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In most other similar systems, like TeamValidator, we use `thing.dex` instead of having it extend `ModdedDex`. Battle has always extended `ModdedDex`, though. This changes Battle to match the others. This should fix an issue with `Battle.data` not being cached. This also frees up Battle to extend ObjectReadWriteStream<string> in a future update.
447 lines
16 KiB
JavaScript
447 lines
16 KiB
JavaScript
'use strict';
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/** @type {ModdedBattleScriptsData} */
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let BattleScripts = {
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runMove(moveOrMoveName, pokemon, targetLoc, sourceEffect, zMove, externalMove) {
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let target = this.getTarget(pokemon, zMove || moveOrMoveName, targetLoc);
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let baseMove = this.dex.getActiveMove(moveOrMoveName);
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const pranksterBoosted = baseMove.pranksterBoosted;
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if (!sourceEffect && baseMove.id !== 'struggle' && !zMove) {
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let changedMove = this.runEvent('OverrideAction', pokemon, target, baseMove);
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if (changedMove && changedMove !== true) {
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baseMove = this.dex.getActiveMove(changedMove);
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if (pranksterBoosted) baseMove.pranksterBoosted = pranksterBoosted;
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target = this.resolveTarget(pokemon, baseMove);
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}
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}
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let move = zMove ? this.getActiveZMove(baseMove, pokemon) : baseMove;
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move.isExternal = externalMove;
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this.setActiveMove(move, pokemon, target);
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/* if (pokemon.moveThisTurn) {
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// THIS IS PURELY A SANITY CHECK
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// DO NOT TAKE ADVANTAGE OF THIS TO PREVENT A POKEMON FROM MOVING;
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// USE this.cancelMove INSTEAD
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this.debug('' + pokemon.id + ' INCONSISTENT STATE, ALREADY MOVED: ' + pokemon.moveThisTurn);
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this.clearActiveMove(true);
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return;
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} */
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let willTryMove = this.runEvent('BeforeMove', pokemon, target, move);
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if (!willTryMove) {
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this.runEvent('MoveAborted', pokemon, target, move);
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this.clearActiveMove(true);
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// The event 'BeforeMove' could have returned false or null
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// false indicates that this counts as a move failing for the purpose of calculating Stomping Tantrum's base power
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// null indicates the opposite, as the Pokemon didn't have an option to choose anything
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pokemon.moveThisTurnResult = willTryMove;
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return;
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}
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if (move.beforeMoveCallback) {
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if (move.beforeMoveCallback.call(this, pokemon, target, move)) {
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this.clearActiveMove(true);
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pokemon.moveThisTurnResult = false;
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return;
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}
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}
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pokemon.lastDamage = 0;
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let lockedMove;
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if (!externalMove) {
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lockedMove = this.runEvent('LockMove', pokemon);
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if (lockedMove === true) lockedMove = false;
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if (!lockedMove) {
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if (!pokemon.deductPP(baseMove, null, target) && (move.id !== 'struggle')) {
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this.add('cant', pokemon, 'nopp', move);
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let gameConsole = [null, 'Game Boy', 'Game Boy', 'Game Boy Advance', 'DS', 'DS'][this.gen] || '3DS';
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this.hint(`This is not a bug, this is really how it works on the ${gameConsole}; try it yourself if you don't believe us.`);
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this.clearActiveMove(true);
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pokemon.moveThisTurnResult = false;
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return;
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}
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} else {
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sourceEffect = this.dex.getEffect('lockedmove');
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}
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pokemon.moveUsed(move, targetLoc);
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}
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// Dancer Petal Dance hack
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// TODO: implement properly
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let noLock = externalMove && !pokemon.volatiles.lockedmove;
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if (zMove) {
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if (pokemon.illusion) {
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this.singleEvent('End', this.dex.getAbility('Illusion'), pokemon.abilityData, pokemon);
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}
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this.add('-zpower', pokemon);
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pokemon.m.zMoveUsed = true;
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}
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let moveDidSomething = this.useMove(baseMove, pokemon, target, sourceEffect, zMove);
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if (this.activeMove) move = this.activeMove;
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this.singleEvent('AfterMove', move, null, pokemon, target, move);
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this.runEvent('AfterMove', pokemon, target, move);
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// Dancer's activation order is completely different from any other event, so it's handled separately
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if (move.flags['dance'] && moveDidSomething && !move.isExternal) {
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let dancers = [];
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for (const currentPoke of this.getAllActive()) {
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if (pokemon === currentPoke) continue;
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if (currentPoke.hasAbility('dancer') && !currentPoke.isSemiInvulnerable()) {
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dancers.push(currentPoke);
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}
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}
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// Dancer activates in order of lowest speed stat to highest
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// Note that the speed stat used is after any volatile replacements like Speed Swap,
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// but before any multipliers like Agility or Choice Scarf
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// Ties go to whichever Pokemon has had the ability for the least amount of time
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dancers.sort((a, b) =>
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-(b.storedStats['spe'] - a.storedStats['spe']) || b.abilityOrder - a.abilityOrder
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);
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for (const dancer of dancers) {
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if (this.faintMessages()) break;
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this.add('-activate', dancer, 'ability: Dancer');
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this.runMove(move.id, dancer, 0, this.dex.getAbility('dancer'), undefined, true);
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// Using a Dancer move is enough to spoil Fake Out etc.
