pokemon | 'debug' | null = null,
sourceEffect: Effect | null = null
): boolean {
if (!source && this.battle.event && this.battle.event.target) source = this.battle.event.target;
if (source === 'debug') source = this.battle.sides[0].active[0];
status = this.battle.dex.getEffect(status);
let effectData = this.pseudoWeather[status.id];
if (effectData) {
if (!status.onRestart) return false;
return this.battle.singleEvent('Restart', status, effectData, this, source, sourceEffect);
}
effectData = this.pseudoWeather[status.id] = {
id: status.id,
source,
sourcePosition: source && source.position,
duration: status.duration,
};
if (status.durationCallback) {
if (!source) throw new Error(`setting fieldcond without a source`);
effectData.duration = status.durationCallback.call(this.battle, source, source, sourceEffect);
}
if (!this.battle.singleEvent('Start', status, effectData, this, source, sourceEffect)) {
delete this.pseudoWeather[status.id];
return false;
}
return true;
}
getPseudoWeather(status: string | Effect) {
status = this.battle.dex.getEffect(status);
return this.pseudoWeather[status.id] ? status : null;
}
removePseudoWeather(status: string | Effect) {
status = this.battle.dex.getEffect(status);
const effectData = this.pseudoWeather[status.id];
if (!effectData) return false;
this.battle.singleEvent('End', status, effectData, this);
delete this.pseudoWeather[status.id];
return true;
}
destroy() {
// deallocate ourself
// get rid of some possibly-circular references
// @ts-ignore - readonly
this.battle = null!;
}
}