mirror of
https://github.com/smogon/pokemon-showdown.git
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In most other similar systems, like TeamValidator, we use `thing.dex` instead of having it extend `ModdedDex`. Battle has always extended `ModdedDex`, though. This changes Battle to match the others. This should fix an issue with `Battle.data` not being cached. This also frees up Battle to extend ObjectReadWriteStream<string> in a future update.
285 lines
7.4 KiB
JavaScript
285 lines
7.4 KiB
JavaScript
/**
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* Statuses worked way different.
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* Sleep lasted longer, had no reset on switch and took a whole turn to wake up.
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* Frozen only thaws when hit by fire or Haze.
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*
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* Secondary effects to status (-speed, -atk) worked differently, so they are
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* separated as volatile statuses that are applied on switch in, removed
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* under certain conditions and re-applied under other conditions.
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*/
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'use strict';
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/**@type {{[k: string]: ModdedPureEffectData}} */
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let BattleStatuses = {
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brn: {
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name: 'brn',
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id: 'brn',
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num: 0,
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effectType: 'Status',
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onStart(target) {
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this.add('-status', target, 'brn');
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target.addVolatile('brnattackdrop');
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},
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onAfterMoveSelfPriority: 2,
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onAfterMoveSelf(pokemon) {
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let toxicCounter = pokemon.volatiles['residualdmg'] ? pokemon.volatiles['residualdmg'].counter : 1;
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this.damage(this.dex.clampIntRange(Math.floor(pokemon.maxhp / 16), 1) * toxicCounter, pokemon);
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if (pokemon.volatiles['residualdmg']) {
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this.hint("In Gen 1, Toxic's counter is retained after Rest and applies to PSN/BRN.", true);
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}
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},
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onSwitchIn(pokemon) {
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pokemon.addVolatile('brnattackdrop');
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},
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onAfterSwitchInSelf(pokemon) {
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this.damage(this.dex.clampIntRange(Math.floor(pokemon.maxhp / 16), 1));
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},
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},
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par: {
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name: 'par',
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id: 'par',
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num: 0,
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effectType: 'Status',
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onStart(target) {
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this.add('-status', target, 'par');
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target.addVolatile('parspeeddrop');
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},
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onBeforeMovePriority: 2,
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onBeforeMove(pokemon) {
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if (this.randomChance(63, 256)) {
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this.add('cant', pokemon, 'par');
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pokemon.removeVolatile('bide');
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pokemon.removeVolatile('twoturnmove');
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pokemon.removeVolatile('fly');
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pokemon.removeVolatile('dig');
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pokemon.removeVolatile('solarbeam');
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pokemon.removeVolatile('skullbash');
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pokemon.removeVolatile('partialtrappinglock');
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return false;
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}
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},
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onSwitchIn(pokemon) {
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pokemon.addVolatile('parspeeddrop');
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},
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},
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slp: {
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name: 'slp',
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id: 'slp',
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num: 0,
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.effectType === 'Move') {
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this.add('-status', target, 'slp', '[from] move: ' + sourceEffect.name);
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} else {
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this.add('-status', target, 'slp');
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}
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// 1-7 turns
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this.effectData.startTime = this.random(1, 8);
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this.effectData.time = this.effectData.startTime;
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},
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onBeforeMovePriority: 10,
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onBeforeMove(pokemon, target, move) {
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pokemon.statusData.time--;
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if (pokemon.statusData.time > 0) {
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this.add('cant', pokemon, 'slp');
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}
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pokemon.lastMove = null;
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return false;
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},
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onAfterMoveSelf(pokemon) {
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if (pokemon.statusData.time <= 0) pokemon.cureStatus();
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},
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},
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frz: {
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name: 'frz',
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id: 'frz',
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num: 0,
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effectType: 'Status',
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onStart(target) {
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this.add('-status', target, 'frz');
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},
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onBeforeMovePriority: 10,
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onBeforeMove(pokemon, target, move) {
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this.add('cant', pokemon, 'frz');
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pokemon.lastMove = null;
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return false;
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},
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onAfterMoveSecondary(target, source, move) {
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if (move.secondary && move.secondary.status === 'brn') {
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target.cureStatus();
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}
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},
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},
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psn: {
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name: 'psn',
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id: 'psn',
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num: 0,
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effectType: 'Status',
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onStart(target) {
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this.add('-status', target, 'psn');
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},
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onAfterMoveSelfPriority: 2,
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onAfterMoveSelf(pokemon) {
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let toxicCounter = pokemon.volatiles['residualdmg'] ? pokemon.volatiles['residualdmg'].counter : 1;
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this.damage(this.dex.clampIntRange(Math.floor(pokemon.maxhp / 16), 1) * toxicCounter, pokemon);
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if (pokemon.volatiles['residualdmg']) {
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this.hint("In Gen 1, Toxic's counter is retained after Rest and applies to PSN/BRN.", true);
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}
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},
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onAfterSwitchInSelf(pokemon) {
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this.damage(this.dex.clampIntRange(Math.floor(pokemon.maxhp / 16), 1));
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},
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},
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tox: {
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inherit: true,
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onAfterMoveSelfPriority: 2,
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},