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dancer.activeTurns++;
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}
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}
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if (noLock && pokemon.volatiles.lockedmove) delete pokemon.volatiles.lockedmove;
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},
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// Modded to allow arrays as Mega Stone options
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canMegaEvo(pokemon) {
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let altForme = pokemon.baseTemplate.otherFormes && this.dex.getTemplate(pokemon.baseTemplate.otherFormes[0]);
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let item = pokemon.getItem();
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if (altForme && altForme.isMega && altForme.requiredMove && pokemon.baseMoves.includes(toID(altForme.requiredMove)) && !item.zMove) return altForme.species;
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if (item.megaEvolves !== pokemon.baseTemplate.species || (Array.isArray(item.megaStone) && item.megaStone.includes(pokemon.species)) || (typeof item.megaStone === 'string' && item.megaStone === pokemon.species)) {
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return null;
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}
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if (Array.isArray(item.megaStone)) {
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return item.megaStone[this.random(item.megaStone.length)];
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}
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return item.megaStone;
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},
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// Modded to allow unlimited mega evos
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runMegaEvo(pokemon) {
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const templateid = pokemon.canMegaEvo || pokemon.canUltraBurst;
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if (!templateid) return false;
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const side = pokemon.side;
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// Pokémon affected by Sky Drop cannot mega evolve. Enforce it here for now.
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for (const foeActive of side.foe.active) {
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if (foeActive.volatiles['skydrop'] && foeActive.volatiles['skydrop'].source === pokemon) {
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return false;
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}
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}
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pokemon.formeChange(templateid, pokemon.getItem(), true);
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// Limit mega evolution to once-per-Pokemon
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pokemon.canMegaEvo = null;
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this.runEvent('AfterMega', pokemon);
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// E4 flint gains fire type when mega evolving
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if (pokemon.name === 'E4 Flint' && !pokemon.illusion) this.add('-start', pokemon, 'typeadd', 'Fire');
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// Overneat gains the fairy type when mega evolving
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if (pokemon.name === 'Overneat' && !pokemon.illusion) this.add('-start', pokemon, 'typeadd', 'Fairy');
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return true;
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},
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getZMove(move, pokemon, skipChecks) {
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let item = pokemon.getItem();
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if (!skipChecks) {
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if (!item.zMove) return;
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if (item.zMoveUser && !item.zMoveUser.includes(pokemon.template.species)) return;
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let moveData = pokemon.getMoveData(move);
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if (!moveData || !moveData.pp) return; // Draining the PP of the base move prevents the corresponding Z-move from being used.
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}
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if (item.zMoveFrom) {
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if (Array.isArray(item.zMoveFrom)) {
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if (item.zMoveFrom.includes(move.name)) return /** @type {string} */ (item.zMove);
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} else {
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if (move.name === item.zMoveFrom) return /** @type {string} */ (item.zMove);
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}
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} else if (item.zMove === true) {
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if (move.type === item.zMoveType) {
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if (move.category === "Status") {
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return move.name;
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} else if (move.zMovePower) {
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return this.zMoveTable[move.type];
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}
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}
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}
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},
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getActiveZMove(move, pokemon) {
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let zMove;
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if (pokemon) {
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let item = pokemon.getItem();
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if (item.zMoveFrom && Array.isArray(item.zMoveFrom) ? item.zMoveFrom.includes(move.name) : item.zMoveFrom === move.name) {
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// @ts-ignore
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zMove = this.dex.getActiveMove(item.zMove);
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// @ts-ignore Hack for Snaquaza's Z move
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zMove.baseMove = move;
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zMove.isZPowered = true;
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return zMove;
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}
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}
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if (move.category === 'Status') {
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zMove = this.dex.getActiveMove(move);
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zMove.isZ = true;
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zMove.isZPowered = true;
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return zMove;
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}
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zMove = this.dex.getActiveMove(this.zMoveTable[move.type]);
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// @ts-ignore
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zMove.basePower = move.zMovePower;
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zMove.category = move.category;
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zMove.isZPowered = true;
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return zMove;
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},
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// Modded to allow each Pokemon on a team to use a Z move once per battle
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canZMove(pokemon) {
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if (pokemon.m.zMoveUsed || (pokemon.transformed && (pokemon.template.isMega || pokemon.template.isPrimal || pokemon.template.forme === "Ultra"))) return;
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let item = pokemon.getItem();
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if (!item.zMove) return;
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if (item.zMoveUser && !item.zMoveUser.includes(pokemon.template.species)) return;
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let atLeastOne = false;
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/**@type {AnyObject?[]} */
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let zMoves = [];
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for (const moveSlot of pokemon.moveSlots) {
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if (moveSlot.pp <= 0) {
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zMoves.push(null);
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continue;
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}
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let move = this.dex.getMove(moveSlot.move);
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let zMoveName = this.getZMove(move, pokemon, true) || '';
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if (zMoveName) {
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let zMove = this.dex.getMove(zMoveName);
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if (!zMove.isZ && zMove.category === 'Status') zMoveName = "Z-" + zMoveName;
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zMoves.push({move: zMoveName, target: zMove.target});
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} else {
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zMoves.push(null);
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}
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if (zMoveName) atLeastOne = true;
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}
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if (atLeastOne) return zMoves;
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},
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runZPower(move, pokemon) {
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const zPower = this.dex.getEffect('zpower');
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if (move.category !== 'Status') {
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this.attrLastMove('[zeffect]');
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} else if (move.zMoveBoost) {
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this.boost(move.zMoveBoost, pokemon, pokemon, zPower);
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} else {
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switch (move.zMoveEffect) {
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case 'heal':
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this.heal(pokemon.maxhp, pokemon, pokemon, zPower);
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break;
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case 'healhalf':
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// For DragonWhale
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this.heal(pokemon.maxhp / 2, pokemon, pokemon, zPower);
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break;
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case 'healreplacement':
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move.self = {sideCondition: 'healreplacement'};
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break;
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case 'boostreplacement':
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// For nui
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move.self = {sideCondition: 'boostreplacement'};
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break;
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case 'clearnegativeboost':
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/** @type {{[k: string]: number}} */
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let boosts = {};
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for (let i in pokemon.boosts) {
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// @ts-ignore
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if (pokemon.boosts[i] < 0) {
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boosts[i] = 0;
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}
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}
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pokemon.setBoost(boosts);
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this.add('-clearnegativeboost', pokemon, '[zeffect]');
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break;
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case 'redirect':
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pokemon.addVolatile('followme', pokemon, zPower);
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break;
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case 'crit2':
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pokemon.addVolatile('focusenergy', pokemon, zPower);
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break;
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case 'curse':
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if (pokemon.hasType('Ghost')) {
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this.heal(pokemon.maxhp, pokemon, pokemon, zPower);
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} else {
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this.boost({atk: 1}, pokemon, pokemon, zPower);
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}
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}
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}
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},
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// Modded to account for guts clones
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modifyDamage(baseDamage, pokemon, target, move, suppressMessages) {
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const tr = this.trunc;
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if (!move.type) move.type = '???';
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const type = move.type;
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baseDamage += 2;
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// multi-target modifier (doubles only)
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if (move.spreadHit) {
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const spreadModifier = move.spreadModifier || (this.gameType === 'free-for-all' ? 0.5 : 0.75);
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this.debug('Spread modifier: ' + spreadModifier);
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baseDamage = this.modify(baseDamage, spreadModifier);
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}
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// weather modifier
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baseDamage = this.runEvent('WeatherModifyDamage', pokemon, target, move, baseDamage);
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// crit - not a modifier
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const isCrit = target.getMoveHitData(move).crit;
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if (isCrit) {
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baseDamage = tr(baseDamage * (move.critModifier || (this.gen >= 6 ? 1.5 : 2)));
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}
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// random factor - also not a modifier
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baseDamage = this.randomizer(baseDamage);
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// STAB
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if (move.forceSTAB || (type !== '???' && pokemon.hasType(type))) {
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// The "???" type never gets STAB
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// Not even if you Roost in Gen 4 and somehow manage to use
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// Struggle in the same turn.
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// (On second thought, it might be easier to get a Missingno.)
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baseDamage = this.modify(baseDamage, move.stab || 1.5);
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}
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// types
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let typeMod = target.runEffectiveness(move);
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typeMod = this.dex.clampIntRange(typeMod, -6, 6);
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target.getMoveHitData(move).typeMod = typeMod;
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if (typeMod > 0) {
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if (!suppressMessages) this.add('-supereffective', target);
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for (let i = 0; i < typeMod; i++) {
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baseDamage *= 2;
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}
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}
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if (typeMod < 0) {
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if (!suppressMessages) this.add('-resisted', target);
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for (let i = 0; i > typeMod; i--) {
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baseDamage = tr(baseDamage / 2);
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}
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}
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if (isCrit && !suppressMessages) this.add('-crit', target);
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if (pokemon.status === 'brn' && move.category === 'Physical' && !pokemon.hasAbility('guts') && !pokemon.hasAbility('superguarda') && !pokemon.hasAbility('radioactive')) {
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if (this.gen < 6 || move.id !== 'facade') {
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baseDamage = this.modify(baseDamage, 0.5);
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}
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}
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// Generation 5, but nothing later, sets damage to 1 before the final damage modifiers
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if (this.gen === 5 && !baseDamage) baseDamage = 1;
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// Final modifier. Modifiers that modify damage after min damage check, such as Life Orb.