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confusion: {
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name: 'confusion',
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id: 'confusion',
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num: 0,
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// this is a volatile status
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.id === 'lockedmove') {
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this.add('-start', target, 'confusion', '[silent]');
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} else {
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this.add('-start', target, 'confusion');
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}
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this.effectData.time = this.random(2, 6);
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},
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onEnd(target) {
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this.add('-end', target, 'confusion');
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},
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onBeforeMovePriority: 3,
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onBeforeMove(pokemon, target) {
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pokemon.volatiles.confusion.time--;
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if (!pokemon.volatiles.confusion.time) {
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pokemon.removeVolatile('confusion');
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return;
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}
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this.add('-activate', pokemon, 'confusion');
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if (!this.randomChance(128, 256)) {
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let damage = Math.floor(Math.floor(((Math.floor(2 * pokemon.level / 5) + 2) * pokemon.getStat('atk') * 40) / pokemon.getStat('def', false)) / 50) + 2;
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this.directDamage(damage, pokemon, target);
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pokemon.removeVolatile('bide');
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pokemon.removeVolatile('twoturnmove');
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pokemon.removeVolatile('fly');
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pokemon.removeVolatile('dig');
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pokemon.removeVolatile('solarbeam');
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pokemon.removeVolatile('skullbash');
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pokemon.removeVolatile('partialtrappinglock');
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return false;
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}
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return;
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},
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},
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flinch: {
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name: 'flinch',
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id: 'flinch',
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num: 0,
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duration: 1,
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onBeforeMovePriority: 4,
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onBeforeMove(pokemon) {
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if (!this.runEvent('Flinch', pokemon)) {
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return;
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}
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this.add('cant', pokemon, 'flinch');
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return false;
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},
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},
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trapped: {
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name: 'trapped',
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id: 'trapped',
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num: 0,
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noCopy: true,
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onTrapPokemon(pokemon) {
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if (!this.effectData.source || !this.effectData.source.isActive) {
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delete pokemon.volatiles['trapped'];
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return;
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}
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pokemon.trapped = true;
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},
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},
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partiallytrapped: {
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name: 'partiallytrapped',
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id: 'partiallytrapped',
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num: 0,
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duration: 2,
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onBeforeMovePriority: 4,
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onBeforeMove(pokemon) {
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this.add('cant', pokemon, 'partiallytrapped');
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return false;
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},
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},
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partialtrappinglock: {
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name: 'partialtrappinglock',
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id: 'partialtrappinglock',
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num: 0,
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durationCallback() {
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let duration = this.sample([2, 2, 2, 3, 3, 3, 4, 5]);
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return duration;
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},
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onResidual(target) {
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if (target.lastMove && target.lastMove.id === 'struggle' || target.status === 'slp') {
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delete target.volatiles['partialtrappinglock'];
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}
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},
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onStart(target, source, effect) {
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this.effectData.move = effect.id;
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},
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onDisableMove(pokemon) {
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if (!pokemon.hasMove(this.effectData.move)) {
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return;
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}
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for (const moveSlot of pokemon.moveSlots) {
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if (moveSlot.id !== this.effectData.move) {
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pokemon.disableMove(moveSlot.id);
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}
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}
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},
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},
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mustrecharge: {
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inherit: true,
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onStart() {},
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},
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lockedmove: {
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// Outrage, Thrash, Petal Dance...
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inherit: true,
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durationCallback() {
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return this.random(3, 5);
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},
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},
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stall: {
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name: 'stall',
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id: 'stall',
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num: 0,
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// Protect, Detect, Endure counter
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duration: 2,
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counterMax: 256,
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onStart() {
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this.effectData.counter = 2;
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},
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onStallMove() {
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// this.effectData.counter should never be undefined here.
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// However, just in case, use 1 if it is undefined.
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let counter = this.effectData.counter || 1;
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if (counter >= 256) {
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// 2^32 - special-cased because Battle.random(n) can't handle n > 2^16 - 1
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return (this.random() * 4294967296 < 1);
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}
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this.debug("Success chance: " + Math.round(100 / counter) + "%");
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return this.randomChance(1, counter);
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},
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onRestart() {
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// @ts-ignore
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if (this.effectData.counter < this.effect.counterMax) {
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this.effectData.counter *= 2;
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}
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this.effectData.duration = 2;
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},
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},
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};
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exports.BattleStatuses = BattleStatuses;
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