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baseDamage = this.runEvent('ModifyDamage', pokemon, target, move, baseDamage);
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if (move.isZPowered && target.getMoveHitData(move).zBrokeProtect) {
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baseDamage = this.modify(baseDamage, 0.25);
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this.add('-zbroken', target);
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}
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// Generation 6-7 moves the check for minimum 1 damage after the final modifier...
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if (this.gen !== 5 && !baseDamage) return 1;
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// ...but 16-bit truncation happens even later, and can truncate to 0
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return tr(baseDamage, 16);
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},
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pokemon: {
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getActionSpeed() {
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let speed = this.getStat('spe', false, false);
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if (this.battle.field.getPseudoWeather('trickroom') || this.battle.field.getPseudoWeather('alienwave')) {
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speed = 0x2710 - speed;
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}
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if (this.battle.field.isTerrain('distortionworld')) {
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speed = 0; // Anything times 0 is still 0
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}
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return this.battle.trunc(speed, 13);
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},
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isGrounded(negateImmunity = false) {
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if ('gravity' in this.battle.field.pseudoWeather) return true;
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if ('ingrain' in this.volatiles && this.battle.gen >= 4) return true;
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if ('smackdown' in this.volatiles) return true;
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const item = (this.ignoringItem() ? '' : this.item);
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if (item === 'ironball') return true;
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// If a Fire/Flying type uses Burn Up and Roost, it becomes ???/Flying-type, but it's still grounded.
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if (!negateImmunity && this.hasType('Flying') && !('roost' in this.volatiles)) return false;
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if (this.hasAbility('levitate') && !this.battle.suppressingAttackEvents()) return null;
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// Innate levitate
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if ((('tony' in this.volatiles) && !this.illusion) && !this.battle.suppressingAttackEvents()) return null;
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if ('magnetrise' in this.volatiles) return false;
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if ('telekinesis' in this.volatiles) return false;
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return item !== 'airballoon';
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},
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setStatus(status, source = null, sourceEffect = null, ignoreImmunities = false) {
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if (!this.hp) return false;
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status = this.battle.dex.getEffect(status);
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if (this.battle.event) {
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if (!source) source = this.battle.event.source;
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if (!sourceEffect) sourceEffect = this.battle.effect;
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}
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if (!source) source = this;
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if (this.status === status.id) {
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if (sourceEffect && sourceEffect.status === this.status) {
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this.battle.add('-fail', this, this.status);
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} else if (sourceEffect && sourceEffect.status) {
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this.battle.add('-fail', source);
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this.battle.attrLastMove('[still]');
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}
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return false;
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}
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if (!ignoreImmunities && status.id &&
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!(source && source.hasAbility('corrosion') && ['tox', 'psn'].includes(status.id)) &&
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!(sourceEffect && sourceEffect.id === 'corrosivetoxic')) {
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// the game currently never ignores immunities
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if (!this.runStatusImmunity(status.id === 'tox' ? 'psn' : status.id)) {
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this.battle.debug('immune to status');
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if (sourceEffect && sourceEffect.status) this.battle.add('-immune', this);
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return false;
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}
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}
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const prevStatus = this.status;
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const prevStatusData = this.statusData;
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if (status.id) {
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/** @type {boolean} */
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const result = this.battle.runEvent('SetStatus', this, source, sourceEffect, status);
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if (!result) {
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this.battle.debug('set status [' + status.id + '] interrupted');
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return result;
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}
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}
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this.status = status.id;
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this.statusData = {id: status.id, target: this};
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if (source) this.statusData.source = source;
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if (status.duration) this.statusData.duration = status.duration;
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if (status.durationCallback) {
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this.statusData.duration = status.durationCallback.call(this.battle, this, source, sourceEffect);
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}
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if (status.id && !this.battle.singleEvent('Start', status, this.statusData, this, source, sourceEffect)) {
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this.battle.debug('status start [' + status.id + '] interrupted');
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// cancel the setstatus
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this.status = prevStatus;
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this.statusData = prevStatusData;
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return false;
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}
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if (status.id && !this.battle.runEvent('AfterSetStatus', this, source, sourceEffect, status)) {
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return false;
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}
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return true;
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},
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},
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};
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exports.BattleScripts = BattleScripts;
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